Mose's Character Sheet (Pathfinder)

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Mose
Dwarf Paladin 8 Templar 5
LG Medium Humanoid (dwarf)
Init +0; Senses darkvision 60 ft.; Perception +8


Defense


AC 20, touch 10, flat-footed 20 (+8 armor, +2 shield)
hp 156 (5d12+8d10+28)
Fort +15, Ref +8, Will +14; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training; DR 2/—, 5/magic; Immune charm, disease, fear


Offense


Speed 20 ft.
Melee Heavy Shield Bash +16/+11/+6 (1d4+3/x2) and

+2 Flaming, Ghost touch Longsword +18/+13/+8 (1d8+5+1d6 fire/19-20/x2)

Special Attacks hatred, smite evil (3/day)
Spell-Like Abilities Detect Evil (At will)
Paladin Spells Prepared (CL 7):
3 (1/day) Heal Mount
2 (2/day) Fire of Entanglement (DC 16), Paladin's Sacrifice (DC 16)
1 (3/day) Divine Favor, Restoration, Lesser, Hero's Defiance


Statistics


Str 16, Dex 10, Con 14, Int 8, Wis 12, Cha 18
Base Atk +13; CMB +16 (+18 Overrunning); CMD 26 (26 vs. Bull Rush, 28 vs. Overrun, 26 vs. Trip)
Feats Dazing Assault (DC 23), Extra Smiting (+2/day), Improved Overrun, Improved Smite +1d6 good, Lunge, Mounted Combat (1/round), Power Attack -4/+8, Skill Focus (Ride)
Skills Acrobatics -5 (-9 jump), Appraise -1 (+1 to determine the price of nonmagic items with precious metals or gemstones), Climb -2, Diplomacy +8, Escape Artist -5, Fly -5, Handle Animal +9, Knowledge (religion) +4, Knowledge (Wydmoor) +0, Perception +8 (+10 to notice unusual stonework, such as traps and hidden doors in stone walls or floors), Ride +8, Stealth -5, Survival +6, Swim -2
Languages Common, Dwarven
SQ animal companion link, aura of courage, aura of good, aura of resolve, divine bonds (way, horse), ghost touch, greed, hardy, lay on hands (4d6) (8/day), mercies (mercy [diseased], mercy [fatigued]), paladin channel positive energy 4d6 (4/day) (dc 18, share spells with companion, slow and steady, stability, stonecunning +2, summon mount (1/day) (1/day)
Other Gear Aegis Gildensidhe, Heavy steel shield, +2 Flaming, Ghost touch Longsword, Ring of evasion, Ring of sustenance, You have no money!


Special Abilities


Animal Companion Link (Ex) You have a link with your Animal Companion.
Aura of Courage +4 (10' radius) (Su) You are immune to Fear. Allies within aura gain a morale bonus to saves vs Fear.
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Aura of Resolve +4 (10' radius) (Su) You are immune to charm. Allies within aura gain a morale bonus to saves vs charm.
Damage Reduction (2/-) You have Damage Reduction against all attacks.
Damage Reduction (5/magic) You have Damage Reduction against all except Magic attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Dazing Assault (DC 23) Take -5 to all attacks and maneuvers until your next turn to daze opponents hit in melee for 1r.
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Ghost touch Full damage against incorporeal creatures.
Greed +2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.
Hardy +2 Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Immunity to Charm You are immune to charm effects.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Improved Overrun You don't provoke attacks of opportunity when overrunning, and foe can't choose to avoid you.
Lay on Hands (4d6) (8/day) (Su) You can heal 4d6 damage, 8/day
Lunge Can increase reach by 5 ft, but take -2 to AC for 1 rd.
Mercy (Diseased) (Su) When you use your lay on hands ability, it also removes disease, as per the remove disease spell at a caster level of your Paladin level.
Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Paladin Channel Positive Energy 4d6 (4/day) (DC 18) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Power Attack -4/+8 You can subtract from your attack roll to add to your damage.
Ring of evasion No damage if you succeed on a Reflex save for half damage.
Ring of sustenance Immune to hunger and thirst, and only sleep two hours a night.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Slow and Steady Your base speed is never modified by encumbrance.
Smite Evil (3/day) (Su) +4 to hit, +8 to damage, +4 deflection bonus to AC when used.
Stability +4 Gain bonus to CMD vs bull rush/trip while standing on ground.
Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet.
Summon Mount (1/day) (1/day) (Sp) summon your mount to your side.


Way
Male Horse
N Large Animal
Init +3; Senses low-light vision, scent; Perception +8


Defense


AC 20, touch 12, flat-footed 17 (+3 Dex, -1 size, +8 natural)
hp 49 (+21)
Fort +8, Ref +8, Will +3 (+4 morale bonus vs. Enchantment spells and effects)
Defensive Abilities evasion


Offense


Speed 50 ft.
Melee Bite (Horse) +9 (1d4+5/x2) and

Hooves x2 (Horse) +9 x2 (1d6+5/x2)

Space 10 ft.; Reach 5 ft.


Statistics


Str 20, Dex 16, Con 17, Int 6, Wis 12, Cha 6
Base Atk +5; CMB +11; CMD 24 (28 vs. Trip)
Feats Blind-Fight, Bodyguard, Combat Reflexes (4 AoO/round), Returnable: Can be returned to its home plane (SA)
Tricks Attack [Trick], Attack [Trick], Attack Any Target [Trick], Combat Riding [Trick], Come [Trick], Defend [Trick], Down [Trick], Fetch [Trick], Guard [Trick], Heel [Trick], Seek [Trick]
Skills Acrobatics +7 (+15 jump), Climb +9, Fly +1, Perception +8, Stealth -1, Swim +9
Languages
SQ attack any target [trick], combat riding [trick], devotion +4, fetch [trick], seek [trick]
Other Gear You have no money!


Special Abilities


Attack Any Target [Trick] The animal will attack any creature on command.
Blind-Fight Re-roll misses because of concealment, other benefits.
Bodyguard Use an AoO to use aid another to improve an ally's AC.
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Devotion +4 (Ex) +4 Morale bonus on Will Saves vs. Enchantments.
Evasion (Ex) No damage on successful reflex save.
Fetch [Trick] The animal will get a specific object.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.