Difference between revisions of "Nora's Character Sheet"

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NORA BELLAMY    CR 2<br/>
 
NORA BELLAMY    CR 2<br/>

Revision as of 00:42, 7 May 2011

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NORA BELLAMY CR 2
Female Human Evangelist 2
LN Medium Humanoid
Init +0; Listen +4, Spot +4
Languages Common



AC 16, touch 10, flat-footed 16

(+5 armor, +1 shield)

hp 17 (2d8+2)
Fort +4, Ref +0, Will +7



Speed 20ft.
Melee weapon Masterwork Morningstar +4 (1d8+2) and

Unarmed Strike +3 (1d3+2)

Space 5 ft.; Reach 5 ft.
Base Atk +1; Grp +3

Combat Gear Unarmed Strike, Breastplate, Shield, Light Wooden, Masterwork Morningstar
Evangelist Spells Known (CL 2, +3 melee touch, +1 ranged touch):
1 (DC 15, 5/day) - Nystul's Magic Aura, Longstrider



Abilities Str 14 Dex 10 Con 12 Int 10 Wis 18 Cha 10
SQ Augment Healing (CDiv), Aura (Ex), Combat Casting, Freedom of Movement (1 round/level/day) (Su), Magic, Travel, Use devices as Wizard
Feats Armor Proficiency (Light), Armor Proficiency (Medium), Augment Healing (CDiv), Combat Casting, Shield Proficiency, Simple Weapon Proficiency - All
Skills Balance -5, Climb -3, Concentration +5, Escape Artist -5, Heal +9, Hide -5, Jump -9, Knowledge: Local +1, Knowledge: Religion +1, Move Silently -5, Spellcraft +4, Swim -8
Possessions combat gear plus Backpack (13 @ 24.08 lbs), Cleric's vestments, Cold weather outfit, Everwand of Omen of Peril, Explorer's Outfit (Free), Flask, Flint and steel, Holy symbol, wooden, Money, Potion of Protection From Evil



Augment Healing (CDiv) +2 dam healed per spell level of Conjuration [Healing] spell cast.
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Freedom of Movement (1 round/level/day) (Su) You can cast Freedom of Movement on yourself.
Magic Use scrolls, wands, and other devices with spell completion or spell trigger activation as a wizard of onehalf your cleric level (at least 1st level). For the purpose of using a scroll or other magic device, if you are also a wizard, actual wizard levels and these effective wizard levels stack.
Travel For a total time per day of 1 round per cleric level you possess, you can act normally regardless of magical effects that impede movement as if you were affected by the spell freedom of movement. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds). This granted power is a supernatural ability.
Use devices as Wizard Use scrolls, wands and other devices as a wizard of 1/2 your cleric level.


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