Difference between revisions of "Thurmin Vustor's Character Sheet"

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===Secondary===
 
===Secondary===
  
|Hit Points || 30 = 8 (Inquisitor 1st HD) + 7 (Inquisitor HD) + 7 (Inquistor HD) +7 (Inquistor HD) +1 (Con bonus)
+
|Hit Points || 33 = 8 (Inquisitor 1st HD) + 7 (Inquisitor HD) + 7 (Inquistor HD) +7 (Inquistor HD) +4 (Con bonus)
 
|-
 
|-
 
|Armor Class |||| 16 |||| = 10 + 6 Armor
 
|Armor Class |||| 16 |||| = 10 + 6 Armor

Revision as of 13:46, 3 November 2013

Character Stats
150px
Level 3
Race Human
Class Inquisitor [1] 3
Armor Breastplate
Weapon(s) Morning Star
Longbow
Hometown Somewhere

There is a spreadsheet of this character : [2]

Attributes

Primary

Strength 10 (--)
Dexterity 11 (--)
Constitution 12 (+1)
Intelligence 13 (+1)
Wisdom 18 (+4)
Charisma 14 (+2)



Secondary

|Hit Points || 33 = 8 (Inquisitor 1st HD) + 7 (Inquisitor HD) + 7 (Inquistor HD) +7 (Inquistor HD) +4 (Con bonus) |- |Armor Class |||| 16 |||| = 10 + 6 Armor |- |Base Attack Bonus |||| +3 |- |Initiative |||| +4 |- |Base Speed |||| 30' (20' in Medium/Heavy Armor) |- |Fort Save |||| +4 |||| +4 Inquisitor |- |Reflex |||| +1 |||| +1 Inquisitor |- |Will Save |||| +8 |||| +4 Inquisitor, +4 stat |}

Feats and Abilities

Purchased Feats

  • Human: Alertness
  • 1st: Antagonize
  • 3rd: Persuasive

Class Feats & Abilities

  • Judgement 2/day
  • Domain (Inevitable) : Command 7/day
  • Monster Lore : Add Wisdom modifier on Knowledge skill checks in addition to Intelligence modifier when making skill checks to identify the abilities and weaknesses of creatures.
  • Orisons
  • Stern Gaze : Morale bonus on all Intimidate and Sense Motive checks equal to 1/2 inquisitor level (minimum +1)
  • Cunning Initiative : Wisdom modifier on initiative checks in addition to Dexterity modifier
  • Detect Alignment
  • Track
  • Proficiency (Weapon): Simple plus the hand crossbow, longbow, repeating crossbow, shortbow, and the favored weapon of her deity (unarmed strike).
  • Proficiency (Armor): light armor, medium armor, and shields (except tower shields)
  • Solo Tactics: All allies are treated as having the same teamwork feat as the Inquistor for purposes of determining Inquistor bonuses
  • Bonus Teamwork Feat: Character gains a bonus feat, must be a teamwork feat. As a standard action, can choose a new teamwork feat.

Race Abilities

  • +1 skill point per level

Languages

  • Ubrekti
  • Flanneri
  • Malusian


Skills

  • Bluff (+9) : 4 ranks + 2 attribute + 3 class skill bonus
  • Diplomacy (+9) : 2 ranks + 2 attribute + 3 class skill bonus + 2 Persuasive
  • Handle Animal (+3):1 ranks + 2 attribute
  • Heal (+9): 2 ranks +4 attribute + 3 class skill bonus
  • Intimidate (+12) : 4 ranks + 2 attribute + 3 class skill bonus + 2 Persuasive + 1 Stern Gaze
  • Linguistics (+2) : 1 ranks + 1 attribute
  • Perception (+13) : 4 ranks + 4 attribute + 3 class skill bonus + 2 Alertness
  • Sense Motive (+14) : 4 ranks + 4 attribute + 3 class skill bonus + 1 Stern Gaze + 2 Alertness
  • Stealth (+7/+3) : 4 ranks + 3 Class Skill (-4 Armor Penalty)
  • Survival (+9) : 2 ranks + 4 attribute + 3 class skill bonus
  • Knowledge Religion (+6) : 2 ranks + 1 attribute + 3 class skill bonus
  • Knowledge Arcana (+5): 1 ranks + 1 attribute + 3 class skill bonus
  • Knowledge Dungeoneering (+5): 1 ranks + 1 attribute + 3 class skill bonus
  • Knowledge Nature (+5): 1 ranks + 1 attribute + 3 class skill bonus

Magic

  • Spells Per Day = (1st) 3+1B (2nd) 1+1B

Orisons (DC 14)

  • Light
  • Stabilize
  • Read Magic
  • Daze
  • Detect Magic
  • Sift


Level 1 (DC 15)

  • Cure Light Wounds
  • Comprehend Languages
  • Lend Judgement
  • Hide From Undead

Level 2 (DC 15)

  • Invisibility
  • Cure Moderate Wounds

Cool Items

Expendables

  • None