Difference between revisions of "Mose's Character Sheet (Pathfinder)"

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'''Mose'''<br>
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Dwarf Paladin 7 Templar 5<br>
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LG Medium Humanoid (dwarf)<br>
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'''Init '''+0; '''Senses '''darkvision 60 ft.; Perception +8<br>
 +
----
 +
'''Defense'''<br>
 +
----
 +
'''AC '''10, touch 10, flat-footed 10<br>
 +
'''hp '''145 (5d12+7d10+26)<br>
 +
'''Fort '''+13, '''Ref '''+7, '''Will '''+12; +2 vs. poison, spells, and spell-like abilities<br>
 +
'''Defensive Abilities '''defensive training; '''Immune '''disease, fear<br>
 +
----
 +
'''Offense'''<br>
 +
----
 +
'''Speed '''20 ft.<br>
 +
'''Special Attacks '''hatred, smite evil (3/day)<br>
 +
'''Spell-Like Abilities '''Detect Evil (At will)<br>
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'''Paladin Spells Prepared '''(CL 6):<br>
 +
2 (2/day) ''Fire of Entanglement (DC 15), Paladin's Sacrifice (DC 15)''<br>
 +
1 (3/day) ''Divine Favor, Restoration, Lesser, Hero's Defiance''<br>
 +
----
 +
'''Statistics'''<br>
 +
----
 +
'''Str '''16, '''Dex '''10, '''Con '''14, '''Int '''8, '''Wis '''12, '''Cha '''17<br>
 +
'''Base Atk '''+12; '''CMB '''+15 (+17 Overrunning); '''CMD '''25 (25 vs. Bull Rush, 27 vs. Overrun, 25 vs. Trip)<br>
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'''Feats '''Extra Smiting (+2/day), Improved Overrun, Improved Smite +1d6 good, Lunge, Mounted Combat (1/round), Power Attack -4/+8, Skill Focus (Ride)<br>
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'''Skills '''Acrobatics +0 (-4 jump), Appraise -1 (+1 to determine the price of nonmagic items with precious metals or gemstones), Diplomacy +7, Handle Animal +8, Knowledge (religion) +4, Knowledge (Wydmoor) +0, Perception +8 (+10 to notice unusual stonework, such as traps and hidden doors in stone walls or floors), Ride +11, Survival +6<br>
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'''Languages '''Common, Dwarven<br>
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'''SQ '''animal companion link, aura of courage, aura of good, divine bonds (animal companion, horse), greed, hardy, lay on hands (3d6) (6/day), mercies (mercy [diseased], mercy [fatigued]), paladin channel positive energy 4d6 (3/day) (dc 16, share spells with companion, slow and steady, stability, stonecunning +2, summon mount (1/day) (1/day)<br>
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'''Other Gear '''You have no money!<br>
 +
----
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'''Special Abilities'''<br>
 +
----
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'''Animal Companion Link (Ex)''' You have a link with your Animal Companion.<br>
 +
'''Aura of Courage +4 (10' radius) (Su)''' You are immune to Fear. Allies within aura gain a morale bonus to saves vs Fear.<br>
 +
'''Aura of Good (Ex)''' The paladin has an Aura of Good with power equal to her class level.<br>
 +
'''Darkvision (60 feet)''' You can see in the dark (black and white vision only).<br>
 +
'''Defensive Training +4''' Gain a dodge bonus to AC vs monsters of the Giant subtype.<br>
 +
'''Detect Evil (At will) (Sp)''' You can use detect evil at will (as the spell).<br>
 +
'''Greed''' +2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.<br>
 +
'''Hardy +2''' Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects.<br>
 +
'''Hatred +1''' Gain a racial bonus to attacks vs Goblinoids/Orcs.<br>
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'''Immunity to Disease''' You are immune to diseases.<br>
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'''Immunity to Fear (Ex)''' You are immune to all fear effects.<br>
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'''Improved Overrun''' You don't provoke attacks of opportunity when overrunning, and foe can't choose to avoid you.<br>
 +
'''Lay on Hands (3d6) (6/day) (Su)''' You can heal 3d6 damage, 6/day<br>
 +
'''Lunge''' Can increase reach by 5 ft, but take -2 to AC for 1 rd.<br>
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'''Mercy (Diseased) (Su)''' When you use your lay on hands ability, it also removes disease, as per the remove disease spell at a caster level of your Paladin level.<br>
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'''Mercy (Fatigued) (Su)''' When you use your lay on hands ability, it also removes the fatigued condition.<br>
 +
'''Mounted Combat (1/round)''' Once per round you can attempt to negate a hit to your mount in combat.<br>
 +
'''Paladin Channel Positive Energy 4d6 (3/day) (DC 16) (Su)''' Positive energy heals the living and harms the undead; negative has the reverse effect.<br>
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'''Power Attack -4/+8''' You can subtract from your attack roll to add to your damage.<br>
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'''Share Spells with Companion (Ex)''' Can cast spells with a target of "you" on animal companion, as touch spells.<br>
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'''Slow and Steady''' Your base speed is never modified by encumbrance.<br>
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'''Smite Evil (3/day) (Su)''' +3 to hit, +7 to damage, +3 deflection bonus to AC when used.<br>
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'''Stability +4''' Gain bonus to CMD vs bull rush/trip while standing on ground.<br>
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'''Stonecunning +2''' +2 bonus to Perception vs unusual stonework. Free check within 10 feet.<br>
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'''Summon Mount (1/day) (1/day) (Sp)''' summon your mount to your side.<br>
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 +
----
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'''Animal Companion'''<br>
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Horse<br>
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N Large Animal<br>
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'''Init '''+3; '''Senses '''low-light vision, scent; Perception +7<br>
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----
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'''Defense'''<br>
 +
----
 +
'''AC '''20, touch 12, flat-footed 17 (+3 Dex, -1 size, +8 natural)<br>
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'''hp '''42 (+18)<br>
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'''Fort '''+8, '''Ref '''+8, '''Will '''+3 (+4 morale bonus vs. Enchantment spells and effects)<br>
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'''Defensive Abilities '''evasion<br>
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----
 +
'''Offense'''<br>
 +
----
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'''Speed '''50 ft.<br>
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'''Melee '''Bite (Horse) +8 (1d4+5/x2) and<br>
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:Hooves x2 (Horse) +8 x2 (1d6+5/x2)<br>
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'''Space '''10 ft.; '''Reach '''5 ft.<br>
 +
----
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'''Statistics'''<br>
 +
----
 +
'''Str '''20, '''Dex '''16, '''Con '''17, '''Int '''6, '''Wis '''12, '''Cha '''6<br>
 +
'''Base Atk '''+4; '''CMB '''+10; '''CMD '''23 (27 vs. Trip)<br>
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'''Feats '''Blind-Fight, Combat Reflexes (4 AoO/round), Run<br>
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'''Tricks '''Attack [Trick], Attack [Trick], Attack Any Target [Trick], Combat Riding [Trick], Come [Trick], Defend [Trick], Down [Trick], Fetch [Trick], Guard [Trick], Heel [Trick], Seek [Trick]<br>
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'''Skills '''Acrobatics +7 (+11 to jump with a running start, +15 jump), Climb +9, Fly +1, Perception +7, Stealth -1, Swim +9<br>
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'''Languages '''<br>
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'''SQ '''attack any target [trick], combat riding [trick], devotion +4, fetch [trick], seek [trick]<br>
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'''Other Gear '''You have no money!<br>
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----
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'''Special Abilities'''<br>
 +
----
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'''Attack Any Target [Trick]''' The animal will attack any creature on command.<br>
 +
'''Blind-Fight''' Re-roll misses because of concealment, other benefits.<br>
 +
'''Combat Reflexes (4 AoO/round)''' Can make extra attacks of opportunity/rd, and even when flat-footed.<br>
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'''Combat Riding [Trick]''' The animal has been trained to bear a rider into combat.<br>
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'''Devotion +4 (Ex)''' +4 Morale bonus on Will Saves vs. Enchantments.<br>
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'''Evasion (Ex)''' No damage on successful reflex save.<br>
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'''Fetch [Trick]''' The animal will get a specific object.<br>
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'''Low-Light Vision''' See twice as far as a human in low light, distinguishing color and detail.<br>
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'''Run''' Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.<br>
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'''Scent (Ex)''' Detect opponents within 15+ feet by sense of smell.<br>
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'''Seek [Trick]''' The animal moves into an area and looks around for anything that is obviously alive or animate.<br>
 +
 
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[[Category:PC Character Sheets]]
 
[[Category:PC Character Sheets]]

Revision as of 17:49, 17 May 2013

Mose
Dwarf Paladin 7 Templar 5
LG Medium Humanoid (dwarf)
Init +0; Senses darkvision 60 ft.; Perception +8


Defense


AC 10, touch 10, flat-footed 10
hp 145 (5d12+7d10+26)
Fort +13, Ref +7, Will +12; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training; Immune disease, fear


Offense


Speed 20 ft.
Special Attacks hatred, smite evil (3/day)
Spell-Like Abilities Detect Evil (At will)
Paladin Spells Prepared (CL 6):
2 (2/day) Fire of Entanglement (DC 15), Paladin's Sacrifice (DC 15)
1 (3/day) Divine Favor, Restoration, Lesser, Hero's Defiance


Statistics


Str 16, Dex 10, Con 14, Int 8, Wis 12, Cha 17
Base Atk +12; CMB +15 (+17 Overrunning); CMD 25 (25 vs. Bull Rush, 27 vs. Overrun, 25 vs. Trip)
Feats Extra Smiting (+2/day), Improved Overrun, Improved Smite +1d6 good, Lunge, Mounted Combat (1/round), Power Attack -4/+8, Skill Focus (Ride)
Skills Acrobatics +0 (-4 jump), Appraise -1 (+1 to determine the price of nonmagic items with precious metals or gemstones), Diplomacy +7, Handle Animal +8, Knowledge (religion) +4, Knowledge (Wydmoor) +0, Perception +8 (+10 to notice unusual stonework, such as traps and hidden doors in stone walls or floors), Ride +11, Survival +6
Languages Common, Dwarven
SQ animal companion link, aura of courage, aura of good, divine bonds (animal companion, horse), greed, hardy, lay on hands (3d6) (6/day), mercies (mercy [diseased], mercy [fatigued]), paladin channel positive energy 4d6 (3/day) (dc 16, share spells with companion, slow and steady, stability, stonecunning +2, summon mount (1/day) (1/day)
Other Gear You have no money!


Special Abilities


Animal Companion Link (Ex) You have a link with your Animal Companion.
Aura of Courage +4 (10' radius) (Su) You are immune to Fear. Allies within aura gain a morale bonus to saves vs Fear.
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Greed +2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.
Hardy +2 Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Improved Overrun You don't provoke attacks of opportunity when overrunning, and foe can't choose to avoid you.
Lay on Hands (3d6) (6/day) (Su) You can heal 3d6 damage, 6/day
Lunge Can increase reach by 5 ft, but take -2 to AC for 1 rd.
Mercy (Diseased) (Su) When you use your lay on hands ability, it also removes disease, as per the remove disease spell at a caster level of your Paladin level.
Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Paladin Channel Positive Energy 4d6 (3/day) (DC 16) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Power Attack -4/+8 You can subtract from your attack roll to add to your damage.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Slow and Steady Your base speed is never modified by encumbrance.
Smite Evil (3/day) (Su) +3 to hit, +7 to damage, +3 deflection bonus to AC when used.
Stability +4 Gain bonus to CMD vs bull rush/trip while standing on ground.
Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet.
Summon Mount (1/day) (1/day) (Sp) summon your mount to your side.


Animal Companion
Horse
N Large Animal
Init +3; Senses low-light vision, scent; Perception +7


Defense


AC 20, touch 12, flat-footed 17 (+3 Dex, -1 size, +8 natural)
hp 42 (+18)
Fort +8, Ref +8, Will +3 (+4 morale bonus vs. Enchantment spells and effects)
Defensive Abilities evasion


Offense


Speed 50 ft.
Melee Bite (Horse) +8 (1d4+5/x2) and

Hooves x2 (Horse) +8 x2 (1d6+5/x2)

Space 10 ft.; Reach 5 ft.


Statistics


Str 20, Dex 16, Con 17, Int 6, Wis 12, Cha 6
Base Atk +4; CMB +10; CMD 23 (27 vs. Trip)
Feats Blind-Fight, Combat Reflexes (4 AoO/round), Run
Tricks Attack [Trick], Attack [Trick], Attack Any Target [Trick], Combat Riding [Trick], Come [Trick], Defend [Trick], Down [Trick], Fetch [Trick], Guard [Trick], Heel [Trick], Seek [Trick]
Skills Acrobatics +7 (+11 to jump with a running start, +15 jump), Climb +9, Fly +1, Perception +7, Stealth -1, Swim +9
Languages
SQ attack any target [trick], combat riding [trick], devotion +4, fetch [trick], seek [trick]
Other Gear You have no money!


Special Abilities


Attack Any Target [Trick] The animal will attack any creature on command.
Blind-Fight Re-roll misses because of concealment, other benefits.
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Devotion +4 (Ex) +4 Morale bonus on Will Saves vs. Enchantments.
Evasion (Ex) No damage on successful reflex save.
Fetch [Trick] The animal will get a specific object.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.