Difference between revisions of "Torekk Deeperdown's Character Sheet (Pathfinder)"
m (moved Tordekk Deeperdown's Character Sheet (Pathfinder) to Torekk Deeperdown's Character Sheet (Pathfinder): dumb misspell) |
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Misc(As a bit of a pack rat and scavenger Torekk usually carries a wide range of goods) currently including: | Misc(As a bit of a pack rat and scavenger Torekk usually carries a wide range of goods) currently including: | ||
− | Acid (Flask) 1 | + | *Acid (Flask) 1 |
− | Alchemist's Kindness 1 | + | *Alchemist's Kindness 1 |
− | Ale (Gallon) 1 | + | *Ale (Gallon) 1 |
− | Alkali (Flask) 1 | + | *Alkali (Flask) 1 |
− | Backpack 1 | + | *Backpack 1 |
− | Bedroll (Cloth) 1 | + | *Bedroll (Cloth) 1 |
− | Caltrops (Steel) 2 | + | *Caltrops (Steel) 2 |
− | Chalk (1 Piece) 3 | + | *Chalk (1 Piece) 3 |
− | Earplugs | + | *Earplugs |
− | Hammer (Steel) 1 | + | *Hammer (Steel) 1 |
− | Holly and Mistletoe 1 | + | *Holly and Mistletoe 1 |
− | Marbles 2 | + | *Marbles 2 |
− | Lamp Oil (1 Pint Flask) 10 | + | *Lamp Oil (1 Pint Flask) 10 |
− | Powder 1 | + | *Powder 1 |
− | Rope (Hemp/50 ft.) 1 | + | *Rope (Hemp/50 ft.) 1 |
− | Sack 1 | + | *Sack 1 |
− | Saw 1 | + | *Saw 1 |
− | Shovel or Spade 1 | + | *Shovel or Spade 1 |
− | String (50 ft.) 1 | + | *String (50 ft.) 1 |
− | Bread (Loaf) 1 | + | *Bread (Loaf) 1 |
− | Candle (Increases light level (5') for 1 hr.) 1 | + | *Candle (Increases light level (5') for 1 hr.) 1 |
− | Cheese (Hunk) 1 | + | *Cheese (Hunk) 1 |
− | Crowbar (+2 circumstance bonus to Strength checks to force open a door or chest) 1 | + | *Crowbar (+2 circumstance bonus to Strength checks to force open a door or chest) 1 |
− | Drill 1 | + | *Drill 1 |
− | Flint and Steel 1 | + | *Flint and Steel 1 |
− | Magnet 1 | + | *Magnet 1 |
− | Rations (Trail/Per Day) 1 | + | *Rations (Trail/Per Day) 1 |
− | Tindertwig 1 | + | *Tindertwig 1 |
− | Waterskin (Filled) 1 | + | *Waterskin (Filled) 1 |
− | Whistle, Signal 1 | + | *Whistle, Signal 1 |
− | Whistle, Silent 1 | + | *Whistle, Silent 1 |
− | Wand (Cure Light Wounds/Cleric/1st) (15 Charges) | + | *Wand (Cure Light Wounds/Cleric/1st) (15 Charges) |
[[Category:PC Character Sheets]] | [[Category:PC Character Sheets]] |
Revision as of 05:21, 28 January 2014
Level 3 Druid
Contents
Attributes
Strength | 17 (+3) |
Dexterity | 12 (+1) |
Constitution | 14 (+2) |
Intelligence | 8 (-1) |
Wisdom | 16 (+3) |
Charisma | 8 (-1) |
Secondary Attributes
Hit Points | 30 |
Armor Class | 17 (+5 from Hide Armor Tordekk's Hide, +1 from Dex, +1 from Shield) |
Base Attack Bonus | +2 |
Base Speed | 20 Feet (as a dwarf also 20 Feet even with armor or encumbered) |
Fort Save | +6 (+3 Base, +2 CON, +1 Magic Resistance Bonus) |
Reflex | +3 (+1 Base, +1 DEX, +1 Magic Resistance Bonus) |
Will Save | +7 (+3 Base, +3 Stat, +1 Magic Resistance Bonus) |
Languages
- Dwarven
- Ubrekti
- Sylvan/Druidic
Feats and Abilities
Druid Class Abilities
Nature Bond(Animal Companion) - Badger Benus
Nature Sense
Wild Empathy
Light armor proficiency
Medium armor proficiency
Armor restriction (no metal)--A druid who wears metal armor or carries a metal shield loses all supernatural and spell-like abilities while wearing the armor or shield, and for twenty-four hours after relinquishing the protective garment
Woodland Stride
Orisons
Spontaneous Casting (Nature's Ally spells)
Bonus languages--Sylvan
Proficiency with the following: club, dagger, dart, quarterstaff, scimitar, sickle, shortspear, sling, spear, and any natural weapons gained with the Wild Shape ability
Race Abilities (dwarf)
- 60' Darkvision
- +1 to-hit goblins & orcs
- +4 AC Dodge v Giants
- +2 Save vs poison/spell/spell-like
- +1 Save vs Fear
- +4 CMD vs Trip
- +2 Appraise metal & gem
- +2 Perception with Stonework. Autocheck within 10'
Purchased Feats
- Power Attack
- Quickdraw
Favored Class Bonuses
- Favored Class: Druid
- Bonus Hitpoints: 2
- Bonus Skill Rank: (Handle Animal)
Skills
Skill | Ability | Modifier | Ability Modifier | Ranks | Misc Bonus | |
---|---|---|---|---|---|---|
Acrobatics | DEX | -2 | 1 | 0 | -3 (armor check and or/encumbrance | |
Acrobatics (Jump) | DEX | -6 | 1 | 1 | -7 (armor check/encumbrance) | |
Appraise | INT | -1 | -1 | 0 | 0 | |
Appraise (Precious metals and gemstones) | INT | 1 | -1 | 0 | +2 (racial bonus) | |
Bluff | CHA | -1 | -1 | 0 | 0 | |
Climb | STR | 0 | 3 | 0 | -3 (armor check/encumbrance) | |
Craft (Untrained) | INT | -1 | -1 | 0 | 0 | |
Diplomacy | CHA | -1 | -1 | 0 | 0 | |
Disguise | CHA | -1 | -1 | 0 | 0 | |
Escape Artist | DEX | -2 | 1 | 0 | -3 (armor check/encumbrance) | |
Fly | DEX | -2 | 1 | 0 | -3 (armor check/encumbrance) | |
Handle Animal | CHA | 5 | -1 | 3 | 3(trained class skill) | |
Heal | WIS | 3 | 3 | 0 | 0 | |
Intimidate | CHA | -1 | -1 | 0 | 0 | |
Knowledge (Geography) | INT | 3 | -1 | 1 | 3(trained class skill) | |
Knowledge (History) | INT | 0 | -1 | 1 | 0 | |
Knowledge (Nature) | INT | 7 | -1 | 3 | 5(trained class skill + Nature Sense) | |
Perception | WIS | 8 | 3 | 2 | 3(trained class skill) | |
Perception (Notice unusual stonework) | WIS | 10 | 3 | 2 | 5(trained class skill + stone cunning racial bonus) | |
Perform (Untrained) | CHA | -1 | -1 | 0 | 0 | |
Ride | DEX | -2 | 1 | 0 | -3(armor check/encumbrance) | |
Sense Motive | WIS | 3 | 3 | 0 | 0 | |
Stealth | DEX | -2 | 1 | 0 | -3(armor check/encumbrance) | |
Survival | WIS | 5 | 3 | 0 | 2 (nature sense bonus) | |
Swim | STR | 0 | 3 | 0 | -3(armor check/encumbrance) |
Cool Items
Armor/Clothing
- Torekk's Hide - +1 Hide Armor, +1 Resistance Bonus to Saves
- Masterwork Quickdraw Shield (Light/Wooden)
- Explorer's Outfit - It includes sturdy boots, leather breeches,a belt, a shirt (perhaps with a vest or jacket), gloves, and a cloak. The clothes have plenty of pockets (especially the cloak). Also includes scarf and hat with feathers and sticks and mistletoe sticking out
Weapons
- Masterwork Cold Iron Scimitar - 30 hp/inch, hardness 10
- Bag of Shortspears (at least 10-15 usually)
- Boar Spear - as per http://www.d20pfsrd.com/equipment---final/weapons/weapon-descriptions/spear-boar
- Club
Misc(As a bit of a pack rat and scavenger Torekk usually carries a wide range of goods) currently including:
- Acid (Flask) 1
- Alchemist's Kindness 1
- Ale (Gallon) 1
- Alkali (Flask) 1
- Backpack 1
- Bedroll (Cloth) 1
- Caltrops (Steel) 2
- Chalk (1 Piece) 3
- Earplugs
- Hammer (Steel) 1
- Holly and Mistletoe 1
- Marbles 2
- Lamp Oil (1 Pint Flask) 10
- Powder 1
- Rope (Hemp/50 ft.) 1
- Sack 1
- Saw 1
- Shovel or Spade 1
- String (50 ft.) 1
- Bread (Loaf) 1
- Candle (Increases light level (5') for 1 hr.) 1
- Cheese (Hunk) 1
- Crowbar (+2 circumstance bonus to Strength checks to force open a door or chest) 1
- Drill 1
- Flint and Steel 1
- Magnet 1
- Rations (Trail/Per Day) 1
- Tindertwig 1
- Waterskin (Filled) 1
- Whistle, Signal 1
- Whistle, Silent 1
- Wand (Cure Light Wounds/Cleric/1st) (15 Charges)