Cavalier

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Description: The gentle, expansive Flannarin Plains are the perfect breeding and training grounds for the trademark Flannari Destrider. Heavily armed and armored, the Cavalier is a master horseman who is expert at crashing into the enemies front lines, while taking and inflicting enormous damage on opponents. Expensively trained and outfitted, the Cavalier is the exclusive domain of the rich and powerful of Flannary.


Prerequisites: BaB: +5, Ride (8 Ranks); Animal Handling (8 Ranks); Mounted Combat Feat, Ride By Attack, Spirited Charge; Knowledge (Nobility) (2 Ranks)


Hit Dice: d10


Class Skills: [3+INT/Level].


× Level BaB Fort Ref Will Ability

1 +1 +2 +0 +0 Exceptional Mount, Courtly Knowledge, Deadly Charge 1/day

2 +2 +3 +0 +0 Armored Efficacy 1, Mounted Melee +1

3 +3 +3 +1 +1 Burst of Speed, Deadly Charge 2/day

4 +4 +4 +1 +1 Armored Efficacy 2, Mounted Melee +2

5 +5 +4 +1 +1 Relentless Assault


Courtly Knowledge : May add class level to all Knowledge: Nobility checks.
Mounted Melee : You receive the listed number to attack and damage rolls when engaging in melee combat from horseback.
Deadly Charge : Damage multiplier on mounted charge attacks is increased by one.
Burst of Speed : Usable once per hour as a free action, mount may move or make a charge attack at 4x base movement speed instead of 2x for one round.
Armored Efficacy : When wearing heavy armor, gain a bonus to Damage Resistance equaled to this number. Stacks with other DR received from armor.
Relentless Assault : While mounted, you may take a five foot step before or after a full attack action, or you may take all of your attacks during a normal move action. In either case, you may target each attack individually.



Exceptional Mount Exceptional mounts are specially selected and trained variants of regular mounts possessed by certain prestige classes. They increase in power as the character gains in their prestige class level.

× Level Fort Ref Will Ability

1 +1 +0 +0 Hit Point Bonus 20%, Natural armor class increased +1

2 +1 +1 +0 +2 Int; +5 Base Speed

3 +1 +1 +1 Hit Point Bonus 40%, Natural armor class increased +2

4 +2 +1 +1 +2 Int; +5 Base Speed

5 +2 +2 +1 Hit Point Bonus 60%, Natural Armor class increased +3

Hit Point Bonus: Mount gains a bonus to its hit points equaled to the listed percentage of its owners maximum hit points for as long as its owner is alive. (Rounded Down)