Difference between revisions of "Thurmin Vustor's Character Sheet"

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{{statsbox|default.png|3|[[Human]]|[[Inquisitor]] [http://www.d20pfsrd.com/classes/base-classes/inquisitor] 3|Breastplate|Morning Star <BR />Longbow|Somewhere}}
+
{{statsbox|default.png|6|[[Human]]|[[Inquisitor]] [http://www.d20pfsrd.com/classes/base-classes/inquisitor] 1|Breastplate|Morning Star <BR />Longbow|Somewhere}}
  
 
There is a spreadsheet of this character : [https://docs.google.com/spreadsheet/pub?key=0AtkHT2NNM1lRdFhOay01QUhxM3pjYUJ6RnI5NUpacGc&gid=2]
 
There is a spreadsheet of this character : [https://docs.google.com/spreadsheet/pub?key=0AtkHT2NNM1lRdFhOay01QUhxM3pjYUJ6RnI5NUpacGc&gid=2]
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|Dexterity || 11 (--)  
 
|Dexterity || 11 (--)  
 
|-
 
|-
|Constitution || 11 (--)
+
|Constitution || 12 (+1)
 
|-
 
|-
 
|Intelligence || 13 (+1)   
 
|Intelligence || 13 (+1)   
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===Secondary===
 
===Secondary===
  
|Hit Points || 22 = 8 (Inquisitor 1st HD) + 7 (Inquisitor HD) + 7 (Inquistor HD)
+
|Hit Points || 48 = 8 (Inquisitor 1st HD) + 7 (Inquisitor HD) + 7 (Inquisitor HD) +7 (Inquisitor HD) +7 (Inquisitor HD)+6 (Con bonus)+7 (Inquistor HD)
 
|-
 
|-
 
|Armor Class |||| 16 |||| = 10 + 6 Armor
 
|Armor Class |||| 16 |||| = 10 + 6 Armor
 
|-
 
|-
|Base Attack Bonus |||| +1
+
|Base Attack Bonus |||| +3
 
|-
 
|-
 
|Initiative |||| +4
 
|Initiative |||| +4
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|Base Speed |||| 30' (20' in Medium/Heavy Armor)
 
|Base Speed |||| 30' (20' in Medium/Heavy Armor)
 
|-
 
|-
|Fort Save |||| +3 |||| +3 Inquisitor
+
|Fort Save |||| +5 |||| +5 Inquisitor
 
|-
 
|-
|Reflex |||| +1 |||| +1 Inquisitor
+
|Reflex |||| +2 |||| +2 Inquisitor
 
|-
 
|-
|Will Save |||| +7 |||| +3 Inquisitor, +4 stat
+
|Will Save |||| +9 |||| +5Inquisitor, +4 stat
 
|}
 
|}
  
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*1st: Antagonize  
 
*1st: Antagonize  
 
*3rd:  Persuasive
 
*3rd:  Persuasive
 +
*5th:  Expanded Arcana
  
 
===Class Feats & Abilities===
 
===Class Feats & Abilities===
*Judgement
+
*Judgement 2/day
 
*Domain (Inevitable) : Command 7/day
 
*Domain (Inevitable) : Command 7/day
 
*Monster Lore : Add Wisdom modifier on Knowledge skill checks in addition to Intelligence modifier when making skill checks to identify the abilities and weaknesses of creatures.
 
*Monster Lore : Add Wisdom modifier on Knowledge skill checks in addition to Intelligence modifier when making skill checks to identify the abilities and weaknesses of creatures.
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*Cunning Initiative :  Wisdom modifier on initiative checks in addition to Dexterity modifier
 
*Cunning Initiative :  Wisdom modifier on initiative checks in addition to Dexterity modifier
 
*Detect Alignment  
 
*Detect Alignment  
*Track
+
*Track:  At 2nd level, an inquisitor adds half her level on Survival skill checks made to follow or identify tracks.
 
*Proficiency (Weapon): Simple plus the hand crossbow, longbow, repeating crossbow, shortbow, and the favored weapon of her deity (unarmed strike).
 
*Proficiency (Weapon): Simple plus the hand crossbow, longbow, repeating crossbow, shortbow, and the favored weapon of her deity (unarmed strike).
 
*Proficiency (Armor): light armor, medium armor, and shields (except tower shields)
 
*Proficiency (Armor): light armor, medium armor, and shields (except tower shields)
 
*Solo Tactics:  All allies are treated as having the same teamwork feat as the Inquistor for purposes of determining Inquistor bonuses
 
*Solo Tactics:  All allies are treated as having the same teamwork feat as the Inquistor for purposes of determining Inquistor bonuses
 
*Bonus Teamwork Feat:  Character gains a bonus feat, must be a teamwork feat.  As a standard action, can choose a new teamwork feat.
 
*Bonus Teamwork Feat:  Character gains a bonus feat, must be a teamwork feat.  As a standard action, can choose a new teamwork feat.
 +
*Bane:  At 5th level, an inquisitor can imbue one of her weapons with the bane weapon special ability as a swift action. She must select one creature type when she uses this ability (and a subtype if the creature type selected is humanoid or outsider). Once selected, the type can be changed as a swift action. This ability only functions while the inquisitor wields the weapon. If dropped or taken, the weapon resumes granting this ability if it is returned to the inquisitor before the duration expires. This ability lasts for a number of rounds per day equal to the inquisitor’s level. These rounds do not need to be consecutive.
 +
*Discern lies:  At 5th level, an inquisitor can discern lies, as per the spell, for a number of rounds per day equal to her inquisitor level. These rounds do not need to be consecutive. Activating this ability is an immediate action.
 +
*Teamwork feat: First set teamwork feat is Escape Route.
  
 
===Race Abilities===
 
===Race Abilities===
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*Ubrekti
 
*Ubrekti
 
*Flanneri
 
*Flanneri
*Malusian
+
*Fresian (Malusian Dialect)
 
+
  
 
==Skills==
 
==Skills==
*Bluff (+8) : '''3 ranks''' + 2 attribute + 3 class skill bonus
+
(8 skill points per level)
*Diplomacy (+8) : '''1 ranks''' + 2 attribute + 3 class skill bonus + 2 Persuasive
+
*Appraise (+2)  :'''1 rank''' +1 attribute
 +
*Bluff (+10) : '''5 ranks''' + 2 attribute + 3 class skill bonus
 +
*Diplomacy (+11) : '''4 ranks''' + 2 attribute + 3 class skill bonus + 2 Persuasive
 
*Handle Animal (+3):'''1 ranks''' + 2 attribute  
 
*Handle Animal (+3):'''1 ranks''' + 2 attribute  
*Heal (+8):  '''1 ranks''' +4 attribute + 3 class skill bonus
+
*Heal (+11):  '''4 ranks''' +4 attribute + 3 class skill bonus
*Intimidate (+11) : '''3 ranks''' + 2 attribute + 3 class skill bonus + 2 Persuasive + 1 Stern Gaze
+
*Intimidate (+14) : '''6 ranks''' + 2 attribute + 3 class skill bonus + 2 Persuasive + 1 Stern Gaze
 
*Linguistics (+2) : '''1 ranks''' + 1 attribute  
 
*Linguistics (+2) : '''1 ranks''' + 1 attribute  
*Perception (+12) : '''3 ranks''' + 4 attribute + 3 class skill bonus + 2 Alertness
+
*Perception (+15) : '''6 ranks''' + 4 attribute + 3 class skill bonus + 2 Alertness
*Sense Motive (+13) : '''3 ranks''' + 4 attribute + 3 class skill bonus + 1 Stern Gaze + 2 Alertness
+
*Sense Motive (+16) : '''6 ranks''' + 4 attribute + 3 class skill bonus + 1 Stern Gaze + 2 Alertness
*Stealth (+6/+2) : '''3 ranks''' + 3 Class Skill (-4 Armor Penalty)
+
*Stealth (+7/+3) : '''4 ranks''' + 3 Class Skill (-4 Armor Penalty)
*Survival (+9) : '''2 ranks''' + 4 attribute + 3 class skill bonus
+
*Survival (+10) : '''3 ranks''' + 4 attribute + 3 class skill bonus
 
*Knowledge Religion (+6) : '''2 ranks''' + 1 attribute + 3 class skill bonus
 
*Knowledge Religion (+6) : '''2 ranks''' + 1 attribute + 3 class skill bonus
*Knowledge Arcana (+6):  '''1 ranks''' + 1 attribute + 3 class skill bonus
+
*Knowledge Arcana (+5):  '''1 ranks''' + 1 attribute + 3 class skill bonus
*Knowledge Dungeoneering (+6):  '''1 ranks''' + 1 attribute + 3 class skill bonus
+
*Knowledge Dungeoneering (+6):  '''2 ranks''' + 1 attribute + 3 class skill bonus
*Knowledge Nature (+6):  '''1 ranks''' + 1 attribute + 3 class skill bonus
+
*Knowledge Nature (+5):  '''1 ranks''' + 1 attribute + 3 class skill bonus
 +
*Knowledge Local (+3):  '''2 ranks''' +1 attribute
  
 
==Magic==
 
==Magic==
*Spells Per Day = (1st) 3+1B  
+
*Spells Per Day = (1st) 4+1B (2nd) 3+1B  
  
 
===Orisons (DC 14)===
 
===Orisons (DC 14)===
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*Daze
 
*Daze
 
*Detect Magic
 
*Detect Magic
 +
*Sift
 +
*Detect Poison (preferred class bonus)
 +
*Create Water (preferred class bonus)
 +
*Disrupt Undead (preferred class bonus)
  
  
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*Lend Judgement
 
*Lend Judgement
 
*Hide From Undead
 
*Hide From Undead
 +
*Command (preferred class bonus)
 +
*Magic Weapon (preferred class bonus)
 +
*True Strike (preferred class bonus)
 +
 +
===Level 2 (DC 15)===
 +
*Invisibility
 +
*Cure Moderate Wounds
 +
*Sacred Bond
 +
*Delay Poison (Expanded Arcana selection)
 +
*Tongues
  
 
==Cool Items==
 
==Cool Items==
 +
*Cloud Armour (Mithrael +1 Agile Breastplate.
 +
**Poison Resistant quality. (+3 to Poison Saves)
 +
**[1/day] Mist : (Free Action): Drop a 5' radius mist at wearer's location. Provides partial concealment as obscuring mist spell. Lasts 10 rounds.
 +
 
===Expendables===
 
===Expendables===
 
*None
 
*None

Latest revision as of 19:32, 24 January 2015

Character Stats
150px
Level 6
Race Human
Class Inquisitor [1] 1
Armor Breastplate
Weapon(s) Morning Star
Longbow
Hometown Somewhere

There is a spreadsheet of this character : [2]

Attributes

Primary

Strength 10 (--)
Dexterity 11 (--)
Constitution 12 (+1)
Intelligence 13 (+1)
Wisdom 18 (+4)
Charisma 14 (+2)



Secondary

|Hit Points || 48 = 8 (Inquisitor 1st HD) + 7 (Inquisitor HD) + 7 (Inquisitor HD) +7 (Inquisitor HD) +7 (Inquisitor HD)+6 (Con bonus)+7 (Inquistor HD) |- |Armor Class |||| 16 |||| = 10 + 6 Armor |- |Base Attack Bonus |||| +3 |- |Initiative |||| +4 |- |Base Speed |||| 30' (20' in Medium/Heavy Armor) |- |Fort Save |||| +5 |||| +5 Inquisitor |- |Reflex |||| +2 |||| +2 Inquisitor |- |Will Save |||| +9 |||| +5Inquisitor, +4 stat |}

Feats and Abilities

Purchased Feats

  • Human: Alertness
  • 1st: Antagonize
  • 3rd: Persuasive
  • 5th: Expanded Arcana

Class Feats & Abilities

  • Judgement 2/day
  • Domain (Inevitable) : Command 7/day
  • Monster Lore : Add Wisdom modifier on Knowledge skill checks in addition to Intelligence modifier when making skill checks to identify the abilities and weaknesses of creatures.
  • Orisons
  • Stern Gaze : Morale bonus on all Intimidate and Sense Motive checks equal to 1/2 inquisitor level (minimum +1)
  • Cunning Initiative : Wisdom modifier on initiative checks in addition to Dexterity modifier
  • Detect Alignment
  • Track: At 2nd level, an inquisitor adds half her level on Survival skill checks made to follow or identify tracks.
  • Proficiency (Weapon): Simple plus the hand crossbow, longbow, repeating crossbow, shortbow, and the favored weapon of her deity (unarmed strike).
  • Proficiency (Armor): light armor, medium armor, and shields (except tower shields)
  • Solo Tactics: All allies are treated as having the same teamwork feat as the Inquistor for purposes of determining Inquistor bonuses
  • Bonus Teamwork Feat: Character gains a bonus feat, must be a teamwork feat. As a standard action, can choose a new teamwork feat.
  • Bane: At 5th level, an inquisitor can imbue one of her weapons with the bane weapon special ability as a swift action. She must select one creature type when she uses this ability (and a subtype if the creature type selected is humanoid or outsider). Once selected, the type can be changed as a swift action. This ability only functions while the inquisitor wields the weapon. If dropped or taken, the weapon resumes granting this ability if it is returned to the inquisitor before the duration expires. This ability lasts for a number of rounds per day equal to the inquisitor’s level. These rounds do not need to be consecutive.
  • Discern lies: At 5th level, an inquisitor can discern lies, as per the spell, for a number of rounds per day equal to her inquisitor level. These rounds do not need to be consecutive. Activating this ability is an immediate action.
  • Teamwork feat: First set teamwork feat is Escape Route.

Race Abilities

  • +1 skill point per level

Languages

  • Ubrekti
  • Flanneri
  • Fresian (Malusian Dialect)

Skills

(8 skill points per level)

  • Appraise (+2)  :1 rank +1 attribute
  • Bluff (+10) : 5 ranks + 2 attribute + 3 class skill bonus
  • Diplomacy (+11) : 4 ranks + 2 attribute + 3 class skill bonus + 2 Persuasive
  • Handle Animal (+3):1 ranks + 2 attribute
  • Heal (+11): 4 ranks +4 attribute + 3 class skill bonus
  • Intimidate (+14) : 6 ranks + 2 attribute + 3 class skill bonus + 2 Persuasive + 1 Stern Gaze
  • Linguistics (+2) : 1 ranks + 1 attribute
  • Perception (+15) : 6 ranks + 4 attribute + 3 class skill bonus + 2 Alertness
  • Sense Motive (+16) : 6 ranks + 4 attribute + 3 class skill bonus + 1 Stern Gaze + 2 Alertness
  • Stealth (+7/+3) : 4 ranks + 3 Class Skill (-4 Armor Penalty)
  • Survival (+10) : 3 ranks + 4 attribute + 3 class skill bonus
  • Knowledge Religion (+6) : 2 ranks + 1 attribute + 3 class skill bonus
  • Knowledge Arcana (+5): 1 ranks + 1 attribute + 3 class skill bonus
  • Knowledge Dungeoneering (+6): 2 ranks + 1 attribute + 3 class skill bonus
  • Knowledge Nature (+5): 1 ranks + 1 attribute + 3 class skill bonus
  • Knowledge Local (+3): 2 ranks +1 attribute

Magic

  • Spells Per Day = (1st) 4+1B (2nd) 3+1B

Orisons (DC 14)

  • Light
  • Stabilize
  • Read Magic
  • Daze
  • Detect Magic
  • Sift
  • Detect Poison (preferred class bonus)
  • Create Water (preferred class bonus)
  • Disrupt Undead (preferred class bonus)


Level 1 (DC 15)

  • Cure Light Wounds
  • Comprehend Languages
  • Lend Judgement
  • Hide From Undead
  • Command (preferred class bonus)
  • Magic Weapon (preferred class bonus)
  • True Strike (preferred class bonus)

Level 2 (DC 15)

  • Invisibility
  • Cure Moderate Wounds
  • Sacred Bond
  • Delay Poison (Expanded Arcana selection)
  • Tongues

Cool Items

  • Cloud Armour (Mithrael +1 Agile Breastplate.
    • Poison Resistant quality. (+3 to Poison Saves)
    • [1/day] Mist : (Free Action): Drop a 5' radius mist at wearer's location. Provides partial concealment as obscuring mist spell. Lasts 10 rounds.

Expendables

  • None