Talk:Feat: Combat Momentum

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Revision as of 16:52, 2 April 2011 by Mattie (Talk | contribs) (some analysis)

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Combos

Might not be obvious to players taking this feat, but it has a cool side effect. In any battle where your init is low (or you defer it), you will eventually get at least one round where you have two actions before each opponent does. For example:

  • Combat starts: Your init is 1, Goon1 has init 6 and Goon2 has init 4
  • Round 1 order: G1(6), G2(4), You(1)
  • Round 2 order: G1(6), G2(4), You(3)
  • Round 3 order: G1(6), You(5), G2(4) (you got to act twice before G2 got to act)
  • Round 4 order: You(7), G1(6), G2(4) (you got to act twice before G1 got to act)

An attentive tactician can then stack combo effects like a Trip + FullAttack, Hold + Coup de Gras, Charge + Withdraw, or similar cool things. This will/can happen every battle. The same effect happens with your party members so a clever battler might notice when he'll "lap" a party member and defer things like AidAnother until right before their turn.

In theory you can defer your init whenever you're not afraid of a goon comboing you, and then swoop in again to 2-hit combo them later that combat. -Mattie