Talk:NoName the Second: Difference between revisions
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< | <b>Bard Favored Class</b> | ||
<b>Bard 1 / Rogue 1</b> | |||
==Attributes== | ==Attributes== | ||
Line 8: | Line 7: | ||
===Primary=== | ===Primary=== | ||
{| | {| | ||
|Strength || | |Strength || 7 (-2) | ||
|- | |- | ||
|Dexterity || | |Dexterity || 14 (+2) | ||
|- | |- | ||
|Constitution || | |Constitution || 12 (+1) | ||
|- | |- | ||
|Intelligence || | |Intelligence || 14 (+2) | ||
|- | |- | ||
|Wisdom || | |Wisdom || 10 (--) | ||
|- | |- | ||
|Charisma || | |Charisma || 20 (+5) | ||
|} | |} | ||
===Secondary=== | ===Secondary=== | ||
{| | {| | ||
|Hit Points || || | |Hit Points || || 18 || || 8 + 1 + 8 + 1 | ||
|- | |- | ||
|Armor Class |||| | |Armor Class |||| 16 |||| 10 +2 Dex +4 MW Chain Shirt <b>(+4 vs Giant type)</b> | ||
|- | |- | ||
|Base Attack Bonus |||| + | |Base Attack Bonus |||| +0 | ||
|- | |- | ||
|Initiative |||| + | |Initiative |||| +2 | ||
|- | |- | ||
|Base Speed |||| 20 ft. | |Base Speed |||| 20 ft. (15 ft. encumbered) | ||
|- | |- | ||
|Fort Save |||| + | |Fort Save |||| +1 |||| +1 stat | ||
|- | |- | ||
|Reflex |||| + | |Reflex |||| +6 |||| +2 Bard, +2 Rogue, +2 Stat | ||
|- | |- | ||
|Will Save |||| | |Will Save |||| +2 |||| +2 Bard, +0 Stat | ||
|} | |} | ||
*Combat Maneuver Bonus : -3 = +0 BaB + -2 Str -1 Size | |||
*Combat Maneuver Defense : 9 = 10 +0 BaB - 2 Str + 2 Dex -1 Size | |||
== Combat == | |||
*Masterwork Heavy X-Bow | |||
** 1d8 Damage (19-20/x2) / +3 to Hit (+0 BaB +2 Dex +1 MW) | |||
*Concentration Check : (+6) = 1 Caster Level + 5 Charisma Mod | |||
==Feats and Abilities== | ==Feats and Abilities== | ||
=== | === Class === | ||
* Sneak Attack: +1d6 | |||
* Trapfinding (+1/2 Rogue Level to Perception to find Traps) | |||
* Bardic Knowledge (+Bard Level to all Knowledge Checks) | |||
* Bardic Performance <15 Rounds/day> (4 Base + 5 CHR + 6 Feat) | |||
* Countersong | |||
* Distraction | |||
* Fascinate | |||
* Inspire Courage (+1) | |||
=== | === Racial === | ||
* | * Low-Light Vision | ||
* | * Detect Magic and/or Read Magic (CHR times per day, replaces Prestidigitation, Ghost Sound, and Speak with Animals) | ||
* | * Dancing Lights <1/day> | ||
* Defensive Training (+4 vs Giant Type) | |||
* Hatred (+1 to hit Humans) | |||
* Illusion Resistance (+2 Save vs. Illusion) | |||
* Keen Senses (+2 Perception Checks) | |||
* Magical Tinkering (+2 to UMD, may use untrained; Replaces Gnome Magic) | |||
* Obsessive (Craft or Prof Here) | |||
* Weapon Familiarity | |||
=== | === Feats === | ||
*Proficiency (Weapon): | *Level 1: Extra Performance | ||
*Proficiency (Armor): Light, | *Flaw: Exotic Weapon - Heavy Repeating Crossbow | ||
*Class Proficiency (Weapon): Simple, Bard, Rogue | |||
*Class Proficiency (Armor): Light, Shield | |||
=== | === Flaw === | ||
* | * Prejudiced (Humans) | ||
* | **Penalty: The character suffers a -3 penalty to all Diplomacy checks with members of their disliked race(s), and a -1 penalty to Sense Motive. | ||
* | **Buying Off the Flaw: The character must invest 3 skill points in Diplomacy and 2 points in Sense Motive. This flaw cannot be removed before 5th level, even if enough skill points are spent. | ||
* | |||
* | |||
===Languages=== | ===Languages=== | ||
*Ubrekti (B) | *Ubrekti (B) | ||
*Dwarven (B) | *Dwarven (I) | ||
* | *Gnomish (B) | ||
* | *Goblin (I) | ||
*Orc (S) | |||
B=birth language | B=birth language | ||
I=intel point language | I=intel point language | ||
S=skill point language | S=skill point language | ||
==Skills== | ==Skills== | ||
*Handle Animal: 5 | 19 to Spend | ||
* | *Appraise (+6) = 1 Rank + 2 Int + 3 Class Skill | ||
* | *Bluff (+10) = 2 Rank + 5 Chr + 3 Class Skill | ||
*Diplomacy (+10) = 2 Rank + 5 Chr + 3 Class Skill | |||
*''Disable Device'' (+8) = 1 Rank + 2 Int + 3 Class Skill + 2 Masterwork Tools | |||
*Handle Animal = (+6) = 1 Rank + 5 Chr | |||
*Knowledge-History (+7) = 1 Rank + 2 Int + 3 Class Skill + 1 Bardic Lore | |||
*Knolwedge-Arcana (+7) = 1 Rank + 2 Int + 3 Class Skill + 1 Bardic Lore | |||
*Knowledge-Geography (+7) = 1 Rank + 2 Int + 3 Class Skill + 1 Bardic Lore | |||
*Linguistics (+6) = 1 Rank + 2 Int + 3 Class Skill | |||
*Perception (+6) = 1 Rank + 3 Class Skill + 2 Keen Senses | |||
*Perform (+10) = 2 Rank + 5 Chr + 3 Class Skill | |||
*Sense Motive (+4) = 1 Rank + 3 Class Skill | |||
*''Slight of Hand'' (+6) = 1 Rank + 2 Dex + 3 Class Skill | |||
*Spellcraft (+6) = 1 Rank + 2 Int + 3 Class Skill | |||
*''Stealth'' (+10) = 1 Rank + 2 Dex + 3 Class Skill + 4 Size | |||
*Use Magic Device (+11) = 1 Rank + 5 Chr + 3 Class Skill + 2 Gnome Tinker | |||
Skills in ''italics'' suffer from an armor check penalty of -1 when in armor. | |||
==Gear== | |||
:Gold: 25 | |||
<b>Weight</b> : 19.5 lbs | |||
* Heavy Repeater (6 lbs) | |||
* Chain Shirt (12.5 lbs) | |||
* Masterwork Backpack (1 lb) <+1 Str for Encumb. - Lte: 20lbs; Med: 40; Hvy: 60> | |||
* Potion of Cure Light Wounds (1d8+1) | |||
* Potion of Protection from Evil (10 rounds) | |||
* Potion of Darkvision (1 hour) | |||
*Saddlebags (4 lbs): | |||
**Trail Rations: 10 days (.5 lb/day) | |||
**Waterskins: 10 (10 lbs) | |||
**Thieves' Tools, MW (2 lbs) | |||
**Bedroll (1 lb) | |||
**Medium Tent (2.5 lbs) | |||
**Cold Weather Outfit (1.5 lbs) <+5 competence bonus to Fort. saves vs. Cold> | |||
**Snowshoes (.5 lbs) <Reduced move penalty over snow> | |||
**Cleats (.5 lbs) <Reduced move penalty over some terrain> | |||
**Crowbar (5 lbs) <+2 Str check to force open doors and chests> | |||
**Grappling Hook (1 lb) | |||
**50' Silk Rope (5 lbs) | |||
**Small Shovel (4 lbs) | |||
==Spells== | |||
<i>Per Day</i> | |||
: Cantrip = Unlimited | |||
: Level 1 = 3 | |||
=== Cantrips / DC 15 === | |||
*Prestidigitation | |||
*Lullaby | |||
*Sift | |||
*Unwitting Ally | |||
=== Level 1 / DC 16=== | |||
*Cure Light Wounds (1d8+Bard Level = Max +5) | |||
*Innocence | |||
== Pack Goat == | |||
*Cost: 25 GP Size: S | |||
** Harness (2 lbs), Bit & Bridle (1 lbs) | |||
*Tricks (6): COME, STAY, HEEL, GUARD, DEFEND, WORK | |||
== | ===DEFENSE=== | ||
* | *AC 13, touch 12, flat-footed 12 (+1 Dex, +1 natural, +1 size) | ||
*hp 5 (1d8+1) | |||
*Fort +3, Ref +3, Will +0 | |||
* | |||
== | ===OFFENSE=== | ||
*Speed: 30 ft. | |||
* | *Melee: gore +2 (1d4+1) | ||
* | *Init +1; ; Perception +0 | ||
* | |||
===STATISTICS=== | |||
*Str 12, Dex 13, Con 12, Int 2, Wis 11, Cha 5 | |||
*Base Atk: +0; CMB +0; CMD 11 (15 vs. trip) | |||
*Feats: Nimble Moves | |||
*Skills: Acrobatics +1 (+5 when jumping), Climb +5, Survival +0 (+4 to find food); Racial Modifiers +4 Acrobatics when jumping, +4 Survival to find food | |||
*Encumbrance: 43/86/130 | |||
*low-light vision | |||
[[Category: | [[Category: Character Sheets]] |
Latest revision as of 22:55, 29 September 2011
Bard Favored Class
Bard 1 / Rogue 1
Attributes
Primary
Strength | 7 (-2) |
Dexterity | 14 (+2) |
Constitution | 12 (+1) |
Intelligence | 14 (+2) |
Wisdom | 10 (--) |
Charisma | 20 (+5) |
Secondary
Hit Points | 18 | 8 + 1 + 8 + 1 | ||
Armor Class | 16 | 10 +2 Dex +4 MW Chain Shirt (+4 vs Giant type) | ||
Base Attack Bonus | +0 | |||
Initiative | +2 | |||
Base Speed | 20 ft. (15 ft. encumbered) | |||
Fort Save | +1 | +1 stat | ||
Reflex | +6 | +2 Bard, +2 Rogue, +2 Stat | ||
Will Save | +2 | +2 Bard, +0 Stat |
- Combat Maneuver Bonus : -3 = +0 BaB + -2 Str -1 Size
- Combat Maneuver Defense : 9 = 10 +0 BaB - 2 Str + 2 Dex -1 Size
Combat
- Masterwork Heavy X-Bow
- 1d8 Damage (19-20/x2) / +3 to Hit (+0 BaB +2 Dex +1 MW)
- Concentration Check : (+6) = 1 Caster Level + 5 Charisma Mod
Feats and Abilities
Class
- Sneak Attack: +1d6
- Trapfinding (+1/2 Rogue Level to Perception to find Traps)
- Bardic Knowledge (+Bard Level to all Knowledge Checks)
- Bardic Performance <15 Rounds/day> (4 Base + 5 CHR + 6 Feat)
- Countersong
- Distraction
- Fascinate
- Inspire Courage (+1)
Racial
- Low-Light Vision
- Detect Magic and/or Read Magic (CHR times per day, replaces Prestidigitation, Ghost Sound, and Speak with Animals)
- Dancing Lights <1/day>
- Defensive Training (+4 vs Giant Type)
- Hatred (+1 to hit Humans)
- Illusion Resistance (+2 Save vs. Illusion)
- Keen Senses (+2 Perception Checks)
- Magical Tinkering (+2 to UMD, may use untrained; Replaces Gnome Magic)
- Obsessive (Craft or Prof Here)
- Weapon Familiarity
Feats
- Level 1: Extra Performance
- Flaw: Exotic Weapon - Heavy Repeating Crossbow
- Class Proficiency (Weapon): Simple, Bard, Rogue
- Class Proficiency (Armor): Light, Shield
Flaw
- Prejudiced (Humans)
- Penalty: The character suffers a -3 penalty to all Diplomacy checks with members of their disliked race(s), and a -1 penalty to Sense Motive.
- Buying Off the Flaw: The character must invest 3 skill points in Diplomacy and 2 points in Sense Motive. This flaw cannot be removed before 5th level, even if enough skill points are spent.
Languages
- Ubrekti (B)
- Dwarven (I)
- Gnomish (B)
- Goblin (I)
- Orc (S)
B=birth language I=intel point language S=skill point language
Skills
19 to Spend
- Appraise (+6) = 1 Rank + 2 Int + 3 Class Skill
- Bluff (+10) = 2 Rank + 5 Chr + 3 Class Skill
- Diplomacy (+10) = 2 Rank + 5 Chr + 3 Class Skill
- Disable Device (+8) = 1 Rank + 2 Int + 3 Class Skill + 2 Masterwork Tools
- Handle Animal = (+6) = 1 Rank + 5 Chr
- Knowledge-History (+7) = 1 Rank + 2 Int + 3 Class Skill + 1 Bardic Lore
- Knolwedge-Arcana (+7) = 1 Rank + 2 Int + 3 Class Skill + 1 Bardic Lore
- Knowledge-Geography (+7) = 1 Rank + 2 Int + 3 Class Skill + 1 Bardic Lore
- Linguistics (+6) = 1 Rank + 2 Int + 3 Class Skill
- Perception (+6) = 1 Rank + 3 Class Skill + 2 Keen Senses
- Perform (+10) = 2 Rank + 5 Chr + 3 Class Skill
- Sense Motive (+4) = 1 Rank + 3 Class Skill
- Slight of Hand (+6) = 1 Rank + 2 Dex + 3 Class Skill
- Spellcraft (+6) = 1 Rank + 2 Int + 3 Class Skill
- Stealth (+10) = 1 Rank + 2 Dex + 3 Class Skill + 4 Size
- Use Magic Device (+11) = 1 Rank + 5 Chr + 3 Class Skill + 2 Gnome Tinker
Skills in italics suffer from an armor check penalty of -1 when in armor.
Gear
- Gold: 25
Weight : 19.5 lbs
- Heavy Repeater (6 lbs)
- Chain Shirt (12.5 lbs)
- Masterwork Backpack (1 lb) <+1 Str for Encumb. - Lte: 20lbs; Med: 40; Hvy: 60>
- Potion of Cure Light Wounds (1d8+1)
- Potion of Protection from Evil (10 rounds)
- Potion of Darkvision (1 hour)
- Saddlebags (4 lbs):
- Trail Rations: 10 days (.5 lb/day)
- Waterskins: 10 (10 lbs)
- Thieves' Tools, MW (2 lbs)
- Bedroll (1 lb)
- Medium Tent (2.5 lbs)
- Cold Weather Outfit (1.5 lbs) <+5 competence bonus to Fort. saves vs. Cold>
- Snowshoes (.5 lbs) <Reduced move penalty over snow>
- Cleats (.5 lbs) <Reduced move penalty over some terrain>
- Crowbar (5 lbs) <+2 Str check to force open doors and chests>
- Grappling Hook (1 lb)
- 50' Silk Rope (5 lbs)
- Small Shovel (4 lbs)
Spells
Per Day
- Cantrip = Unlimited
- Level 1 = 3
Cantrips / DC 15
- Prestidigitation
- Lullaby
- Sift
- Unwitting Ally
Level 1 / DC 16
- Cure Light Wounds (1d8+Bard Level = Max +5)
- Innocence
Pack Goat
- Cost: 25 GP Size: S
- Harness (2 lbs), Bit & Bridle (1 lbs)
- Tricks (6): COME, STAY, HEEL, GUARD, DEFEND, WORK
DEFENSE
- AC 13, touch 12, flat-footed 12 (+1 Dex, +1 natural, +1 size)
- hp 5 (1d8+1)
- Fort +3, Ref +3, Will +0
OFFENSE
- Speed: 30 ft.
- Melee: gore +2 (1d4+1)
- Init +1; ; Perception +0
STATISTICS
- Str 12, Dex 13, Con 12, Int 2, Wis 11, Cha 5
- Base Atk: +0; CMB +0; CMD 11 (15 vs. trip)
- Feats: Nimble Moves
- Skills: Acrobatics +1 (+5 when jumping), Climb +5, Survival +0 (+4 to find food); Racial Modifiers +4 Acrobatics when jumping, +4 Survival to find food
- Encumbrance: 43/86/130
- low-light vision