Rabbit O'Rodessa's Pathfinder Character Sheet
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Ranger Favored Class
Ranger 3
Attributes
Primary
Strength | 12 (+1) (97.5 for Med Encumber) |
Dexterity | 18 (+4) |
Constitution | 14 (+2) |
Intelligence | 12 (+1) |
Wisdom | 14 (+2) |
Charisma | 10 (+0) |
Secondary
Hit Points | 37 | 10 + 9x2 (levels) +6 (2/Level Con) +3 (Favored Class Bonus) | ||
Armor Class | 20 | 10 +4 Dex +4 Armor +1 Shield +1 Size (Additional +1 vs. Anything Larger) | ||
Base Attack Bonus | +3 | |||
Initiative | +4 | |||
Base Speed | 20 ft. (40 ft. mounted) | |||
Fort Save | +5 | +3 Ranger, +2 stat | ||
Reflex | +7 | +3 Ranger, +4 Stat | ||
Will Save | +3 | +1 Ranger, +2 Stat |
- Combat Maneuver Bonus : +3 = +3 BaB + 1 Str -1 Size
- Combat Maneuver Defense : 17 = 10 +3 BaB + 1 Str + 4 Dex -1 Size
Combat
- Halfling Light Lance (Melee or Thrown)
- +9 = +3 BaB +4 Dex +1 Masterwork +1 Size
- Damage: 1d6+1 (20/x2) <3d6+3 on Charge>
- Thrown: 1d4+1 (20/x2)
- Wooden Halfling Light Lance (Melee or Thrown)
- +8 = +3 BaB +4 Dex +1 Size
- Damage: 1d6+1 (20/x2) <3d6+1 Charge>
- Thrown: 1d4+1 (20/x2)
Feats and Abilities
Racial
- Fearless (+2 saves vs. fear)
- Keen Senses (+2 to Perception)
- Weapon Familiarity (Weapons with "Halfling" in the name are Martial)
- Outrider (+2 Ride and Handle Animal, replaces Sure Footed)
- Underfoot (+1 AC vs. Larger & +1 Save vs. Trample, replaces Halfling Luck)
Feats
- Level 1: Weapon Finesse
- Level 3: Spirited Charge
- Flaw Feat: Mounted Combat
- Ranger Feat: Ride-By Attack
- Class Proficiency (Weapon): All non Exotic
- Class Proficiency (Armor): Light, Medium
Flaw
- Packrat (+10% to weight carried, Will Save to discard anything)
- Penalty: The character has to make a DC 15 Will save to cast aside any item in their inventory, regardless of how useless it may seem to be. This includes items with the broken condition. When figuring encumbrance, add 10% to the total weight carried to account for miscellaneous trash still carried.
- Buying Off the Flaw: The character must take the Iron Will feat no earlier than
4th5h level.
Languages
- Ubrekti (B)
- Dwarven (I)
B=birth language I=intel point language S=skill point language
Skills
21 of 21)
- Acrobatics : (+4) = 1 Rank + 4 Dex -1 Armor
- Climb : (+5) = 2 Rank + 1 Str + 3 Class Skill Bonus - 1 Armor
- Handle Animal : (+7) = 2 Rank + 0 Chr + 3 Class Skill Bonus + 2 Outrider Halfling Trait
- Heal : (+6) = 1 Rank + 2 Wis + 3 Class Skill Bonus
- Intimidate : (+4) = 1 Rank + 0 Chr + 3 Class Skill Bonus
- Perception : (+10) = 3 Rank + 2 Wis + 3 Class Skill Bonus + 2 Keen Halfling Senses
- Ride : (+11) = 3 Rank + 4 Dex + 3 Class Skill Bonus + 2 Outrider Halfling Trait - 1 Armor
- Spellcraft : (+5) = 1 Rank + 1 Int + 3 Class Skill Bonus
- Stealth : (+13) = 3 Rank + 4 Dex + 4 Small Size + 3 Class Skill Bonus - 1 Armor
- Survival : (+7) = 2 Rank + 2 Wis + 3 Class Skill Bonus (+1 1/2 Level for Track Checks)
- Swim : (+4) = 1 Rank + 3 Class Skill Bonus
Gear
- Handy Haversack
- Alchemist Fire x1
- Ettercap Poison x1
- Masterwork Chain Shirt
- Masterwork Buckler
- Masterwork Halfling Throwing Lance
- 6 Mundane Wooden Halfling Throwing Lances (on Dog)
- Bit, Bridle, and Riding Accouterments. Pockets for 6 light lances, retrieve as a move action.
Riding Dog[1]
- Handle Animal (DC 10) to attack while riding
- Tricks (6): ATTACK; DOWN; SEEK; COME; HEEL; STAY
Init +2; Senses low-light vision, scent; Perception +8
DEFENSE
AC 17, touch 12, flat-footed 15 (+2 Dex, +1 natural + 4 Light Hide Barding)
hp 14 (2d8+4)
Fort +5, Ref +5, Will +1
OFFENSE
Speed 40 ft. (30 ft. if Encumbered)
Melee bite +3 (1d6+3 plus trip)
STATISTICS
Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6
- Encumbrance : Light 99 / Medium 200 / Heavy 300
- Current: 90 lbs = 38 lbs of Halfling + 27 lbs of Halfling Gear + 25 lbs of Barding
Base Atk +1; CMB +3; CMD 15 (19 vs. trip)
Feats Skill Focus (Perception)
Skills Acrobatics +6 (+14 jumping), Perception +8, Survival +1 (+5 scent tracking); Racial Modifiers +4 Acrobatics when jumping, +4 Survival when tracking by scent
- -3 Armor Check where applicable