Difference between revisions of "Ghan Burnt-Rat's Character Sheet (Pathfinder)"
(Created page with "pcgen dump: GHAN BURNT-RAT<br/> Level 3<br /> 1/monk(qinggong monk (high jump))(qinggong monk (slow fall))(zen archer)<br/> 2/Oracle<br/> <!-- initiative, senses --> <p> <b>I...") |
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(3 intermediate revisions by the same user not shown) | |||
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− | pcgen | + | <div class="pcgen">Created using [http://pcgen.org PCGen] 6.06.00 on May 12, 2016</div> |
− | + | <!-- START Top Character Data --> | |
− | + | <table cellpadding="0" cellspacing="4" border="0" width="100%" summary="Character Info"> | |
− | 1/ | + | <tr> |
− | + | <td colspan="2" style="font-size:small; vertical-align: bottom;">Ghan Burnt-Rat </td> | |
+ | <td colspan="2" style="font-size:small; vertical-align: bottom;">1b</td> | ||
+ | <td colspan="1" style="font-size:small; vertical-align: bottom;">Lawful Neutral</td> | ||
+ | <td colspan="1" style="font-size:small; vertical-align: bottom;"></td> | ||
+ | <td style="font-size:small; vertical-align: bottom;">20</td> | ||
+ | <td rowspan="6" align="center" width="1%" class="border" style="font-family: Arial, sans-serif; font-size:small;"><br /></td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td colspan="2" style="font-size:xx-small;">Character Name</td> | ||
+ | <td colspan="2" style="font-size:xx-small;">PLAYER</td> | ||
+ | <td colspan="1" style="font-size:xx-small;">ALIGNMENT</td> | ||
+ | <td colspan="1" style="font-size:xx-small;">DEITY</td> | ||
+ | <td style="font-size:xx-small;">POINTS</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <!-- >--> | ||
+ | <!-- >--> | ||
+ | <!-- <td colspan="1" style="font-size:small; vertical-align: bottom;">Hunter>--> | ||
+ | <!-- >--> | ||
+ | <!-- >--> | ||
+ | <!-- >--> | ||
+ | <!-- <td colspan="1" style="font-size:small; vertical-align: bottom;">Monk>--> | ||
+ | <!-- >--> | ||
+ | <!-- --> | ||
+ | <td colspan="1" style="font-size:small; vertical-align: bottom;">Hunter2 Monk2 | ||
+ | ([http://www.d20pfsrd.com/classes/hybrid-classes/hunter/archetypes/paizo---hunter-archetypes/feral-hunter Feral Hunter], Qinggong Monk (Empty Body), Qinggong Monk (High Jump), Qinggong Monk (Slow Fall), Zen Archer) | ||
+ | </td> | ||
− | < | + | <td colspan="1" style="font-size:small; vertical-align: bottom;">9000</td> |
− | + | <td colspan="1" style="font-size:small; vertical-align: bottom;">Hobgoblin</td> | |
− | + | ||
− | + | ||
− | < | + | |
− | + | ||
− | </ | + | |
− | < | + | <td style="font-size:small; vertical-align: bottom;">Medium / 5 ft.</td> |
+ | <td style="font-size:small; vertical-align: bottom;">4' 9"</td> | ||
+ | <td style="font-size:small; vertical-align: bottom;">200 lbs.</td> | ||
+ | <td colspan="1" style="font-size:small; vertical-align: bottom;">Normal</td> | ||
− | <table | + | </tr> |
+ | <tr> | ||
+ | <td colspan="1" style="font-size:xx-small;">CLASS</td> | ||
+ | <td colspan="1" style="font-size:xx-small;">EXPERIENCE</td> | ||
+ | <td colspan="1" style="font-size:xx-small;">RACE</td> | ||
+ | <td style="font-size:xx-small;">SIZE / FACE</td> | ||
+ | <td style="font-size:xx-small;">HEIGHT</td> | ||
+ | <td style="font-size:xx-small;">WEIGHT</td> | ||
+ | <td colspan="1" style="font-size:xx-small;">VISION</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="font-size:small; vertical-align: bottom;">4</td> | ||
+ | <td style="font-size:small; vertical-align: bottom;">15000</td> | ||
+ | <td style="font-size:small; vertical-align: bottom;">22</td> | ||
+ | <td style="font-size:small; vertical-align: bottom;">Female</td> | ||
+ | <td style="font-size:small; vertical-align: bottom;"></td> | ||
+ | <td colspan="2" style="font-size:small; vertical-align: bottom;">, </td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="font-size:xx-small;">LEVEL</td> | ||
+ | <td style="font-size:xx-small;">NEXT LEVEL</td> | ||
+ | <td style="font-size:xx-small;">AGE</td> | ||
+ | <td style="font-size:xx-small;">GENDER</td> | ||
+ | <td style="font-size:xx-small;">EYES</td> | ||
+ | <td colspan="2" style="font-size:xx-small;">HAIR</td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | <!-- STOP Top Character Data --> | ||
+ | <!-- START Page Master Table --> | ||
+ | <table width="100%" border="0" cellpadding="0" cellspacing="0" summary="Page Master Table"> | ||
<tr> | <tr> | ||
− | <td> | + | <td rowspan="2" valign="top"> |
+ | <!-- START Abilities Table --> | ||
+ | <table summary="Stat Block"> | ||
+ | <tr> | ||
+ | <td align="center" width="20%" style="font-size:xx-small;">ABILITY<br />NAME</td> | ||
+ | <td align="center" width="20%" style="font-size:xx-small;">ABILITY<br />SCORE</td> | ||
+ | <td align="center" width="20%" style="font-size:xx-small;">ABILITY<br />MODIFIER</td> | ||
+ | <td align="center" width="20%" style="font-size:xx-small;">TEMPORARY<br />SCORE</td> | ||
+ | <td align="center" width="20%" style="font-size:xx-small;">TEMPORARY<br />MODIFIER</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="font-family: Scala Sans, sans-serif;"><b>STR</b><br /> | ||
+ | <span style="font-size:xx-small;">Strength</span></td> | ||
+ | <td style="font-family: sans-serif;">15</td> | ||
+ | <td style="font-family: sans-serif;">+2</td> | ||
+ | <td style="font-family: sans-serif;">17</td> | ||
+ | <td style="font-family: sans-serif;">+3</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="font-family: Scala Sans, sans-serif;"><b>DEX</b><br /> | ||
+ | <span style="font-size:xx-small;">Dexterity</span></td> | ||
+ | <td style="font-family: sans-serif;">14</td> | ||
+ | <td style="font-family: sans-serif;">+2</td> | ||
+ | <td style="font-family: sans-serif;">14</td> | ||
+ | <td style="font-family: sans-serif;">+2</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="font-family: Scala Sans, sans-serif;"><b>CON</b><br /> | ||
+ | <span style="font-size:xx-small;">Constitution</span></td> | ||
+ | <td style="font-family: sans-serif;">14</td> | ||
+ | <td style="font-family: sans-serif;">+2</td> | ||
+ | <td style="font-family: sans-serif;">14</td> | ||
+ | <td style="font-family: sans-serif;">+2</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="font-family: Scala Sans, sans-serif;"><b>INT</b><br /> | ||
+ | <span style="font-size:xx-small;">Intelligence</span></td> | ||
+ | <td style="font-family: sans-serif;">10</td> | ||
+ | <td style="font-family: sans-serif;">+0</td> | ||
+ | <td style="font-family: sans-serif;">10</td> | ||
+ | <td style="font-family: sans-serif;">+0</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="font-family: Scala Sans, sans-serif;"><b>WIS</b><br /> | ||
+ | <span style="font-size:xx-small;">Wisdom</span></td> | ||
+ | <td style="font-family: sans-serif;">18</td> | ||
+ | <td style="font-family: sans-serif;">+4</td> | ||
+ | <td style="font-family: sans-serif;">18</td> | ||
+ | <td style="font-family: sans-serif;">+4</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="font-family: Scala Sans, sans-serif;"><b>CHA</b><br /> | ||
+ | <span style="font-size:xx-small;">Charisma</span></td> | ||
+ | <td style="font-family: sans-serif;">7</td> | ||
+ | <td style="font-family: sans-serif;">-2</td> | ||
+ | <td style="font-family: sans-serif;">7</td> | ||
+ | <td style="font-family: sans-serif;">-2</td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | <!-- STOP Abilities Table --> | ||
+ | </td> | ||
+ | <td colspan="3" valign="top"> | ||
+ | <!-- START Hit Point Table --> | ||
+ | <table summary="Hit Point Table"> | ||
+ | <tr> | ||
+ | <td align="center" width="50"></td> | ||
+ | <td align="center" width="25" valign="bottom"></td> | ||
+ | <td align="center"></td> | ||
+ | <td align="center" width="130" style="font-size:xx-small;"><br />WOUNDS/CURRENT HP</td> | ||
+ | <td align="center"></td> | ||
+ | <td align="center" width="130" style="font-size:xx-small;"><br />SUBDUAL DAMAGE</td> | ||
+ | <td align="center"></td> | ||
+ | <td align="center" width="130" style="font-size:xx-small;"><br />DAMAGE<br />REDUCTION</td> | ||
+ | <td align="center"></td> | ||
+ | <td align="center" width="130" style="font-size:xx-small;"><br />SPEED</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td align="center" bgcolor="black" style="color:white;"><span style="font-family: Arial, sans-serif; font-size:small;"><b>HP</b></span> | ||
+ | <span style="font-size:xx-small;" ><br />Hit Points</span></td> | ||
+ | <td align="center" class="border9"><b>34</b></td> | ||
+ | <td align="center"><br /></td> | ||
+ | <td align="center" class="border9"><br /></td> | ||
+ | <td align="center"><br /></td> | ||
+ | <td align="center" class="border9"><br /></td> | ||
+ | <td align="center"><br /></td> | ||
+ | <td align="center" class="border9"><b> </b></td> | ||
+ | <td align="center"><br /></td> | ||
+ | <td align="center" class="border9"> | ||
+ | Walk 30 ft. | ||
+ | </td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | <!-- STOP Hit Point Table --> | ||
+ | <!-- START Armor Class Table --> | ||
+ | <table summary="AC Table"> | ||
+ | <tr> | ||
+ | <td align="center" bgcolor="black"><font style="font-size:9pt" color="white"><b>AC</b></font> | ||
+ | <font style="font-size:5pt" color="white"><br />Armour Class</font></td> | ||
+ | <td align="center" class="border9"><b>18</b></td> | ||
+ | <td align="center" style="font-family: Arial, sans-serif; font-size:x-small;"><b>:</b></td> | ||
+ | <td align="center" class="border9"><b>17</b></td> | ||
+ | <td align="center" style="font-family: Arial, sans-serif; font-size:x-small;"><b>:</b></td> | ||
+ | <td align="center" class="border9"><b>15</b></td> | ||
+ | <td align="center" style="font-family: Arial, sans-serif; font-size:x-small;"><b>=</b></td> | ||
+ | <td align="center" class="border9"><b>10</b></td> | ||
+ | <td align="center" style="font-family: Arial, sans-serif; font-size:x-small;"><b>+</b></td> | ||
+ | <td align="center" class="border9"><b>0</b></td> | ||
+ | |||
+ | <td align="center" style="font-family: Arial, sans-serif; font-size:x-small;"><b>+</b></td> | ||
+ | <td align="center" class="border9"><b>0</b></td> | ||
+ | |||
+ | <td align="center" style="font-family: Arial, sans-serif; font-size:x-small;"><b>+</b></td> | ||
+ | <td align="center" class="border9"><b>2</b></td> | ||
+ | <td align="center" style="font-family: Arial, sans-serif; font-size:x-small;"><b>+</b></td> | ||
+ | <td align="center" class="border9"><b>0</b></td> | ||
+ | <td align="center" style="font-family: Arial, sans-serif; font-size:x-small;"><b>+</b></td> | ||
+ | <td align="center" class="border9"><b>1</b></td> | ||
+ | <td align="center" style="font-family: Arial, sans-serif; font-size:x-small;"><b>+</b></td> | ||
+ | <td align="center" class="border9"><b>1</b></td> | ||
+ | <td align="center" style="font-family: Arial, sans-serif; font-size:x-small;"><b>+</b></td> | ||
+ | <td align="center" class="border9"><b>0</b></td> | ||
+ | <td align="center" style="font-family: Arial, sans-serif; font-size:x-small;"><b>+</b></td> | ||
+ | <td align="center" class="border9"><b>4</b></td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td align="center" width="50"></td> | ||
+ | <td align="center" width="25" valign="top"><font style="font-size: 6pt"><b>TOTAL</b></font></td> | ||
+ | <td align="center"></td> | ||
+ | <td align="center" width="25" valign="top"><font style="font-size: 6pt"><b>TOUCH</b></font></td> | ||
+ | <td align="center"></td> | ||
+ | <td align="center" width="25" valign="top"><font style="font-size: 6pt"><b>FLAT</b></font></td> | ||
+ | <td align="center"></td> | ||
+ | <td align="center" width="25" style="font-size:xx-small;">BASE</td> | ||
+ | <td align="center"></td> | ||
+ | <td align="center" width="25" style="font-size:xx-small;">ARMOR<br />BONUS</td> | ||
+ | <td align="center"></td> | ||
+ | <td align="center" width="25" style="font-size:xx-small;">SHIELD<br />BONUS</td> | ||
+ | <td align="center"></td> | ||
+ | <td align="center" width="25" style="font-size:xx-small;">STAT<br />BONUS</td> | ||
+ | <td align="center"></td> | ||
+ | <td align="center" width="25" style="font-size:xx-small;">SIZE<br />BONUS</td> | ||
+ | <td align="center"></td> | ||
+ | <td align="center" width="25" style="font-size:xx-small;">NATURAL<br />ARMOR</td> | ||
+ | <td align="center"></td> | ||
+ | <td align="center" width="25" style="font-size:xx-small;">DODGE<br />BONUS</td> | ||
+ | <td align="center"></td> | ||
+ | <td align="center" width="25" style="font-size:xx-small;">DEFLECTION<br />BONUS</td> | ||
+ | <td align="center"></td> | ||
+ | <td align="center" width="25" style="font-size:xx-small;">MISC<br />BONUS</td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | <!-- STOP AC Table --> | ||
+ | </td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td width="20%" valign="top"> | ||
+ | <!-- START Initiative Table --> | ||
+ | <table summary="Initiative Table"> | ||
+ | <tr> | ||
+ | <td align="center" bgcolor="black"><font style="font-size:9pt" color="white"><b>INITIATIVE</b></font><font style="font-size:5pt" color="white"><br />Modifier</font></td> | ||
+ | <td align="center" class="border10"><b>+8</b></td> | ||
+ | <td align="center" style="font-family: Arial, sans-serif; font-size:x-small;"><b>=</b></td> | ||
+ | <td align="center" class="border10"><b>+2</b></td> | ||
+ | <td align="center" style="font-family: Arial, sans-serif; font-size:x-small;"><b>+</b></td> | ||
+ | <td align="center" class="border10"><b>+6</b></td> | ||
+ | <td width="50%" rowspan="2" align="center"><br /></td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td align="center" width="50" style="font-family: Arial, sans-serif; font-size:x-small;"></td> | ||
+ | <td align="center" width="25" valign="top" style="font-family: Arial, sans-serif; font-size:x-small;">TOTAL</td> | ||
+ | <td align="center"></td> | ||
+ | <td align="center" width="25" style="font-size:xx-small;">DEX</td> | ||
+ | <td align="center"></td> | ||
+ | <td align="center" width="25" style="font-size:xx-small;">MISC</td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | <!-- STOP Initiative Table --> | ||
+ | </td> | ||
+ | <td width="20%" valign="top" > | ||
+ | <!-- START Base Attack Table --> | ||
+ | <table summary="Base Attack Table"> | ||
+ | <tr> | ||
+ | <td align="center" bgcolor="black"><font style="font-size:9pt" color="white"><b>BASE ATTACK</b></font><font style="font-size:5pt" color="white"><br />Bonus</font></td> | ||
+ | <td align="center" width="94" class="border"><font style="font-size: small"><b>+2<br /></b></font></td> | ||
+ | <td align="center" width="50%"><br /></td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | <!-- STOP Base Attack Table --> | ||
+ | </td> | ||
+ | <td width="60%" valign="top"> | ||
+ | <!-- START Misc Stat Table --> | ||
+ | <table summary="Misc Stat Table"> | ||
+ | <tr> | ||
+ | <td align="center" class="border9"><br /></td> | ||
+ | <td align="center"></td> | ||
+ | <td align="center" class="border9"><b>0</b></td> | ||
+ | <td align="center"></td> | ||
+ | <td align="center" class="border9"><b>+0</b></td> | ||
+ | <td align="center"></td> | ||
+ | <td align="center" class="border9"><b></b></td> | ||
+ | <td align="center"></td> | ||
+ | <td align="center" class="border9"><b>0</b></td> | ||
+ | <td align="center"></td> | ||
+ | <td align="center" class="border9"><b> </b></td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td align="center" width="25" style="font-size:xx-small;">MISS<br />CHANCE</td> | ||
+ | <td align="center"></td> | ||
+ | <td align="center" width="25" style="font-size:xx-small;">ARCANE<br />FAILURE</td> | ||
+ | <td align="center"></td> | ||
+ | <td align="center" width="25" style="font-size:xx-small;">ARMOR<br />CHECK</td> | ||
+ | <td align="center"></td> | ||
+ | <td align="center" width="25" style="font-size:xx-small;">MAX<br />DEX</td> | ||
+ | <td align="center"></td> | ||
+ | <td align="center" width="25" style="font-size:xx-small;">SPELL<br />RESIST.</td> | ||
+ | <td align="center"></td> | ||
+ | <td align="center" width="25" style="font-size:xx-small;">TEMP</td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | <!-- STOP Misc Stat Table --> | ||
+ | </td> | ||
</tr> | </tr> | ||
− | |||
− | <!-- | + | <tr> |
− | < | + | <td colspan="2" valign="top"> |
− | <b> | + | <!-- START Saving Throws Table --> |
− | + | <table width="100%" summary="Saving Throws"> | |
− | </ | + | <tr> |
+ | <td align="center" style="font-size:xx-small;">SAVING THROWS</td> | ||
+ | <td align="center" width="25" style="font-size:xx-small;">TOTAL</td> | ||
+ | <td align="center"></td> | ||
+ | <td align="center" width="25" style="font-size:xx-small;">BASE</td> | ||
+ | <td align="center"></td> | ||
+ | <td align="center" width="25" style="font-size:xx-small;">ABILITY</td> | ||
+ | <td align="center"></td> | ||
+ | <td align="center" width="25" style="font-size:xx-small;">MAGIC</td> | ||
+ | <td align="center"></td> | ||
+ | <td align="center" width="25" class="font6 epic">EPIC</td> | ||
+ | <td align="center" class="epic"></td> | ||
+ | <td align="center" width="25" style="font-size:xx-small;">MISC</td> | ||
+ | <td align="center"></td> | ||
+ | <td align="center" width="25" style="font-size:xx-small;">TEMPORARY</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td align="center" bgcolor="black"><font style="font-size:10pt" color="white"><b>Fortitude</b></font><font style="font-size:5pt" color="white"><br /> | ||
+ | Constitution | ||
+ | </font></td> | ||
+ | <td align="center" class="border10"><b>+9</b></td> | ||
+ | <td align="center" style="font-family: Arial, sans-serif; font-size:x-small;"><b>=</b></td> | ||
+ | <td align="center" class="border10"><b>+6</b></td> | ||
+ | <td align="center" style="font-family: Arial, sans-serif; font-size:x-small;"><b>+</b></td> | ||
+ | <td align="center" class="border10"><b>+2</b></td> | ||
+ | <td align="center" style="font-family: Arial, sans-serif; font-size:x-small;"><b>+</b></td> | ||
+ | <td align="center" class="border10"><b>+1<br /></b></td> | ||
+ | <td align="center" style="font-family: Arial, sans-serif; font-size:x-small;"><b>+</b></td> | ||
+ | <td align="center" class="border10 epic"><b>+0<br /></b></td> | ||
+ | <td align="center" class="font7 epic"><b>+</b></td> | ||
+ | <td align="center" class="border10"><b>+0<br /></b></td> | ||
+ | <td align="center" style="font-family: Arial, sans-serif; font-size:x-small;"><b>+</b></td> | ||
+ | <td align="center" class="tempborder"><br /></td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td align="center" bgcolor="black"><font style="font-size:10pt" color="white"><b>Reflex</b></font><font style="font-size:5pt" color="white"><br /> | ||
+ | Dexterity | ||
+ | </font></td> | ||
+ | <td align="center" class="border10"><b>+9</b></td> | ||
+ | <td align="center" style="font-family: Arial, sans-serif; font-size:x-small;"><b>=</b></td> | ||
+ | <td align="center" class="border10"><b>+6</b></td> | ||
+ | <td align="center" style="font-family: Arial, sans-serif; font-size:x-small;"><b>+</b></td> | ||
+ | <td align="center" class="border10"><b>+2</b></td> | ||
+ | <td align="center" style="font-family: Arial, sans-serif; font-size:x-small;"><b>+</b></td> | ||
+ | <td align="center" class="border10"><b>+1<br /></b></td> | ||
+ | <td align="center" style="font-family: Arial, sans-serif; font-size:x-small;"><b>+</b></td> | ||
+ | <td align="center" class="border10 epic"><b>+0<br /></b></td> | ||
+ | <td align="center" class="font7 epic"><b>+</b></td> | ||
+ | <td align="center" class="border10"><b>+0<br /></b></td> | ||
+ | <td align="center" style="font-family: Arial, sans-serif; font-size:x-small;"><b>+</b></td> | ||
+ | <td align="center" class="tempborder"><br /></td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td align="center" bgcolor="black"><font style="font-size:10pt" color="white"><b>Will</b></font><font style="font-size:5pt" color="white"><br /> | ||
+ | Wisdom | ||
+ | </font></td> | ||
+ | <td align="center" class="border10"><b>+8</b></td> | ||
+ | <td align="center" style="font-family: Arial, sans-serif; font-size:x-small;"><b>=</b></td> | ||
+ | <td align="center" class="border10"><b>+3</b></td> | ||
+ | <td align="center" style="font-family: Arial, sans-serif; font-size:x-small;"><b>+</b></td> | ||
+ | <td align="center" class="border10"><b>+4</b></td> | ||
+ | <td align="center" style="font-family: Arial, sans-serif; font-size:x-small;"><b>+</b></td> | ||
+ | <td align="center" class="border10"><b>+1<br /></b></td> | ||
+ | <td align="center" style="font-family: Arial, sans-serif; font-size:x-small;"><b>+</b></td> | ||
+ | <td align="center" class="border10 epic"><b>+0<br /></b></td> | ||
+ | <td align="center" class="font7 epic"><b>+</b></td> | ||
+ | <td align="center" class="border10"><b>+0<br /></b></td> | ||
+ | <td align="center" style="font-family: Arial, sans-serif; font-size:x-small;"><b>+</b></td> | ||
+ | <td align="center" class="tempborder"><br /></td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | <table width="100%" summary="Saving Throws"> | ||
+ | <tr> | ||
+ | <td align="left" valign="top" class="border8"><div style="font-size:xx-small;">CONDITIONAL MODIFIERS:</div> | ||
+ | </td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | <!-- STOP Saving Throws Table --> | ||
+ | <!-- START Melee and Range Attack Table --> | ||
+ | <table width="100%" summary="Melee ~ Ranged Attacks"> | ||
+ | <tr> | ||
+ | <td align="center"></td> | ||
+ | <td align="center" width="60" valign="bottom" style="font-size:xx-small;">TOTAL</td> | ||
+ | <td align="center"></td> | ||
+ | <td align="center" width="60" valign="bottom" style="font-size:xx-small;">BASE ATTACK</td> | ||
+ | <td align="center"></td> | ||
+ | <td align="center" width="25" valign="bottom" style="font-size:xx-small;">STAT</td> | ||
+ | <td align="center"></td> | ||
+ | <td align="center" width="25" valign="bottom" style="font-size:xx-small;">SIZE</td> | ||
+ | <td align="center"></td> | ||
+ | <td align="center" width="25" valign="bottom" class="font6 epic">EPIC</td> | ||
+ | <td align="center" class="epic"></td> | ||
+ | <td align="center" width="25" valign="bottom" style="font-size:xx-small;">MISC</td> | ||
+ | <td align="center"></td> | ||
+ | <td align="center" width="25" valign="bottom" style="font-size:xx-small;">TEMP</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td align="center" bgcolor="black"><font style="font-size:10pt" color="white"><b>MELEE</b></font><font style="font-size:5pt" color="white"><br />ATTACK BONUS</font></td> | ||
+ | <td align="center" class="border10"><b>+5</b></td> | ||
+ | <td align="center" style="font-family: Arial, sans-serif; font-size:x-small;"><b>=</b></td> | ||
+ | <td align="center" class="border10"><b>+2<br /></b></td> | ||
+ | <td align="center" style="font-family: Arial, sans-serif; font-size:x-small;"><b>+</b></td> | ||
+ | <td align="center" class="border10"><b>+3</b></td> | ||
+ | <td align="center" style="font-family: Arial, sans-serif; font-size:x-small;"><b>+</b></td> | ||
+ | <td align="center" class="border10"><b>+0<br /></b></td> | ||
+ | <td align="center" style="font-family: Arial, sans-serif; font-size:x-small;"><b>+</b></td> | ||
+ | <td align="center" class="border10 epic"><b>0<br /></b></td> | ||
+ | <td align="center" class="font7 epic"><b>+</b></td> | ||
+ | <td align="center" class="border10"><b>+0<br /></b></td> | ||
+ | <td align="center" style="font-family: Arial, sans-serif; font-size:x-small;"><b>+</b></td> | ||
+ | <td align="center" class="tempborder"><br /></td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td align="center" bgcolor="black"><font style="font-size:10pt" color="white"><b>RANGED</b></font><font style="font-size:5pt" color="white"><br />ATTACK BONUS</font></td> | ||
+ | <td align="center" class="border10"><b>+4</b></td> | ||
+ | <td align="center" style="font-family: Arial, sans-serif; font-size:x-small;"><b>=</b></td> | ||
+ | <td align="center" class="border10"><b>+2<br /></b></td> | ||
+ | <td align="center" style="font-family: Arial, sans-serif; font-size:x-small;"><b>+</b></td> | ||
+ | <td align="center" class="border10"><b>+2</b></td> | ||
+ | <td align="center" style="font-family: Arial, sans-serif; font-size:x-small;"><b>+</b></td> | ||
+ | <td align="center" class="border10"><b>+0<br /></b></td> | ||
+ | <td align="center" style="font-family: Arial, sans-serif; font-size:x-small;"><b>+</b></td> | ||
+ | <td align="center" class="border10 epic"><b>0<br /></b></td> | ||
+ | <td align="center" class="font7 epic"><b>+</b></td> | ||
+ | <td align="center" class="border10"><b>+0<br /></b></td> | ||
+ | <td align="center" style="font-family: Arial, sans-serif; font-size:x-small;"><b>+</b></td> | ||
+ | <td align="center" class="tempborder"><br /></td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td align="center" bgcolor="black"><font style="font-size:10pt" color="white"><b>CMB</b></font><font style="font-size:5pt" color="white"><br />ATTACK BONUS</font></td> | ||
+ | <td align="center" class="border10"><b>+5</b></td> | ||
+ | <td align="center" style="font-family: Arial, sans-serif; font-size:x-small;"><b>=</b></td> | ||
+ | <td align="center" class="border10"><b>+2<br /></b></td> | ||
+ | <td align="center" style="font-family: Arial, sans-serif; font-size:x-small;"><b>+</b></td> | ||
+ | <td align="center" class="border10"><b>+3</b></td> | ||
+ | <td align="center" style="font-family: Arial, sans-serif; font-size:x-small;"><b>+</b></td> | ||
+ | <td align="center" class="border10"><b>+0<br /></b></td> | ||
+ | <td align="center" style="font-family: Arial, sans-serif; font-size:x-small;"><b>+</b></td> | ||
+ | <td align="center" class="border10 epic"><b>+0<br /></b></td> | ||
+ | <td align="center" class="font7 epic"><b>+</b></td> | ||
+ | <td align="center" class="border10"><b>-1<br /></b></td> | ||
+ | <td align="center" style="font-family: Arial, sans-serif; font-size:x-small;"><b>+</b></td> | ||
+ | <td align="center" class="tempborder"><br /></td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | <table width="100%" summary="CMB block"> | ||
+ | <tr> | ||
+ | <td align="center" bgcolor="black"><font style="font-size:10pt" color="white"><b>CMB</b></font></td> | ||
+ | <td align="center" class="border10"><b>+5</b></td> | ||
+ | <td align="center" class="border10"><b>+5</b></td> | ||
+ | <td align="center" class="border10"><b>+5</b></td> | ||
+ | <td align="center" class="border10"><b>+5</b></td> | ||
+ | <td align="center" class="border10"><b>+5</b></td> | ||
+ | <td align="center" class="border10"><b>+5</b></td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td align="center" bgcolor="black"><font style="font-size:10pt" color="white"><b>CMD</b></font></td> | ||
+ | <td align="center" class="border10"><b>22</b></td> | ||
+ | <td align="center" class="border10"><b> | ||
+ | 22 | ||
+ | </b></td> | ||
+ | <td align="center" class="border10"><b>22</b></td> | ||
+ | <td align="center" class="border10"><b>22</b></td> | ||
+ | <td align="center" class="border10"><b>22</b></td> | ||
+ | <td align="center" class="border10"><b>22</b></td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td align="center" width="28%"></td> | ||
+ | <td align="center" width="12%" valign="bottom" style="font-size:xx-small;">GRAPPLE</td> | ||
+ | <td align="center" width="12%" valign="bottom" style="font-size:xx-small;">TRIP</td> | ||
+ | <td align="center" width="12%" valign="bottom" style="font-size:xx-small;">DISARM</td> | ||
+ | <td align="center" width="12%" valign="bottom" style="font-size:xx-small;">SUNDER</td> | ||
+ | <td align="center" width="12%" valign="bottom" style="font-size:xx-small;">BULL RUSH</td> | ||
+ | <td align="center" width="12%" valign="bottom" style="font-size:xx-small;">OVERRUN</td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | <br /> | ||
+ | <table width="100%" summary="Saving Throws"> | ||
+ | <tr> | ||
+ | <td align="left" valign="top" class="border8"><div style="font-size:xx-small;">CONDITIONAL MODIFIERS:</div> | ||
+ | </td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | <!-- STOP Melee and Range Attack Table --> | ||
− | <!-- | + | <!-- Add Martial Arts and Natural Attack Block Here --> |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | <!--- | + | <!-- START Unarmed Attack Table --> |
− | < | + | <table cellpadding="0" cellspacing="0" border="0" width="100%" summary="Unarmed Attack"> |
− | < | + | <tr> |
− | <!-- | + | <td align="center" height="25" bgcolor="black" rowspan="2" width="40%"><font style="font-size:10pt" color="white"><b>UNARMED</b></font></td> |
+ | <td align="center" bgcolor="black" width="15%" height="15"><font style="font-size:6pt" color="white"><b>TOTAL ATTACK BONUS</b></font></td> | ||
+ | <td align="center" bgcolor="black" width="15%" height="15"><font style="font-size:6pt" color="white"><b>DAMAGE</b></font></td> | ||
+ | <td align="center" bgcolor="black" width="15%" height="15"><font style="font-size:6pt" color="white"><b>CRITICAL</b></font></td> | ||
+ | <td align="center" bgcolor="black" width="15%" height="15"><font style="font-size:6pt" color="white"><b>REACH</b></font></td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td align="center" bgcolor="white" class="border"><font style="font-size:8pt" color="black"><b>+5<br /></b></font></td> | ||
+ | <td align="center" bgcolor="white" class="border"><font style="font-size:8pt" color="black"><b>1d6+3<br /></b></font></td> | ||
+ | <td align="center" bgcolor="white" class="border"><font style="font-size:8pt" color="black"><b>20/x2<br /></b></font></td> | ||
+ | <td align="center" bgcolor="white" class="border"><font style="font-size:8pt" color="black"><b>5 ft.<br /></b></font></td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | <font style="font-size:2pt"><br /></font> | ||
+ | <!-- STOP Unarmed Attack Table --> | ||
− | |||
− | |||
− | |||
− | |||
− | <!-- | + | <!-- START Weapon Table --> |
− | < | + | <table cellpadding="0" width="100%" cellspacing="0" border="0" summary="Weapon Table"> |
+ | <tr> | ||
+ | <td align="center" bgcolor="black" rowspan="2" width="40%"><font style="font-size:10pt" color="white"><b>*Ghan's Greenbow<br /></b></font></td> | ||
+ | <td align="center" bgcolor="black" width="15%" height="15"><font style="font-size:6pt" color="white"><b>HAND</b></font></td> | ||
+ | <td align="center" bgcolor="black" width="15%" height="15"><font style="font-size:6pt" color="white"><b>TYPE</b></font></td> | ||
+ | <td align="center" bgcolor="black" width="15%" height="15"><font style="font-size:6pt" color="white"><b>SIZE</b></font></td> | ||
+ | <td align="center" bgcolor="black" width="15%" height="15"><font style="font-size:6pt" color="white"><b>CRITICAL</b></font></td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td align="center" bgcolor="white" class="border8"><b>Both<br /></b></td> | ||
+ | <td align="center" bgcolor="white" class="border8"><b>P<br /></b></td> | ||
+ | <td align="center" bgcolor="white" class="border8"><b>M<br /></b></td> | ||
+ | <td align="center" bgcolor="white" class="border8"><b>20/x3<br /></b></td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | <table cellpadding="0" cellspacing="0" border="0" width="100%" summary="Weapon Table"> | ||
+ | <tr> | ||
+ | <td align="left" height="15" bgcolor="black" width="8%"><font style="font-size:8pt" color="white"><b> Range</b></font></td> | ||
+ | <td width="18%" align="center" bgcolor="black" class="border"><font style="font-size:8pt" color="white"><b>30 ft.'<br /></b></font></td> | ||
+ | <td width="18%" align="center" bgcolor="black" class="border"><font style="font-size:8pt" color="white"><b>110 ft.'<br /></b></font></td> | ||
+ | <td width="18%" align="center" bgcolor="black" class="border"><font style="font-size:8pt" color="white"><b>220 ft.'<br /></b></font></td> | ||
+ | <td width="18%" align="center" bgcolor="black" class="border"><font style="font-size:8pt" color="white"><b>330 ft.'<br /></b></font></td> | ||
+ | <td width="18%" align="center" bgcolor="black" class="border"><font style="font-size:8pt" color="white"><b>440 ft.'<br /></b></font></td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td align="left" bgcolor="black" class="border"><font style="font-size:8pt" color="white"><b> Bonus</b></font></td> | ||
+ | <td align="center" bgcolor="white" class="border7"><b>+7<br /></b></td> | ||
+ | <td align="center" bgcolor="white" class="border7"><b>+6<br /></b></td> | ||
+ | <td align="center" bgcolor="white" class="border7"><b>+4<br /></b></td> | ||
+ | <td align="center" bgcolor="white" class="border7"><b>+2<br /></b></td> | ||
+ | <td align="center" bgcolor="white" class="border7"><b>+0<br /></b></td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td align="left" bgcolor="black" class="border"><font style="font-size:8pt" color="white"><b> Dam</b></font></td> | ||
+ | <td align="center" bgcolor="white" class="border7"><b>1d8+5</b></td> | ||
+ | <td align="center" bgcolor="white" class="border7"><b>1d8+4</b></td> | ||
+ | <td align="center" bgcolor="white" class="border7"><b>1d8+4</b></td> | ||
+ | <td align="center" bgcolor="white" class="border7"><b>1d8+4</b></td> | ||
+ | <td align="center" bgcolor="white" class="border7"><b>1d8+4</b></td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td align="left" bgcolor="black" class="border" colspan="2"><font style="font-size:8pt" color="white"><b> Ammunition Used<br /></b></font></td> | ||
+ | <td align="center" valign="bottom" bgcolor="white" class="border" colspan="5"><font style="font-size: x-small">☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐</font></td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td align="left" bgcolor="black" class="border" colspan="2"><font style="font-size:8pt" color="white"><b> Special Properties<br /></b></font></td> | ||
+ | <td align="left" bgcolor="white" class="border8" colspan="5"><b> strength rating +4, adaptable, +1 to hit and damage, greenwood, Strength bonus to damage, The wielder can fire the bow with a lesser Strength bonus (and cause less damage) if desired.<br /></b></td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | <font style="font-size:2pt"><br /></font> | ||
+ | <table cellpadding="0" width="100%" cellspacing="0" border="0" summary="Weapon Table"> | ||
+ | <tr> | ||
+ | <td align="center" bgcolor="black" rowspan="2" width="40%"><font style="font-size:10pt" color="white"><b>*Ghan's Greenbow [Deadly Aim]<br /></b></font></td> | ||
+ | <td align="center" bgcolor="black" width="15%" height="15"><font style="font-size:6pt" color="white"><b>HAND</b></font></td> | ||
+ | <td align="center" bgcolor="black" width="15%" height="15"><font style="font-size:6pt" color="white"><b>TYPE</b></font></td> | ||
+ | <td align="center" bgcolor="black" width="15%" height="15"><font style="font-size:6pt" color="white"><b>SIZE</b></font></td> | ||
+ | <td align="center" bgcolor="black" width="15%" height="15"><font style="font-size:6pt" color="white"><b>CRITICAL</b></font></td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td align="center" bgcolor="white" class="border8"><b>Both<br /></b></td> | ||
+ | <td align="center" bgcolor="white" class="border8"><b>P<br /></b></td> | ||
+ | <td align="center" bgcolor="white" class="border8"><b>M<br /></b></td> | ||
+ | <td align="center" bgcolor="white" class="border8"><b>20/x3<br /></b></td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | <table cellpadding="0" cellspacing="0" border="0" width="100%" summary="Weapon Table"> | ||
+ | <tr> | ||
+ | <td align="left" height="15" bgcolor="black" width="8%"><font style="font-size:8pt" color="white"><b> Range</b></font></td> | ||
+ | <td width="18%" align="center" bgcolor="black" class="border"><font style="font-size:8pt" color="white"><b>30 ft.'<br /></b></font></td> | ||
+ | <td width="18%" align="center" bgcolor="black" class="border"><font style="font-size:8pt" color="white"><b>110 ft.'<br /></b></font></td> | ||
+ | <td width="18%" align="center" bgcolor="black" class="border"><font style="font-size:8pt" color="white"><b>220 ft.'<br /></b></font></td> | ||
+ | <td width="18%" align="center" bgcolor="black" class="border"><font style="font-size:8pt" color="white"><b>330 ft.'<br /></b></font></td> | ||
+ | <td width="18%" align="center" bgcolor="black" class="border"><font style="font-size:8pt" color="white"><b>440 ft.'<br /></b></font></td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td align="left" bgcolor="black" class="border"><font style="font-size:8pt" color="white"><b> Bonus</b></font></td> | ||
+ | <td align="center" bgcolor="white" class="border7"><b>+6<br /></b></td> | ||
+ | <td align="center" bgcolor="white" class="border7"><b>+5<br /></b></td> | ||
+ | <td align="center" bgcolor="white" class="border7"><b>+3<br /></b></td> | ||
+ | <td align="center" bgcolor="white" class="border7"><b>+1<br /></b></td> | ||
+ | <td align="center" bgcolor="white" class="border7"><b>-1<br /></b></td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td align="left" bgcolor="black" class="border"><font style="font-size:8pt" color="white"><b> Dam</b></font></td> | ||
+ | <td align="center" bgcolor="white" class="border7"><b>1d8+7</b></td> | ||
+ | <td align="center" bgcolor="white" class="border7"><b>1d8+6</b></td> | ||
+ | <td align="center" bgcolor="white" class="border7"><b>1d8+6</b></td> | ||
+ | <td align="center" bgcolor="white" class="border7"><b>1d8+6</b></td> | ||
+ | <td align="center" bgcolor="white" class="border7"><b>1d8+6</b></td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td align="left" bgcolor="black" class="border" colspan="2"><font style="font-size:8pt" color="white"><b> Ammunition Used<br /></b></font></td> | ||
+ | <td align="center" valign="bottom" bgcolor="white" class="border" colspan="5"><font style="font-size: x-small">☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐</font></td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td align="left" bgcolor="black" class="border" colspan="2"><font style="font-size:8pt" color="white"><b> Special Properties<br /></b></font></td> | ||
+ | <td align="left" bgcolor="white" class="border8" colspan="5"><b> strength rating +4, adaptable, +1 to hit and damage, greenwood, Strength bonus to damage, The wielder can fire the bow with a lesser Strength bonus (and cause less damage) if desired.<br /></b></td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | <font style="font-size:2pt"><br /></font> | ||
+ | <table cellpadding="0" width="100%" cellspacing="0" border="0" summary="Weapon Table"> | ||
+ | <tr> | ||
+ | <td align="center" bgcolor="black" rowspan="2" width="40%"><font style="font-size:10pt" color="white"><b>*Ghan's Greenbow [Gravity Bow]<br /></b></font></td> | ||
+ | <td align="center" bgcolor="black" width="15%" height="15"><font style="font-size:6pt" color="white"><b>HAND</b></font></td> | ||
+ | <td align="center" bgcolor="black" width="15%" height="15"><font style="font-size:6pt" color="white"><b>TYPE</b></font></td> | ||
+ | <td align="center" bgcolor="black" width="15%" height="15"><font style="font-size:6pt" color="white"><b>SIZE</b></font></td> | ||
+ | <td align="center" bgcolor="black" width="15%" height="15"><font style="font-size:6pt" color="white"><b>CRITICAL</b></font></td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td align="center" bgcolor="white" class="border8"><b>Both<br /></b></td> | ||
+ | <td align="center" bgcolor="white" class="border8"><b>P<br /></b></td> | ||
+ | <td align="center" bgcolor="white" class="border8"><b>M<br /></b></td> | ||
+ | <td align="center" bgcolor="white" class="border8"><b>20/x3<br /></b></td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | <table cellpadding="0" cellspacing="0" border="0" width="100%" summary="Weapon Table"> | ||
+ | <tr> | ||
+ | <td align="left" height="15" bgcolor="black" width="8%"><font style="font-size:8pt" color="white"><b> Range</b></font></td> | ||
+ | <td width="18%" align="center" bgcolor="black" class="border"><font style="font-size:8pt" color="white"><b>30 ft.'<br /></b></font></td> | ||
+ | <td width="18%" align="center" bgcolor="black" class="border"><font style="font-size:8pt" color="white"><b>110 ft.'<br /></b></font></td> | ||
+ | <td width="18%" align="center" bgcolor="black" class="border"><font style="font-size:8pt" color="white"><b>220 ft.'<br /></b></font></td> | ||
+ | <td width="18%" align="center" bgcolor="black" class="border"><font style="font-size:8pt" color="white"><b>330 ft.'<br /></b></font></td> | ||
+ | <td width="18%" align="center" bgcolor="black" class="border"><font style="font-size:8pt" color="white"><b>440 ft.'<br /></b></font></td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td align="left" bgcolor="black" class="border"><font style="font-size:8pt" color="white"><b> Bonus</b></font></td> | ||
+ | <td align="center" bgcolor="white" class="border7"><b>+7<br /></b></td> | ||
+ | <td align="center" bgcolor="white" class="border7"><b>+6<br /></b></td> | ||
+ | <td align="center" bgcolor="white" class="border7"><b>+4<br /></b></td> | ||
+ | <td align="center" bgcolor="white" class="border7"><b>+2<br /></b></td> | ||
+ | <td align="center" bgcolor="white" class="border7"><b>+0<br /></b></td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td align="left" bgcolor="black" class="border"><font style="font-size:8pt" color="white"><b> Dam</b></font></td> | ||
+ | <td align="center" bgcolor="white" class="border7"><b>2d6+5</b></td> | ||
+ | <td align="center" bgcolor="white" class="border7"><b>2d6+4</b></td> | ||
+ | <td align="center" bgcolor="white" class="border7"><b>2d6+4</b></td> | ||
+ | <td align="center" bgcolor="white" class="border7"><b>2d6+4</b></td> | ||
+ | <td align="center" bgcolor="white" class="border7"><b>2d6+4</b></td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td align="left" bgcolor="black" class="border" colspan="2"><font style="font-size:8pt" color="white"><b> Ammunition Used<br /></b></font></td> | ||
+ | <td align="center" valign="bottom" bgcolor="white" class="border" colspan="5"><font style="font-size: x-small">☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐</font></td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td align="left" bgcolor="black" class="border" colspan="2"><font style="font-size:8pt" color="white"><b> Special Properties<br /></b></font></td> | ||
+ | <td align="left" bgcolor="white" class="border8" colspan="5"><b> strength rating +4, adaptable, +1 to hit and damage, greenwood, Strength bonus to damage, The wielder can fire the bow with a lesser Strength bonus (and cause less damage) if desired.<br /></b></td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | <font style="font-size:2pt"><br /></font> | ||
− | <table class=" | + | <table cellpadding="0" width="100%" cellspacing="0" border="0" summary="Weapon Abbreviations"> |
− | + | <tr> | |
− | <td> | + | <td><font style="font-size:5pt"><b>1H-P:</b> One handed, primary hand. <b>1H-O:</b> One handed, off hand. <b>2H:</b> Two handed. <b>2W-P-(OH):</b> 2 weapons, primary hand (off hand weapon is heavy). <b>2W-P-(OL):</b> 2 weapons, primary hand (off hand weapon is light). <b>2W-OH:</b>2 weapons, off hand.</font></td> |
− | </tr> | + | </tr> |
+ | </table> | ||
+ | <!-- STOP Weapon Table --> | ||
+ | <!-- START Armor Table --> | ||
+ | </td> | ||
+ | <!-- STOP Armor Table --> | ||
+ | |||
+ | <td colspan="2" valign="top"> | ||
+ | <!-- START Skills Table --> | ||
+ | <table cellpadding="0" cellspacing="0" border="0" width="100%" summary="Skills Table"> | ||
+ | <tr> | ||
+ | <td height="30" bgcolor="black"></td> | ||
+ | <td height="30" bgcolor="black" align="center"><font style="font-size: small" color="white"><b>SKILLS</b></font></td> | ||
+ | <td colspan="4" height="30" bgcolor="black" align="center"></td> | ||
+ | <td height="30" bgcolor="black" align="right" ></td> | ||
+ | <td height="30" bgcolor="black" align="center"><font style="font-size: x-small" color="white" >MAX<br />RANKS</font></td> | ||
+ | <td colspan="2" height="30" bgcolor="white" align="center" class="skl"><b>4/4</b></td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td colspan="2" align="center" width="40%" style="font-size:xx-small;">SKILL NAME</td> | ||
+ | <td align="center" width="5%" style="font-size:xx-small;">ABILITY</td> | ||
+ | <td align="center" width="13%" colspan="1" style="font-size:xx-small;">SKILL<br />MODIFIER</td> | ||
+ | <td align="center" width="13%" colspan="2" style="font-size:xx-small;">ABILITY<br />MODIFIER</td> | ||
+ | <td align="center" width="13%" colspan="2" style="font-size:xx-small;">RANKS</td> | ||
+ | <td align="center" width="13%" colspan="2" style="font-size:xx-small;">MISC<br />MODIFIER</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="#DDDDDD"> | ||
+ | <td align="center" ><font style="font-size: x-small">◆</font></td> | ||
+ | <td align="left" style="font-family: Arial, sans-serif; font-size:x-small;"> Acrobatics</td> | ||
+ | <td align="center" style="font-family: Arial, sans-serif; font-size:x-small;">DEX</td> | ||
+ | <td align="center" class="borderbottom8" valign="bottom"><b>9</b></td> | ||
+ | <td align="center" valign="bottom" style="font-family: Arial, sans-serif; font-size:x-small;"><b>=</b></td> | ||
+ | <td align="center" class="borderbottom8" valign="bottom">2<br /></td> | ||
+ | <td align="center" valign="bottom" style="font-family: Arial, sans-serif; font-size:x-small;"><b>+</b></td> | ||
+ | <td align="center" class="borderbottom8" valign="bottom">4<br /></td> | ||
+ | <td align="center" valign="bottom" style="font-family: Arial, sans-serif; font-size:x-small;"><b>+</b></td> | ||
+ | <td align="center" class="borderbottom8" valign="bottom">3<br /></td> | ||
+ | </tr> | ||
+ | <tr bgcolor="white"> | ||
+ | <td align="center" ><font style="font-size: x-small">◆</font></td> | ||
+ | <td align="left" style="font-family: Arial, sans-serif; font-size:x-small;"> Appraise</td> | ||
+ | <td align="center" style="font-family: Arial, sans-serif; font-size:x-small;">INT</td> | ||
+ | <td align="center" class="borderbottom8" valign="bottom"><b>0</b></td> | ||
+ | <td align="center" valign="bottom" style="font-family: Arial, sans-serif; font-size:x-small;"><b>=</b></td> | ||
+ | <td align="center" class="borderbottom8" valign="bottom">0<br /></td> | ||
+ | <td align="center" valign="bottom" style="font-family: Arial, sans-serif; font-size:x-small;"><b>+</b></td> | ||
+ | <td align="center" class="borderbottom8" valign="bottom">0<br /></td> | ||
+ | <td align="center" valign="bottom" style="font-family: Arial, sans-serif; font-size:x-small;"><b>+</b></td> | ||
+ | <td align="center" class="borderbottom8" valign="bottom">0<br /></td> | ||
+ | </tr> | ||
+ | <tr bgcolor="#DDDDDD"> | ||
+ | <td align="center" ><font style="font-size: x-small">◆</font></td> | ||
+ | <td align="left" style="font-family: Arial, sans-serif; font-size:x-small;"> Bluff</td> | ||
+ | <td align="center" style="font-family: Arial, sans-serif; font-size:x-small;">CHA</td> | ||
+ | <td align="center" class="borderbottom8" valign="bottom"><b>-2</b></td> | ||
+ | <td align="center" valign="bottom" style="font-family: Arial, sans-serif; font-size:x-small;"><b>=</b></td> | ||
+ | <td align="center" class="borderbottom8" valign="bottom">-2<br /></td> | ||
+ | <td align="center" valign="bottom" style="font-family: Arial, sans-serif; font-size:x-small;"><b>+</b></td> | ||
+ | <td align="center" class="borderbottom8" valign="bottom">0<br /></td> | ||
+ | <td align="center" valign="bottom" style="font-family: Arial, sans-serif; font-size:x-small;"><b>+</b></td> | ||
+ | <td align="center" class="borderbottom8" valign="bottom">0<br /></td> | ||
+ | </tr> | ||
+ | <tr bgcolor="white"> | ||
+ | <td align="center" ><font style="font-size: x-small">◆</font></td> | ||
+ | <td align="left" style="font-family: Arial, sans-serif; font-size:x-small;"> Climb</td> | ||
+ | <td align="center" style="font-family: Arial, sans-serif; font-size:x-small;">STR</td> | ||
+ | <td align="center" class="borderbottom8" valign="bottom"><b>8</b></td> | ||
+ | <td align="center" valign="bottom" style="font-family: Arial, sans-serif; font-size:x-small;"><b>=</b></td> | ||
+ | <td align="center" class="borderbottom8" valign="bottom">3<br /></td> | ||
+ | <td align="center" valign="bottom" style="font-family: Arial, sans-serif; font-size:x-small;"><b>+</b></td> | ||
+ | <td align="center" class="borderbottom8" valign="bottom">2<br /></td> | ||
+ | <td align="center" valign="bottom" style="font-family: Arial, sans-serif; font-size:x-small;"><b>+</b></td> | ||
+ | <td align="center" class="borderbottom8" valign="bottom">3<br /></td> | ||
+ | </tr> | ||
+ | <tr bgcolor="#DDDDDD"> | ||
+ | <td align="center" ><font style="font-size: x-small"></font></td> | ||
+ | <td align="left" style="font-family: Arial, sans-serif; font-size:x-small;"> Craft (Bows)</td> | ||
+ | <td align="center" style="font-family: Arial, sans-serif; font-size:x-small;">INT</td> | ||
+ | <td align="center" class="borderbottom8" valign="bottom"><b>5</b></td> | ||
+ | <td align="center" valign="bottom" style="font-family: Arial, sans-serif; font-size:x-small;"><b>=</b></td> | ||
+ | <td align="center" class="borderbottom8" valign="bottom">0<br /></td> | ||
+ | <td align="center" valign="bottom" style="font-family: Arial, sans-serif; font-size:x-small;"><b>+</b></td> | ||
+ | <td align="center" class="borderbottom8" valign="bottom">2<br /></td> | ||
+ | <td align="center" valign="bottom" style="font-family: Arial, sans-serif; font-size:x-small;"><b>+</b></td> | ||
+ | <td align="center" class="borderbottom8" valign="bottom">3<br /></td> | ||
+ | </tr> | ||
+ | <tr bgcolor="white"> | ||
+ | <td align="center" ><font style="font-size: x-small">◆</font></td> | ||
+ | <td align="left" style="font-family: Arial, sans-serif; font-size:x-small;"> Craft (Untrained)</td> | ||
+ | <td align="center" style="font-family: Arial, sans-serif; font-size:x-small;">INT</td> | ||
+ | <td align="center" class="borderbottom8" valign="bottom"><b>0</b></td> | ||
+ | <td align="center" valign="bottom" style="font-family: Arial, sans-serif; font-size:x-small;"><b>=</b></td> | ||
+ | <td align="center" class="borderbottom8" valign="bottom">0<br /></td> | ||
+ | <td align="center" valign="bottom" style="font-family: Arial, sans-serif; font-size:x-small;"><b>+</b></td> | ||
+ | <td align="center" class="borderbottom8" valign="bottom">0<br /></td> | ||
+ | <td align="center" valign="bottom" style="font-family: Arial, sans-serif; font-size:x-small;"><b>+</b></td> | ||
+ | <td align="center" class="borderbottom8" valign="bottom">0<br /></td> | ||
+ | </tr> | ||
+ | <tr bgcolor="#DDDDDD"> | ||
+ | <td align="center" ><font style="font-size: x-small">◆</font></td> | ||
+ | <td align="left" style="font-family: Arial, sans-serif; font-size:x-small;"> Diplomacy</td> | ||
+ | <td align="center" style="font-family: Arial, sans-serif; font-size:x-small;">CHA</td> | ||
+ | <td align="center" class="borderbottom8" valign="bottom"><b>-2</b></td> | ||
+ | <td align="center" valign="bottom" style="font-family: Arial, sans-serif; font-size:x-small;"><b>=</b></td> | ||
+ | <td align="center" class="borderbottom8" valign="bottom">-2<br /></td> | ||
+ | <td align="center" valign="bottom" style="font-family: Arial, sans-serif; font-size:x-small;"><b>+</b></td> | ||
+ | <td align="center" class="borderbottom8" valign="bottom">0<br /></td> | ||
+ | <td align="center" valign="bottom" style="font-family: Arial, sans-serif; font-size:x-small;"><b>+</b></td> | ||
+ | <td align="center" class="borderbottom8" valign="bottom">0<br /></td> | ||
+ | </tr> | ||
+ | <tr bgcolor="white"> | ||
+ | <td align="center" ><font style="font-size: x-small">◆</font></td> | ||
+ | <td align="left" style="font-family: Arial, sans-serif; font-size:x-small;"> Disguise</td> | ||
+ | <td align="center" style="font-family: Arial, sans-serif; font-size:x-small;">CHA</td> | ||
+ | <td align="center" class="borderbottom8" valign="bottom"><b>-2</b></td> | ||
+ | <td align="center" valign="bottom" style="font-family: Arial, sans-serif; font-size:x-small;"><b>=</b></td> | ||
+ | <td align="center" class="borderbottom8" valign="bottom">-2<br /></td> | ||
+ | <td align="center" valign="bottom" style="font-family: Arial, sans-serif; font-size:x-small;"><b>+</b></td> | ||
+ | <td align="center" class="borderbottom8" valign="bottom">0<br /></td> | ||
+ | <td align="center" valign="bottom" style="font-family: Arial, sans-serif; font-size:x-small;"><b>+</b></td> | ||
+ | <td align="center" class="borderbottom8" valign="bottom">0<br /></td> | ||
+ | </tr> | ||
+ | <tr bgcolor="#DDDDDD"> | ||
+ | <td align="center" ><font style="font-size: x-small">◆</font></td> | ||
+ | <td align="left" style="font-family: Arial, sans-serif; font-size:x-small;"> Escape Artist</td> | ||
+ | <td align="center" style="font-family: Arial, sans-serif; font-size:x-small;">DEX</td> | ||
+ | <td align="center" class="borderbottom8" valign="bottom"><b>7</b></td> | ||
+ | <td align="center" valign="bottom" style="font-family: Arial, sans-serif; font-size:x-small;"><b>=</b></td> | ||
+ | <td align="center" class="borderbottom8" valign="bottom">2<br /></td> | ||
+ | <td align="center" valign="bottom" style="font-family: Arial, sans-serif; font-size:x-small;"><b>+</b></td> | ||
+ | <td align="center" class="borderbottom8" valign="bottom">2<br /></td> | ||
+ | <td align="center" valign="bottom" style="font-family: Arial, sans-serif; font-size:x-small;"><b>+</b></td> | ||
+ | <td align="center" class="borderbottom8" valign="bottom">3<br /></td> | ||
+ | </tr> | ||
+ | <tr bgcolor="white"> | ||
+ | <td align="center" ><font style="font-size: x-small">◆</font></td> | ||
+ | <td align="left" style="font-family: Arial, sans-serif; font-size:x-small;"> Fly</td> | ||
+ | <td align="center" style="font-family: Arial, sans-serif; font-size:x-small;">DEX</td> | ||
+ | <td align="center" class="borderbottom8" valign="bottom"><b>2</b></td> | ||
+ | <td align="center" valign="bottom" style="font-family: Arial, sans-serif; font-size:x-small;"><b>=</b></td> | ||
+ | <td align="center" class="borderbottom8" valign="bottom">2<br /></td> | ||
+ | <td align="center" valign="bottom" style="font-family: Arial, sans-serif; font-size:x-small;"><b>+</b></td> | ||
+ | <td align="center" class="borderbottom8" valign="bottom">0<br /></td> | ||
+ | <td align="center" valign="bottom" style="font-family: Arial, sans-serif; font-size:x-small;"><b>+</b></td> | ||
+ | <td align="center" class="borderbottom8" valign="bottom">0<br /></td> | ||
+ | </tr> | ||
+ | <tr bgcolor="#DDDDDD"> | ||
+ | <td align="center" ><font style="font-size: x-small">◆</font></td> | ||
+ | <td align="left" style="font-family: Arial, sans-serif; font-size:x-small;"> Heal</td> | ||
+ | <td align="center" style="font-family: Arial, sans-serif; font-size:x-small;">WIS</td> | ||
+ | <td align="center" class="borderbottom8" valign="bottom"><b>8</b></td> | ||
+ | <td align="center" valign="bottom" style="font-family: Arial, sans-serif; font-size:x-small;"><b>=</b></td> | ||
+ | <td align="center" class="borderbottom8" valign="bottom">4<br /></td> | ||
+ | <td align="center" valign="bottom" style="font-family: Arial, sans-serif; font-size:x-small;"><b>+</b></td> | ||
+ | <td align="center" class="borderbottom8" valign="bottom">1<br /></td> | ||
+ | <td align="center" valign="bottom" style="font-family: Arial, sans-serif; font-size:x-small;"><b>+</b></td> | ||
+ | <td align="center" class="borderbottom8" valign="bottom">3<br /></td> | ||
+ | </tr> | ||
+ | <tr bgcolor="white"> | ||
+ | <td align="center" ><font style="font-size: x-small">◆</font></td> | ||
+ | <td align="left" style="font-family: Arial, sans-serif; font-size:x-small;"> Intimidate</td> | ||
+ | <td align="center" style="font-family: Arial, sans-serif; font-size:x-small;">CHA</td> | ||
+ | <td align="center" class="borderbottom8" valign="bottom"><b>2</b></td> | ||
+ | <td align="center" valign="bottom" style="font-family: Arial, sans-serif; font-size:x-small;"><b>=</b></td> | ||
+ | <td align="center" class="borderbottom8" valign="bottom">-2<br /></td> | ||
+ | <td align="center" valign="bottom" style="font-family: Arial, sans-serif; font-size:x-small;"><b>+</b></td> | ||
+ | <td align="center" class="borderbottom8" valign="bottom">1<br /></td> | ||
+ | <td align="center" valign="bottom" style="font-family: Arial, sans-serif; font-size:x-small;"><b>+</b></td> | ||
+ | <td align="center" class="borderbottom8" valign="bottom">3<br /></td> | ||
+ | </tr> | ||
+ | <tr bgcolor="#DDDDDD"> | ||
+ | <td align="center" ><font style="font-size: x-small"></font></td> | ||
+ | <td align="left" style="font-family: Arial, sans-serif; font-size:x-small;"> Knowledge (Nature)</td> | ||
+ | <td align="center" style="font-family: Arial, sans-serif; font-size:x-small;">INT</td> | ||
+ | <td align="center" class="borderbottom8" valign="bottom"><b>5</b></td> | ||
+ | <td align="center" valign="bottom" style="font-family: Arial, sans-serif; font-size:x-small;"><b>=</b></td> | ||
+ | <td align="center" class="borderbottom8" valign="bottom">0<br /></td> | ||
+ | <td align="center" valign="bottom" style="font-family: Arial, sans-serif; font-size:x-small;"><b>+</b></td> | ||
+ | <td align="center" class="borderbottom8" valign="bottom">2<br /></td> | ||
+ | <td align="center" valign="bottom" style="font-family: Arial, sans-serif; font-size:x-small;"><b>+</b></td> | ||
+ | <td align="center" class="borderbottom8" valign="bottom">3<br /></td> | ||
+ | </tr> | ||
+ | <tr bgcolor="white"> | ||
+ | <td align="center" ><font style="font-size: x-small">◆</font></td> | ||
+ | <td align="left" style="font-family: Arial, sans-serif; font-size:x-small;"> Perception</td> | ||
+ | <td align="center" style="font-family: Arial, sans-serif; font-size:x-small;">WIS</td> | ||
+ | <td align="center" class="borderbottom8" valign="bottom"><b>9</b></td> | ||
+ | <td align="center" valign="bottom" style="font-family: Arial, sans-serif; font-size:x-small;"><b>=</b></td> | ||
+ | <td align="center" class="borderbottom8" valign="bottom">4<br /></td> | ||
+ | <td align="center" valign="bottom" style="font-family: Arial, sans-serif; font-size:x-small;"><b>+</b></td> | ||
+ | <td align="center" class="borderbottom8" valign="bottom">4<br /></td> | ||
+ | <td align="center" valign="bottom" style="font-family: Arial, sans-serif; font-size:x-small;"><b>+</b></td> | ||
+ | <td align="center" class="borderbottom8" valign="bottom">1<br /></td> | ||
+ | </tr> | ||
+ | <tr bgcolor="#DDDDDD"> | ||
+ | <td align="center" ><font style="font-size: x-small">◆</font></td> | ||
+ | <td align="left" style="font-family: Arial, sans-serif; font-size:x-small;"> Perform (Untrained)</td> | ||
+ | <td align="center" style="font-family: Arial, sans-serif; font-size:x-small;">CHA</td> | ||
+ | <td align="center" class="borderbottom8" valign="bottom"><b>-2</b></td> | ||
+ | <td align="center" valign="bottom" style="font-family: Arial, sans-serif; font-size:x-small;"><b>=</b></td> | ||
+ | <td align="center" class="borderbottom8" valign="bottom">-2<br /></td> | ||
+ | <td align="center" valign="bottom" style="font-family: Arial, sans-serif; font-size:x-small;"><b>+</b></td> | ||
+ | <td align="center" class="borderbottom8" valign="bottom">0<br /></td> | ||
+ | <td align="center" valign="bottom" style="font-family: Arial, sans-serif; font-size:x-small;"><b>+</b></td> | ||
+ | <td align="center" class="borderbottom8" valign="bottom">0<br /></td> | ||
+ | </tr> | ||
+ | <tr bgcolor="white"> | ||
+ | <td align="center" ><font style="font-size: x-small">◆</font></td> | ||
+ | <td align="left" style="font-family: Arial, sans-serif; font-size:x-small;"> Ride</td> | ||
+ | <td align="center" style="font-family: Arial, sans-serif; font-size:x-small;">DEX</td> | ||
+ | <td align="center" class="borderbottom8" valign="bottom"><b>2</b></td> | ||
+ | <td align="center" valign="bottom" style="font-family: Arial, sans-serif; font-size:x-small;"><b>=</b></td> | ||
+ | <td align="center" class="borderbottom8" valign="bottom">2<br /></td> | ||
+ | <td align="center" valign="bottom" style="font-family: Arial, sans-serif; font-size:x-small;"><b>+</b></td> | ||
+ | <td align="center" class="borderbottom8" valign="bottom">0<br /></td> | ||
+ | <td align="center" valign="bottom" style="font-family: Arial, sans-serif; font-size:x-small;"><b>+</b></td> | ||
+ | <td align="center" class="borderbottom8" valign="bottom">0<br /></td> | ||
+ | </tr> | ||
+ | <tr bgcolor="#DDDDDD"> | ||
+ | <td align="center" ><font style="font-size: x-small">◆</font></td> | ||
+ | <td align="left" style="font-family: Arial, sans-serif; font-size:x-small;"> Sense Motive</td> | ||
+ | <td align="center" style="font-family: Arial, sans-serif; font-size:x-small;">WIS</td> | ||
+ | <td align="center" class="borderbottom8" valign="bottom"><b>4</b></td> | ||
+ | <td align="center" valign="bottom" style="font-family: Arial, sans-serif; font-size:x-small;"><b>=</b></td> | ||
+ | <td align="center" class="borderbottom8" valign="bottom">4<br /></td> | ||
+ | <td align="center" valign="bottom" style="font-family: Arial, sans-serif; font-size:x-small;"><b>+</b></td> | ||
+ | <td align="center" class="borderbottom8" valign="bottom">0<br /></td> | ||
+ | <td align="center" valign="bottom" style="font-family: Arial, sans-serif; font-size:x-small;"><b>+</b></td> | ||
+ | <td align="center" class="borderbottom8" valign="bottom">0<br /></td> | ||
+ | </tr> | ||
+ | <tr bgcolor="white"> | ||
+ | <td align="center" ><font style="font-size: x-small"></font></td> | ||
+ | <td align="left" style="font-family: Arial, sans-serif; font-size:x-small;"> Spellcraft</td> | ||
+ | <td align="center" style="font-family: Arial, sans-serif; font-size:x-small;">INT</td> | ||
+ | <td align="center" class="borderbottom8" valign="bottom"><b>4</b></td> | ||
+ | <td align="center" valign="bottom" style="font-family: Arial, sans-serif; font-size:x-small;"><b>=</b></td> | ||
+ | <td align="center" class="borderbottom8" valign="bottom">0<br /></td> | ||
+ | <td align="center" valign="bottom" style="font-family: Arial, sans-serif; font-size:x-small;"><b>+</b></td> | ||
+ | <td align="center" class="borderbottom8" valign="bottom">1<br /></td> | ||
+ | <td align="center" valign="bottom" style="font-family: Arial, sans-serif; font-size:x-small;"><b>+</b></td> | ||
+ | <td align="center" class="borderbottom8" valign="bottom">3<br /></td> | ||
+ | </tr> | ||
+ | <tr bgcolor="#DDDDDD"> | ||
+ | <td align="center" ><font style="font-size: x-small">◆</font></td> | ||
+ | <td align="left" style="font-family: Arial, sans-serif; font-size:x-small;"> Stealth</td> | ||
+ | <td align="center" style="font-family: Arial, sans-serif; font-size:x-small;">DEX</td> | ||
+ | <td align="center" class="borderbottom8" valign="bottom"><b>2</b></td> | ||
+ | <td align="center" valign="bottom" style="font-family: Arial, sans-serif; font-size:x-small;"><b>=</b></td> | ||
+ | <td align="center" class="borderbottom8" valign="bottom">2<br /></td> | ||
+ | <td align="center" valign="bottom" style="font-family: Arial, sans-serif; font-size:x-small;"><b>+</b></td> | ||
+ | <td align="center" class="borderbottom8" valign="bottom">0<br /></td> | ||
+ | <td align="center" valign="bottom" style="font-family: Arial, sans-serif; font-size:x-small;"><b>+</b></td> | ||
+ | <td align="center" class="borderbottom8" valign="bottom">0<br /></td> | ||
+ | </tr> | ||
+ | <tr bgcolor="white"> | ||
+ | <td align="center" ><font style="font-size: x-small">◆</font></td> | ||
+ | <td align="left" style="font-family: Arial, sans-serif; font-size:x-small;"> Survival</td> | ||
+ | <td align="center" style="font-family: Arial, sans-serif; font-size:x-small;">WIS</td> | ||
+ | <td align="center" class="borderbottom8" valign="bottom"><b>11</b></td> | ||
+ | <td align="center" valign="bottom" style="font-family: Arial, sans-serif; font-size:x-small;"><b>=</b></td> | ||
+ | <td align="center" class="borderbottom8" valign="bottom">4<br /></td> | ||
+ | <td align="center" valign="bottom" style="font-family: Arial, sans-serif; font-size:x-small;"><b>+</b></td> | ||
+ | <td align="center" class="borderbottom8" valign="bottom">3<br /></td> | ||
+ | <td align="center" valign="bottom" style="font-family: Arial, sans-serif; font-size:x-small;"><b>+</b></td> | ||
+ | <td align="center" class="borderbottom8" valign="bottom">4<br /></td> | ||
+ | </tr> | ||
+ | <tr bgcolor="#DDDDDD"> | ||
+ | <td align="center" ><font style="font-size: x-small">◆</font></td> | ||
+ | <td align="left" style="font-family: Arial, sans-serif; font-size:x-small;"> Swim</td> | ||
+ | <td align="center" style="font-family: Arial, sans-serif; font-size:x-small;">STR</td> | ||
+ | <td align="center" class="borderbottom8" valign="bottom"><b>3</b></td> | ||
+ | <td align="center" valign="bottom" style="font-family: Arial, sans-serif; font-size:x-small;"><b>=</b></td> | ||
+ | <td align="center" class="borderbottom8" valign="bottom">3<br /></td> | ||
+ | <td align="center" valign="bottom" style="font-family: Arial, sans-serif; font-size:x-small;"><b>+</b></td> | ||
+ | <td align="center" class="borderbottom8" valign="bottom">0<br /></td> | ||
+ | <td align="center" valign="bottom" style="font-family: Arial, sans-serif; font-size:x-small;"><b>+</b></td> | ||
+ | <td align="center" class="borderbottom8" valign="bottom">0<br /></td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | <div style="font-size:xx-small;">◆ = Useable Untrained</div> | ||
+ | <div style="font-family: Arial, sans-serif; font-size:x-small;"></div> | ||
+ | <table width="100%" summary="Saving Throws"> | ||
+ | <tr> | ||
+ | <td align="left" valign="top" class="border8"><div style="font-size:xx-small;">CONDITIONAL MODIFIERS:</div> | ||
+ | </td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | |||
+ | <!-- STOP Skills Table --> | ||
+ | </td> | ||
+ | </tr> | ||
</table> | </table> | ||
− | < | + | <hr /><center><font style="font-size: x-small">PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.</font></center> |
− | < | + | <!-- ================================================================ --> |
+ | <br style="page-break-after: always" /> | ||
+ | <div class="pcgen">Created using 6.06.00 on May 12, 2016 <br />Player: 1bartley; Character Name: Ghan Burnt-Rat</div> | ||
− | <!-- | + | <table width="100%" border="0" summary="Page 2 Master Table"> <!-- Master Page Table --> |
− | < | + | <tr> |
− | <b> | + | <td colspan="2" width="100%" valign="top"> |
− | < | + | <!-- START Equipment Table --> |
+ | <table width="100%" cellspacing="0" cellpadding="0" border="0" summary="Master Equipment Table"> <!-- Master Equipment Table --> | ||
+ | <tr> | ||
+ | <td bgcolor="black" align="center" colspan="10"><font color="white" style="font-size: small"><b>EQUIPMENT</b></font></td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td width="50%" valign="top"> | ||
+ | <table width="100%" cellspacing="0" cellpadding="0" border="0" summary="Equipment Table Left Column"> <!-- Equipment Table left pane --> | ||
+ | <tr> | ||
+ | <td valign="top" width="70%" class="border8"><b>ITEM</b></td> | ||
+ | <td valign="top" width="12%" class="border8" align="center"><b>LOCATION</b></td> | ||
+ | <td valign="top" width="6%" class="border8" align="center"><b>QTY</b></td> | ||
+ | <td valign="top" width="6%" class="border8" align="center"><b>WT.</b></td> | ||
+ | <td valign="top" width="6%" class="border8" align="center"><b>COST</b></td> | ||
+ | </tr> | ||
+ | <tr bgcolor="#DDDDDD"> | ||
+ | <td valign="top" class="border8"> Hunter's Sight<br /> | ||
+ | <font style="font-size: 5pt">(Reduce range penalty on attacks by 2; -2 to Perception)</font> | ||
− | < | + | </td> |
− | < | + | <td valign="top" class="border8" align="center">Equipped<br /></td> |
− | < | + | <td valign="top" class="border8" align="center">1<br /></td> |
− | </ | + | <td valign="top" class="border8" align="center">0<br /></td> |
+ | <td valign="top" class="border8" align="center">100<br /></td> | ||
+ | </tr> | ||
+ | <tr bgcolor="white"> | ||
+ | <td valign="top" class="border8"> <b>Ghan's Greenbow</b><br /> | ||
+ | <font style="font-size: 5pt">(strength rating +4, adaptable, +1 to hit and damage, greenwood, Strength bonus to damage, The wielder can fire the bow with a lesser Strength bonus (and cause less damage) if desired.)</font> | ||
− | < | + | </td> |
+ | <td valign="top" class="border8" align="center">Equipped<br /></td> | ||
+ | <td valign="top" class="border8" align="center">1<br /></td> | ||
+ | <td valign="top" class="border8" align="center">3<br /></td> | ||
+ | <td valign="top" class="border8" align="center">3650<br /></td> | ||
+ | </tr> | ||
+ | <tr bgcolor="#DDDDDD"> | ||
+ | <td valign="top" class="border8"> <b>Ghan's Greenbow</b><br /> | ||
+ | <font style="font-size: 5pt">(strength rating +4, adaptable, +1 to hit and damage, greenwood, Strength bonus to damage, The wielder can fire the bow with a lesser Strength bonus (and cause less damage) if desired.)</font> | ||
− | < | + | </td> |
+ | <td valign="top" class="border8" align="center">Equipped<br /></td> | ||
+ | <td valign="top" class="border8" align="center">1<br /></td> | ||
+ | <td valign="top" class="border8" align="center">0<br /></td> | ||
+ | <td valign="top" class="border8" align="center">0<br /></td> | ||
+ | </tr> | ||
+ | <tr bgcolor="white"> | ||
+ | <td valign="top" class="border8"> <b>Ghan's Greenbow</b><br /> | ||
+ | <font style="font-size: 5pt">(strength rating +4, adaptable, +1 to hit and damage, greenwood, Strength bonus to damage, The wielder can fire the bow with a lesser Strength bonus (and cause less damage) if desired.)</font> | ||
− | < | + | </td> |
− | < | + | <td valign="top" class="border8" align="center">Equipped<br /></td> |
+ | <td valign="top" class="border8" align="center">1<br /></td> | ||
+ | <td valign="top" class="border8" align="center">0<br /></td> | ||
+ | <td valign="top" class="border8" align="center">0<br /></td> | ||
+ | </tr> | ||
+ | <tr bgcolor="#DDDDDD"> | ||
+ | <td valign="top" class="border8"> <b>Ghan's Greenbow</b><br /> | ||
+ | <font style="font-size: 5pt">(strength rating +4, adaptable, +1 to hit and damage, greenwood, Strength bonus to damage, The wielder can fire the bow with a lesser Strength bonus (and cause less damage) if desired.)</font> | ||
− | < | + | </td> |
− | < | + | <td valign="top" class="border8" align="center">Equipped<br /></td> |
+ | <td valign="top" class="border8" align="center">1<br /></td> | ||
+ | <td valign="top" class="border8" align="center">0<br /></td> | ||
+ | <td valign="top" class="border8" align="center">0<br /></td> | ||
+ | </tr> | ||
+ | <tr bgcolor="white"> | ||
+ | <td valign="top" class="border8"> <b>Cloak of Resistance +1</b><br /> | ||
− | < | + | </td> |
+ | <td valign="top" class="border8" align="center">Equipped<br /></td> | ||
+ | <td valign="top" class="border8" align="center">1<br /></td> | ||
+ | <td valign="top" class="border8" align="center">1<br /></td> | ||
+ | <td valign="top" class="border8" align="center">1000<br /></td> | ||
+ | </tr> | ||
+ | <tr bgcolor="#DDDDDD"> | ||
+ | <td valign="top" class="border8"> Outfit (Monk's)<br /> | ||
+ | </td> | ||
+ | <td valign="top" class="border8" align="center">Equipped<br /></td> | ||
+ | <td valign="top" class="border8" align="center">1<br /></td> | ||
+ | <td valign="top" class="border8" align="center">2<br /></td> | ||
+ | <td valign="top" class="border8" align="center">0<br /></td> | ||
+ | </tr> | ||
+ | <tr bgcolor="white"> | ||
+ | <td valign="top" class="border8"> Pouch (Belt)<br /> | ||
− | + | </td> | |
− | + | <td valign="top" class="border8" align="center">Equipped<br /></td> | |
− | + | <td valign="top" class="border8" align="center">1<br /></td> | |
− | < | + | <td valign="top" class="border8" align="center">0.5<br /></td> |
− | + | <td valign="top" class="border8" align="center">1<br /></td> | |
− | + | </tr> | |
− | + | <tr bgcolor="#DDDDDD"> | |
− | + | <td valign="top" class="border8"> Arrows (20)<br /> | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | </ | + | |
− | < | + | |
− | </ | + | |
− | + | ||
− | < | + | <font style="font-size: x-small">☐</font> |
− | < | + | <font style="font-size: x-small">☐</font> |
+ | <font style="font-size: x-small">☐</font> | ||
+ | <font style="font-size: x-small">☐</font> | ||
+ | <font style="font-size: x-small">☐</font> | ||
+ | <font style="font-size: x-small">☐</font> | ||
+ | <font style="font-size: x-small">☐</font> | ||
+ | <font style="font-size: x-small">☐</font> | ||
+ | <font style="font-size: x-small">☐</font> | ||
+ | <font style="font-size: x-small">☐</font> | ||
+ | <font style="font-size: x-small">☐</font> | ||
+ | <font style="font-size: x-small">☐</font> | ||
+ | <font style="font-size: x-small">☐</font> | ||
+ | <font style="font-size: x-small">☐</font> | ||
+ | <font style="font-size: x-small">☐</font> | ||
+ | <font style="font-size: x-small">☐</font> | ||
+ | <font style="font-size: x-small">☐</font> | ||
+ | <font style="font-size: x-small">☐</font> | ||
+ | <font style="font-size: x-small">☐</font> | ||
+ | <font style="font-size: x-small">☐</font> | ||
+ | </td> | ||
+ | <td valign="top" class="border8" align="center">Equipped<br /></td> | ||
+ | <td valign="top" class="border8" align="center">1<br /></td> | ||
+ | <td valign="top" class="border8" align="center">3<br /></td> | ||
+ | <td valign="top" class="border8" align="center">1<br /></td> | ||
+ | </tr> | ||
+ | <tr bgcolor="white"> | ||
+ | <td valign="top" class="border8"> Arrows (20/Alchemical Silver)<br /> | ||
+ | <font style="font-size: 5pt">(10 hp/inch, hardness 8)</font> | ||
− | < | + | <font style="font-size: x-small">☐</font> |
− | < | + | <font style="font-size: x-small">☐</font> |
+ | <font style="font-size: x-small">☐</font> | ||
+ | <font style="font-size: x-small">☐</font> | ||
+ | <font style="font-size: x-small">☐</font> | ||
+ | <font style="font-size: x-small">☐</font> | ||
+ | <font style="font-size: x-small">☐</font> | ||
+ | <font style="font-size: x-small">☐</font> | ||
+ | <font style="font-size: x-small">☐</font> | ||
+ | <font style="font-size: x-small">☐</font> | ||
+ | <font style="font-size: x-small">☐</font> | ||
+ | <font style="font-size: x-small">☐</font> | ||
+ | <font style="font-size: x-small">☐</font> | ||
+ | <font style="font-size: x-small">☐</font> | ||
+ | <font style="font-size: x-small">☐</font> | ||
+ | <font style="font-size: x-small">☐</font> | ||
+ | <font style="font-size: x-small">☐</font> | ||
+ | <font style="font-size: x-small">☐</font> | ||
+ | <font style="font-size: x-small">☐</font> | ||
+ | <font style="font-size: x-small">☐</font> | ||
+ | </td> | ||
+ | <td valign="top" class="border8" align="center">Equipped<br /></td> | ||
+ | <td valign="top" class="border8" align="center">1<br /></td> | ||
+ | <td valign="top" class="border8" align="center">3<br /></td> | ||
+ | <td valign="top" class="border8" align="center">41<br /></td> | ||
+ | </tr> | ||
+ | <tr bgcolor="#DDDDDD"> | ||
+ | <td valign="top" class="border8"> Arrow, Blunt (20)<br /> | ||
− | < | + | <font style="font-size: x-small">☐</font> |
− | + | <font style="font-size: x-small">☐</font> | |
− | + | <font style="font-size: x-small">☐</font> | |
− | + | <font style="font-size: x-small">☐</font> | |
− | </ | + | <font style="font-size: x-small">☐</font> |
+ | <font style="font-size: x-small">☐</font> | ||
+ | <font style="font-size: x-small">☐</font> | ||
+ | <font style="font-size: x-small">☐</font> | ||
+ | <font style="font-size: x-small">☐</font> | ||
+ | <font style="font-size: x-small">☐</font> | ||
+ | <font style="font-size: x-small">☐</font> | ||
+ | <font style="font-size: x-small">☐</font> | ||
+ | <font style="font-size: x-small">☐</font> | ||
+ | <font style="font-size: x-small">☐</font> | ||
+ | <font style="font-size: x-small">☐</font> | ||
+ | <font style="font-size: x-small">☐</font> | ||
+ | <font style="font-size: x-small">☐</font> | ||
+ | <font style="font-size: x-small">☐</font> | ||
+ | <font style="font-size: x-small">☐</font> | ||
+ | <font style="font-size: x-small">☐</font> | ||
+ | </td> | ||
+ | <td valign="top" class="border8" align="center">Equipped<br /></td> | ||
+ | <td valign="top" class="border8" align="center">1<br /></td> | ||
+ | <td valign="top" class="border8" align="center">3<br /></td> | ||
+ | <td valign="top" class="border8" align="center">2<br /></td> | ||
+ | </tr> | ||
+ | <tr bgcolor="white"> | ||
+ | <td valign="top" class="border8"> Arrow, Flight (20)<br /> | ||
− | < | + | <font style="font-size: x-small">☐</font> |
− | <br> | + | <font style="font-size: x-small">☐</font> |
+ | <font style="font-size: x-small">☐</font> | ||
+ | <font style="font-size: x-small">☐</font> | ||
+ | <font style="font-size: x-small">☐</font> | ||
+ | <font style="font-size: x-small">☐</font> | ||
+ | <font style="font-size: x-small">☐</font> | ||
+ | <font style="font-size: x-small">☐</font> | ||
+ | <font style="font-size: x-small">☐</font> | ||
+ | <font style="font-size: x-small">☐</font> | ||
+ | <font style="font-size: x-small">☐</font> | ||
+ | <font style="font-size: x-small">☐</font> | ||
+ | <font style="font-size: x-small">☐</font> | ||
+ | <font style="font-size: x-small">☐</font> | ||
+ | <font style="font-size: x-small">☐</font> | ||
+ | <font style="font-size: x-small">☐</font> | ||
+ | <font style="font-size: x-small">☐</font> | ||
+ | <font style="font-size: x-small">☐</font> | ||
+ | <font style="font-size: x-small">☐</font> | ||
+ | <font style="font-size: x-small">☐</font> | ||
+ | </td> | ||
+ | <td valign="top" class="border8" align="center">Equipped<br /></td> | ||
+ | <td valign="top" class="border8" align="center">1<br /></td> | ||
+ | <td valign="top" class="border8" align="center">3<br /></td> | ||
+ | <td valign="top" class="border8" align="center">2<br /></td> | ||
+ | </tr> | ||
+ | <tr bgcolor="#DDDDDD"> | ||
+ | <td valign="top" class="border8"> Rope (Silk/50 ft.)<br /> | ||
+ | <font style="font-size: 5pt">(4 hp, DC 24 Strength check to burst)</font> | ||
− | < | + | </td> |
− | <br> | + | <td valign="top" class="border8" align="center">Equipped<br /></td> |
+ | <td valign="top" class="border8" align="center">1<br /></td> | ||
+ | <td valign="top" class="border8" align="center">5<br /></td> | ||
+ | <td valign="top" class="border8" align="center">10<br /></td> | ||
+ | </tr> | ||
+ | <tr bgcolor="white"> | ||
+ | <td valign="top" class="border8"> Alchemist's Fire (Flask)<br /> | ||
+ | <font style="font-size: 5pt">(Every creature within 5 feet of the point where the flask hits takes 1 point of fire damage from the splash. On the round following a direct hit, the target takes an additional 1d6 points of damage.)</font> | ||
− | < | + | <font style="font-size: x-small">☐</font> |
− | < | + | </td> |
+ | <td valign="top" class="border8" align="center">Carried<br /></td> | ||
+ | <td valign="top" class="border8" align="center">1<br /></td> | ||
+ | <td valign="top" class="border8" align="center">1<br /></td> | ||
+ | <td valign="top" class="border8" align="center">20<br /></td> | ||
+ | </tr> | ||
+ | <tr bgcolor="#DDDDDD"> | ||
+ | <td valign="top" class="border8"> Sunrod<br /> | ||
− | < | + | <font style="font-size: x-small">☐</font> |
− | <b> | + | </td> |
− | + | <td valign="top" class="border8" align="center">Carried<br /></td> | |
− | </ | + | <td valign="top" class="border8" align="center">1<br /></td> |
+ | <td valign="top" class="border8" align="center">1<br /></td> | ||
+ | <td valign="top" class="border8" align="center">2<br /></td> | ||
+ | </tr> | ||
+ | <tr bgcolor="white"> | ||
+ | <td valign="top" class="border8"> <b>Potion of Lesser Restoration</b><br /> | ||
+ | <font style="font-size: 5pt">(Dispels magical ability penalty or cures 1d4 points of ability damage to one ability score)</font> | ||
+ | <font style="font-size: x-small">☐</font> | ||
+ | </td> | ||
+ | <td valign="top" class="border8" align="center">Carried<br /></td> | ||
+ | <td valign="top" class="border8" align="center">1<br /></td> | ||
+ | <td valign="top" class="border8" align="center">0<br /></td> | ||
+ | <td valign="top" class="border8" align="center">300<br /></td> | ||
+ | </tr> | ||
+ | <tr bgcolor="#DDDDDD"> | ||
+ | <td valign="top" class="border8"> <b>Potion of Protection from Evil</b><br /> | ||
+ | <font style="font-size: 5pt">(+2 deflection bonus to AC, +2 resistance bonus to saves, gain protection from mental control and summoned creatures for 1 minute. Protects from attacks by evil creatures only.)</font> | ||
− | < | + | <font style="font-size: x-small">☐</font> |
− | < | + | </td> |
− | <!-- | + | <td valign="top" class="border8" align="center">Carried<br /></td> |
+ | <td valign="top" class="border8" align="center">1<br /></td> | ||
+ | <td valign="top" class="border8" align="center">0<br /></td> | ||
+ | <td valign="top" class="border8" align="center">50<br /></td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | </td> | ||
+ | <td width="50%" valign="top"> | ||
+ | <table width="100%" cellspacing="0" cellpadding="0" border="0" summary="Equipment Table Right Column"> <!-- Equipment Table right pane --> | ||
+ | <tr> | ||
+ | <td valign="top" width="70%" class="border8"><b>ITEM</b></td> | ||
+ | <td valign="top" width="12%" class="border8" align="center"><b>LOCATION</b></td> | ||
+ | <td valign="top" width="6%" class="border8" align="center"><b>QTY</b></td> | ||
+ | <td valign="top" width="6%" class="border8" align="center"><b>WT.</b></td> | ||
+ | <td valign="top" width="6%" class="border8" align="center"><b>COST</b></td> | ||
+ | </tr> | ||
+ | <tr bgcolor="white"> | ||
+ | <td valign="top" class="border8"> Backpack<br /> | ||
− | < | + | </td> |
− | < | + | <td valign="top" class="border8" align="center">Carried<br /></td> |
− | < | + | <td valign="top" class="border8" align="center">1<br /></td> |
− | < | + | <td valign="top" class="border8" align="center">2<br /></td> |
+ | <td valign="top" class="border8" align="center">2<br /></td> | ||
+ | </tr> | ||
+ | <tr bgcolor="#DDDDDD"> | ||
+ | <td valign="top" class="border8"> Bedroll<br /> | ||
− | < | + | </td> |
− | < | + | <td valign="top" class="border8" align="center">Backpack<br /></td> |
+ | <td valign="top" class="border8" align="center">1<br /></td> | ||
+ | <td valign="top" class="border8" align="center">5<br /></td> | ||
+ | <td valign="top" class="border8" align="center">0.1<br /></td> | ||
+ | </tr> | ||
+ | <tr bgcolor="white"> | ||
+ | <td valign="top" class="border8"> Rations (Trail/Per Day)<br /> | ||
+ | <font style="font-size: x-small">☐</font> | ||
+ | <font style="font-size: x-small">☐</font> | ||
+ | <font style="font-size: x-small">☐</font> | ||
+ | <font style="font-size: x-small">☐</font> | ||
+ | <font style="font-size: x-small">☐</font> | ||
+ | </td> | ||
+ | <td valign="top" class="border8" align="center">Backpack<br /></td> | ||
+ | <td valign="top" class="border8" align="center">5<br /></td> | ||
+ | <td valign="top" class="border8" align="center">1<br /></td> | ||
+ | <td valign="top" class="border8" align="center">0.5<br /></td> | ||
+ | </tr> | ||
+ | <tr bgcolor="#DDDDDD"> | ||
+ | <td valign="top" class="border8"> Waterskin<br /> | ||
− | < | + | </td> |
− | < | + | <td valign="top" class="border8" align="center">Backpack<br /></td> |
+ | <td valign="top" class="border8" align="center">1<br /></td> | ||
+ | <td valign="top" class="border8" align="center">0<br /></td> | ||
+ | <td valign="top" class="border8" align="center">1<br /></td> | ||
+ | </tr> | ||
+ | <tr bgcolor="white"> | ||
+ | <td valign="top" class="border8"> Caltrops<br /> | ||
− | < | + | </td> |
− | < | + | <td valign="top" class="border8" align="center">Backpack<br /></td> |
− | < | + | <td valign="top" class="border8" align="center">1<br /></td> |
− | + | <td valign="top" class="border8" align="center">2<br /></td> | |
+ | <td valign="top" class="border8" align="center">1<br /></td> | ||
+ | </tr> | ||
+ | <tr bgcolor="#DDDDDD"> | ||
+ | <td valign="top" class="border8"> Chalk (1 Piece)<br /> | ||
− | < | + | </td> |
− | < | + | <td valign="top" class="border8" align="center">Backpack<br /></td> |
+ | <td valign="top" class="border8" align="center">10<br /></td> | ||
+ | <td valign="top" class="border8" align="center">0<br /></td> | ||
+ | <td valign="top" class="border8" align="center">0.01<br /></td> | ||
+ | </tr> | ||
+ | <tr bgcolor="white"> | ||
+ | <td valign="top" class="border8"> Flint and Steel<br /> | ||
− | < | + | </td> |
− | < | + | <td valign="top" class="border8" align="center">Backpack<br /></td> |
− | + | <td valign="top" class="border8" align="center">1<br /></td> | |
− | + | <td valign="top" class="border8" align="center">0<br /></td> | |
+ | <td valign="top" class="border8" align="center">1<br /></td> | ||
+ | </tr> | ||
+ | <tr bgcolor="#DDDDDD"> | ||
+ | <td valign="top" class="border8"> Grappling Hook, Common<br /> | ||
+ | |||
+ | </td> | ||
+ | <td valign="top" class="border8" align="center">Backpack<br /></td> | ||
+ | <td valign="top" class="border8" align="center">1<br /></td> | ||
+ | <td valign="top" class="border8" align="center">4<br /></td> | ||
+ | <td valign="top" class="border8" align="center">1<br /></td> | ||
+ | </tr> | ||
+ | <tr bgcolor="white"> | ||
+ | <td valign="top" class="border8"> Mess Kit<br /> | ||
+ | |||
+ | </td> | ||
+ | <td valign="top" class="border8" align="center">Backpack<br /></td> | ||
+ | <td valign="top" class="border8" align="center">1<br /></td> | ||
+ | <td valign="top" class="border8" align="center">1<br /></td> | ||
+ | <td valign="top" class="border8" align="center">0.2<br /></td> | ||
+ | </tr> | ||
+ | <tr bgcolor="#DDDDDD"> | ||
+ | <td valign="top" class="border8"> Mirror (Small/Steel)<br /> | ||
+ | |||
+ | </td> | ||
+ | <td valign="top" class="border8" align="center">Backpack<br /></td> | ||
+ | <td valign="top" class="border8" align="center">1<br /></td> | ||
+ | <td valign="top" class="border8" align="center">0.5<br /></td> | ||
+ | <td valign="top" class="border8" align="center">10<br /></td> | ||
+ | </tr> | ||
+ | <tr bgcolor="white"> | ||
+ | <td valign="top" class="border8"> Thieves' Tools<br /> | ||
+ | |||
+ | </td> | ||
+ | <td valign="top" class="border8" align="center">Carried<br /></td> | ||
+ | <td valign="top" class="border8" align="center">1<br /></td> | ||
+ | <td valign="top" class="border8" align="center">1<br /></td> | ||
+ | <td valign="top" class="border8" align="center">30<br /></td> | ||
+ | </tr> | ||
+ | <tr bgcolor="#DDDDDD"> | ||
+ | <td valign="top" class="border8"> Acid (Flask)<br /> | ||
+ | <font style="font-size: 5pt">(Every creature within 5 feet of the point where the acid hits takes 1 point of acid damage from the splash.)</font> | ||
+ | |||
+ | <font style="font-size: x-small">☐</font> | ||
+ | </td> | ||
+ | <td valign="top" class="border8" align="center">Carried<br /></td> | ||
+ | <td valign="top" class="border8" align="center">1<br /></td> | ||
+ | <td valign="top" class="border8" align="center">1<br /></td> | ||
+ | <td valign="top" class="border8" align="center">10<br /></td> | ||
+ | </tr> | ||
+ | <tr bgcolor="white"> | ||
+ | <td valign="top" class="border8"> Masterwork Falchion<br /> | ||
+ | |||
+ | </td> | ||
+ | <td valign="top" class="border8" align="center">Carried<br /></td> | ||
+ | <td valign="top" class="border8" align="center">1<br /></td> | ||
+ | <td valign="top" class="border8" align="center">8<br /></td> | ||
+ | <td valign="top" class="border8" align="center">375<br /></td> | ||
+ | </tr> | ||
+ | <tr bgcolor="#DDDDDD"> | ||
+ | <td valign="top" class="border8"> Tindertwig<br /> | ||
+ | |||
+ | <font style="font-size: x-small">☐</font> | ||
+ | </td> | ||
+ | <td valign="top" class="border8" align="center">Carried<br /></td> | ||
+ | <td valign="top" class="border8" align="center">1<br /></td> | ||
+ | <td valign="top" class="border8" align="center">0<br /></td> | ||
+ | <td valign="top" class="border8" align="center">1<br /></td> | ||
+ | </tr> | ||
+ | <tr bgcolor="white"> | ||
+ | <td valign="top" class="border8"> Oil (1 Pint Flask)<br /> | ||
+ | |||
+ | <font style="font-size: x-small">☐</font> | ||
+ | <font style="font-size: x-small">☐</font> | ||
+ | <font style="font-size: x-small">☐</font> | ||
+ | <font style="font-size: x-small">☐</font> | ||
+ | <font style="font-size: x-small">☐</font> | ||
+ | </td> | ||
+ | <td valign="top" class="border8" align="center">Carried<br /></td> | ||
+ | <td valign="top" class="border8" align="center">5<br /></td> | ||
+ | <td valign="top" class="border8" align="center">1<br /></td> | ||
+ | <td valign="top" class="border8" align="center">0.1<br /></td> | ||
+ | </tr> | ||
+ | <tr bgcolor="#DDDDDD"> | ||
+ | <td valign="top" class="border8"> Garlic (per lb.)<br /> | ||
+ | |||
+ | </td> | ||
+ | <td valign="top" class="border8" align="center">Carried<br /></td> | ||
+ | <td valign="top" class="border8" align="center">1<br /></td> | ||
+ | <td valign="top" class="border8" align="center">1<br /></td> | ||
+ | <td valign="top" class="border8" align="center">0.5<br /></td> | ||
+ | </tr> | ||
+ | <tr bgcolor="white"> | ||
+ | <td valign="top" class="border8"> <b>Wand (Cure Light Wounds/Cleric/1st)</b><br /> | ||
+ | <font style="font-size: x-small">☐</font> | ||
+ | <font style="font-size: x-small">☐</font> | ||
+ | <font style="font-size: x-small">☐</font> | ||
+ | <font style="font-size: x-small">☐</font> | ||
+ | <font style="font-size: x-small">☐</font> | ||
+ | <font style="font-size: x-small">☐</font> | ||
+ | <font style="font-size: x-small">☐</font> | ||
+ | <font style="font-size: x-small">☐</font> | ||
+ | <font style="font-size: x-small">☐</font> | ||
+ | <font style="font-size: x-small">☐</font> | ||
+ | |||
+ | </td> | ||
+ | <td valign="top" class="border8" align="center">Equipped<br /></td> | ||
+ | <td valign="top" class="border8" align="center">1<br /></td> | ||
+ | <td valign="top" class="border8" align="center">0<br /></td> | ||
+ | <td valign="top" class="border8" align="center">150<br /></td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td valign="top" width="41%" class="border" align="right" colspan="1"><font style="font-size: x-small">TOTAL WEIGHT CARRIED/VALUE </font></td> | ||
+ | <td valign="top" width="3%" class="border" align="center" colspan="2" nowrap><font style="font-size: x-small">61 lbs.</font></td> | ||
+ | <td valign="top" width="3%" class="border" align="center" colspan="2" nowrap><font style="font-size: x-small">9774.9 gp</font></td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | </td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | <!-- STOP Equipment Table --> | ||
+ | </td> | ||
</tr> | </tr> | ||
− | </table> | + | <tr> |
+ | <td width="50%" valign="top"> | ||
+ | <!-- START Weight Table --> | ||
+ | <table width="100%" cellspacing="0" cellpadding="3" summary="Weight Allowance Table"> | ||
+ | <tr> | ||
+ | <td bgcolor="black" align="center" colspan="6"><font color="white" style="font-size: small"><b>WEIGHT ALLOWANCE</b></font></td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td valign="top" class="border8" align="right"><b>Light</b></td> | ||
+ | <td valign="top" class="border8">86</td> | ||
+ | <td valign="top" class="border8" align="right"><b>Medium</b></td> | ||
+ | <td valign="top" class="border8">173</td> | ||
+ | <td valign="top" class="border8" align="right"><b>Heavy</b></td> | ||
+ | <td valign="top" class="border8">260</td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | <!-- STOP Weight Table --> | ||
+ | <!-- START Illumination Table --> | ||
+ | <br/> | ||
+ | <table width="100%" cellspacing="0" cellpadding="3" summary="Illumination"> | ||
+ | <tr> | ||
+ | <td bgcolor="black" align="center" colspan="4"><font color="white" style="font-size: small"><b>ILLUMINATION</b></font></td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td width="45%" class="border8"><b>Light Source</b></td> | ||
+ | <td width="15%" class="border8"><b>Bright</b></td> | ||
+ | <td width="15%" class="border8"><b>Shadowy</b></td> | ||
+ | <td width="15%" class="border8"><b>Duration</b></td> | ||
+ | </tr> | ||
+ | <tr bgcolor="#DDDDDD"> | ||
+ | <td class="border8">Sunrod</td> | ||
+ | <td class="border8">30 ft.</td> | ||
+ | <td class="border8">60 ft.</td> | ||
+ | <td class="border8">6 hr.</td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | <!-- STOP Illumination Table --> | ||
+ | <!-- START Money Table --> | ||
+ | <br /> | ||
+ | <table width="100%" cellspacing="0" cellpadding="3" summary="Money"> | ||
+ | <tr> | ||
+ | <td bgcolor="black" align="center" colspan="1"><font color="white" style="font-size: small"><b>MONEY</b></font></td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td valign="top" width="70%" class="border"><font style="font-size: x-small"> | ||
+ | <span class="notes"> Unspent Funds = 236.0</span></font></td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | <!-- STOP Money Table --> | ||
+ | <font style="font-size:2pt"><br /></font> | ||
+ | <!-- START Companions Tables --> | ||
+ | <!-- START Template Table --> | ||
+ | <!-- STOP Template Table --> | ||
+ | <!-- START Salient Divine Ability Table --> | ||
+ | <!-- STOP Salient Divine Ability Table --> | ||
+ | <!-- STOP Domain Table --> | ||
+ | <!-- Start Turning Table --> | ||
+ | |||
+ | |||
+ | <!-- Stop Turning Table --> | ||
+ | |||
+ | <!-- Channeling Table --> | ||
+ | <!-- Start Channeling Table --> | ||
+ | |||
+ | |||
+ | <!-- Stop Channeling Table --> | ||
+ | |||
+ | |||
+ | <!-- Start Overflow Weapons table --> | ||
+ | <table cellpadding="0" width="100%" cellspacing="0" border="0" summary="Weapon Table"> | ||
+ | <tr> | ||
+ | <td align="center" bgcolor="black" rowspan="2" width="40%"><font style="font-size:10pt" color="white"><b>*Ghan's Greenbow [Zen Archer ~ Flurry of Blows]<br /></b></font></td> | ||
+ | <td align="center" bgcolor="black" width="15%" height="15"><font style="font-size:6pt" color="white"><b>HAND</b></font></td> | ||
+ | <td align="center" bgcolor="black" width="15%" height="15"><font style="font-size:6pt" color="white"><b>TYPE</b></font></td> | ||
+ | <td align="center" bgcolor="black" width="15%" height="15"><font style="font-size:6pt" color="white"><b>SIZE</b></font></td> | ||
+ | <td align="center" bgcolor="black" width="15%" height="15"><font style="font-size:6pt" color="white"><b>CRITICAL</b></font></td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td align="center" bgcolor="white" class="border8"><b>Both<br /></b></td> | ||
+ | <td align="center" bgcolor="white" class="border8"><b>P<br /></b></td> | ||
+ | <td align="center" bgcolor="white" class="border8"><b>M<br /></b></td> | ||
+ | <td align="center" bgcolor="white" class="border8"><b>20/x3<br /></b></td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | <table cellpadding="0" cellspacing="0" border="0" width="100%" summary="Weapon Table"> | ||
+ | <tr> | ||
+ | <td align="left" height="15" bgcolor="black" width="8%"><font style="font-size:8pt" color="white"><b> Range</b></font></td> | ||
+ | <td width="18%" align="center" bgcolor="black" class="border"><font style="font-size:8pt" color="white"><b>30 ft.'<br /></b></font></td> | ||
+ | <td width="18%" align="center" bgcolor="black" class="border"><font style="font-size:8pt" color="white"><b>110 ft.'<br /></b></font></td> | ||
+ | <td width="18%" align="center" bgcolor="black" class="border"><font style="font-size:8pt" color="white"><b>220 ft.'<br /></b></font></td> | ||
+ | <td width="18%" align="center" bgcolor="black" class="border"><font style="font-size:8pt" color="white"><b>330 ft.'<br /></b></font></td> | ||
+ | <td width="18%" align="center" bgcolor="black" class="border"><font style="font-size:8pt" color="white"><b>440 ft.'<br /></b></font></td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td align="left" bgcolor="black" class="border"><font style="font-size:8pt" color="white"><b> Bonus</b></font></td> | ||
+ | <td align="center" bgcolor="white" class="border7"><b>+5/+5<br /></b></td> | ||
+ | <td align="center" bgcolor="white" class="border7"><b>+4/+4<br /></b></td> | ||
+ | <td align="center" bgcolor="white" class="border7"><b>+2/+2<br /></b></td> | ||
+ | <td align="center" bgcolor="white" class="border7"><b>+0/+0<br /></b></td> | ||
+ | <td align="center" bgcolor="white" class="border7"><b>-2/-2<br /></b></td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td align="left" bgcolor="black" class="border"><font style="font-size:8pt" color="white"><b> Dam</b></font></td> | ||
+ | <td align="center" bgcolor="white" class="border7"><b>1d8+5</b></td> | ||
+ | <td align="center" bgcolor="white" class="border7"><b>1d8+4</b></td> | ||
+ | <td align="center" bgcolor="white" class="border7"><b>1d8+4</b></td> | ||
+ | <td align="center" bgcolor="white" class="border7"><b>1d8+4</b></td> | ||
+ | <td align="center" bgcolor="white" class="border7"><b>1d8+4</b></td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td align="left" bgcolor="black" class="border" colspan="2"><font style="font-size:8pt" color="white"><b> Ammunition Used<br /></b></font></td> | ||
+ | <td align="center" valign="bottom" bgcolor="white" class="border" colspan="5"><font style="font-size: x-small">☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐</font></td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td align="left" bgcolor="black" class="border" colspan="2"><font style="font-size:8pt" color="white"><b> Special Properties<br /></b></font></td> | ||
+ | <td align="left" bgcolor="white" class="border8" colspan="5"><b> strength rating +4, adaptable, +1 to hit and damage, greenwood, Strength bonus to damage, The wielder can fire the bow with a lesser Strength bonus (and cause less damage) if desired.<br /></b></td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | <font style="font-size:2pt"><br /></font> | ||
+ | <table cellpadding="0" width="100%" cellspacing="0" border="0" summary="Weapon Table"> | ||
+ | <tr> | ||
+ | <td align="center" bgcolor="black" rowspan="2" width="40%"><font style="font-size:10pt" color="white"><b>Alchemist's Fire (Flask)<br /></b></font></td> | ||
+ | <td align="center" bgcolor="black" width="15%" height="15"><font style="font-size:6pt" color="white"><b>HAND</b></font></td> | ||
+ | <td align="center" bgcolor="black" width="15%" height="15"><font style="font-size:6pt" color="white"><b>TYPE</b></font></td> | ||
+ | <td align="center" bgcolor="black" width="15%" height="15"><font style="font-size:6pt" color="white"><b>SIZE</b></font></td> | ||
+ | <td align="center" bgcolor="black" width="15%" height="15"><font style="font-size:6pt" color="white"><b>CRITICAL</b></font></td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td align="center" bgcolor="white" class="border8"><b>Carried<br /></b></td> | ||
+ | <td align="center" bgcolor="white" class="border8"><b>F<br /></b></td> | ||
+ | <td align="center" bgcolor="white" class="border8"><b>M<br /></b></td> | ||
+ | <td align="center" bgcolor="white" class="border8"><b>20/x2<br /></b></td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | <table cellpadding="0" cellspacing="0" border="0" width="100%" summary="Weapon Table"> | ||
+ | <tr> | ||
+ | <td align="left" height="15" bgcolor="black" width="8%"><font style="font-size:8pt" color="white"><b> Range</b></font></td> | ||
+ | <td width="18%" align="center" bgcolor="black" class="border"><font style="font-size:8pt" color="white"><b>10 ft.'<br /></b></font></td> | ||
+ | <td width="18%" align="center" bgcolor="black" class="border"><font style="font-size:8pt" color="white"><b>20 ft.'<br /></b></font></td> | ||
+ | <td width="18%" align="center" bgcolor="black" class="border"><font style="font-size:8pt" color="white"><b>30 ft.'<br /></b></font></td> | ||
+ | <td width="18%" align="center" bgcolor="black" class="border"><font style="font-size:8pt" color="white"><b>40 ft.'<br /></b></font></td> | ||
+ | <td width="18%" align="center" bgcolor="black" class="border"><font style="font-size:8pt" color="white"><b>50 ft.'<br /></b></font></td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td align="left" bgcolor="black" class="border"><font style="font-size:8pt" color="white"><b> Bonus</b></font></td> | ||
+ | <td align="center" bgcolor="white" class="border7"><b>+5<br /></b></td> | ||
+ | <td align="center" bgcolor="white" class="border7"><b>+3<br /></b></td> | ||
+ | <td align="center" bgcolor="white" class="border7"><b>+1<br /></b></td> | ||
+ | <td align="center" bgcolor="white" class="border7"><b>-2<br /></b></td> | ||
+ | <td align="center" bgcolor="white" class="border7"><b>-4<br /></b></td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td align="left" bgcolor="black" class="border"><font style="font-size:8pt" color="white"><b> Dam</b></font></td> | ||
+ | <td align="center" bgcolor="white" class="border7"><b>1d6+1</b></td> | ||
+ | <td align="center" bgcolor="white" class="border7"><b>1d6+1</b></td> | ||
+ | <td align="center" bgcolor="white" class="border7"><b>1d6+1</b></td> | ||
+ | <td align="center" bgcolor="white" class="border7"><b>1d6</b></td> | ||
+ | <td align="center" bgcolor="white" class="border7"><b>1d6</b></td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td align="left" bgcolor="black" class="border" colspan="2"><font style="font-size:8pt" color="white"><b> Ammunition Used<br /></b></font></td> | ||
+ | <td align="center" valign="bottom" bgcolor="white" class="border" colspan="5"><font style="font-size: x-small">☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐</font></td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td align="left" bgcolor="black" class="border" colspan="2"><font style="font-size:8pt" color="white"><b> Special Properties<br /></b></font></td> | ||
+ | <td align="left" bgcolor="white" class="border8" colspan="5"><b> Every creature within 5 feet of the point where the flask hits takes 1 point of fire damage from the splash. On the round following a direct hit, the target takes an additional 1d6 points of damage.<br /></b></td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | <font style="font-size:2pt"><br /></font> | ||
+ | <table cellpadding="0" width="100%" cellspacing="0" border="0" summary="Weapon Table"> | ||
+ | <tr> | ||
+ | <td align="center" bgcolor="black" rowspan="2" width="40%"><font style="font-size:10pt" color="white"><b>Acid (Flask)<br /></b></font></td> | ||
+ | <td align="center" bgcolor="black" width="15%" height="15"><font style="font-size:6pt" color="white"><b>HAND</b></font></td> | ||
+ | <td align="center" bgcolor="black" width="15%" height="15"><font style="font-size:6pt" color="white"><b>TYPE</b></font></td> | ||
+ | <td align="center" bgcolor="black" width="15%" height="15"><font style="font-size:6pt" color="white"><b>SIZE</b></font></td> | ||
+ | <td align="center" bgcolor="black" width="15%" height="15"><font style="font-size:6pt" color="white"><b>CRITICAL</b></font></td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td align="center" bgcolor="white" class="border8"><b>Carried<br /></b></td> | ||
+ | <td align="center" bgcolor="white" class="border8"><b>A<br /></b></td> | ||
+ | <td align="center" bgcolor="white" class="border8"><b>M<br /></b></td> | ||
+ | <td align="center" bgcolor="white" class="border8"><b>20/x2<br /></b></td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | <table cellpadding="0" cellspacing="0" border="0" width="100%" summary="Weapon Table"> | ||
+ | <tr> | ||
+ | <td align="left" height="15" bgcolor="black" width="8%"><font style="font-size:8pt" color="white"><b> Range</b></font></td> | ||
+ | <td width="18%" align="center" bgcolor="black" class="border"><font style="font-size:8pt" color="white"><b>10 ft.'<br /></b></font></td> | ||
+ | <td width="18%" align="center" bgcolor="black" class="border"><font style="font-size:8pt" color="white"><b>20 ft.'<br /></b></font></td> | ||
+ | <td width="18%" align="center" bgcolor="black" class="border"><font style="font-size:8pt" color="white"><b>30 ft.'<br /></b></font></td> | ||
+ | <td width="18%" align="center" bgcolor="black" class="border"><font style="font-size:8pt" color="white"><b>40 ft.'<br /></b></font></td> | ||
+ | <td width="18%" align="center" bgcolor="black" class="border"><font style="font-size:8pt" color="white"><b>50 ft.'<br /></b></font></td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td align="left" bgcolor="black" class="border"><font style="font-size:8pt" color="white"><b> Bonus</b></font></td> | ||
+ | <td align="center" bgcolor="white" class="border7"><b>+5<br /></b></td> | ||
+ | <td align="center" bgcolor="white" class="border7"><b>+3<br /></b></td> | ||
+ | <td align="center" bgcolor="white" class="border7"><b>+1<br /></b></td> | ||
+ | <td align="center" bgcolor="white" class="border7"><b>-2<br /></b></td> | ||
+ | <td align="center" bgcolor="white" class="border7"><b>-4<br /></b></td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td align="left" bgcolor="black" class="border"><font style="font-size:8pt" color="white"><b> Dam</b></font></td> | ||
+ | <td align="center" bgcolor="white" class="border7"><b>1d6+1</b></td> | ||
+ | <td align="center" bgcolor="white" class="border7"><b>1d6+1</b></td> | ||
+ | <td align="center" bgcolor="white" class="border7"><b>1d6+1</b></td> | ||
+ | <td align="center" bgcolor="white" class="border7"><b>1d6</b></td> | ||
+ | <td align="center" bgcolor="white" class="border7"><b>1d6</b></td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td align="left" bgcolor="black" class="border" colspan="2"><font style="font-size:8pt" color="white"><b> Ammunition Used<br /></b></font></td> | ||
+ | <td align="center" valign="bottom" bgcolor="white" class="border" colspan="5"><font style="font-size: x-small">☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐</font></td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td align="left" bgcolor="black" class="border" colspan="2"><font style="font-size:8pt" color="white"><b> Special Properties<br /></b></font></td> | ||
+ | <td align="left" bgcolor="white" class="border8" colspan="5"><b> Every creature within 5 feet of the point where the acid hits takes 1 point of acid damage from the splash.<br /></b></td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | <font style="font-size:2pt"><br /></font> | ||
+ | <table cellpadding="0" width="100%" cellspacing="0" border="0" summary="Weapon Table"> | ||
+ | <tr> | ||
+ | <td align="center" bgcolor="black" rowspan="2" width="40%"><font style="font-size:10pt" color="white"><b>Masterwork Falchion<br /></b></font></td> | ||
+ | <td align="center" bgcolor="black" width="12%" height="15"><font style="font-size:6pt" color="white"><b>HAND</b></font></td> | ||
+ | <td align="center" bgcolor="black" width="12%" height="15"><font style="font-size:6pt" color="white"><b>TYPE</b></font></td> | ||
+ | <td align="center" bgcolor="black" width="12%" height="15"><font style="font-size:6pt" color="white"><b>SIZE</b></font></td> | ||
+ | <td align="center" bgcolor="black" width="12%" height="15"><font style="font-size:6pt" color="white"><b>CRITICAL</b></font></td> | ||
+ | <td align="center" bgcolor="black" width="12%" height="15"><font style="font-size:6pt" color="white"><b>REACH</b></font></td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td align="center" bgcolor="white" class="border8"><b>Carried<br /></b></td> | ||
+ | <td align="center" bgcolor="white" class="border8"><b>S<br /></b></td> | ||
+ | <td align="center" bgcolor="white" class="border8"><b>M<br /></b></td> | ||
+ | <td align="center" bgcolor="white" class="border8"><b>18-20/x2<br /></b></td> | ||
+ | <td align="center" bgcolor="white" class="border8"><b>5 ft.<br /></b></td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | <table cellpadding="0" cellspacing="0" border="0" width="100%" summary="Weapon Table"> | ||
+ | <tr> | ||
+ | <td align="center" height="15" bgcolor="black" width="8%"></td> | ||
+ | <td align="center" height="15" bgcolor="black" width="17%"><font style="font-size:6pt" color="white"><b>1H-P</b></font></td> | ||
+ | <td align="center" bgcolor="black" width="17%" height="15"><font style="font-size:6pt" color="white"><b>1H-O</b></font></td> | ||
+ | <td align="center" bgcolor="black" width="17%" height="15"><font style="font-size:6pt" color="white"><b>2H</b></font></td> | ||
+ | <td align="center" bgcolor="black" width="17%" height="15"><font style="font-size:6pt" color="white"><b>2W-P-(OH)</b></font></td> | ||
+ | <td align="center" bgcolor="black" width="17%" height="15"><font style="font-size:6pt" color="white"><b>2W-P-(OL)</b></font></td> | ||
+ | <td align="center" bgcolor="black" width="10%" height="15"><font style="font-size:6pt" color="white"><b>2W-OH</b></font></td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td align="left" bgcolor="black" class="border"><font style="font-size:8pt" color="white"><b> Bonus</b></font></td> | ||
+ | <td align="center" bgcolor="white" class="border7"><b>N/A<br /></b></td> | ||
+ | <td align="center" bgcolor="white" class="border7"><b>N/A<br /></b></td> | ||
+ | <td align="center" bgcolor="white" class="border7"><b>+6<br /></b></td> | ||
+ | <td align="center" bgcolor="white" class="border7"><b>N/A<br /></b></td> | ||
+ | <td align="center" bgcolor="white" class="border7"><b>N/A<br /></b></td> | ||
+ | <td align="center" bgcolor="white" class="border7"><b>N/A<br /></b></td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td align="left" bgcolor="black" class="border"><font style="font-size:8pt" color="white"><b> Dam</b></font></td> | ||
+ | <td align="center" bgcolor="white" class="border7"><b>N/A<br /></b></td> | ||
+ | <td align="center" bgcolor="white" class="border7"><b>N/A<br /></b></td> | ||
+ | <td align="center" bgcolor="white" class="border7"><b>2d4+4<br /></b></td> | ||
+ | <td align="center" bgcolor="white" class="border7"><b>N/A<br /></b></td> | ||
+ | <td align="center" bgcolor="white" class="border7"><b>N/A<br /></b></td> | ||
+ | <td align="center" bgcolor="white" class="border7"><b>N/A<br /></b></td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | <font style="font-size:2pt"><br /></font> | ||
+ | |||
+ | <table cellpadding="0" width="100%" cellspacing="0" border="0" summary="Weapon Abbreviations"> | ||
+ | <tr> | ||
+ | <td><font style="font-size:5pt"><b>1H-P:</b> One handed, primary hand. <b>1H-O:</b> One handed, off hand. <b>2H:</b> Two handed. <b>2W-P-(OH):</b> 2 weapons, primary hand (off hand weapon is heavy). <b>2W-P-(OL):</b> 2 weapons, primary hand (off hand weapon is light). <b>2W-OH:</b>2 weapons, off hand.</font></td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | <!-- End Overflow Weapons Table --> | ||
+ | </td> | ||
+ | <td width="50%" valign="top"> | ||
+ | <!-- START Language Table --> | ||
+ | <table width="100%" cellspacing="0" cellpadding="3" summary="Language Table"> | ||
+ | <tr> | ||
+ | <td bgcolor="black" align="center" colspan="1"><font color="white" style="font-size: small"><b>LANGUAGES</b></font></td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td valign="top" width="100%" class="border8">Common, Goblin <br /></td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | <!-- STOP Language Table --> | ||
+ | <!-- Start Proficiency Table --> | ||
+ | <table width="100%" cellspacing="0" cellpadding="3" summary="Proficiency Table"> | ||
+ | <tr> | ||
+ | <td bgcolor="black" align="center" colspan="1"><font color="white" style="font-size: small"><b>PROFICIENCIES</b></font></td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td valign="top" width="100%" class="border8">Aldori Dueling Sword, Amentum, Atlatl, Axe (Boarding), Axe (Throwing), Bardiche, Battle Aspergillum, Battle Poi, Battleaxe, Bayonet, Bec de Corbin, Bill, Blade Boot, Blowgun, Bo Staff, Boar Spear, Boarding Pike, Brass Knife, Brass Knuckles, Broadsword (Nine Ring), Butterfly Sword, Cat-O'-Nine-Tails, Cestus, Chakram, Club, Combat Scabbard, Crossbow (Heavy), Crossbow (Light), Cutlass, Dagger, Dagger (Chain), Dagger (Punching), Dan Bong, Dart, Dogslicer, Double Chicken Saber, Earth Breaker, Emei Piercer, Falchion, Fighting Fan, Flail, Flail (Heavy), Flambard, Flurry of Blows, Gaff, Garrote, Gauntlet, Gauntlet (Spiked), Gladius, Glaive, Glaive-Guisarme, Grapple, Greataxe, Greatclub, Greatsword, Guisarme, Hair, Halberd, Hammer (Light), Hanbo, Handaxe, Hook Hand, Hooked Lance, Horsechopper, Hunga Munga, Iron Brush, Javelin, Jutte, Kama, Kama (Double-Chained), Katana, Kerambit, Khakkhara, Klar, Kukri, Kusarigama (Sickle and Chain), Kyoketsu Shoge, Lance, Laser Torch, Longbow, Longspear, Longsword, Lucerne Hammer, Lungchuan Tamo, Mace (Heavy), Mace (Light), Mattock, Mere Club, Monk's Spade, Morningstar, Naginata, Nine-Section Whip, Nodachi, Nunchaku, Ogre Hook, Pick (Heavy), Pick (Light), Pilum, Poisoned Sand Tube, Quarterstaff, Ranseur, Rapier, Rhoka, Rhomphaia, Rock, Rope Dart, Rope Gauntlet, Sai, Sansetsukon, Sap, Scimitar, Scizore, Scythe, Sea-Knife, Shang Gou, Shieldbash, Shortbow, Shortspear, Shuriken, Siangham, Sibat, Sickle, Sling, Sling Glove, Spear, Spear (Boar), Spells (Ray), Spells (Touch), Spiked Armor, Splash Weapon, Stake, Starknife, Stingchuck, Switchblade Knife, Sword (Bastard), Sword (Seven-Branched), Sword (Short), Sword (Temple), Sword (Tri-Point Double-Edged), Sword Cane, Syringe spear, Temple Sword, Tepoztopilli, Terbutje, Terbutje (Great), Tiger Fork, Tonfa, Trident, Tube Arrow Shooter, Unarmed Strike, Underwater Crossbow (Heavy), Underwater Crossbow (Light), Urumi, War Flute, War Razor, Waraxe (Dwarven), Warhammer, Wushu Dart<br /></td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | <!-- STOP Proficiency Table --> | ||
+ | <!-- START Archetypes Table --> | ||
+ | <table width="100%" cellspacing="0" cellpadding="2" summary="Archetype Table"> | ||
+ | <tr> | ||
+ | <td bgcolor="black" align="center"><font color="white" style="font-size: small"><b>Archetypes</b></font></td> | ||
+ | </tr> | ||
+ | <tr bgcolor="#DDDDDD"> | ||
+ | <td valign="top" style="font-family: Arial, sans-serif; font-size:x-small;"><b>Feral Hunter | ||
+ | </b> | ||
+ | A feral hunter has forged a bond with nature that's so strong that she doesn't merely channel the aspects of animals-she actually becomes an animal herself. Though she lacks an animal companion, a feral hunter is in tune with the beast lurking within her flesh and spirit, and lives in a near-wild state of being. A feral hunter often resembles a lycanthrope, but her power comes from her own nature and is not influenced by moonlight or silver.</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="white"> | ||
+ | <td valign="top" style="font-family: Arial, sans-serif; font-size:x-small;"><b>Qinggong Monk (Empty Body) | ||
+ | </b> | ||
+ | Swap Empty Body for a ki power.</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="#DDDDDD"> | ||
+ | <td valign="top" style="font-family: Arial, sans-serif; font-size:x-small;"><b>Qinggong Monk (High Jump) | ||
+ | </b> | ||
+ | Swap High Jump for a ki power.</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="white"> | ||
+ | <td valign="top" style="font-family: Arial, sans-serif; font-size:x-small;"><b>Qinggong Monk (Slow Fall) | ||
+ | </b> | ||
+ | Swap Slow Fall for a ki power.</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="#DDDDDD"> | ||
+ | <td valign="top" style="font-family: Arial, sans-serif; font-size:x-small;"><b>Zen Archer | ||
+ | </b> | ||
+ | Some monks seek to become one with another weapon entirely-the bow. The zen archer takes a weapon most other monks eschew and seeks perfection in the pull of a taut bowstring, the flex of a bow's limbs, and the flight of an arrow fired true.</td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | <!-- STOP Archetypes Table --> | ||
+ | |||
+ | <!-- START Afflictions Table --> | ||
+ | <!-- STOP Afflictions Table --> | ||
+ | |||
+ | <!-- START Traits Table --> | ||
+ | <table width="100%" cellspacing="0" cellpadding="2" summary="Traits Table" class="sa-table"> | ||
+ | <tr> | ||
+ | <th colspan="2">Traits</th> | ||
+ | </tr> | ||
+ | <tr bgcolor="#DDDDDD"> | ||
+ | <td valign="top" style="font-family: Arial, sans-serif; font-size:x-small;" width="70%"><b>Reactionary</b></td> | ||
+ | <td valign="top" style="font-family: Arial, sans-serif; font-size:x-small;" width="30%" align="right">[Paizo Inc. - Advanced Player's Guide, p.328]</td> | ||
+ | <tr> | ||
+ | <tr bgcolor="#DDDDDD"> | ||
+ | <td style="font-family: Arial, sans-serif; font-size:x-small;" valign="top" align="indent" colspan="2">     | ||
+ | You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on Initiative checks. | ||
+ | </td> | ||
+ | </tr> | ||
+ | <tr bgcolor="white"> | ||
+ | <td valign="top" style="font-family: Arial, sans-serif; font-size:x-small;" width="70%"><b>Tenacious Shifting</b></td> | ||
+ | <td valign="top" style="font-family: Arial, sans-serif; font-size:x-small;" width="30%" align="right">[Paizo Publishing - Ultimate Campaign, p.58]</td> | ||
+ | <tr> | ||
+ | <tr bgcolor="white"> | ||
+ | <td style="font-family: Arial, sans-serif; font-size:x-small;" valign="top" align="indent" colspan="2">     | ||
+ | You've discovered the secret of stable transmutations. Any transmutation spell you cast upon yourself has its duration increased by 2 rounds. Transmutation spells with an instantaneous duration are not affected by this trait. | ||
+ | </td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | <!-- STOP Traits Table --> | ||
+ | |||
+ | <!-- START Special Attacks Table --> | ||
+ | <!-- STOP Special Attacks Table --> | ||
+ | |||
+ | <!-- START Prestige Awards Table --> | ||
+ | <!-- STOP Prestige Award Table --> | ||
− | < | + | <!-- Start Animal Tricks --> |
+ | <!-- Stop Animal Tricks --> | ||
+ | <!-- START Special Qualities Table --> | ||
+ | <table width="100%" cellspacing="0" cellpadding="2" summary="Feat Table"> | ||
+ | <tr> | ||
+ | <th bgcolor="black" align="center" colspan="2"><font color="white" style="font-size: small"><b>SPECIAL QUALITIES</b></font></th> | ||
+ | </tr> | ||
+ | <tr bgcolor="#DDDDDD"> | ||
+ | <td valign="top" width="70%" style="font-family: Arial, sans-serif; font-size:x-small;"><b> | ||
+ | AC Bonus | ||
(Ex) | (Ex) | ||
− | </b> When unarmored and unencumbered, you add + | + | </b> |
− | < | + | </td> |
− | </b> A zen archer's bonus feats must be taken from the following list: Combat Reflexes, Deflect Arrows, Dodge, Far Shot, Point-Blank Shot, Precise Shot, and Rapid Shot. At 6th level, the following feats are added to the list: Focused Shot*, Improved Precise Shot, Manyshot, Mobility, and Parting Shot*. At 10th level, the following feats are added to the list: Improved Critical, Pinpoint Targeting, Shot on the Run, and Snatch Arrows. A monk need not have any of the prerequisites normally required for these feats to select them. These feats replace the monk's normal bonus feats.</ | + | <td style="font-family: Arial, sans-serif; font-size:x-small;" valign="top" width="30%" align="right">[Paizo Inc. - Core Rulebook, p.57]</td> |
− | < | + | <tr> |
− | + | <tr bgcolor="#DDDDDD"> | |
− | < | + | <td style="font-family: Arial, sans-serif; font-size:x-small;" valign="top" align="indent" colspan="2">     |
− | + | When unarmored and unencumbered, you add +4 to your AC and your CMD. These bonuses apply even against touch attacks or when you are flat-footed. You lose these bonuses when you are immobilized or helpless, when you wear any armor, when you carry a shield, or when you carry a medium or heavy load.</td> | |
− | + | </tr> | |
− | + | <tr bgcolor="white"> | |
+ | <td valign="top" width="70%" style="font-family: Arial, sans-serif; font-size:x-small;"><b> | ||
+ | Bonus Feats | ||
+ | </b> | ||
+ | </td> | ||
+ | <td style="font-family: Arial, sans-serif; font-size:x-small;" valign="top" width="30%" align="right">[Paizo Inc. - Advanced Player's Guide, p.115]</td> | ||
+ | <tr> | ||
+ | <tr bgcolor="white"> | ||
+ | <td style="font-family: Arial, sans-serif; font-size:x-small;" valign="top" align="indent" colspan="2">     | ||
+ | A zen archer's bonus feats must be taken from the following list: Combat Reflexes, Deflect Arrows, Dodge, Far Shot, Point-Blank Shot, Precise Shot, and Rapid Shot. At 6th level, the following feats are added to the list: Focused Shot*, Improved Precise Shot, Manyshot, Mobility, and Parting Shot*. At 10th level, the following feats are added to the list: Improved Critical, Pinpoint Targeting, Shot on the Run, and Snatch Arrows. A monk need not have any of the prerequisites normally required for these feats to select them. These feats replace the monk's normal bonus feats.</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="#DDDDDD"> | ||
+ | <td valign="top" width="70%" style="font-family: Arial, sans-serif; font-size:x-small;"><b> | ||
+ | Flurry of Blows | ||
(Ex) | (Ex) | ||
− | </b> Starting at 1st level, a zen archer can make a flurry of blows as a full-attack action, but only when using a bow (even though it is a ranged weapon). He may not make a flurry of blows with his unarmed attacks or any other weapons. A zen archer does not apply his Strength bonus on damage rolls made with flurry of blows unless he is using a composite bow with a Strength rating. A zen archer's flurry of blows otherwise functions as normal for a monk of his level. A zen archer cannot use Rapid Shot or Manyshot when making a flurry of blows with his bow.</ | + | </b> |
− | + | </td> | |
− | </ | + | <td style="font-family: Arial, sans-serif; font-size:x-small;" valign="top" width="30%" align="right">[Paizo Inc. - Advanced Player's Guide, p.115]</td> |
− | < | + | <tr> |
− | < | + | <tr bgcolor="#DDDDDD"> |
− | + | <td style="font-family: Arial, sans-serif; font-size:x-small;" valign="top" align="indent" colspan="2">     | |
+ | Starting at 1st level, a zen archer can make a flurry of blows as a full-attack action, but only when using a bow (even though it is a ranged weapon). He may not make a flurry of blows with his unarmed attacks or any other weapons. A zen archer does not apply his Strength bonus on damage rolls made with flurry of blows unless he is using a composite bow with a Strength rating. A zen archer's flurry of blows otherwise functions as normal for a monk of his level. A zen archer cannot use Rapid Shot or Manyshot when making a flurry of blows with his bow.</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="white"> | ||
+ | <td valign="top" width="70%" style="font-family: Arial, sans-serif; font-size:x-small;"><b> | ||
+ | Humanoid Traits | ||
(Ex) | (Ex) | ||
− | </b> Humanoids breathe, eat, and sleep.</ | + | </b> |
− | < | + | </td> |
− | </b> Hobgoblins hate and fear arcane casters. A magehunter gains a +2 racial bonus on Spellcraft checks made to identify a spell being cast and a +1 racial bonus on attack rolls against arcane spellcasters. He only gains this bonus against creatures that use spells, and not against those that only use spell-like abilities. This racial trait replaces sneaky.</ | + | <td style="font-family: Arial, sans-serif; font-size:x-small;" valign="top" width="30%" align="right">[Paizo Inc. - Core Rulebook, p.308]</td> |
− | < | + | <tr> |
− | < | + | <tr bgcolor="white"> |
− | + | <td style="font-family: Arial, sans-serif; font-size:x-small;" valign="top" align="indent" colspan="2">     | |
+ | Humanoids breathe, eat, and sleep.</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="#DDDDDD"> | ||
+ | <td valign="top" width="70%" style="font-family: Arial, sans-serif; font-size:x-small;"><b> | ||
+ | Magehunter | ||
+ | </b> | ||
+ | </td> | ||
+ | <td style="font-family: Arial, sans-serif; font-size:x-small;" valign="top" width="30%" align="right">[Paizo Inc. - Advanced Race Guide, p.121]</td> | ||
+ | <tr> | ||
+ | <tr bgcolor="#DDDDDD"> | ||
+ | <td style="font-family: Arial, sans-serif; font-size:x-small;" valign="top" align="indent" colspan="2">     | ||
+ | Hobgoblins hate and fear arcane casters. A magehunter gains a +2 racial bonus on Spellcraft checks made to identify a spell being cast and a +1 racial bonus on attack rolls against arcane spellcasters. He only gains this bonus against creatures that use spells, and not against those that only use spell-like abilities. This racial trait replaces sneaky.</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="white"> | ||
+ | <td valign="top" width="70%" style="font-family: Arial, sans-serif; font-size:x-small;"><b> | ||
+ | Nature Training | ||
(Ex) | (Ex) | ||
− | </b> | + | </b> |
− | < | + | </td> |
− | </ | + | <td style="font-family: Arial, sans-serif; font-size:x-small;" valign="top" width="30%" align="right">[Paizo Inc. - Advanced Class Guide, p.28]</td> |
− | < | + | <tr> |
− | </b> </ | + | <tr bgcolor="white"> |
− | <p>< | + | <td style="font-family: Arial, sans-serif; font-size:x-small;" valign="top" align="indent" colspan="2">     |
− | < | + | Count as druid or ranger for feats, traits, and options that modify or improve an animal companion. [Not implemented].</td> |
− | < | + | </tr> |
+ | <tr bgcolor="#DDDDDD"> | ||
+ | <td valign="top" width="70%" style="font-family: Arial, sans-serif; font-size:x-small;"><b> | ||
+ | Orisons | ||
+ | </b> | ||
+ | </td> | ||
+ | <td style="font-family: Arial, sans-serif; font-size:x-small;" valign="top" width="30%" align="right">[Paizo Inc. - Advanced Class Guide, p.26]</td> | ||
+ | <tr> | ||
+ | <tr bgcolor="#DDDDDD"> | ||
+ | <td style="font-family: Arial, sans-serif; font-size:x-small;" valign="top" align="indent" colspan="2">     | ||
+ | Hunters can prepare a number of orisons, or 0-level spells, each day, as noted on Table 1-6 under "Spells per Day." These spells are cast like any other spell, but they are not expended when cast and may be used again.</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="white"> | ||
+ | <td valign="top" width="70%" style="font-family: Arial, sans-serif; font-size:x-small;"><b> | ||
+ | Perfect Strike | ||
(Ex) | (Ex) | ||
− | </b> | + | </b> |
− | <p>< | + | </td> |
− | < | + | <td style="font-family: Arial, sans-serif; font-size:x-small;" valign="top" width="30%" align="right">[Paizo Inc. - Advanced Player's Guide, p.115]</td> |
− | < | + | <tr> |
+ | <tr bgcolor="white"> | ||
+ | <td style="font-family: Arial, sans-serif; font-size:x-small;" valign="top" align="indent" colspan="2">     | ||
+ | At 1st level, a zen archer gains Perfect Strike as a bonus feat, even if he does not meet the prerequisites. A zen archer can use Perfect Strike with any bow. At 10th level, the monk can roll his attack roll three times and take the highest result. If one of these rolls is a critical threat, the monk must choose one of his other two rolls to use as his confirmation roll. This ability replaces Stunning Fist.</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="#DDDDDD"> | ||
+ | <td valign="top" width="70%" style="font-family: Arial, sans-serif; font-size:x-small;"><b> | ||
+ | Precise Companion | ||
(Ex) | (Ex) | ||
− | </b> At 2nd level, a zen archer gains Weapon Focus as a bonus feat with one type of bow. At 6th level, the monk gains Weapon Specialization with the same weapon as a bonus feat, even if he does not meet the prerequisites. This ability replaces evasion.</ | + | </b> |
− | < | + | </td> |
− | </b> Zen archers are proficient with longbows, shortbows, composite longbows, and composite shortbows in addition to their normal weapon proficiencies.</ | + | <td style="font-family: Arial, sans-serif; font-size:x-small;" valign="top" width="30%" align="right">[Paizo Inc. - Advanced Class Guide, p.28]</td> |
− | < | + | <tr> |
− | </b> </p> | + | <tr bgcolor="#DDDDDD"> |
− | + | <td style="font-family: Arial, sans-serif; font-size:x-small;" valign="top" align="indent" colspan="2">     | |
− | < | + | At 2nd level, a hunter chooses either Precise Shot or Outflank as a bonus feat. She does not need to meet the prerequisites for this feat. If she chooses Outflank, she automatically grants this feat to her animal companion as well.</td> |
− | < | + | </tr> |
− | <table | + | <tr bgcolor="white"> |
+ | <td valign="top" width="70%" style="font-family: Arial, sans-serif; font-size:x-small;"><b> | ||
+ | Scarred | ||
+ | (Ex) | ||
+ | </b> | ||
+ | </td> | ||
+ | <td style="font-family: Arial, sans-serif; font-size:x-small;" valign="top" width="30%" align="right">[Paizo Inc. - Advanced Race Guide, p.121]</td> | ||
+ | <tr> | ||
+ | <tr bgcolor="white"> | ||
+ | <td style="font-family: Arial, sans-serif; font-size:x-small;" valign="top" align="indent" colspan="2">     | ||
+ | You gain a +1 natural armor bonus.</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="#DDDDDD"> | ||
+ | <td valign="top" width="70%" style="font-family: Arial, sans-serif; font-size:x-small;"><b> | ||
+ | Track | ||
+ | (Ex) | ||
+ | </b> | ||
+ | </td> | ||
+ | <td style="font-family: Arial, sans-serif; font-size:x-small;" valign="top" width="30%" align="right">[Paizo Inc. - Advanced Class Guide, p.28]</td> | ||
+ | <tr> | ||
+ | <tr bgcolor="#DDDDDD"> | ||
+ | <td style="font-family: Arial, sans-serif; font-size:x-small;" valign="top" align="indent" colspan="2">     | ||
+ | At 2nd level, a hunter adds half her level to Survival skill checks made to follow tracks.</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="white"> | ||
+ | <td valign="top" width="70%" style="font-family: Arial, sans-serif; font-size:x-small;"><b> | ||
+ | Unarmed Strike | ||
+ | </b> | ||
+ | </td> | ||
+ | <td style="font-family: Arial, sans-serif; font-size:x-small;" valign="top" width="30%" align="right">[Paizo Inc. - Core Rulebook, p.58]</td> | ||
+ | <tr> | ||
+ | <tr bgcolor="white"> | ||
+ | <td style="font-family: Arial, sans-serif; font-size:x-small;" valign="top" align="indent" colspan="2">     | ||
+ | At 1st level, a monk gains Improved Unarmed Strike as a bonus feat. A monk's attacks may be with fist, elbows, knees, and feet. This means that a monk may make unarmed strikes with his hands full. There is no such thing as an off-hand attack for a monk striking unarmed. A monk may thus apply his full Strength bonus on damage rolls for all his unarmed strikes. Usually a monk's unarmed strikes deal lethal damage, but he can choose to deal nonlethal damage instead with no penalty on his attack roll. He has the same choice to deal lethal or nonlethal damage while grappling. A monk's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons. A monk also deals more damage with his unarmed strikes than a normal person would, as shown above on Table 3-10. The unarmed damage values listed on Table 3-10 is for Medium monks. A Small monk deals less damage than the amount given there with his unarmed attacks, while a Large monk deals more damage; see Small or Large Monk Unarmed Damage on the table given below.</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="#DDDDDD"> | ||
+ | <td valign="top" width="70%" style="font-family: Arial, sans-serif; font-size:x-small;"><b> | ||
+ | Way of the Bow | ||
+ | (Ex) | ||
+ | </b> | ||
+ | </td> | ||
+ | <td style="font-family: Arial, sans-serif; font-size:x-small;" valign="top" width="30%" align="right">[Paizo Inc. - Advanced Player's Guide, p.115]</td> | ||
+ | <tr> | ||
+ | <tr bgcolor="#DDDDDD"> | ||
+ | <td style="font-family: Arial, sans-serif; font-size:x-small;" valign="top" align="indent" colspan="2">     | ||
+ | At 2nd level, a zen archer gains Weapon Focus as a bonus feat with one type of bow. At 6th level, the monk gains Weapon Specialization with the same weapon as a bonus feat, even if he does not meet the prerequisites. This ability replaces evasion.</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="white"> | ||
+ | <td valign="top" width="70%" style="font-family: Arial, sans-serif; font-size:x-small;"><b> | ||
+ | Weapon and Armor Proficiency | ||
+ | </b> | ||
+ | </td> | ||
+ | <td style="font-family: Arial, sans-serif; font-size:x-small;" valign="top" width="30%" align="right">[Paizo Inc. - Advanced Class Guide]</td> | ||
+ | <tr> | ||
+ | <tr bgcolor="white"> | ||
+ | <td style="font-family: Arial, sans-serif; font-size:x-small;" valign="top" align="indent" colspan="2">     | ||
+ | Hunters proficient with all simple and martial weapons and with light armor, medium armor, and shields (except tower shields).</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="#DDDDDD"> | ||
+ | <td valign="top" width="70%" style="font-family: Arial, sans-serif; font-size:x-small;"><b> | ||
+ | Weapon and Armor Proficiency | ||
+ | </b> | ||
+ | </td> | ||
+ | <td style="font-family: Arial, sans-serif; font-size:x-small;" valign="top" width="30%" align="right">[Paizo Inc. - Advanced Player's Guide, p.115]</td> | ||
+ | <tr> | ||
+ | <tr bgcolor="#DDDDDD"> | ||
+ | <td style="font-family: Arial, sans-serif; font-size:x-small;" valign="top" align="indent" colspan="2">     | ||
+ | Zen archers are proficient with longbows, shortbows, composite longbows, and composite shortbows in addition to their normal weapon proficiencies.</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="white"> | ||
+ | <td valign="top" width="70%" style="font-family: Arial, sans-serif; font-size:x-small;"><b> | ||
+ | Wild Empathy | ||
+ | (Ex) | ||
+ | </b> | ||
+ | </td> | ||
+ | <td style="font-family: Arial, sans-serif; font-size:x-small;" valign="top" width="30%" align="right">[Paizo Inc. - Advanced Class Guide, p.28]</td> | ||
+ | <tr> | ||
+ | <tr bgcolor="white"> | ||
+ | <td style="font-family: Arial, sans-serif; font-size:x-small;" valign="top" align="indent" colspan="2">     | ||
+ | At 1st level, a hunter can improve the initial attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person (see Chapter 4 of the Core Rulebook). The hunter rolls 1d20 and adds 0 (Hunter level + Charisma modifier + any other bonuses) to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.</td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | <!-- STOP Special Qualities Table --> | ||
+ | <!-- START Special Abilities Table --> | ||
+ | <!-- STOP Special Abilities Table --> | ||
+ | <table width="100%" cellspacing="0" cellpadding="2" summary="Feat Table"> | ||
<tr> | <tr> | ||
− | <td> | + | <td bgcolor="black" align="center" colspan="2"><font color="white" style="font-size: small"><b>FEATS</b></font></td> |
+ | </tr> | ||
+ | <tr bgcolor="#DDDDDD"> | ||
+ | <td valign="top" width="70%" style="font-family: Arial, sans-serif; font-size:x-small;" color="white"><b>Deadly Aim</b></td> | ||
+ | <td style="font-family: Arial, sans-serif; font-size:x-small;" valign="top" width="30%" align="right">[Dreamscarred Press - Core Rulebook, p.121]</td> | ||
+ | <tr> | ||
+ | <tr bgcolor="#DDDDDD"> | ||
+ | <td style="font-family: Arial, sans-serif; font-size:x-small;" valign="top" colspan="2">    <p>You can make exceptionally deadly ranged attacks by pinpointing a foe's weak spot, at the expense of making the attack less likely to succeed. </p> | ||
+ | <p>[Zen Archer Flurry] You can make exceptionally deadly ranged attacks by pinpointing a foe's weak spot, at the expense of making the attack less likely to succeed.</p></td> | ||
+ | </tr> | ||
+ | <tr bgcolor="#DDDDDD"> | ||
+ | <td style="font-family: Arial, sans-serif; font-size:x-small;" valign="top" colspan="2">    <p>You can choose to take a -1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls. You must choose to use this feat before making an attack roll and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage. </p> | ||
+ | <p>[Zen Archer Flurry] You can choose to take a -1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls. You must choose to use this feat before making an attack roll and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.</p></td> | ||
+ | </tr> | ||
+ | <tr bgcolor="white"> | ||
+ | <td valign="top" width="70%" style="font-family: Arial, sans-serif; font-size:x-small;" color="white"><b>Dodge</b></td> | ||
+ | <td style="font-family: Arial, sans-serif; font-size:x-small;" valign="top" width="30%" align="right">[Paizo Inc. - Core Rulebook, p.122]</td> | ||
+ | <tr> | ||
+ | <tr bgcolor="white"> | ||
+ | <td style="font-family: Arial, sans-serif; font-size:x-small;" valign="top" colspan="2">    Your training and reflexes allow you to react swiftly to avoid an opponent's attack.</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="white"> | ||
+ | <td style="font-family: Arial, sans-serif; font-size:x-small;" valign="top" colspan="2">    You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="#DDDDDD"> | ||
+ | <td valign="top" width="70%" style="font-family: Arial, sans-serif; font-size:x-small;" color="white"><b>Improved Initiative</b></td> | ||
+ | <td style="font-family: Arial, sans-serif; font-size:x-small;" valign="top" width="30%" align="right">[Paizo Inc. - Core Rulebook, p.127]</td> | ||
+ | <tr> | ||
+ | <tr bgcolor="#DDDDDD"> | ||
+ | <td style="font-family: Arial, sans-serif; font-size:x-small;" valign="top" colspan="2">    Your quick reflexes allow you to react quickly to danger.</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="#DDDDDD"> | ||
+ | <td style="font-family: Arial, sans-serif; font-size:x-small;" valign="top" colspan="2">    You get a +4 bonus on initiative checks.</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="white"> | ||
+ | <td valign="top" width="70%" style="font-family: Arial, sans-serif; font-size:x-small;" color="white"><b>Improved Unarmed Strike</b></td> | ||
+ | <td style="font-family: Arial, sans-serif; font-size:x-small;" valign="top" width="30%" align="right">[Paizo Inc. - Core Rulebook, p.128]</td> | ||
+ | <tr> | ||
+ | <tr bgcolor="white"> | ||
+ | <td style="font-family: Arial, sans-serif; font-size:x-small;" valign="top" colspan="2">    You are skilled while fighting unarmed.</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="white"> | ||
+ | <td style="font-family: Arial, sans-serif; font-size:x-small;" valign="top" colspan="2">    You are considered to be armed even when unarmed-you do not provoke attacks of opportunity when you attack foes while unarmed. Your unarmed strikes can deal lethal or nonlethal damage, at your choice.</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="#DDDDDD"> | ||
+ | <td valign="top" width="70%" style="font-family: Arial, sans-serif; font-size:x-small;" color="white"><b>Perfect Strike</b></td> | ||
+ | <td style="font-family: Arial, sans-serif; font-size:x-small;" valign="top" width="30%" align="right">[Paizo Inc. - Advanced Player's Guide, p.166]</td> | ||
+ | <tr> | ||
+ | <tr bgcolor="#DDDDDD"> | ||
+ | <td style="font-family: Arial, sans-serif; font-size:x-small;" valign="top" colspan="2">    When wielding a monk weapon, your attacks can be extremely precise.</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="#DDDDDD"> | ||
+ | <td style="font-family: Arial, sans-serif; font-size:x-small;" valign="top" colspan="2">    You must declare that you are using this feat before you make your attack roll (thus a failed attack roll ruins the attempt). You must use one of the following weapons to make the attack: kama, nunchaku, quarterstaff, sai, and siangham. You can roll your attack roll twice and take the higher result. If one of these rolls is a critical threat, the other roll is used as your confirmation roll (your choice if they are both critical threats). You may attempt a perfect attack once per day for every four levels you have attained (but see Special), and no more than once per round.</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="white"> | ||
+ | <td valign="top" width="70%" style="font-family: Arial, sans-serif; font-size:x-small;" color="white"><b>Point-Blank Shot</b></td> | ||
+ | <td style="font-family: Arial, sans-serif; font-size:x-small;" valign="top" width="30%" align="right">[Paizo Inc. - Core Rulebook, p.131]</td> | ||
+ | <tr> | ||
+ | <tr bgcolor="white"> | ||
+ | <td style="font-family: Arial, sans-serif; font-size:x-small;" valign="top" colspan="2">    You are especially accurate when making ranged attacks against close target.</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="white"> | ||
+ | <td style="font-family: Arial, sans-serif; font-size:x-small;" valign="top" colspan="2">    You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="#DDDDDD"> | ||
+ | <td valign="top" width="70%" style="font-family: Arial, sans-serif; font-size:x-small;" color="white"><b>Precise Shot</b></td> | ||
+ | <td style="font-family: Arial, sans-serif; font-size:x-small;" valign="top" width="30%" align="right">[Dreamscarred Press - Core Rulebook, p.131]</td> | ||
+ | <tr> | ||
+ | <tr bgcolor="#DDDDDD"> | ||
+ | <td style="font-family: Arial, sans-serif; font-size:x-small;" valign="top" colspan="2">    You are adept at firing ranged attacks into melee.</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="#DDDDDD"> | ||
+ | <td style="font-family: Arial, sans-serif; font-size:x-small;" valign="top" colspan="2">    You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard -4 penalty on your attack roll.</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="white"> | ||
+ | <td valign="top" width="70%" style="font-family: Arial, sans-serif; font-size:x-small;" color="white"><b>Weapon Focus (Longbow)</b></td> | ||
+ | <td style="font-family: Arial, sans-serif; font-size:x-small;" valign="top" width="30%" align="right">[Dreamscarred Press - Core Rulebook, p.136]</td> | ||
+ | <tr> | ||
+ | <tr bgcolor="white"> | ||
+ | <td style="font-family: Arial, sans-serif; font-size:x-small;" valign="top" colspan="2">    You are especially good at using your chosen weapon.</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="white"> | ||
+ | <td style="font-family: Arial, sans-serif; font-size:x-small;" valign="top" colspan="2">    You gain a +1 bonus on all attack rolls you make using the selected weapon.</td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
− | < | + | </td> |
− | + | </tr> | |
− | Zen Archer ~ Flurry of Blows, | + | <!-- STOP Feat Table --> |
− | <br> | + | |
+ | <!-- START PFS Chronicle Table --> | ||
+ | <tr> | ||
+ | <td> | ||
+ | </td> | ||
+ | </tr> | ||
+ | <!-- STOP PFS Chronicle Table --> | ||
+ | |||
+ | </table> | ||
+ | |||
+ | <!-- ================================================================ --> | ||
+ | |||
+ | |||
+ | |||
+ | <!-- Start of Temporary Bonuses table --> | ||
+ | <tr><td> | ||
+ | <table width="100%" cellspacing="0" cellpadding="2"> | ||
+ | <tr> | ||
+ | <td class="c9wB">Temporary Bonuses Applied</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td width="100%" class="l8"> | ||
+ | Gravity Bow | ||
+ | • | ||
+ | Zen Archer ~ Flurry of Blows | ||
+ | • | ||
+ | Deadly Aim | ||
+ | • | ||
+ | Animal Focus - Bull | ||
+ | </td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | </td></tr> | ||
+ | |||
+ | |||
+ | |||
+ | <!-- Start Racial Innate Spells --> | ||
+ | <!-- No innate spells --> | ||
+ | <!-- End Innate Spells --> | ||
+ | |||
+ | <br style="page-break-after: always" /> | ||
+ | <!-- START Spell list Header Table (Known) --> | ||
+ | <table width="100%" cellspacing="0" cellpadding="2" summary="Spell List"> | ||
+ | <tr> | ||
+ | <td colspan="8" class="sphead"><b>Hunter | ||
+ | Spells | ||
+ | </b></td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td bgcolor="black" class="sptop"><b>LEVEL</b></td> | ||
+ | <td bgcolor="black" class="sptop"><b>0</b></td> | ||
+ | <td bgcolor="black" class="sptop"><b>1</b></td> | ||
+ | <td bgcolor="black" class="sptop"><b>2</b></td> | ||
+ | <td bgcolor="black" class="sptop"><b>3</b></td> | ||
+ | <td bgcolor="black" class="sptop"><b>4</b></td> | ||
+ | <td bgcolor="black" class="sptop"><b>5</b></td> | ||
+ | <td bgcolor="black" class="sptop"><b>6</b></td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td class="sptab"><b>KNOWN</b></td> | ||
+ | <td class="sptab"><b>5</b></td> | ||
+ | <td class="sptab"><b>4</b></td> | ||
+ | <td class="sptab"><b>0</b></td> | ||
+ | <td class="sptab"><b>0</b></td> | ||
+ | <td class="sptab"><b>0</b></td> | ||
+ | <td class="sptab"><b>0</b></td> | ||
+ | <td class="sptab"><b>0</b></td> | ||
+ | </tr> | ||
+ | <tr bgcolor="#DDDDDD"> | ||
+ | <td class="sptab"><b>PER DAY</b></td> | ||
+ | <td class="sptab"><b>0</b></td> | ||
+ | <td class="sptab"><b>3</b></td> | ||
+ | <td class="sptab"><b>0</b></td> | ||
+ | <td class="sptab"><b>0</b></td> | ||
+ | <td class="sptab"><b>0</b></td> | ||
+ | <td class="sptab"><b>0</b></td> | ||
+ | <td class="sptab"><b>0</b></td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | <!-- End Spell List Header Table (Known) --> | ||
+ | <!-- Start Known Spells --> | ||
+ | <table width="100%" cellspacing="0" cellpadding="2" summary="Spell List"> | ||
+ | <tr> | ||
+ | <td colspan="10" class="splevel"><b>LEVEL 0</b></td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td colspan="10" class="splevel"><b> | ||
+ | |||
+ | </b></td> | ||
+ | </tr> | ||
+ | <tr bgcolor="#DDDDDD"> | ||
+ | <td class="spname"> | ||
+ | <b> | ||
+ | [http://paizo.com/pathfinderRPG/prd/spells/createWater.html#_create-water Create Water] | ||
+ | </b><br /> | ||
+ | </td> | ||
+ | <td class="sptab"> | ||
+ | </td> | ||
+ | <td class="sptab"><i>Save:</i> None<br /></td> | ||
+ | <td class="sptab"><i>Time:</i> 1 standard action<br /></td> | ||
+ | <td class="sptab"><i>Duration:</i> Instantaneous<br /></td> | ||
+ | <td class="sptab"><i>Rng:</i> Close (30 ft.)<br /></td> | ||
+ | <td class="sptab"><i>Comp:</i> V, S<br /></td> | ||
+ | <td class="sptab"><i>SR:</i> No<br /></td> | ||
+ | <td class="sptab"><i>School:</i> Conjuration<br /></td> | ||
+ | <td class="sptab"> | ||
+ | </tr> | ||
+ | <tr bgcolor="#DDDDDD"> | ||
+ | <td colspan="8" class="sptab1"><i>Effect:</i> This spell generates wholesome, drinkable water, just like clean rain water. Water can be created in an area as small as will actually contain the liquid, or in an area three times as large-possibly creating a downpour or filling many small receptacles. This water disappears after 1 day if not consumed. Note: Conjuration spells can't create substances or objects within a creature. Water weighs about 8 pounds per gallon. One cubic foot of water contains roughly 8 gallons and weighs about 60 pounds.<br /></td> | ||
+ | <td colspan="2" class="sptab2"><i>Source:</i> CR p.262<br /></td> | ||
+ | </tr> | ||
+ | <tr bgcolor="#DDDDDD"> | ||
+ | <td colspan="8" class="sptab1"><i>Target Area:</i> Up to 4 gallons of water<br /></td> | ||
+ | <td colspan="2" class="sptab2"><i>Caster Level:</i> 2<br /></td> | ||
+ | </tr> | ||
+ | <tr bgcolor="white"> | ||
+ | <td class="spname"> | ||
+ | <b> | ||
+ | [http://paizo.com/pathfinderRPG/prd/spells/detectMagic.html#_detect-magic Detect Magic] | ||
+ | </b><br /> | ||
+ | </td> | ||
+ | <td class="sptab"> | ||
+ | </td> | ||
+ | <td class="sptab"><i>Save:</i> None<br /></td> | ||
+ | <td class="sptab"><i>Time:</i> 1 standard action<br /></td> | ||
+ | <td class="sptab"><i>Duration:</i> Concentration, up to 2 minutes [D]<br /></td> | ||
+ | <td class="sptab"><i>Rng:</i> 60 ft.<br /></td> | ||
+ | <td class="sptab"><i>Comp:</i> V, S<br /></td> | ||
+ | <td class="sptab"><i>SR:</i> No<br /></td> | ||
+ | <td class="sptab"><i>School:</i> Divination<br /></td> | ||
+ | <td class="sptab"> | ||
+ | </tr> | ||
+ | <tr bgcolor="white"> | ||
+ | <td colspan="8" class="sptab1"><i>Effect:</i> <p>You detect magical auras. The amount of information revealed depends on how long you study a particular area or subject. 1st Round: Presence or absence of magical auras. 2nd Round: Number of different magical auras and the power of the most potent aura. 3rd Round: The strength and location of each aura. If the items or creatures bearing the auras are in line of sight, you can make Knowledge [arcana] skill checks to determine the school of magic involved in each. Make one check per aura: DC 15 + spell level, or 15 + 1/2 caster level for a nonspell effect. If the aura eminates from a magic item, you can attempt to identify its properties [see Spellcraft]. Magical areas, multiple types of magic, or strong local magical emanations may distort or conceal weaker auras. Aura Strength: An aura's power depends on a spell's functioning spell level or an item's caster level; see the accompanying table. If an aura falls into more than one category, detect magic indicates the stronger of the two. Lingering Aura: A magical aura lingers after its original source dissipates [in the case of a spell] or is destroyed [in the case of a magic item]. If detect magic is cast and directed at such a location, the spell indicates an aura strength of dim [even weaker than a faint aura]. How long the aura lingers at this dim level depends on its original power: </p> | ||
+ | <p>Original Strength | Duration of Lingering Aura </p> | ||
+ | <p>Faint | 1d6 rounds </p> | ||
+ | <p>Moderate | 1d6 minutes </p> | ||
+ | <p>Strong | 1d6 x 10 minutes </p> | ||
+ | <p>Overwhelming | 1d6 days </p> | ||
+ | <p>Outsiders and elementals are not magical in themselves, but if they are summoned, the conjuration spell registers. Each round, you can turn to detect magic in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it. Detect magic can be made permanent with a permanency spell.</p><br /></td> | ||
+ | <td colspan="2" class="sptab2"><i>Source:</i> CR p.267<br /></td> | ||
+ | </tr> | ||
+ | <tr bgcolor="white"> | ||
+ | <td colspan="8" class="sptab1"><i>Target Area:</i> Cone-shaped emanation<br /></td> | ||
+ | <td colspan="2" class="sptab2"><i>Caster Level:</i> 2<br /></td> | ||
+ | </tr> | ||
+ | <tr bgcolor="#DDDDDD"> | ||
+ | <td class="spname"> | ||
+ | <b> | ||
+ | [http://paizo.com/pathfinderRPG/prd/spells/guidance.html#_guidance Guidance] | ||
+ | </b><br /> | ||
+ | </td> | ||
+ | <td class="sptab"> | ||
+ | <i>DC:</i> 14<br /> | ||
+ | </td> | ||
+ | <td class="sptab"><i>Save:</i> Will negates (harmless)<br /></td> | ||
+ | <td class="sptab"><i>Time:</i> 1 standard action<br /></td> | ||
+ | <td class="sptab"><i>Duration:</i> 1 minute or until discharged<br /></td> | ||
+ | <td class="sptab"><i>Rng:</i> Touch<br /></td> | ||
+ | <td class="sptab"><i>Comp:</i> V, S<br /></td> | ||
+ | <td class="sptab"><i>SR:</i> Yes<br /></td> | ||
+ | <td class="sptab"><i>School:</i> Divination, VoidElementalSchool<br /></td> | ||
+ | <td class="sptab"> | ||
+ | </tr> | ||
+ | <tr bgcolor="#DDDDDD"> | ||
+ | <td colspan="8" class="sptab1"><i>Effect:</i> This spell imbues the subject with a touch of divine guidance. The creature gets a +1 competence bonus on a single attack roll, saving throw, or skill check. It must choose to use the bonus before making the roll to which it applies.<br /></td> | ||
+ | <td colspan="2" class="sptab2"><i>Source:</i> CR p.292<br /></td> | ||
+ | </tr> | ||
+ | <tr bgcolor="#DDDDDD"> | ||
+ | <td colspan="8" class="sptab1"><i>Target Area:</i> Creature touched<br /></td> | ||
+ | <td colspan="2" class="sptab2"><i>Caster Level:</i> 2<br /></td> | ||
+ | </tr> | ||
+ | <tr bgcolor="white"> | ||
+ | <td class="spname"> | ||
+ | <b> | ||
+ | [http://paizo.com/pathfinderRPG/prd/spells/light.html#_light Light] | ||
+ | </b><br /> | ||
+ | </td> | ||
+ | <td class="sptab"> | ||
+ | </td> | ||
+ | <td class="sptab"><i>Save:</i> None<br /></td> | ||
+ | <td class="sptab"><i>Time:</i> 1 standard action<br /></td> | ||
+ | <td class="sptab"><i>Duration:</i> 20 minutes<br /></td> | ||
+ | <td class="sptab"><i>Rng:</i> Touch<br /></td> | ||
+ | <td class="sptab"><i>Comp:</i> V, M/DF<br /></td> | ||
+ | <td class="sptab"><i>SR:</i> No<br /></td> | ||
+ | <td class="sptab"><i>School:</i> Evocation<br /></td> | ||
+ | <td class="sptab"> | ||
+ | </tr> | ||
+ | <tr bgcolor="white"> | ||
+ | <td colspan="8" class="sptab1"><i>Effect:</i> This spell causes a touched object to glow like a torch, shedding normal light in a 20-foot radius, and increasing the light level for an additional 20 feet by one step, up to normal light [darkness becomes dim light, and dim light becomes normal light]. In an area of normal or bright light, this spell has no effect. The effect is immobile, but it can be cast on a movable object. You can only have one light spell active at any one time. If you cast this spell while another casting is still in effect, the previous casting is dispelled. If you make this spell permanent [through permanency or a similar effect], it does not count against this limit. Light can be used to counter or dispel any darkness spell of equal or lower spell level.<br /></td> | ||
+ | <td colspan="2" class="sptab2"><i>Source:</i> CR p.304<br /></td> | ||
+ | </tr> | ||
+ | <tr bgcolor="white"> | ||
+ | <td colspan="8" class="sptab1"><i>Target Area:</i> Object touched<br /></td> | ||
+ | <td colspan="2" class="sptab2"><i>Caster Level:</i> 2<br /></td> | ||
+ | </tr> | ||
+ | <tr bgcolor="#DDDDDD"> | ||
+ | <td class="spname"> | ||
+ | <b> | ||
+ | [http://paizo.com/pathfinderRPG/prd/spells/mending.html#_mending Mending] | ||
+ | </b><br /> | ||
+ | </td> | ||
+ | <td class="sptab"> | ||
+ | <i>DC:</i> 14<br /> | ||
+ | </td> | ||
+ | <td class="sptab"><i>Save:</i> Will negates (harmless, object)<br /></td> | ||
+ | <td class="sptab"><i>Time:</i> 10 minutes<br /></td> | ||
+ | <td class="sptab"><i>Duration:</i> Instantaneous<br /></td> | ||
+ | <td class="sptab"><i>Rng:</i> 10 ft.<br /></td> | ||
+ | <td class="sptab"><i>Comp:</i> V, S<br /></td> | ||
+ | <td class="sptab"><i>SR:</i> Yes (harmless, object)<br /></td> | ||
+ | <td class="sptab"><i>School:</i> Transmutation<br /></td> | ||
+ | <td class="sptab"> | ||
+ | </tr> | ||
+ | <tr bgcolor="#DDDDDD"> | ||
+ | <td colspan="8" class="sptab1"><i>Effect:</i> This spell repairs damaged objects, restoring 1d4 hit points to the object. If the object has the broken condition, this condition is removed if the object is restored to at least half its original hit points. All of the pieces of an object must be present for this spell to function. Magic items can be repaired by this spell, but you must have a caster level equal to or higher than that of the object. Magic items that are destroyed [at 0 hit points or less] can be repaired with this spell, but this spell does not restore their magic abilities. This spell does not affect creatures [including constructs]. This spell has no effect on objects that have been warped or otherwise transmuted, but it can still repair damage done to such items.<br /></td> | ||
+ | <td colspan="2" class="sptab2"><i>Source:</i> CR p.312<br /></td> | ||
+ | </tr> | ||
+ | <tr bgcolor="#DDDDDD"> | ||
+ | <td colspan="8" class="sptab1"><i>Target Area:</i> One object of up to 2 lb.<br /></td> | ||
+ | <td colspan="2" class="sptab2"><i>Caster Level:</i> 2<br /></td> | ||
+ | </tr> | ||
+ | |||
+ | <tr> | ||
+ | <td colspan="10" class="splevel"><b>LEVEL 1</b></td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td colspan="10" class="splevel"><b> | ||
+ | |||
+ | </b></td> | ||
+ | </tr> | ||
+ | <tr bgcolor="#DDDDDD"> | ||
+ | <td class="spname"> | ||
+ | <b> | ||
+ | [http://paizo.com/pathfinderRPG/prd/advanced/spells/aspectOfTheFalcon.html#_aspect-of-the-falcon Aspect of the Falcon] | ||
+ | </b><br /> | ||
+ | </td> | ||
+ | <td class="sptab"> | ||
+ | </td> | ||
+ | <td class="sptab"><i>Save:</i> <br /></td> | ||
+ | <td class="sptab"><i>Time:</i> 1 standard action<br /></td> | ||
+ | <td class="sptab"><i>Duration:</i> 2 minutes<br /></td> | ||
+ | <td class="sptab"><i>Rng:</i> Personal<br /></td> | ||
+ | <td class="sptab"><i>Comp:</i> V, S, DF<br /></td> | ||
+ | <td class="sptab"><i>SR:</i> <br /></td> | ||
+ | <td class="sptab"><i>School:</i> Transmutation<br /></td> | ||
+ | <td class="sptab"> | ||
+ | </tr> | ||
+ | <tr bgcolor="#DDDDDD"> | ||
+ | <td colspan="8" class="sptab1"><i>Effect:</i> You take on an aspect of a falcon. Your eyes become wide and raptor-like, and you grow feathers on the sides of your head. You gain a +3 competence bonus on Perception checks, a +1 competence bonus on ranged attacks, and the critical multiplier for your bows and crossbows becomes 19-20/x3. This effect does not stack with any other effect that expands the threat range of a weapon, such as the Improved Critical feat or a keen weapon.<br /></td> | ||
+ | <td colspan="2" class="sptab2"><i>Source:</i> APG p.203<br /></td> | ||
+ | </tr> | ||
+ | <tr bgcolor="#DDDDDD"> | ||
+ | <td colspan="8" class="sptab1"><i>Target Area:</i> You<br /></td> | ||
+ | <td colspan="2" class="sptab2"><i>Caster Level:</i> 2<br /></td> | ||
+ | </tr> | ||
+ | <tr bgcolor="white"> | ||
+ | <td class="spname"> | ||
+ | <b> | ||
+ | [http://paizo.com/pathfinderRPG/prd/spells/cureLightWounds.html#_cure-light-wounds Cure Light Wounds] | ||
+ | </b><br /> | ||
+ | </td> | ||
+ | <td class="sptab"> | ||
+ | <i>DC:</i> 15<br /> | ||
+ | </td> | ||
+ | <td class="sptab"><i>Save:</i> Will half (harmless); see text<br /></td> | ||
+ | <td class="sptab"><i>Time:</i> 1 standard action<br /></td> | ||
+ | <td class="sptab"><i>Duration:</i> Instantaneous<br /></td> | ||
+ | <td class="sptab"><i>Rng:</i> Touch<br /></td> | ||
+ | <td class="sptab"><i>Comp:</i> V, S<br /></td> | ||
+ | <td class="sptab"><i>SR:</i> Yes (harmless); see text<br /></td> | ||
+ | <td class="sptab"><i>School:</i> Conjuration<br /></td> | ||
+ | <td class="sptab"> | ||
+ | </tr> | ||
+ | <tr bgcolor="white"> | ||
+ | <td colspan="8" class="sptab1"><i>Effect:</i> When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage + 1 point per caster level [maximum +5]. Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.<br /></td> | ||
+ | <td colspan="2" class="sptab2"><i>Source:</i> CR p.263<br /></td> | ||
+ | </tr> | ||
+ | <tr bgcolor="white"> | ||
+ | <td colspan="8" class="sptab1"><i>Target Area:</i> Creature touched<br /></td> | ||
+ | <td colspan="2" class="sptab2"><i>Caster Level:</i> 2<br /></td> | ||
+ | </tr> | ||
+ | <tr bgcolor="#DDDDDD"> | ||
+ | <td class="spname"> | ||
+ | <b> | ||
+ | [http://paizo.com/pathfinderRPG/prd/advanced/spells/gravityBow.html#_gravity-bow- Gravity Bow] | ||
+ | </b><br /> | ||
+ | </td> | ||
+ | <td class="sptab"> | ||
+ | </td> | ||
+ | <td class="sptab"><i>Save:</i> <br /></td> | ||
+ | <td class="sptab"><i>Time:</i> 1 standard action<br /></td> | ||
+ | <td class="sptab"><i>Duration:</i> 2 minutes [D]<br /></td> | ||
+ | <td class="sptab"><i>Rng:</i> Personal<br /></td> | ||
+ | <td class="sptab"><i>Comp:</i> V, S<br /></td> | ||
+ | <td class="sptab"><i>SR:</i> <br /></td> | ||
+ | <td class="sptab"><i>School:</i> Transmutation, VoidElementalSchool<br /></td> | ||
+ | <td class="sptab"> | ||
+ | </tr> | ||
+ | <tr bgcolor="#DDDDDD"> | ||
+ | <td colspan="8" class="sptab1"><i>Effect:</i> Gravity bow significantly increases the weight and density of arrows or bolts fired from your bow or crossbow the instant before they strike their target and then return them to normal a few moments later. Any arrow fired from a bow or crossbow you are carrying when the spell is cast deals damage as if one size larger than it actually is. For instance, an arrow fired from a Medium longbow normally deals 1d8 points of damage, but it would instead deal 2d6 points of damage if fired from a gravity bow [see page 145 of the Core Rulebook for more information]. Only you can benefit from this spell. If anyone else uses your bow to make an attack the arrows deal damage as normal for their size.<br /></td> | ||
+ | <td colspan="2" class="sptab2"><i>Source:</i> APG p.226<br /></td> | ||
+ | </tr> | ||
+ | <tr bgcolor="#DDDDDD"> | ||
+ | <td colspan="8" class="sptab1"><i>Target Area:</i> You<br /></td> | ||
+ | <td colspan="2" class="sptab2"><i>Caster Level:</i> 2<br /></td> | ||
+ | </tr> | ||
+ | <tr bgcolor="white"> | ||
+ | <td class="spname"> | ||
+ | <b> | ||
+ | [http://paizo.com/pathfinderRPG/prd/spells/obscuringMist.html#_obscuring-mist">Obscuring Mist] | ||
+ | </b><br /> | ||
+ | </td> | ||
+ | <td class="sptab"> | ||
+ | </td> | ||
+ | <td class="sptab"><i>Save:</i> None<br /></td> | ||
+ | <td class="sptab"><i>Time:</i> 1 standard action<br /></td> | ||
+ | <td class="sptab"><i>Duration:</i> 2 minutes [D]<br /></td> | ||
+ | <td class="sptab"><i>Rng:</i> 20 ft.<br /></td> | ||
+ | <td class="sptab"><i>Comp:</i> V, S<br /></td> | ||
+ | <td class="sptab"><i>SR:</i> No<br /></td> | ||
+ | <td class="sptab"><i>School:</i> Conjuration, WaterSchool<br /></td> | ||
+ | <td class="sptab"> | ||
+ | </tr> | ||
+ | <tr bgcolor="white"> | ||
+ | <td colspan="8" class="sptab1"><i>Effect:</i> A misty vapor arises around you. It is stationary. The vapor obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment [attacks have a 20% miss chance]. Creatures farther away have total concealment [50% miss chance, and the attacker cannot use sight to locate the target]. A moderate wind [11+ mph], such as from a gust of wind spell, disperses the fog in 4 rounds. A strong wind [21+ mph] disperses the fog in 1 round. A fireball, flame strike, or similar spell burns away the fog in the explosive or fiery spell's area. A wall of fire burns away the fog in the area into which it deals damage. This spell does not function underwater.<br /></td> | ||
+ | <td colspan="2" class="sptab2"><i>Source:</i> CR p.317<br /></td> | ||
+ | </tr> | ||
+ | <tr bgcolor="white"> | ||
+ | <td colspan="8" class="sptab1"><i>Target Area:</i> Cloud spreads in 20-ft. radius from you, 20 ft. high<br /></td> | ||
+ | <td colspan="2" class="sptab2"><i>Caster Level:</i> 2<br /></td> | ||
+ | </tr> | ||
+ | |||
+ | <tr> | ||
+ | <td colspan="10" bgcolor="black"><font style="font-size: x-small" color="white">* = Domain/Specialty Spell</font></td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | <br /> | ||
+ | <!-- End Known Spells --> | ||
+ | <!-- ================================================================ --> | ||
+ | <!-- Start Prepared Spells --> | ||
+ | <!-- ### END MEMORIZED ### --> | ||
+ | |||
+ | <!-- End Prepared Spells --> | ||
+ | <!-- ================================================================= --> |
Latest revision as of 01:20, 13 May 2016
Ghan Burnt-Rat | 1b | Lawful Neutral | 20 | ||||
Character Name | PLAYER | ALIGNMENT | DEITY | POINTS | |||
Hunter2 Monk2
(Feral Hunter, Qinggong Monk (Empty Body), Qinggong Monk (High Jump), Qinggong Monk (Slow Fall), Zen Archer) |
9000 | Hobgoblin | Medium / 5 ft. | 4' 9" | 200 lbs. | Normal | |
CLASS | EXPERIENCE | RACE | SIZE / FACE | HEIGHT | WEIGHT | VISION | |
4 | 15000 | 22 | Female | , | |||
LEVEL | NEXT LEVEL | AGE | GENDER | EYES | HAIR |
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◆ = Useable Untrained
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Player: 1bartley; Character Name: Ghan Burnt-Rat
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<tr><td>
Temporary Bonuses Applied |
Gravity Bow • Zen Archer ~ Flurry of Blows • Deadly Aim • Animal Focus - Bull |
</td></tr>
Hunter
Spells |
|||||||
LEVEL | 0 | 1 | 2 | 3 | 4 | 5 | 6 |
KNOWN | 5 | 4 | 0 | 0 | 0 | 0 | 0 |
PER DAY | 0 | 3 | 0 | 0 | 0 | 0 | 0 |
LEVEL 0 | |||||||||
Save: None |
Time: 1 standard action |
Duration: Instantaneous |
Rng: Close (30 ft.) |
Comp: V, S |
SR: No |
School: Conjuration |
|||
Effect: This spell generates wholesome, drinkable water, just like clean rain water. Water can be created in an area as small as will actually contain the liquid, or in an area three times as large-possibly creating a downpour or filling many small receptacles. This water disappears after 1 day if not consumed. Note: Conjuration spells can't create substances or objects within a creature. Water weighs about 8 pounds per gallon. One cubic foot of water contains roughly 8 gallons and weighs about 60 pounds. |
Source: CR p.262 |
||||||||
Target Area: Up to 4 gallons of water |
Caster Level: 2 |
||||||||
Save: None |
Time: 1 standard action |
Duration: Concentration, up to 2 minutes [D] |
Rng: 60 ft. |
Comp: V, S |
SR: No |
School: Divination |
|||
Effect: You detect magical auras. The amount of information revealed depends on how long you study a particular area or subject. 1st Round: Presence or absence of magical auras. 2nd Round: Number of different magical auras and the power of the most potent aura. 3rd Round: The strength and location of each aura. If the items or creatures bearing the auras are in line of sight, you can make Knowledge [arcana] skill checks to determine the school of magic involved in each. Make one check per aura: DC 15 + spell level, or 15 + 1/2 caster level for a nonspell effect. If the aura eminates from a magic item, you can attempt to identify its properties [see Spellcraft]. Magical areas, multiple types of magic, or strong local magical emanations may distort or conceal weaker auras. Aura Strength: An aura's power depends on a spell's functioning spell level or an item's caster level; see the accompanying table. If an aura falls into more than one category, detect magic indicates the stronger of the two. Lingering Aura: A magical aura lingers after its original source dissipates [in the case of a spell] or is destroyed [in the case of a magic item]. If detect magic is cast and directed at such a location, the spell indicates an aura strength of dim [even weaker than a faint aura]. How long the aura lingers at this dim level depends on its original power: Original Strength | Duration of Lingering Aura Faint | 1d6 rounds Moderate | 1d6 minutes Strong | 1d6 x 10 minutes Overwhelming | 1d6 days Outsiders and elementals are not magical in themselves, but if they are summoned, the conjuration spell registers. Each round, you can turn to detect magic in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it. Detect magic can be made permanent with a permanency spell. |
Source: CR p.267 |
||||||||
Target Area: Cone-shaped emanation |
Caster Level: 2 |
||||||||
DC: 14 |
Save: Will negates (harmless) |
Time: 1 standard action |
Duration: 1 minute or until discharged |
Rng: Touch |
Comp: V, S |
SR: Yes |
School: Divination, VoidElementalSchool |
||
Effect: This spell imbues the subject with a touch of divine guidance. The creature gets a +1 competence bonus on a single attack roll, saving throw, or skill check. It must choose to use the bonus before making the roll to which it applies. |
Source: CR p.292 |
||||||||
Target Area: Creature touched |
Caster Level: 2 |
||||||||
Save: None |
Time: 1 standard action |
Duration: 20 minutes |
Rng: Touch |
Comp: V, M/DF |
SR: No |
School: Evocation |
|||
Effect: This spell causes a touched object to glow like a torch, shedding normal light in a 20-foot radius, and increasing the light level for an additional 20 feet by one step, up to normal light [darkness becomes dim light, and dim light becomes normal light]. In an area of normal or bright light, this spell has no effect. The effect is immobile, but it can be cast on a movable object. You can only have one light spell active at any one time. If you cast this spell while another casting is still in effect, the previous casting is dispelled. If you make this spell permanent [through permanency or a similar effect], it does not count against this limit. Light can be used to counter or dispel any darkness spell of equal or lower spell level. |
Source: CR p.304 |
||||||||
Target Area: Object touched |
Caster Level: 2 |
||||||||
DC: 14 |
Save: Will negates (harmless, object) |
Time: 10 minutes |
Duration: Instantaneous |
Rng: 10 ft. |
Comp: V, S |
SR: Yes (harmless, object) |
School: Transmutation |
||
Effect: This spell repairs damaged objects, restoring 1d4 hit points to the object. If the object has the broken condition, this condition is removed if the object is restored to at least half its original hit points. All of the pieces of an object must be present for this spell to function. Magic items can be repaired by this spell, but you must have a caster level equal to or higher than that of the object. Magic items that are destroyed [at 0 hit points or less] can be repaired with this spell, but this spell does not restore their magic abilities. This spell does not affect creatures [including constructs]. This spell has no effect on objects that have been warped or otherwise transmuted, but it can still repair damage done to such items. |
Source: CR p.312 |
||||||||
Target Area: One object of up to 2 lb. |
Caster Level: 2 |
||||||||
LEVEL 1 | |||||||||
Save: |
Time: 1 standard action |
Duration: 2 minutes |
Rng: Personal |
Comp: V, S, DF |
SR: |
School: Transmutation |
|||
Effect: You take on an aspect of a falcon. Your eyes become wide and raptor-like, and you grow feathers on the sides of your head. You gain a +3 competence bonus on Perception checks, a +1 competence bonus on ranged attacks, and the critical multiplier for your bows and crossbows becomes 19-20/x3. This effect does not stack with any other effect that expands the threat range of a weapon, such as the Improved Critical feat or a keen weapon. |
Source: APG p.203 |
||||||||
Target Area: You |
Caster Level: 2 |
||||||||
DC: 15 |
Save: Will half (harmless); see text |
Time: 1 standard action |
Duration: Instantaneous |
Rng: Touch |
Comp: V, S |
SR: Yes (harmless); see text |
School: Conjuration |
||
Effect: When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage + 1 point per caster level [maximum +5]. Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage. |
Source: CR p.263 |
||||||||
Target Area: Creature touched |
Caster Level: 2 |
||||||||
Save: |
Time: 1 standard action |
Duration: 2 minutes [D] |
Rng: Personal |
Comp: V, S |
SR: |
School: Transmutation, VoidElementalSchool |
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Effect: Gravity bow significantly increases the weight and density of arrows or bolts fired from your bow or crossbow the instant before they strike their target and then return them to normal a few moments later. Any arrow fired from a bow or crossbow you are carrying when the spell is cast deals damage as if one size larger than it actually is. For instance, an arrow fired from a Medium longbow normally deals 1d8 points of damage, but it would instead deal 2d6 points of damage if fired from a gravity bow [see page 145 of the Core Rulebook for more information]. Only you can benefit from this spell. If anyone else uses your bow to make an attack the arrows deal damage as normal for their size. |
Source: APG p.226 |
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Target Area: You |
Caster Level: 2 |
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Save: None |
Time: 1 standard action |
Duration: 2 minutes [D] |
Rng: 20 ft. |
Comp: V, S |
SR: No |
School: Conjuration, WaterSchool |
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Effect: A misty vapor arises around you. It is stationary. The vapor obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment [attacks have a 20% miss chance]. Creatures farther away have total concealment [50% miss chance, and the attacker cannot use sight to locate the target]. A moderate wind [11+ mph], such as from a gust of wind spell, disperses the fog in 4 rounds. A strong wind [21+ mph] disperses the fog in 1 round. A fireball, flame strike, or similar spell burns away the fog in the explosive or fiery spell's area. A wall of fire burns away the fog in the area into which it deals damage. This spell does not function underwater. |
Source: CR p.317 |
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Target Area: Cloud spreads in 20-ft. radius from you, 20 ft. high |
Caster Level: 2 |
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* = Domain/Specialty Spell |