Notes for Game 2009-07-31

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Revision as of 14:31, 28 October 2009 by 96.4.191.20 (Talk) (This Episode)

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Questing

In Our Last Episode

  • They detect undead and evil and sense it. It's a mummy!
    • Kimika gets an awesome turn undead roll (20) but it doesn't work.
    • Quin and Mose get hit with fear. Mose stands around for a lot longer than others.
    • Quin gets Mummy Rot smiley face token
    • After LE summons lots of cool beetles, the party is able to use the flanking bonuses to finally kill the mummy.
    • The mummy explodes and a wraith appears. Yay.

PREVIOUS GAME ADJOURNED.

This Episode

Date: 21st of Whitefall, 1400

Climate: Early November-like. Rain has changed into colder slush/sleet.

  • We fight the wraith
  • Beetles run away, Al hits the wraith a few times with fire sword.
  • Kimi successfully makes the wraith flee with a nice turn undead
  • Mummy left on the ground a crown and sword.
    • Bronze crown, has two black pearls, above it is a star ruby, gold etchings in a language we do not know.
    • Crown/etc could be as old as 2,000 years before Alexandria
    • Non-magic
  • Wraith comes back very angry and hits Al
  • Al hits back with his fire sword. Al and Mose destroy the wraith.
  • Al takes 4 pts of charisma damage and 6 pts of con falls to the ground
  • Sudden XP calc (see final GM message)
  • Al and Quin are both diseased (from the mummy). Heal spells aren't working on them! [DC 20 Caster Check Required]
  • All along the side of the tomb are covered in frescoes with a huge warrior killing people with a bastard sword and buckler.
    • On the south, there's a Conan-esque barbarian picture of a guy killing people
    • On north wall, king kneeling before the guy (grovelling)
    • On the west, a fresco of a crown and people throwing mounds of dirt on the crown
  • Bastard sword is well-crafted with bronze/bone, it's magic [Currently with Quin]
    • Barbarian King's Bastard Sword is magical, and has been partially identified as a +2 Vicious Bastard Sword made of bronze (-1 to hit and damage). Identify indicates a second, locked, layer of enchantment that is as-yet unknown.
  • Shield is made of wood, it's magic, back of the shield is a sheet of bronze that is mirror quality
    • Barbarian King's Buckler is a +1 Buckler of Arrow Deflection. Additionally, arrows that pass through owner's threaten area reroute to owner.
  • We leave and try to move people back to Halfling town
  • We notice the storm is dissipating!
  • Temperature is dropping rapidly, though.
  • People start taking damage from cold
  • Al goes unconscious!
  • Quin goes unconscious!
  • Mose saves the day (and probably Quin's life) by calming Quin's warhorse.
  • We trek 16 hours in the cold, LE stays conscious but is unable to move. Germain goes unconscious.
  • We get to the edge of the landing, dog rider comes up to us and rides off.
  • He returns 5 minutes later. (Name: Maggr)
  • Bethnalay heals Al and Quin somewhat but does not have stuff memorized.
  • The party sleeps
NewDay.jpg
New Day Begins
NewDay.jpg
  • They go and see Bethnalay
  • She cures Al and Quin of mummy rot.
  • Kimika makes potions
  • Mose confronts Al about something odd.
  • They kill time in town for a few days
    • Mose, Kimmi, Germain, (and Quinn?) tend to the refugees
    • Germain gossips with the masses and tells everyone how great the guards and bog wraiths are
    • Al officially ties the knot with his new fox friend (i.e. it's now his Animal Companion).
NewDay.jpg
New Day Begins
NewDay.jpg
NewDay.jpg
New Day Begins
NewDay.jpg
  • They argue about the Bog Wraiths, Kimika casts Calm Emotions and calms Germain a bit. Mose and Germain both feel like they won the argument. (NEED CHATLOG LINK HERE)
  • Kimi is offered a riding dog, but she has no points in Ride. (The dog's name is Marwynn.)
NewDay.jpg
New Day Begins
NewDay.jpg
  • They return to the ziggurat
    • Rooms 2,2,2,2 filled with dust
    • Rooms 5,6,2 filled with dust, lots of human bones
    • Room 8 is filled with clay vases
    • Room 12 and Room 11 have bronze doors
    • Some obsidian that is non-native is around
  • Mose breaks down bronze doors (enlarged, etc) and opens a chest that has coins in it. Lots of old copper coins.
  • Mose gets cursed and Al gets cursed.
  • Mose's curses: 50% chance of doing nothing. -4 to all attack, saves, ability and skill rolls. (Nice)
  • Al's curse?
  • A ring on a finger was found. Mose picks it up. Nonmagical.
  • Party makes camp, Mose is feeling like crap because he got all cursed for no good reason.

GAME ADJOURNED.

Maps

Final GM message

  • Mid-game XP awards, 607+60
  • Al and Mose got RP awards
  • Al got an achievement
  • 250xp for surviving together
  • Mose 100xp for disarming horse without killing it
  • Germaine and Mose get an achievement +25xp
  • LE gets summon mastery XP for smiteevil animals +75xp
  • Kimika +50xp for feeding the refugees
  • Al at death's door got 20xp for surviving mummy rot.
  • Dungeon explorer bonus for Al, Germain, Mose: +100xp
  • Role Playing Award : TIE - Mose and Germaine.