Torekk Deeperdown's Character Sheet (Pathfinder)

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Revision as of 04:37, 28 January 2014 by Bartley (Talk | contribs) (Feats and Abilities)

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Level 3 Druid

Attributes

Strength 17 (+3)
Dexterity 12 (+1)
Constitution 14 (+2)
Intelligence 8 (-1)
Wisdom 16 (+3)
Charisma 8 (-1)

Secondary Attributes

Hit Points 30
Armor Class 17 (+5 from Hide Armor Tordekk's Hide, +1 from Dex, +1 from Shield)
Base Attack Bonus +2
Base Speed 20 Feet (as a dwarf also 20 Feet even with armor or encumbered)
Fort Save +6 (+3 Base, +2 CON, +1 Magic Resistance Bonus)
Reflex +3 (+1 Base, +1 DEX, +1 Magic Resistance Bonus)
Will Save +7 (+3 Base, +3 Stat, +1 Magic Resistance Bonus)

Languages

  • Dwarven
  • Ubrekti
  • Sylvan/Druidic

Feats and Abilities

Druid Class Abilities

Nature Bond(Animal Companion) - Badger Benus
Nature Sense
Wild Empathy
Light armor proficiency
Medium armor proficiency
Armor restriction (no metal)--A druid who wears metal armor or carries a metal shield loses all supernatural and spell-like abilities while wearing the armor or shield, and for twenty-four hours after relinquishing the protective garment
Woodland Stride
Orisons Spontaneous Casting (Nature's Ally spells)
Bonus languages--Sylvan
Proficiency with the following: club, dagger, dart, quarterstaff, scimitar, sickle, shortspear, sling, spear, and any natural weapons gained with the Wild Shape ability

Race Abilities (dwarf)

  • 60' Darkvision
  • +1 to-hit goblins & orcs
  • +4 AC Dodge v Giants
  • +2 Save vs poison/spell/spell-like
  • +1 Save vs Fear
  • +4 CMD vs Trip
  • +2 Appraise metal & gem
  • +2 Perception with Stonework. Autocheck within 10'

Purchased Feats

  • Power Attack
  • Quickdrap

Favored Class Bonuses

  • Favored Class: Druid
  • Bonus Hitpoints: 2
  • Bonus Skill Rank: (Handle Animal)

Skills

Skill Ability Modifier Ability Modifier Ranks Misc Bonus
Acrobatics DEX -2 1 0 -3 (armor check and or/encumbrance
Acrobatics (Jump) DEX -6 1 1 -7 (armor check/encumbrance)
Appraise INT -1 -1 0 0
Appraise (Precious metals and gemstones) INT 1 -1 0 +2 (racial bonus)
Bluff CHA -1 -1 0 0
Climb STR 0 3 0 -3 (armor check/encumbrance)
Craft (Untrained) INT -1 -1 0 0
Diplomacy CHA -1 -1 0 0
Disguise CHA -1 -1 0 0
Escape Artist DEX -2 1 0 -3 (armor check/encumbrance)
Fly DEX -2 1 0 -3 (armor check/encumbrance)
Handle Animal CHA 5 -1 3 3(trained class skill)
Heal WIS 3 3 0 0
Intimidate CHA -1 -1 0 0
Knowledge (Geography) INT 3 -1 1 3(trained class skill)
Knowledge (History) INT 0 -1 1 0
Knowledge (Nature) INT 7 -1 3 5(trained class skill + Nature Sense)
Perception WIS 8 3 2 3(trained class skill)
Perception (Notice unusual stonework) WIS 10 3 2 5(trained class skill + stone cunning racial bonus)
Perform (Untrained) CHA -1 -1 0 0
Ride DEX -2 1 0 -3(armor check/encumbrance)
Sense Motive WIS 3 3 0 0
Stealth DEX -2 1 0 -3(armor check/encumbrance)
Survival WIS 5 3 0 2 (nature sense bonus)
Swim STR 0 3 0 -3(armor check/encumbrance)

Cool Items