Flame Disciple

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This article is a draft. Its content is likely to change, possibly drastically, in the near future.

Description: After years of study and practice, a sorcerer who begins to favor fire with a single-minded focus can discover ways to acquire its qualities and properties, culminating in the caster becoming half-elemental, himself. Once an elemental path is chosen, the transformation is permanent and may not be changed or undone.


Prerequisites: the ability to cast a 3rd-level or greater offensive Fire spell. 7 ranks of Spellcraft, 5 ranks of Knowledge(Arcana), and 3 ranks of Knowledge(The Planes). Must not have an elemental creature type (wholly or partially).

Hit Dice: d8

Skill Points: 2+INT

Class Skills: Spot, Listen, Concentration, Knowledge (Arcana), Knowledge (The Planes), Spellcraft

× Level Natural AC Bonus BaB Fort Ref Will Ability
1 +0 +1 +0 +1 +0 Soul Furnace
2 +1 +1 +0 +2 +0  ???, +1 to caster level
3 +1 +2 +1 +3 +1 Burn
4 +2 +2 +1 +4 +1  ???, +1 to caster level
5 +2 +3 +2 +5 +2  ???

Fire Resistance - Flame Disciples develop flame resistance equal to 5x their Disciple level.

Cold Susceptibility - (some effect to balance FR)

Soul Furnace (Sp) - For fire-based spells, the caster sacrifices some of his own life-force to empower them, trading from 1 to 2x spell level hit points in order to add 1d4 per HP to the damage output of the spell. This effect is limited to spell levels less than or equal to the disciple level.

Burn (Ex) - When struck in melee combat, the attacker must make a reflex save (DC 14+Disciple level) or be set ablaze for 1d4 rounds per disciple level. The fire effect does 1d6 fire damage per round. The burning creature may extinguish itself as a full-round action.