Kaleesarynn

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Psicrystal [1]

  • Abilities: Str 1*, Dex 15*, Con Ø, Int 6, Wis 10, Cha 10
  • 30 ft. (6 squares), climb 20 ft.*
    • Str, Dex, and Move stats only when under self propulsion
  • Hit Dice: 8 (1/2 Owner HP = 13 HP)
  • Armor Class: 16 (+4 size, +2 Dex*) / touch 16 / flat-footed 14
  • Special Abilities: hardness 8, construct traits
    • Base attack bonus: +0 (¾ total Hit Dice, as cleric). (Can't Attack)
    • No good saving throws, but saves as Kaleesarynn.
    • Psion Granted Abilities
      • Alertness Feat
      • Improved Evasion
      • personality
      • self-propulsion
      • share powers
      • sighted
        • Darkness (even supernatural darkness) is irrelevant, as are areas of supernatural silence, though a psicrystal still can’t discern invisible or ethereal beings. A psicrystal’s sighted range is 40 feet.
      • telepathic link
    • Construct Traits
      • No Constitution score.
      • Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
      • Immunity to poison, sleep effects, paralysis, stunning, disease, death effects, and necromancy effects.
      • Cannot heal damage on their own, but often can be repaired by exposing them to a certain kind of effect (see the creature’s description for details) or through the use of the Craft Construct feat. A construct with the fast healing special quality still benefits from that quality.
      • Not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain.
      • Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless).
      • Not at risk of death from massive damage. Immediately destroyed when reduced to 0 hit points or less.
      • Since it was never alive, a construct cannot be raised or resurrected.
      • Proficient with its natural weapons only, unless generally humanoid in form, in which case proficient with any weapon mentioned in its entry.
      • Proficient with no armor.
      • Constructs do not eat, sleep, or breathe.
  • Skills (Starts w/4 Ranks in Spot, Listen, Move Silently, Search. Otherwise, possesses all of Book's skill ranks.)
Skill points equal to (2 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die, if the construct has an Intelligence score.
    • Spot = +6 : 4 Ranks + 2 Feat
    • Listen = +6 : 4 Ranks + 2 Feat
    • Move Silently = +6 : 4 Ranks + 2 Dex
    • Search = +3 : 5 Ranks - 2 Int
      • 1 rank from advancement.
    • Hide = +14 : 0 Ranks + 2 Dex + 12 Size
    • Climb = +14 : 4 Ranks? + 2 Dex + 8 Racial
      • +8 Inherent Bonus, use Dex Mod instead of Str. Can always take a 10.
  • Feats
    • Alertness