Difference between revisions of "Mikki's Character Sheet"

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(OFFENSE: clarify speed loss due to encumbrance)
(Gear: clairfying that her speed was reflecting a -10ft base speed)
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'''Other Gear '''Backpack (empty), Bit and bridle, Candle (3), Case, map or scroll (empty), Parchment (sheet) (2), Potion of Cure Light Wounds (5), Potion of Protection From Evil, Potion of Sanctuary, Pouch, belt (empty), Powder, Smelling Salts, Spell component pouch<br/>
 
'''Other Gear '''Backpack (empty), Bit and bridle, Candle (3), Case, map or scroll (empty), Parchment (sheet) (2), Potion of Cure Light Wounds (5), Potion of Protection From Evil, Potion of Sanctuary, Pouch, belt (empty), Powder, Smelling Salts, Spell component pouch<br/>
 
'''Gold''': 452 GP
 
'''Gold''': 452 GP
'''Encumbrance''': 45.78/80lbs (Medium Load: max dex + 3, armor check -3, run x4 <i>Does Medium Encumber not ding speed anymore?</i>)
+
'''Encumbrance''': 45.78/80lbs (Medium Load: max dex + 3, armor check -3, run x4, -10ft speed)
  
 
==SPECIAL ABILITIES==
 
==SPECIAL ABILITIES==

Revision as of 18:58, 20 September 2011

Mikki

Female Human Summoner 2
CG Medium Humanoid (Human)
Init +6; Senses Bond Senses (2 rounds/day); Perception +2

DEFENSE

AC16, touch 12, flat-footed 14:(+4 armor, +2 Dex)
HP18 (2d8+2)
Fort +1, Ref +2, Will +3

OFFENSE

Spd 20 ft. (-10ft, Medium Encumbrance)
Melee
Dagger +0 (1d4-1/19-20/x2) and
Unarmed Strike +0 (1d3-1/20/x2)
Ranged Crossbow, Light +1 (1d8/19-20/x2)
Spell-Like Abilities Summon Monster I (8/day)
Summoner Spells Known (CL 2, +0 melee touch, +3 ranged touch):
1 (4/day) Enlarge Person (DC 16), Mage Armor (DC 17), Grease (DC 17)
0 (at will) Resistance (DC 15), Message, Daze (DC 15), Detect Magic, Guidance (DC 15)

STATISTICS

Str 8, Dex 14, Con 13, Int 12, Wis 10, Cha 20
Base Atk +1; CMB +0; CMD 12
Feats Augment Summoning, Improved Initiative, Spell Focus: Conjuration
Flaws Allergy, Venom
Skills Acrobatics -1, Climb -4, Diplomacy +7, Escape Artist -1, Fly -1, Knowledge (Arcana) +5, Knowledge (Local) +5, Knowledge (Planes) +5, Perception +2, Ride -1, Spellcraft +6, Stealth -1, Swim -4, Use Magic Device +9
Languages Common, Dwarven
SQ Eidolon Link (Ex), Life Link (Su), Share Spells with Eidolon (Ex)

Gear

Combat Gear Chain Shirt, Crossbow, Light, Dagger;
Other Gear Backpack (empty), Bit and bridle, Candle (3), Case, map or scroll (empty), Parchment (sheet) (2), Potion of Cure Light Wounds (5), Potion of Protection From Evil, Potion of Sanctuary, Pouch, belt (empty), Powder, Smelling Salts, Spell component pouch
Gold: 452 GP Encumbrance: 45.78/80lbs (Medium Load: max dex + 3, armor check -3, run x4, -10ft speed)

SPECIAL ABILITIES

Augment Summoning Summoned creatures from spells have +4 to Strength and Constitution.
Bond Senses (2 rounds/day) (Ex) Share your Eidolon's senses.
Eidolon Link (Ex) You have a link with your Eidolon, but share magic item slots.
Life Link (Su) Sacrifice HP to prevent that much damage to your Eidolon.
Share Spells with Eidolon (Ex) Personal spells can be cast on your Eidolon instead.
Spell Focus: Conjuration Spells from one school of magic have +1 to their save DC.
Summon Monster I (8/day) (Sp) Use summon monster spells as spell-like abilities, with durations measured in minutes instead of rounds.

Mantar (Eidolon)

Male Biped
CG Medium Outsider
Init +1; Senses Darkvision (60 feet); Perception +5

DEFENSE

AC 15, touch 11, flat-footed 14:(+1 Dex, +4 natural)
hp 18 (+2)
Fort +4, Ref +1, Will +3

OFFENSE

Spd 30 ft.
Melee
Greatsword +6 (2d6+6/19-20/x2/Reach:10') and
Claws x2 +1 (1d4+2/20/x2) and
Unarmed Strike +6 (1d3+4/20/x2)

Statistics

Str 19, Dex 13, Con 13, Int 7, Wis 10, Cha 11
Base Atk +2; CMB +6; CMD 17
Feats Martial Weapon Proficiency: Greatsword
Skills Acrobatics +3, Bluff +4, Perception +5, Sense Motive +4, Stealth +6
Languages Common
SQ Evasion (Ex)
Combat Gear Greatsword;

Special Abilities

Darkvision (60 feet) You can see in the dark (black and white vision only).
Evasion (Ex) No damage on successful reflex save.

Evolutions (Biped)

  • Limbs - Add 2 arms (free)
  • Limbs - Add 2 legs (free)
  • Claws (Ex) (free)
  • Reach: Weapon attack - 1 point
  • Ability Increase (+2 STR) - 1 point