Kib Absold's Character Sheet

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Revision as of 10:44, 18 October 2010 by 66.207.91.56 (Talk)

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Speechbub.png Comment

Note to self: Kib's fine with wearing the chain for now, but he'll probably want to take it off before going back into civilization, at least until he gets some kind of OK from Gildenhome authorities. Gotta rationalize that looting adventurer mentality somehow. Also, putting this in the talk template, because they're awesome and not used often enough.

--66.207.91.56 10:44, 18 October 2010 (EDT)

Kib Absold rides the light warhorse Tenpence.

Player: Slitherrr
Name: Kib Absold
Classes/Levels: Professional/5, Fighter/1
Experience: 20641
Race: Human
Alignment: NG
Origin: Farrandon, Odessa
Residence: Currently none.

Attributes

Primary

STR: 14
DEX: 12
CON: 14
INT: 16
WIS: 8
CHA: 12

Secondary

Hit Points 57(60) 10 + 9 + 11 + 9 + 9 + 9 (+ 3 with Belt)
Armor Class 17 +5 MW Chainmail (unknown if magical bonus), +1 Dex bonus, +3 Insightful Defense, -2 Chainmail Max Dex
Base Attack Bonus +4 +3 Professional, +1 Fighter
Initiative +1 +1 Dex
Base Speed 30 ft. (20 ft. Chainmail)
Fort Save +5 +1 Professional 4, +2 Fighter 1, +2 Stat
Reflex Save +5 +4 Professional 4, +1 Stat
Will Save +5 +4 Professional 4, +1 Stat (Cha instead of Wis with Forceful Personality)

Neat Equipment

The Draglet Fortress Captain's Hammer

  • A Magical Warhammer. Embossed on the hammer's face is the word, "Change" in Dwarven (including the Dwarven Rune equivalent of question marks).

The Draglet Fortress Captain's Chainmail

  • Magical Chainmail. [Of characteristically Dwarven craftsmanship]

Lesser Belt of Dwarvenkind

  • Toughness Feat(+3 hit points)
  • Darkvision, 40 Feet
  • Stonecunning (+1 competence bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Can merely come within 10 feet of unusual stonework to make a Search check as if actively searching, and can use the Search skill to find stonework traps as a rogue can. Can also intuit depth, sensing his approximate depth underground as naturally as detecting up)
  • Stability (+2 enhancement bonus to avoid being tripped or bull-rushed when standing on the ground)
  • +1 resistance bonus to Save vs. Poison
  • +1 resistance bonus to Save vs. Spell and Spell-Like Effects
  • +2 competence bonus on Charisma-based checks vs. Dwarves
  • +1 competence bonus on Charisma-based checks with Gnomes
  • -1 competence bonus on Charisma-based checks with Humans, Elves

Languages

Odessan, Celesti, Ubrekti, Dwarvish, Flanneri, Goblin, Kobold, Fresian (Learning)

Skills

Skill Bonus Bonus Derivation
Diplomacy +16 9 ranks, +1 stat, +4 synergy(Sense Motive, Bluff), +2 Negotiator
Intimidate +12 9 ranks, +1 stat, +2 synergy(Bluff)
Ride +11 8 ranks, +1 stat, +2 synergy(Handle Animal)
Sense Motive +10 9 ranks, -1 stat, +2 Negotiator
Use Rope +10 9 ranks, +1 stat
Listen + 8 9 ranks, -1 stat
Spot + 8 9 ranks, -1 stat
Bluff + 9 8 ranks, +1 stat
Handle Animal + 6 5 ranks, +1 stat
Knowledge(Geography) + 6 3 ranks, +3 stat
Knowledge(Nobility) + 6 3 ranks, +3 stat
Knowledge(History) + 5 2 ranks, +3 stat
Climb + 4 (unarmored), +1 (MW breastplate) 2 ranks, +2 stat
Swim + 4 (unarmored), -2 (MW breastplate) 2 ranks, +2 stat
Craft(Stonemasonry) + 3 2 ranks, +1 stat
Heal + 3 4 ranks, -1 stat
Speak Language Dwarvish, Kobold, Fresian 3 ranks

Feats and Special Abilities

Standard Feats

Improved Unarmed Strike (no AoO on an unarmed attack, lethal or non-lethal damage with fists at will)
Combat Expertise (take up to -5 (or -(BaB), whichever is less) on attack roll to gain same dodge bonus to DC)
Mounted Combat (If a mount is attacked, the attack is made against a Ride check performed by the mount's rider, or the mount's AC, whichever is higher)

Human Bonus Feats

Combat Reflexes (additional attacks of opportunity equal to Dex bonus, make AoO while flat-footed)

Professional Bonus Feats

Negotiator (+2 Diplomacy and Sense Motive)
Forceful Personality (Cha instead of Wis on Will Saves)
Hindering Opportunist (May use an AoO as an Aid Another in Combat action, rather than an attack)

Fighter Bonus Feats

Improved Trip (no AoO when tripping unarmed, +4 to trip attack opposed Str check, immediately get free follow-up melee attack on successful trip)

Extra-Special Bonus Feats

Solid Kred-entials (+2 to all Diplomacy checks in Kred)


Class abilities

Armor Prof. (Light, Med, Heavy)
Martial Weapon Proficiency
Shield Proficiency (Including tower)
Simple Weapon Proficiency
Canny Defense (+ 1/2 Prof level rounded down to AC, up to Int bonus)
Uncanny Dodge

Level Progression

Level 1: Professional

Base F/R/W: +0/+2/+2
BAB: +0
Feats: Combat Reflexes, Improved Unarmed Strike, Negotiator,Light Armor Proficiency,Martial Weapon Proficiency,Shield Proficiency
Languages: Ubrekti, Celstian, Odessan, Flanneri(defaults and int bonus), Dwarvish (speak language)
Skills: (8 + 1 + 2 * 4) = 44 points

Diplomacy 4 ranks
Heal 4 ranks
Intimidate 4 ranks
Listen 4 ranks
Ride 4 ranks
Sense Motive 4 ranks
Spot 4 ranks
Use Rope 4 ranks
Craft(Stonemasonry) 2 ranks
Swim 1 rank
Bluff 1 ranks
Knowledge(Geography) 1 rank
Knowledge(History) 1 rank
Knowledge(Nobility) 1 rank
Handle Animal 4 ranks
Language Learning Dwarvish

Level 2: Professional

Base F/R/W: 0 + 0 = +0/2 + 1 = +3/2 + 1 = +3
BAB: 0 + 1 = +1
Class Abilities: Canny Defense
Skills: 44 + (8 + 2 + 1) = 55 points

Bluff 1 + 2 = 3 ranks
Climb 0 + 1 = 1 rank
Diplomacy 4 + 1 = 5 ranks
Intimidate 4 + 1 = 5 ranks
Listen 4 + 1 = 5 ranks
Ride 4 + 1 = 5 ranks
Sense Motive 4 + 1 = 5 ranks
Spot 4 + 1 = 5 ranks
Use Rope 4 + 1 = 5 ranks
Handle Animal 4 + 1 = 5 ranks

Level 3: Fighter

Base F/R/W: 0 + 2 = +2/3 + 0 = +3/3 + 0 = +3
BAB: 1 + 1 = +2
Feats: Combat Reflexes, Improved Unarmed Strike, Negotiator,Light Armor Proficiency,Martial Weapon Proficiency,Shield Proficiency
Skills: 55 + (2 + 2 + 1) = 60 points

Climb 1 + 1 = 2 ranks
Intimidate 5 + 1 = 6 ranks
Ride 5 + 2 = 7 ranks
Swim 1 + 1 = 2 ranks

Level 4: Professional

Base F/R/W: 2 + 1 = +3/3 + 0 = +3/3 + 0 = +3
BAB: 2 + 1 = +3
Class Abilities: Prof Bonus Feat (Forceful Personality)
Stat Point: +1 Int
Learning additional language: Kobold (from Int)
Skills: 60 + (8 + 3 + 1) = 72 points

Diplomacy 5 + 2 = 7 ranks
Intimidate 6 + 1 = 7 ranks
Listen 5 + 2 = 7 ranks
Sense Motive 5 + 2 = 7 ranks
Spot 5 + 2 = 7 ranks
Use Rope 5 + 2 = 7 ranks
Knowledge(History) 1 + 1 = 2 ranks

Level 5: Professional

Base F/R/W: 3 + 0 = +3/3 + 1 = +4/3 + 1 = +4
BAB: 3 + 1 = +4
Class Abilities: Uncanny Dodge
Learning Additional Language: Goblin (from Speak Language)
Skills: 72 + (8 + 3 + 1) = 84 points

Diplomacy 7 + 1 = 8 ranks
Intimidate 7 + 1 = 8 ranks
Listen 7 + 1 = 8 ranks
Sense Motive 7 + 1 = 8 ranks
Spot 7 + 1 = 8 ranks
Ride 6 + 1 = 7 ranks
Bluff 3 + 3 = 6 ranks
Knowledge(Geography) 1 + 1 = 2 ranks
Knowledge(Nobility) 1 + 1 = 2 ranks
Speak Language(Goblin) 1 + 1 = 2 ranks

Level 6: Professional

Base F/R/W: 3 + 0 = +3/4 + 0 = +4/4 + 0 = +4
BAB: 4 + 0 = +4
Class Abilities: Bonus Feat(Hindering Opportunist)
Standard Feat: Mounted Combat

Skills: 84 + (8 + 3 + 1) = 96 points

Diplomacy 8 + 1 = 9 ranks
Intimidate 8 + 1 = 9 ranks
Use Rope 8 + 1 = 9 ranks
Listen 8 + 1 = 9 ranks
Sense Motive 8 + 1 = 9 ranks
Spot 8 + 1 = 9 ranks
Ride 7 + 1 = 8 ranks
Bluff 6 + 2 = 8 ranks
Knowledge(Geography) 2 + 1 = 3 ranks
Knowledge(Nobility) 1 + 1 = 2 ranks
Speak Language(Fresian) 2 + 1 = 3 ranks