NoName the Second: Difference between revisions
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<b>Oracle Favored Class</b> | |||
<b>Oracle 2</b> | |||
==Attributes== | |||
===Primary=== | |||
{| | |||
|Strength || 14 (+2) (?? for Med Encumber) | |||
|- | |||
|Dexterity || 12 (+1) | |||
|- | |||
|Constitution || 16 (+3) | |||
|- | |||
|Intelligence || 10 (--) | |||
|- | |||
|Wisdom || 9 (+2) | |||
|- | |||
|Charisma || 16 (+3) | |||
|} | |||
===Secondary=== | |||
{| | |||
|Hit Points || || 22 || || 8 + 2 + 1 + 8 + 2 + 1 | |||
|- | |||
|Armor Class |||| 19 |||| 10 +1 Dex +6 Breastplate +2 Heavy Shield <b>(Additional +?? vs. Giant-type)</b> | |||
|- | |||
|Base Attack Bonus |||| +1 | |||
|- | |||
|Initiative |||| +1 | |||
|- | |||
|Base Speed |||| 15 ft. (Lame Curse or Armor) | |||
|- | |||
|Fort Save |||| +3 |||| +0 Oracle, +3 stat | |||
|- | |||
|Reflex |||| +1 |||| +0 Oracle, +1 Stat | |||
|- | |||
|Will Save |||| +2 |||| +3 Oracle, -1 Stat | |||
|} | |||
*Combat Maneuver Bonus : +3 = +1 BaB + 2 Str | |||
*Combat Maneuver Defense : 14 = 10 +1 BaB + 2 Str + 1 Dex | |||
== Combat == | |||
*Masterwork Warhammer | |||
** +5 = +1 BaB +2 Str +1 Masterwork +1 Weapon Focus | |||
** Damage: 1d8+2 (20/x3) | |||
==Feats and Abilities== | |||
=== Class === | |||
* Mystery : Battle | |||
* Curse : Lame | |||
* Revelations : Weapon Mastery | |||
=== Racial === | |||
* Slow and Steady (No Encumber Penalties) | |||
* Darkvision (60 Feet) | |||
* Defensive Training (+4 AC vs. Giant-type) | |||
* Greed (+2 Appraise non-magical metal and gems) | |||
* Hardy (+2 Save vs. Poison, Spell, Spell-Like) | |||
* Hatred (+1 to hit orcs and goblinoinds) | |||
* Stability (+4 CMD vs. Trips and Bull Rush when standing) | |||
* Stonecutting (+2 Perception vs. Stonework, Traps, Secret Doors) | |||
* Weapon Familiarity (Dwarf Weapons treated as Martial) | |||
=== Feats === | |||
*Level 1: Combat Casting (+4 Concentration in Combat) | |||
*Flaw Feat: More Traits | |||
**Courageous (+2 Save vs. Fear) | |||
**Focused Mind (+2 Concentration Checks) | |||
*Class Mystery Feat: Weapon Focus - Warhammer | |||
*Class Proficiency (Weapon): Simple | |||
*Class Proficiency (Armor): Light, Medium | |||
=== Flaw === | |||
* ???? | |||
===Languages=== | |||
*Ubrekti (B) | |||
*Dwarven (I) | |||
B=birth language | |||
I=intel point language | |||
S=skill point language | |||
==Skills== | |||
8 Skill Points to Spend | |||
* Diplomacy : +7 = 1 Rank + 3 Chr + 3 Class Skill | |||
* Intimidate : +7 = 1 Rank + 3 Class Skill + 3 Chr | |||
* Knowledge (History) : +4 = 1 Rank + 3 Class Skill | |||
* Knowledge (Religion) : +4 = 1 Rank + 3 class Skill | |||
* Perception : +3 = 1 Rank + 3 Class Skill - 1 Wis | |||
* Sense Motive : +3 = 1 Rank + 3 Class Skill -1 Wis | |||
* Spellcraft : +4 = 2 Rank + 3 Class Skill | |||
==Gear== | |||
:Gold: 468 | |||
<b>Weight</b> : 59 lbs | |||
*Breastplate | |||
*Heavy Steel Shield | |||
*Masterwork Warhammer | |||
==Spells== | |||
L1: 5 | |||
=== Cantrips === | |||
*Create Water | |||
*Detect Magic | |||
*Detect Poison | |||
*Light | |||
*Read Magic | |||
=== Level 1 === | |||
*Cure Light Wounds | |||
*Enlarge Person | |||
*Shield of Faith | |||
[[Category: Character Sheets]] |
Revision as of 01:21, 28 September 2011
Oracle Favored Class
Oracle 2
Attributes
Primary
Strength | 14 (+2) (?? for Med Encumber) |
Dexterity | 12 (+1) |
Constitution | 16 (+3) |
Intelligence | 10 (--) |
Wisdom | 9 (+2) |
Charisma | 16 (+3) |
Secondary
Hit Points | 22 | 8 + 2 + 1 + 8 + 2 + 1 | ||
Armor Class | 19 | 10 +1 Dex +6 Breastplate +2 Heavy Shield (Additional +?? vs. Giant-type) | ||
Base Attack Bonus | +1 | |||
Initiative | +1 | |||
Base Speed | 15 ft. (Lame Curse or Armor) | |||
Fort Save | +3 | +0 Oracle, +3 stat | ||
Reflex | +1 | +0 Oracle, +1 Stat | ||
Will Save | +2 | +3 Oracle, -1 Stat |
- Combat Maneuver Bonus : +3 = +1 BaB + 2 Str
- Combat Maneuver Defense : 14 = 10 +1 BaB + 2 Str + 1 Dex
Combat
- Masterwork Warhammer
- +5 = +1 BaB +2 Str +1 Masterwork +1 Weapon Focus
- Damage: 1d8+2 (20/x3)
Feats and Abilities
Class
- Mystery : Battle
- Curse : Lame
- Revelations : Weapon Mastery
Racial
- Slow and Steady (No Encumber Penalties)
- Darkvision (60 Feet)
- Defensive Training (+4 AC vs. Giant-type)
- Greed (+2 Appraise non-magical metal and gems)
- Hardy (+2 Save vs. Poison, Spell, Spell-Like)
- Hatred (+1 to hit orcs and goblinoinds)
- Stability (+4 CMD vs. Trips and Bull Rush when standing)
- Stonecutting (+2 Perception vs. Stonework, Traps, Secret Doors)
- Weapon Familiarity (Dwarf Weapons treated as Martial)
Feats
- Level 1: Combat Casting (+4 Concentration in Combat)
- Flaw Feat: More Traits
- Courageous (+2 Save vs. Fear)
- Focused Mind (+2 Concentration Checks)
- Class Mystery Feat: Weapon Focus - Warhammer
- Class Proficiency (Weapon): Simple
- Class Proficiency (Armor): Light, Medium
Flaw
- ????
Languages
- Ubrekti (B)
- Dwarven (I)
B=birth language I=intel point language S=skill point language
Skills
8 Skill Points to Spend
- Diplomacy : +7 = 1 Rank + 3 Chr + 3 Class Skill
- Intimidate : +7 = 1 Rank + 3 Class Skill + 3 Chr
- Knowledge (History) : +4 = 1 Rank + 3 Class Skill
- Knowledge (Religion) : +4 = 1 Rank + 3 class Skill
- Perception : +3 = 1 Rank + 3 Class Skill - 1 Wis
- Sense Motive : +3 = 1 Rank + 3 Class Skill -1 Wis
- Spellcraft : +4 = 2 Rank + 3 Class Skill
Gear
- Gold: 468
Weight : 59 lbs
- Breastplate
- Heavy Steel Shield
- Masterwork Warhammer
Spells
L1: 5
Cantrips
- Create Water
- Detect Magic
- Detect Poison
- Light
- Read Magic
Level 1
- Cure Light Wounds
- Enlarge Person
- Shield of Faith