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− | {{statsbox|Vesa.jpg|1|[[Halfling]]|Ranger Cannibal|Studded Leather|Bow|}}
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− | ==Attributes==
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− | {|
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− | |Strength || 10 (0)
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− | |-
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− | |Dexterity || 16 (+3)
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− | |-
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− | |Constitution || 14 (+2)
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− | |-
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− | |Intelligence || 10 (+0)
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− | |-
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− | |Wisdom || 16 (+3)
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− | |-
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− | |Charisma || 8 (-1)
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− | |}
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− |
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− | ==Secondary Attributes==
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− | {|
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− | |Hit Points || 12 = (12 Starting)
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− | |-
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− | |Hit Dice || 1d10+2
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− | |-
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− | |Armor Class || 15 (10 + 3 Dex + 2 Armor)
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− | |-
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− | |Base Attack Bonus || +5
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− | |-
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− | |Initiative || +3
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− | |-
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− | |Base Speed || 25 Feet
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− | |-
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− | |Proficiency Bonus || +2
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− | |-
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− | |Inspiration || None
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− | |}
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− |
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− | ==Saving Throws==
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− | '''Bolded''' items indicate proficiency
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− | {|
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− | |'''Strength''' || +2
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− | |-
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− | |'''Dexterity''' || +5
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− | |-
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− | |Constitution || +2
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− | |-
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− | |Intelligence || +0
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− | |-
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− | |Wisdom || +3
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− | |-
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− | |Charisma || -1
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− | |}
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− |
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− | ==Languages==
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− | *Common ()
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− | *Halfling ()
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− | *Gith ()
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− | ==Features and Traits==
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− | *Agile (Advantage on checks to jump or climb)
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− | *Favored Enemy: Humanoids (Gith, Human)
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− | *Favored Terrain: Forest
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− | *Halfling Nimbleness (Move through the space of larger creatures)
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− | *Killing Machines (+1 bonus to hit on creatures larger than you w/ melee
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− |
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− | ==Proficiencies==
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− | *Light Armor
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− | *Martial Weapons
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− | *Medium Armor
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− | *Shields
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− | *Simple Weapons
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− |
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− | ==Skills==
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− | '''Bolded''' skills indicate proficiency
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− | {|
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− | |Acrobatics (Dex) || +3
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− | |-
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− | |'''Animal Handling''' (Wis) || +5
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− | |-
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− | |Arcana (Int) || +0
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− | |-
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− | |'''Athletics''' (Str) || +2
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− | |-
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− | |Deception (Cha) || -1
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− | |-
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− | |History (Int) || +0
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− | |-
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− | |'''Insight''' (Wis) || +5
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− | |-
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− | |Intimidation (Cha) || -1
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− | |-
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− | |Investigation (Int) || +0
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− | |-
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− | |'''Medicine''' (Wis) || +5
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− | |-
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− | |'''Nature''' (Int) || +2
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− | |-
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− | |'''Perception''' (Wis) || +5
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− | |-
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− | |Performance (Cha) || -1
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− | |-
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− | |Persuasion (Cha) || -1
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− | |-
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− | |Religion (Int) || +0
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− | |-
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− | |Sleight of Hand (Dex) || +3
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− | |-
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− | |'''Stealth''' (Dex) || +5
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− | |-
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− | |'''Survival''' (Wis) || +5
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− | |}
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− |
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− | ==Wild Talent==
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− | '''Psionic Spark''' - Your force of will teleports an object a short distance away.
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− | 1/day
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− | Minor Action Ranged 5
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− | Target: One flammable object not carried by another creature
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− | Effect: Target catches fire
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− |
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− | ==Spells==
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− | '''Spellcaster Level''': None Yet<br>
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− | DC = 13 (8 + 2 Proficiency + 3 Wis)<br>
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− | Preparation Slots: 0<br>
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− |
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− | ===Spells/Day===
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− | Can prepare total of 4 spells per day (+0 Int +0 Level) - can be any combination of different levels of spells.
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− | Can cast a number of spells per day as noted in the list below:
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− | *1st Level: 0
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− |
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− | ===Cantrips===
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− | *None
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− |
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− | ===Level 1===
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− | *None
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− |
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− | ==Weapons==
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− | '''1 Long Bow'''<br>
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− | Atk: +5<br>
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− | Dmg: 1d8 + 3 (P)<br>
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− | '''2 Obsidian Short Swords'''<br>
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− | Atk: +5<br>
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− | Dmg: 1d6 + 3 (P) / 1d^ (P)<br>
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− |
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− | ==Equipment==
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− | *Spellbook
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− | *Thieves' Tools
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− |
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− | ==Background==
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− | <i>Traits - Flaws are tentative</i>
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− | {|
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− | |Background: || Hermit
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− | |-
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− | |Alignment: || Lawful Evil
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− | |-
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− | |Personality Traits: || I am serene even in the face of total disaster
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− | I do not understand the ways of civilized society
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− | |-
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− | |Ideals: || Logic - emotions must not cloud our sense of what is right and wrong
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− | |-
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− | |Bonds: || Nothing is more important than the survival of my tribe and its members
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− | |-
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− | |Flaws: || I have no empathy for the suffering of others
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− | |}
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− |
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− | ==Level 2 Updates==
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− | *Fighting Style:Archery +2 bonus to attack rolls you make with ranged weapons
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− | *Spell Slots: 1st Level: 2
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− | *New spells known: (2) - Cure Wounds, Ensnaring Strike
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− | *HP: 19 (12 starting +7 lvl +2 Con)
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− |
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− | ==Level 3 Updates==
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− | *Ranger Archetype:Hunter
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− | *Hunter's Prey: Colossus Slayer: Your tenancity
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− | *Spell Slots: 1st Level: 3
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− | *New spells known: (1) - ?
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− | *HP: 26 (19 starting +7 lvl +2 Con)
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