Astrid's Character Sheet

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Character Stats
Astrid.jpg
Level 2
Race Human
Class Alchemist
Armor tbd armor
Weapon(s) weapons here
Hometown place from

--warning hard hat area, construction in progress--
Player: Feantari
Name: Astrid Kordt
Classes/Levels: Alchemist (Metallurgist) 1 / Fighter 1
Experience: 2k
Race: Human
Alignment:
Origin: , Fresia
Residence: , Fresia

Attributes

Primary

STR: 13
DEX: 13
CON: 10
INT: 18
WIS: 12
CHA: 12

Secondary

Hit Points 15 (8) + (7)
Armor Class 14 (+1 Dex bonus, +3 armor)
Base Attack Bonus +1
Initiative +1 +1 Dex
Base Speed 30 ft
Fort Save +4 +2 Alchemist, +2 Fighter
Reflex Save +3 +2 Alchemist, +1 Stat
Will Save +1 +0 Alchemist, +1 Stat

Languages

Fresian, Ubrekti, Dwarven, ??

Skills

Skill Bonus Bonus Derivation
Appraise 8 1 rank
Craft (Alchemy) 9 (10 for create item) 2 ranks
Craft (Armor) 8 1 rank
Craft (Bows) 8 1 rank
Craft (Weapons) 8 1 rank
Handle Animal 5 1 rank
Knowledge (arcana) 8 1 rank
Knowledge (dungeoneering) 8 1 rank
Knowledge (engineering) 8 1 rank
Knowledge (nature) 8 1 rank
Knowledge (nobility) 8 1 rank
Perception 5 1 rank
Ride 5 1 rank
Sense Motive 5 1 rank
Spellcraft 9 2 ranks

Formulae

Level 1

Detect Metal
Enlarge Person
Heightened Awareness
Illusion of Calm
Monkey Fish
Shield


Rare Formulae

Feats and Special Abilities

Standard Feats

Cosmopolitan
Point Blank Shot
Precise Shot

Class abilities

Armor Prof. (All)
Simple & Martial Weapon Proficiency
Alchemy, 2 extracts or salves per day
Bomb, 5 bombs per day
Brew Potion
Mutagen
Throw Anything

Level Progression

Level 1: Alchemist

Base F/R/W: +2/+2/+0
BAB: +0
Feats: Point Blank Shot, Cosmopolitan (2lang, cs: sense motive, knowledge(nobility))
Class Abilities: Alchemy, Bomb, Brew Potion, Mutagen, Throw Anything
Languages:
Skills: 4 + 4 + 1h + 1fc

Appraise 1 rank
Craft (Alchemy) 1 rank
Craft (Armor) 1 rank
Craft (Bows) 1 rank
Craft (Weapons) 1 rank
Knowledge (arcana) 1 rank
Knowledge (nature) 1 rank
Knowledge (nobility) 1 rank
Sense Motive 1 rank
Spellcraft 1 rank

Level 2: Fighter

Base F/R/W: +2/+0/+0
BAB: +1
Class Abilities: Combat Feat: Precise Shot
Skills: 2 + 4 + 1h

Craft (Alchemy) 1 rank
Handle Animal 1 rank
Knowledge (dungeoneering) 1 rank
Knowledge (engineering) 1 rank
Perception 1 rank
Ride 1 rank
Spellcraft 1 rank

Trappings and Items of Note

Starting gear

Weapons and Armor: 463g, 63lb

Masterwork breastplate, 350g, 30lbs
Longbow 75g, 3lb
Machete, 10g, 2lb
Heavy pick, 8g, 6lb
Morningstar, 8g, 6lb
Ranseur, 10g, 12lb
Chakram, 1g, 1lb
Arrows (20), 1g, 3lb

Kit: 414.11g, 57lb

alchemy crafting kit 25g, 5lb
backpack, 2g, 2lb
bedroll, 1s, 5lb
belt pouch, 1g, 1/2lb
flint and steel, 1g
ink, 8g
inkpen, 1s
mess kit, 2s, 1lb
soap, 1c, 1/2lb
waterproof hooded lantern, 12g, 2lb
trail rations (5 days) 5s, 5lb
waterskin 1g, 4lb
Portable alchemist's lab, 75g, 20lbs
Traveler's Any Tool, 250g, 2lb
Signet Ring, 5g
Wrist Sheath, spring loaded, 5g, 1lb
Silk Rope, 50-foot length, 10 gp, 5 lb
Vial x5, 5gp
Acid, 10g, 1lb
Oil x2, 2s, 2lb
Sunrod, 2g, 1lb
Ink, invisible (simple), 2g
Scrolls, 25g per
-
-

Workshop: 100g

Total spent:

Remaining: 32.9g

Weight carried:

Darkwood quickdraw shield, 113g, 3lb Alchemist's Lab, 200g, 40lbs Anvil, 5g, 50-100lbs
Journal, 10g, 1lb