Difference between revisions of "Template:Camgee"

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(Level 3 Updates)
(Needs to go in main Camgee page)
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{{statsbox|Vesa.jpg|1|[[Halfling]]|Ranger Cannibal|Studded Leather|Bow|}}
 
  
==Attributes==
 
{|
 
|Strength || 10  (0)
 
|-
 
|Dexterity || 16 (+3)
 
|-
 
|Constitution || 14 (+2)
 
|-
 
|Intelligence || 10 (+0)
 
|-
 
|Wisdom || 16 (+3)
 
|-
 
|Charisma || 8 (-1)
 
|}
 
 
==Secondary Attributes==
 
{|
 
|Hit Points || 12 = (12 Starting)
 
|-
 
|Hit Dice || 1d10+2
 
|-
 
|Armor Class || 15 (10 + 3 Dex + 2 Armor)
 
|-
 
|Base Attack Bonus || +5
 
|-
 
|Initiative || +3
 
|-
 
|Base Speed || 25 Feet
 
|-
 
|Proficiency Bonus || +2
 
|-
 
|Inspiration || None
 
|}
 
 
==Saving Throws==
 
'''Bolded''' items indicate proficiency
 
{|
 
|'''Strength''' || +2
 
|-
 
|'''Dexterity''' || +5
 
|-
 
|Constitution || +2
 
|-
 
|Intelligence || +0
 
|-
 
|Wisdom || +3
 
|-
 
|Charisma || -1
 
|}
 
 
==Languages==
 
*Common ()
 
*Halfling ()
 
*Gith ()
 
 
==Features and Traits==
 
*Agile (Advantage on checks to jump or climb)
 
*Favored Enemy: Humanoids (Gith, Human)
 
*Favored Terrain: Forest
 
*Halfling Nimbleness (Move through the space of larger creatures)
 
*Killing Machines (+1 bonus to hit on creatures larger than you w/ melee
 
 
==Proficiencies==
 
*Light Armor
 
*Martial Weapons
 
*Medium Armor
 
*Shields
 
*Simple Weapons
 
 
==Skills==
 
'''Bolded''' skills indicate proficiency
 
{|
 
|Acrobatics (Dex) || +3
 
|-
 
|'''Animal Handling''' (Wis) || +5
 
|-
 
|Arcana (Int) || +0
 
|-
 
|'''Athletics''' (Str) || +2
 
|-
 
|Deception (Cha) || -1
 
|-
 
|History (Int) || +0
 
|-
 
|'''Insight''' (Wis) || +5
 
|-
 
|Intimidation (Cha) || -1
 
|-
 
|Investigation (Int) || +0
 
|-
 
|'''Medicine''' (Wis) || +5
 
|-
 
|'''Nature''' (Int) || +2
 
|-
 
|'''Perception''' (Wis) || +5
 
|-
 
|Performance (Cha) || -1
 
|-
 
|Persuasion (Cha) || -1
 
|-
 
|Religion (Int) || +0
 
|-
 
|Sleight of Hand (Dex) || +3
 
|-
 
|'''Stealth''' (Dex) || +5
 
|-
 
|'''Survival''' (Wis) || +5
 
|}
 
 
==Wild Talent==
 
'''Psionic Spark''' - Your force of will teleports an object a short distance away.
 
1/day
 
Minor Action Ranged 5
 
Target: One flammable object not carried by another creature
 
Effect: Target catches fire
 
 
==Spells==
 
'''Spellcaster Level''': None Yet<br>
 
DC = 13 (8 + 2 Proficiency + 3 Wis)<br>
 
Preparation Slots: 0<br>
 
 
===Spells/Day===
 
Can prepare total of 4 spells per day (+0 Int +0 Level) - can be any combination of different levels of spells.
 
Can cast a number of spells per day as noted in the list below:
 
*1st Level: 0
 
 
===Cantrips===
 
*None
 
 
===Level 1===
 
*None
 
 
==Weapons==
 
'''1 Long Bow'''<br>
 
Atk: +5<br>
 
Dmg: 1d8 + 3 (P)<br>
 
'''2 Obsidian Short Swords'''<br>
 
Atk: +5<br>
 
Dmg: 1d6 + 3 (P) / 1d^ (P)<br>
 
 
==Equipment==
 
*Spellbook
 
*Thieves' Tools
 
 
==Background==
 
<i>Traits - Flaws are tentative</i>
 
{|
 
|Background: || Hermit
 
|-
 
|Alignment: || Lawful Evil
 
|-
 
|Personality Traits: || I am serene even in the face of total disaster
 
I do not understand the ways of civilized society
 
|-
 
|Ideals: || Logic - emotions must not cloud our sense of what is right and wrong
 
|-
 
|Bonds: || Nothing is more important than the survival of my tribe and its members
 
|-
 
|Flaws: || I have no empathy for the suffering of others
 
|}
 
 
==Level 2 Updates==
 
*Fighting Style:Archery +2 bonus to attack rolls you make with ranged weapons
 
*Spell Slots: 1st Level: 2
 
*New spells known: (2) - Cure Wounds, Ensnaring Strike
 
*HP: 19 (12 starting +7 lvl +2 Con)
 
 
==Level 3 Updates==
 
*Ranger Archetype:Hunter
 
*Hunter's Prey: Colossus Slayer: Your tenancity
 
*Spell Slots: 1st Level: 3
 
*New spells known: (1) - ?
 
*HP: 26 (19 starting +7 lvl +2 Con)
 

Revision as of 12:07, 17 September 2016