Talk:Feat: Inspired Madness

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Revision as of 09:56, 13 May 2011 by Mattie (Talk | contribs) (yeah, 1d6 is too big)

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I think this is a good compromise, and I think it's especially clever with the flaw requirement. I think a d4 might be more appropriate and less overwhelming than a d6, both in terms of the penalty and the DC bonus. A Madness Cleric would have to wait until level 12 to get bonuses like that, whereas someone with this feat could be throwing around DC 22 entangles, hitting even level 2 rogues with 18 and 20 dexterity. (As compared to a DC 18, which is good but not unbeatable by a level-peer in their strong attribute) As a non-caster by nature, I can see why you might undervalue DC, but consider that in vanilla terms it takes a feat for every +1 you want to jack up your DC, and even then it's not universal it's restricted by school. -gm

Yeah, 1d4 sounds better, though is still a little strong, but since you can't really control it, maybe that makes up for it a little? I don't think I undervalue the spell DC quite as much as it seems, I just mentally didn't think about how this behaved in the early levels. My mind was stuck thinking of the higher level Madness domain, where everything gets so shifted. There's the option of 1d4-1 where 25% of days you awake without a penalty and it's never higher than a 3 bonus/negative. Yet, that would affect the flaw's balance versus the existing Weak-willed Flaw, though (which I want it to be rare for anyone to pick this one over that one). So maybe 1d4 is decent enough to try? -Mattie