Difference between revisions of "Talk:Kib Absold"

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Way to be proactive with those contacts. -gm
 
Way to be proactive with those contacts. -gm
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: My favorite part about Kib's attempts at tidiness is his uncanny knack for being covered in kobold shit and zombie bile. -gm

Revision as of 13:14, 16 February 2010

Note to self--get more details vis a vis Celstia and Alexia--what was Kib doing there? What enemies did he fight? What enemies did he make? Would he be known in either nation?

I'm thinking that, generally, his leadership would have been squad-level, the equivalent of a second lieutenant. I hadn't thought about whether he was infantry or cavalry--infantry makes more sense if he keeps going with the pole-arm focus, but he has enough ride that cavalry with shield and mace is quite reasonable, although he wouldn't have been particularly well-armored for the task. -Slitherrr 13:13, 24 September 2009 (EDT)

Probably an infantryman. As a 1st level guy, probably not at the point where he'd have achieved any renown. -gm
I'll agree that there wouldn't be much renown. I don't know how much time he would have spent getting to know anyone, either, but I suppose it depends on what he was doing in either place. If he spent some of his time garrisoning, for instance, he might have gotten friendly (or unfriendly) with any number of inhabitants. He'd also know the men he lead, and perhaps an officer or two, but that goes without saying. -Slitherrr 22:43, 24 September 2009 (EDT)
All that sounds about right, and he might even have achieved some level of honor and distinction, but I don't think genuine renown really kick in until about levels 6-9. ;) Feel free to expound or invent backstory, I think you have as good a feel for this world as anyone by now. -gm

Ok, he's got history, now to give him personality. So far he's just been a good man's Good Man--follows the rules, but isn't a stickler, patient with other peoples' foibles, and so on. I'm thinking that, to help balance him out, he's going to need a vengeful streak, of which he's essentially unaware.

That being the case, he has a pretty good score to settle with the Beholder guy. While he has pressing issues in Draglet, and eventually far West, to get to, he'll probably find some pretext or other to seek the Cultists out. Step one, then, would probably be to ask around while he has some downtime in Kred.

Speaking of far West, what would be the most accepted way to travel that direction? I suppose shallow-water ships make the route, but if the storms regularly come close to the shore, then maybe not. Mental note: Ranks in Gather Information. -Slitherrr

Kib is pretty awesome. I feel like Germain would like him if he met him. A little less stressful than traveling with Mose and Al (who mean well but have a permanent foot-in-mouth). --Msallen 13:28, 16 December 2009 (EST)

He's good for keeping things moving, because the no-nonsense-if-rather-bland sentiment pushes in the direction of action in a party full of newbie players who don't really have the same expectations of where to take the action next. The leadership role does mean he tends to steal the focus, though, especially in conversation, which is why I'm glad that Thed's player is getting some good spot time. -Slitherrr
Pretty much Germain's role too... possibly more so since its really the only things he good at as a skill monkey. --Msallen 13:44, 16 December 2009 (EST)
On that note, to the GM: What do you think about gently nudging Thoven into some action? I think Pete is content to mostly sit around and watch us, reacting when need be, but I also think he'd have fun being pushed into something that requires his role, and maybe a little talky-talk. Same goes for Dev, but I think he might be harder to figure out--"Point him to an enemy and watch him bash, pet him on the head when he's good" is almost the only way I know how to interact with his character. -Slitherrr
1. Personality : Good Man's Good Man is good enough for me, really. If you feel the need to add stuff, feel free. He only sometimes steals the show, though, IMHO. I don't think he really "steals" it, necessarily - he's clearly the leader, which means the party naturally defers to him. Trust me, I've seen the flip side of this coin, which ends up with a lot of RP and glacial progress. Both are good, in their own ways, but I think the MeFighters are in the traditional Risk-And-Dearing-Do category of adventurers than the Intrigue and Angst proclivities of the other group. I'm generally content to let players take whatever role they're comfortable with - I'm not one to dictate how people have fun, so I can find room at my table for all types. For what it's worth, Thoven showed his stuff with the smugglers of Kred, I thought. I think Thoven is just kind of aloof. :) I think Dev just seems underwhelming of late because he's been regented: when Dev has not wrestled with connection problems and been there to play the whole time, I'd argue he probably has more personality than anyone in either group. I also think Thoven actually does pretty well in the city environment - high Chr, good diplo skills, smuggling background - and is sort of out of his element in the boonies.
Right, being back in more settled areas will be good for Thoven. He also needs a familiar. Like, really.
Developing Kib's personality is solely to make him more interesting to me. I do like playing with his backstory, though. -Slitherrr
2. The cultists, BTW, were the very DEFINITION of a random encounter. Of cours, even my random encounters have twenty pages of mental backstory, so I'm sure they're still up to whatever they are up to. Research would definatly be in order to dig up any leads in that direction.
Yeah, I figured as much. It's as good a hook as any, and it'd be pretty sweet to have that helmet. -Slitherrr
3. Germain: Germain has no talents or use outside of the boardroom, courtroom, school room, or dining room. I think Kib is a lot more like Quin, all things considered: a generally stand-up adventurer sort, with good skills and a diverse pool of abilities and talents. I can safely say everyone would find Mose intolerable.
True that. I like Quinn too. Does he have any social skills, though? --Msallen 17:09, 16 December 2009 (EST)
Nothing at +14. I think if professional had been available when he generated, he would have started 1/1. -gm
&c: Don't get excited, crossovers would be unlikely before level 10. (You think I didn't already have that in the works the moment I fired up a second group?)
Also: I love Germain, and he's a major asset to the party, but the idea that he in any way, shape, or form "keeps things moving" is laughable. His penchant for complex plans and meticulous contingencies hardly keeps things moving. Didn't it take you guys two hours of IRL time to accept a dinner invitation from the Mayor? -gm
It would have taken 4 if it was just Mose and Al... assuming we didn't just attack the messenger and hide in the swamp. You went on and on about how much faster things were moving once I showed up. Especially at the Scragg fight. Without my plan notes, everyone forgets their plan after half an hour and has to rethink everyhing. There is a reason we only have one combat per game ;) --Msallen 17:09, 16 December 2009 (EST)
This is true. In game notes are a big win, especially when there gets to be threads to follow beyond "Go here, kill this guy." I'm actually kind of surprised Al wanted to go to the aid of the lizard people, I really was not expecting that. Maybe it's just your incessant mic spam that slows us down. ;)
Oh yea... true that about mic spam. You know what season it is, btw?
EGGNOG SEASON! --Msallen 17:22, 16 December 2009 (EST)
Damn straight, brother. -Slitherrr
Careful. Last eggnog season Matt had to kick me out of voice chat after I drank 2/3 a knob creek and a quart of eggnog. Not just obnoxious, but the eggnog alone (without the whiskey) would have been a rough hangover :| --Msallen 17:28, 16 December 2009 (EST)
Looks like we're in the off season until January. Big plans in 2010. -gm


Way to be proactive with those contacts. -gm

My favorite part about Kib's attempts at tidiness is his uncanny knack for being covered in kobold shit and zombie bile. -gm