Difference between revisions of "Dog Rider"

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Revision as of 17:14, 26 May 2009

Description: It is said it was the halflings who first befrended dogs, from even before man, elf, or dwarf had broken the first ox or horse. The halfling dog rider is strong evidence for that ancient bond. The secrets of training war dogs have been with halflings since before the First Empire, and stories of Dog Riders harassing the Ubrekti are still told. Masters of the javalin and light halfling lance, dog riders' lightning speed and maneuverability allow them to disrupt and harass enemies with ease.

Prerequisites: Ride (8 Ranks); Animal Handling (8 Ranks); Mounted Combat Feat, Weapon Focus: Javelin, Weapon Focus: Lance, Ride By Attack, Halfling Race

Hit Dice: d8

Class Skills: [2+INT/Level]. Ride, Animal Handling, Survival, Balance, Knowledge: Nature, Spot, Listen, Swim, Climb, Jump

× Level BaB Fort Ref Will Ability
1 +1 +2 +2 +0 Exceptional Mount, Canine Charge
2 +2 +3 +3 +0 Skill Mastery: Ride, Improved Bull's Rush (when Mounted)
3 +3 +3 +3 +1 Weapon Specialization: Lance OR Javelin, Mounted Alertness
4 +4 +4 +4 +1 Uncanny Dodge, Improved Mounted Combat
5 +5 +4 +4 +1 Turn on a Dime, Unbroken Charge



Canine Charge While you are mounted, you may use the size category and strength bonus of your mount instead of your own for checks.
Mounted Alertness You can read your mounts moods and tells, and are able to benefit somewhat from your mounts advanced senses. As long as you are mounted, you gain a +2 insight bonus to Spot and Listen.
Skill Mastery You may take an automatic ten with the listed skill, even in situations where it is otherwise impossible.
Improved Mounted Combat You receive no penalty to attacks made on horseback.
Unbroken Charge: may charge across difficult terrain and may move through allies as part of a charge
Turn On a Dime: does not have to move 10 feet in a straight line before a charge and does not have to move in the same direction after the charge as per ride-by attack

Exceptional Mount Exceptional mounts are specially selected and trained variants of regular mounts possessed by certain prestige classes. They increase in power as the character gains in their prestige class level.

× Level Fort Ref Will Ability
1 +1 +0 +0 Hit Point Bonus 20%, Natural armor class increased +1
2 +1 +1 +0 +2 Int; +5 Base Speed
3 +1 +1 +1 Hit Point Bonus 40%, Natural armor class increased +2
4 +2 +1 +1 +2 Int; +5 Base Speed
5 +2 +2 +1 Hit Point Bonus 60%, Natural Armor class increased +3

Hit Point Bonus: Mount gains a bonus to its hit points equaled to the listed percentage of its owners maximum hit points for as long as its owner is alive. (Rounded Down)