Professional (3.5e)

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A professional is alternatively a variant of the rogue class or a PC-quality version of the expert NPC class. A professional is a product of the stable and entrenched social structures of Alexandria. The nations of the mainland are extremely well-defined, the political systems varied and complicated, and the major cities are deeply international. As a result, there are many opportunities for someone who is knowledgeable and well-spoken. However, the reality is that the world is also still home to brigands, monsters, savage humanoids, and criminals, and a pure academic is still seen as very weak and an easy target. As a result, professionals also have a passable level of martial training, bolstered by their sharp wit, competent anticipation, and strategic prowess.

The professional, like the rogue, is a blanket class that describes any number of possible backgrounds. A professional may be a savvy merchant adept at moving goods, finding deals, and traveling long distances with valuable cargo. He may also be a privileged child of a wealthy noble family, educated in fine universities and trained by capable guardsman and elite soldiers in his parent's palatial estate. He may be a regional governor in a border territory, with a sharp eye for trouble, a silver tongue for keeping the peace, and a strong arm when all else fails. There is no blanket background for the professional, and their training may come from travel, adventure, education, or simple necessity. The only thing that can be said is that every professional is a cunning and resilient character who uses his knowledge and wit to advance himself in the political and social circles of Alexandrian life.

Class Features

  • Alignment: Any
  • Hit Dice: d6
  • Skill Points (at first level): (8 + int modifier) * 4
  • Skill Points (at each additional level): 8 + int modifier
  • Class Skills: Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Forgery (Int), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Jump (Str), Knowledge (any) (Int), Listen (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Speak Language (None), Spot (Wis), Swim (Str), Tumble (Dex), and Use Rope (Dex)

Advancement

  Base   Fort   Ref   Will  
Level Attack Bonus Save Save Save Special
1st +0 +0 +2 +2 Bonus Feat
2nd +1 +0 +3 +3 Evasion
3rd +2 +1 +3 +3 Bonus Feat
4th +3 +1 +4 +4 Uncanny Dodge
5th +3 +1 +4 +4 Bonus Feat
6th +4 +2 +5 +5
7th +5 +2 +5 +5 Bonus Feat
8th +6/+1 +2 +6 +6 Improved Uncanny Dodge
9th +6/+1 +3 +6 +6 Bonus Feat
10th +7/+2 +3 +7 +7 Special Ability(?)

Class Features