Difference between revisions of "Madari's Character Sheet"

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MADARI CR 2<br/>
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Female Human Sorcerer 2<br/>
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NG Medium Humanoid<br/>
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'''Init '''+2; Listen +4, Spot -1<br/>
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'''Languages '''Common, Odessan, Ubrekti<br/>
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---------------------<br/>
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'''AC 12''', touch 12, flat-footed 10<br/>
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:(+2 Dex)<br/>
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'''hp '''7 (2d4)<br/>
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'''Fort '''+0, '''Ref '''+2, '''Will '''+2<br/>
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---------------------<br/>
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'''Speed '''20ft.<br/>
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'''Melee weapon '''Dagger +0 (1d4-1) and<br/>
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:Unarmed Strike +0 (1d3-1)<br/>
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'''Ranged weapon '''Crossbow, Light +1 (1d8)<br/>
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'''Space '''5 ft.; '''Reach '''5 ft.<br/>
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'''Base Atk '''+1; '''Grp '''+0<br/>
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<br/>
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'''Combat Gear '''Bolts, Crossbow, Crossbow, Light, Dagger, Unarmed Strike<br/>
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'''Sorcerer Spells Known '''(CL 2, +0 melee touch, +3 ranged touch):<br/>
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1 (DC 15, 5/day) - Enlarge Person, Magic Missile<br/>
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0 (DC 14, 6/day) - Dancing Lights, Detect Magic, Message, Prestidigitation, Read Magic<br/>
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---------------------<br/>
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'''Abilities''' Str 8 Dex 14 Con 10 Int 14 Wis 8 Cha 18<br/>
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'''SQ '''+3 to Listen checks while familiar is within 1 mile., Combat Casting, Empathic Link (Su), Share Spells<br/>
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'''Feats '''Combat Casting, Cross-Class Learning - Use Magic Device, Listen, Simple Weapon Proficiency - All<br/>
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'''Skills '''Balance -1, Climb -4, Concentration +5, Diplomacy +5, Escape Artist -1, Hide -1, Jump -10, Knowledge: Arcana +7, Knowledge: Local +2, Knowledge: Nature +2, Knowledge: Nobility & Royalty +2, Listen +4, Move Silently -1, Spellcraft +9, Swim -7, Use Magic Device +7<br/>
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'''Possessions '''combat gear plus Backpack (2 @ 10 lbs), Bedroll, Money, Potion of Cure Light Wounds, Pouch, belt (20 @ 20 lbs), Rations, trail (per day), Scholar's Outfit (Free), Traveler's outfit, Vial, ink or potion, Wand of Cure Light Wounds<br/>
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---------------------<br/>
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'''+3 to Listen checks while familiar is within 1 mile.''' This ability is active when your familiar is within one mile.<br/>
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'''Combat Casting''' +4 to Concentration checks to cast while on the defensive.<br/>
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'''Empathic Link (Su)''' You have an empathic link with your Arcane Familiar.<br/>
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'''Share Spells''' Spells cast on you can also affect your familiar, if it's within 5 feet.

Revision as of 20:10, 4 August 2012

MADARI CR 2

Female Human Sorcerer 2

NG Medium Humanoid

Init +2; Listen +4, Spot -1

Languages Common, Odessan, Ubrekti



AC 12, touch 12, flat-footed 10

(+2 Dex)

hp 7 (2d4)

Fort +0, Ref +2, Will +2



Speed 20ft.

Melee weapon Dagger +0 (1d4-1) and

Unarmed Strike +0 (1d3-1)

Ranged weapon Crossbow, Light +1 (1d8)

Space 5 ft.; Reach 5 ft.

Base Atk +1; Grp +0


Combat Gear Bolts, Crossbow, Crossbow, Light, Dagger, Unarmed Strike

Sorcerer Spells Known (CL 2, +0 melee touch, +3 ranged touch):

1 (DC 15, 5/day) - Enlarge Person, Magic Missile

0 (DC 14, 6/day) - Dancing Lights, Detect Magic, Message, Prestidigitation, Read Magic



Abilities Str 8 Dex 14 Con 10 Int 14 Wis 8 Cha 18

SQ +3 to Listen checks while familiar is within 1 mile., Combat Casting, Empathic Link (Su), Share Spells

Feats Combat Casting, Cross-Class Learning - Use Magic Device, Listen, Simple Weapon Proficiency - All

Skills Balance -1, Climb -4, Concentration +5, Diplomacy +5, Escape Artist -1, Hide -1, Jump -10, Knowledge: Arcana +7, Knowledge: Local +2, Knowledge: Nature +2, Knowledge: Nobility & Royalty +2, Listen +4, Move Silently -1, Spellcraft +9, Swim -7, Use Magic Device +7

Possessions combat gear plus Backpack (2 @ 10 lbs), Bedroll, Money, Potion of Cure Light Wounds, Pouch, belt (20 @ 20 lbs), Rations, trail (per day), Scholar's Outfit (Free), Traveler's outfit, Vial, ink or potion, Wand of Cure Light Wounds



+3 to Listen checks while familiar is within 1 mile. This ability is active when your familiar is within one mile.

Combat Casting +4 to Concentration checks to cast while on the defensive.

Empathic Link (Su) You have an empathic link with your Arcane Familiar.

Share Spells Spells cast on you can also affect your familiar, if it's within 5 feet.