Talk:Rabbit O'Rodessa's Pathfinder Character Sheet: Difference between revisions
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(Created page with "<b>Barbarian Favored Class</b> <b>Barbarian 2</b> ==Attributes== ===Primary=== {| |Strength || 16 (+3) |- |Dexterity || 14 (+2) |- |Constitution || 18 (+4) |- |Intelligence ...") |
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|Initiative |||| +2 | |Initiative |||| +2 | ||
|- | |- | ||
|Base Speed |||| 30' (35' when Raging) | |Base Speed |||| 30' (35' when Raging) |||| 20' base + 10' barbarian bonus | ||
|- | |- | ||
|Fort Save |||| +7 |||| +3 Barbarian, +4 stat | |Fort Save |||| +7 |||| +3 Barbarian, +4 stat | ||
| Line 40: | Line 40: | ||
*Combat Maneuver Bonus : +5 = +2 BaB + 3 Str | *Combat Maneuver Bonus : +5 = +2 BaB + 3 Str | ||
*Combat Maneuver Defense : 17 = 10 +2 BaB + 3 Str + 2 Dex | *Combat Maneuver Defense : 17 = 10 +2 BaB + 3 Str + 2 Dex | ||
== Combat == | == Combat == | ||
| Line 47: | Line 47: | ||
** Damage: 1d10+3 (20/x3) | ** Damage: 1d10+3 (20/x3) | ||
*Rage Rounds: 17 | *Rage Rounds: (17) | 4 Base + 5 Base Con Bonus + 2 Levels + 6 Feat | ||
**Morale Bonus: +4 Str, +6 Con, +2 Will Saves, -2 AC | **Morale Bonus: +4 Str, +6 Con (+3 Extra HP/Level), +2 Will Saves, -2 AC | ||
**Fatigued when rage ends. | **Fatigued when rage ends. | ||
**+5 Move when raging. | **+5 Move when raging. | ||
| Line 73: | Line 73: | ||
=== Flaw === | === Flaw === | ||
* | * Provincial | ||
**Penalty: The character suffers a -1 penalty to Knowledge (geography), Knowledge (nobility), and Knowledge (local) when outside a 50-mile-radius of their home. | |||
**Buying Off the Flaw: The character must place 5 skill points in a Knowledge skill other than Knowledge (local). | |||
===Languages=== | ===Languages=== | ||
| Line 98: | Line 100: | ||
*Masterwork Heavy Shield | *Masterwork Heavy Shield | ||
*Masterwork Dwarven War Axe | *Masterwork Dwarven War Axe | ||
* | *Masterwork Backpack <+1 Strength for Encumb.> | ||
**Potion of Jump (10 Rounds) | |||
**Potion of Cure Light Wounds (1d8+1) | |||
**Potion of Enlarge Person (+2 Str, -2 Dex, -1 to hit, -1 AC, +1 Manuevers, Reach: 10') | |||
[[Category: Character Sheets]] | [[Category: Character Sheets]] | ||
Latest revision as of 22:38, 29 September 2011
Barbarian Favored Class
Barbarian 2
Attributes
Primary
| Strength | 16 (+3) |
| Dexterity | 14 (+2) |
| Constitution | 18 (+4) |
| Intelligence | 10 (--) |
| Wisdom | 10 (--) |
| Charisma | 10 (--) |
Secondary
| Hit Points | 34 | 12 + 4 + 1 + 12 + 4 + 1 | ||
| Armor Class | 20 | 10 +2 Dex +6 Armor +2 Shield (Additional +4 vs. Giant-type) | ||
| Base Attack Bonus | +2 | |||
| Initiative | +2 | |||
| Base Speed | 30' (35' when Raging) | 20' base + 10' barbarian bonus | ||
| Fort Save | +7 | +3 Barbarian, +4 stat | ||
| Reflex | +2 | +0 Barbarian, +2 Stat | ||
| Will Save | +0 | +0 Barbarian, +0 Stat |
- Combat Maneuver Bonus : +5 = +2 BaB + 3 Str
- Combat Maneuver Defense : 17 = 10 +2 BaB + 3 Str + 2 Dex
Combat
- Masterwork Dwarven Waraxe
- +6 = +2 BaB +3 Dex +1 Masterwork
- Damage: 1d10+3 (20/x3)
- Rage Rounds: (17) | 4 Base + 5 Base Con Bonus + 2 Levels + 6 Feat
- Morale Bonus: +4 Str, +6 Con (+3 Extra HP/Level), +2 Will Saves, -2 AC
- Fatigued when rage ends.
- +5 Move when raging.
Feats and Abilities
Racial
- Slow and Steady (No Encumber Penalties)
- Darkvision (60 Feet)
- Defensive Training (+4 AC vs. Giant-type)
- Greed (+2 Appraise non-magical metal and gems)
- Hardy (+2 Save vs. Poison, Spell, Spell-Like)
- Hatred (+1 to hit orcs and goblinoinds)
- Stability (+4 CMD vs. Trips and Bull Rush when standing)
- Stonecutting (+2 Perception vs. Stonework, Traps, Secret Doors)
- Weapon Familiarity (Dwarf Weapons treated as Martial)
Feats
- Level 1: Extra Rage (+6 rounds of rage per day)
- Flaw Feat: Raging Vitality (+2 to morale bonus to Con. while raging)
- Class Proficiency (Weapon): All non Exotic
- Class Proficiency (Armor): Light, Medium, Shield
- Uncanny Dodge (Keep Dex bonus when flat footed)
Flaw
- Provincial
- Penalty: The character suffers a -1 penalty to Knowledge (geography), Knowledge (nobility), and Knowledge (local) when outside a 50-mile-radius of their home.
- Buying Off the Flaw: The character must place 5 skill points in a Knowledge skill other than Knowledge (local).
Languages
- Ubrekti (B)
- Dwarven (I)
B=birth language
I=intel point language
S=skill point language
Skills
8 points to allocate
- Acrobatics : (+1) = 1 Rank + 2 Dex +3 Class - 5 Armor
- Climb : (+2) = 1 Rank + 3 Str + 3 Class Skill Bonus - 5 Armor
- Handle Animal : (+4) = 1 Rank + 0 Chr + 3 Class Skill Bonus
- Intimidate : (+4) = 1 Rank + 0 Chr + 3 Class Skill Bonus
- Perception : (+5) = 2 Rank + 0 Wis + 3 Class Skill Bonus
- Ride : (+1) = 1 Rank + 2 Dex + 3 Class Skill Bonus - 5 Armor
- Survival : (+4) = 1 Rank + 0 Wis + 3 Class Skill Bonus
Gear
- Masterwork Chainmail
- Masterwork Heavy Shield
- Masterwork Dwarven War Axe
- Masterwork Backpack <+1 Strength for Encumb.>
- Potion of Jump (10 Rounds)
- Potion of Cure Light Wounds (1d8+1)
- Potion of Enlarge Person (+2 Str, -2 Dex, -1 to hit, -1 AC, +1 Manuevers, Reach: 10')