Difference between revisions of "Ghent's Character Sheet"

From Sourcebook Wiki
Jump to: navigation, search
Line 1: Line 1:
 +
GHENT CR 1<br/>
 
Male Human Alchemist 2<br/>
 
Male Human Alchemist 2<br/>
 
NN Medium Humanoid (Human)<br/>
 
NN Medium Humanoid (Human)<br/>
'''Init '''+1; '''Senses '''Perception +5<br/>
+
'''Init '''+2; '''Senses '''Perception +5<br/>
 
----
 
----
 
'''DEFENSE'''<br/>
 
'''DEFENSE'''<br/>
 
----
 
----
'''AC '''11, touch 11, flat-footed 10:(+1 Dex)<br/>
+
'''AC '''12, touch 12, flat-footed 10:(+2 Dex)<br/>
 
'''hp '''20 (2d8+2)<br/>
 
'''hp '''20 (2d8+2)<br/>
'''Fort '''+4, '''Ref '''+4, '''Will '''+0<br/>
+
'''Fort '''+4, '''Ref '''+5, '''Will '''+0<br/>
 
'''Resist '''Poison Resistance +2<br/>
 
'''Resist '''Poison Resistance +2<br/>
 
----
 
----
Line 13: Line 14:
 
----
 
----
 
'''Spd '''15 ft.<br/>
 
'''Spd '''15 ft.<br/>
'''Melee '''Walking stick +4 (1d6+2/20/x2)<br/>
+
'''Melee '''Walking stick +3 (1d6+1/20/x2)<br/>
'''Ranged '''Bomb +3 (1d6+5 Fire)<br/>
+
'''Ranged '''Bomb +4 (1d6+5 Fire) and<br/>
'''Special Attacks '''Bomb 1d6+5 (7/day) (DC 16), Explosive Bomb<br/>
+
:Smoke Bomb (2r) +4 (Smoke)<br/>
'''Alchemist Spells Known '''(CL 2, 3 melee touch, 2 ranged touch):<br/>
+
'''Special Attacks '''Bomb 1d6+5 (7/day) (DC 16), Smoke Bomb (2r)<br/>
1 (4/day) ''Cure Light Wounds (DC 16), Enlarge Person (DC 16), Bomber's Eye (DC 16), Shield (DC 16)''<br/>
+
'''Alchemist Spells Known '''(CL 2, 2 melee touch, 3 ranged touch):<br/>
 +
1 (4/day) ''Cure Light Wounds (DC 16), Enlarge Person (DC 16), True Strike (DC 16), Shield (DC 16)''<br/>
 
----
 
----
 
'''STATISTICS'''<br/>
 
'''STATISTICS'''<br/>
 
----
 
----
'''Str '''14, ''' Dex '''12, ''' Con '''13, ''' Int '''20, ''' Wis '''10, ''' Cha '''8<br/>
+
'''Str '''12, ''' Dex '''14, ''' Con '''13, ''' Int '''20, ''' Wis '''10, ''' Cha '''8<br/>
'''Base Atk '''+1; '''CMB '''+3 (+5 Disarming); '''CMD '''14 (16 vs. Disarm)<br/>
+
'''Base Atk '''+1; '''CMB '''+2 (+4 Disarming); '''CMD '''14 (16 vs. Disarm)<br/>
 
'''Feats '''Brew Potion, Catch Off-Guard, Combat Expertise +/-1, Improved Disarm, Throw Anything<br/>
 
'''Feats '''Brew Potion, Catch Off-Guard, Combat Expertise +/-1, Improved Disarm, Throw Anything<br/>
 
'''Flaws '''Slow<br/>
 
'''Flaws '''Slow<br/>
 
'''Skills '''Appraise +10, Craft (Alchemy) +10, Heal +5, Knowledge (Arcana) +10, Linguistics +7, Perception +5, Profession (Brewer) +5, Profession (Cook) +5, Spellcraft +10, Use Magic Device +4''' Modifiers '''Alchemy +2<br/>
 
'''Skills '''Appraise +10, Craft (Alchemy) +10, Heal +5, Knowledge (Arcana) +10, Linguistics +7, Perception +5, Profession (Brewer) +5, Profession (Cook) +5, Spellcraft +10, Use Magic Device +4''' Modifiers '''Alchemy +2<br/>
'''Languages '''Omatachi, Goblin, three empty slots<br/>
+
'''Languages '''Goblin, Omatachi, Other Language, Other Language, Other Language, Other Language, Other Language<br/>
 
'''SQ '''Barbed Vest, Earplugs, Mutagen (DC 16) (Su), Poison Use, Poisoning (Standard Action) (Ex), Scale, merchant's, Weapon Cord<br/>
 
'''SQ '''Barbed Vest, Earplugs, Mutagen (DC 16) (Su), Poison Use, Poisoning (Standard Action) (Ex), Scale, merchant's, Weapon Cord<br/>
'''Combat Gear '''Quilted Cloth, Walking stick; '''Other Gear '''Alchemical Solvent, Alchemist's Kindness (2), Alchemist's Kit, Alchemist's Lab, Portable, Backpack, Masterwork (48 @ 19.5 lbs), Barbed Vest, Bedroll, Blanket, winter, Bloodblock (2), Candle (5), Case, map or scroll (10 @ 0 lbs), Case, map or scroll (20 @ 0 lbs), Casting Powder, Cauldron, Chalk, 1 piece, Chalkboard, Earplugs, Flash Powder (2), Flask, Heatstone (4), Ink (1 oz. vial, black) (2), Inkpen, Iron Spike, Nushadir (vial), Paper (sheet) (10), Parchment (sheet) (20), Pouch, belt (26 @ 13.86 lbs), Powder (4), Powder, Rations, trail (per day) (14), Rope, silk (50 ft.), Sack (22 @ 40.5 lbs), Sack (8 @ 27 lbs), Scale, merchant's, Smelling Salts, Smoke Pellet, Smokestick (2), Sneezing Powder (pouch), Soothe Syrup (2), Sunrod (4), Sunrod, Tanglefoot bag (2), Thunderstone (4), Tindertwig (10), Travelling Spellbook (blank), Vial, ink or potion (20), Waterskin, Weapon Cord<br/>
+
'''Combat Gear '''Quilted Cloth, Walking stick; '''Other Gear '''Alchemical Solvent, Alchemist's Kindness, Alchemist's Kit, Alchemist's Lab, Portable, Backpack, Masterwork (38 @ 11.5 lbs), Barbed Vest, Bedroll, Bloodblock (2), Candle (5), Case, map or scroll (10 @ 0 lbs), Case, map or scroll (20 @ 0 lbs), Casting Powder, Cauldron, Chalk, 1 piece, Chalkboard, Earplugs, Flash Powder (2), Flask, Heatstone (2), Ink (1 oz. vial, black) (2), Inkpen, Paper (sheet) (10), Parchment (sheet) (20), Pouch, belt (22 @ 7.5 lbs), Powder (2), Powder, Rations, trail (per day) (14), Sack (15 @ 34.9 lbs), Sack (19 @ 31.5 lbs), Scale, merchant's, Smelling Salts, Smoke Pellet, Smokestick (2), Sneezing Powder (pouch), Soothe Syrup (2), Sunrod (4), Sunrod, Tanglefoot bag, Thunderstone (2), Thunderstone (2), Tindertwig (10), Travelling Spellbook (blank), Vial, ink or potion (20), Waterskin, Weapon Cord<br/>
 
----
 
----
 
'''SPECIAL ABILITIES'''<br/>
 
'''SPECIAL ABILITIES'''<br/>
Line 38: Line 40:
 
'''Combat Expertise +/-1''' Bonus to AC in exchange for an equal penalty to attack.<br/>
 
'''Combat Expertise +/-1''' Bonus to AC in exchange for an equal penalty to attack.<br/>
 
'''Earplugs''' +2 save vs. hearing effects, -5 hearing-based Perception.<br/>
 
'''Earplugs''' +2 save vs. hearing effects, -5 hearing-based Perception.<br/>
'''Explosive Bomb (Su)''' The alchemist’s bombs now have a splash radius of 10 feet rather than 5 feet. Creatures that take a direct hit from an explosive bomb catch fire, taking 1d6 points of fire damage each round until the fire is extinguished. Extinguishing the flames is <br/>
 
 
'''Improved Disarm''' Disarm at +2, without an attack of opportunity.<br/>
 
'''Improved Disarm''' Disarm at +2, without an attack of opportunity.<br/>
 
'''Mutagen (DC 16) (Su)''' Mutagen adds +4 to a Physical attribute, -2 to a mental attribute, and +2 natural armor for 10 minutes/level.<br/>
 
'''Mutagen (DC 16) (Su)''' Mutagen adds +4 to a Physical attribute, -2 to a mental attribute, and +2 natural armor for 10 minutes/level.<br/>
Line 45: Line 46:
 
'''Poisoning (Standard Action) (Ex)''' Normal: Apply poison to a weapon as a standard action.<br/>
 
'''Poisoning (Standard Action) (Ex)''' Normal: Apply poison to a weapon as a standard action.<br/>
 
'''Scale, merchant's''' +2 Appraise for things valued by weight, including anything made of precious metals.<br/>
 
'''Scale, merchant's''' +2 Appraise for things valued by weight, including anything made of precious metals.<br/>
 +
'''Smoke Bomb (2r) (Su)''' When the alchemist creates a bomb, he can choose to have it create a cloud of thick smoke when it detonates. The cloud functions as fog cloud, filling an area equal to twice the bomb’s splash radius for 1 round per level.
 +
 +
Fog Cloud
 +
A bank <br/>
 
'''Throw Anything''' Proficient with improvised ranged weapons.  +1 to hit with thrown splash weapons.<br/>
 
'''Throw Anything''' Proficient with improvised ranged weapons.  +1 to hit with thrown splash weapons.<br/>
 
'''Weapon Cord''' Attached weapon can be recovered as a swift action.<br/>
 
'''Weapon Cord''' Attached weapon can be recovered as a swift action.<br/>
 
----
 
----
 +
 
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
 
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
 
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.
 
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

Revision as of 00:53, 25 September 2011

GHENT CR 1
Male Human Alchemist 2
NN Medium Humanoid (Human)
Init +2; Senses Perception +5


DEFENSE


AC 12, touch 12, flat-footed 10:(+2 Dex)
hp 20 (2d8+2)
Fort +4, Ref +5, Will +0
Resist Poison Resistance +2


OFFENSE


Spd 15 ft.
Melee Walking stick +3 (1d6+1/20/x2)
Ranged Bomb +4 (1d6+5 Fire) and

Smoke Bomb (2r) +4 (Smoke)

Special Attacks Bomb 1d6+5 (7/day) (DC 16), Smoke Bomb (2r)
Alchemist Spells Known (CL 2, 2 melee touch, 3 ranged touch):
1 (4/day) Cure Light Wounds (DC 16), Enlarge Person (DC 16), True Strike (DC 16), Shield (DC 16)


STATISTICS


Str 12, Dex 14, Con 13, Int 20, Wis 10, Cha 8
Base Atk +1; CMB +2 (+4 Disarming); CMD 14 (16 vs. Disarm)
Feats Brew Potion, Catch Off-Guard, Combat Expertise +/-1, Improved Disarm, Throw Anything
Flaws Slow
Skills Appraise +10, Craft (Alchemy) +10, Heal +5, Knowledge (Arcana) +10, Linguistics +7, Perception +5, Profession (Brewer) +5, Profession (Cook) +5, Spellcraft +10, Use Magic Device +4 Modifiers Alchemy +2
Languages Goblin, Omatachi, Other Language, Other Language, Other Language, Other Language, Other Language
SQ Barbed Vest, Earplugs, Mutagen (DC 16) (Su), Poison Use, Poisoning (Standard Action) (Ex), Scale, merchant's, Weapon Cord
Combat Gear Quilted Cloth, Walking stick; Other Gear Alchemical Solvent, Alchemist's Kindness, Alchemist's Kit, Alchemist's Lab, Portable, Backpack, Masterwork (38 @ 11.5 lbs), Barbed Vest, Bedroll, Bloodblock (2), Candle (5), Case, map or scroll (10 @ 0 lbs), Case, map or scroll (20 @ 0 lbs), Casting Powder, Cauldron, Chalk, 1 piece, Chalkboard, Earplugs, Flash Powder (2), Flask, Heatstone (2), Ink (1 oz. vial, black) (2), Inkpen, Paper (sheet) (10), Parchment (sheet) (20), Pouch, belt (22 @ 7.5 lbs), Powder (2), Powder, Rations, trail (per day) (14), Sack (15 @ 34.9 lbs), Sack (19 @ 31.5 lbs), Scale, merchant's, Smelling Salts, Smoke Pellet, Smokestick (2), Sneezing Powder (pouch), Soothe Syrup (2), Sunrod (4), Sunrod, Tanglefoot bag, Thunderstone (2), Thunderstone (2), Tindertwig (10), Travelling Spellbook (blank), Vial, ink or potion (20), Waterskin, Weapon Cord


SPECIAL ABILITIES


Alchemy +2 (Su) +2 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Barbed Vest Those injuring you with an unarmed or natural attack must make a DC 15 Ref save or take 1 damage.
Bomb 1d6+5 (7/day) (DC 16) (Su) Thrown Splash Weapon deals 1d6+5 fire damage.
Catch Off-Guard Proficient with improvised melee weapons. Unarmed opponents are flat-footed against your improvised weapons.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Improved Disarm Disarm at +2, without an attack of opportunity.
Mutagen (DC 16) (Su) Mutagen adds +4 to a Physical attribute, -2 to a mental attribute, and +2 natural armor for 10 minutes/level.
Poison Resistance +2 (Ex) +2 to save vs. Poison.
Poison Use You don't accidentally poison yourself with blades.
Poisoning (Standard Action) (Ex) Normal: Apply poison to a weapon as a standard action.
Scale, merchant's +2 Appraise for things valued by weight, including anything made of precious metals.
Smoke Bomb (2r) (Su) When the alchemist creates a bomb, he can choose to have it create a cloud of thick smoke when it detonates. The cloud functions as fog cloud, filling an area equal to twice the bomb’s splash radius for 1 round per level.

Fog Cloud A bank
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
Weapon Cord Attached weapon can be recovered as a swift action.


Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.