Thurmin Vustor's Character Sheet: Difference between revisions
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*Cunning Initiative : Wisdom modifier on initiative checks in addition to Dexterity modifier | *Cunning Initiative : Wisdom modifier on initiative checks in addition to Dexterity modifier | ||
*Detect Alignment | *Detect Alignment | ||
*Track | *Track: At 2nd level, an inquisitor adds half her level on Survival skill checks made to follow or identify tracks. | ||
*Proficiency (Weapon): Simple plus the hand crossbow, longbow, repeating crossbow, shortbow, and the favored weapon of her deity (unarmed strike). | *Proficiency (Weapon): Simple plus the hand crossbow, longbow, repeating crossbow, shortbow, and the favored weapon of her deity (unarmed strike). | ||
*Proficiency (Armor): light armor, medium armor, and shields (except tower shields) | *Proficiency (Armor): light armor, medium armor, and shields (except tower shields) |
Revision as of 05:49, 26 January 2014
File:Default.png | |
Level | 3 |
Race | Human |
Class | Inquisitor [1] 3 |
Armor | Breastplate |
Weapon(s) | Morning Star Longbow |
Hometown | Somewhere |
There is a spreadsheet of this character : [2]
Attributes
Primary
Strength | 10 (--) |
Dexterity | 11 (--) |
Constitution | 12 (+1) |
Intelligence | 13 (+1) |
Wisdom | 18 (+4) |
Charisma | 14 (+2) |
Secondary
|Hit Points || 40 = 8 (Inquisitor 1st HD) + 7 (Inquisitor HD) + 7 (Inquisitor HD) +7 (Inquisitor HD) +7 (Inquisitor HD)+4 (Con bonus) |- |Armor Class |||| 16 |||| = 10 + 6 Armor |- |Base Attack Bonus |||| +3 |- |Initiative |||| +4 |- |Base Speed |||| 30' (20' in Medium/Heavy Armor) |- |Fort Save |||| +4 |||| +4 Inquisitor |- |Reflex |||| +1 |||| +1 Inquisitor |- |Will Save |||| +8 |||| +4 Inquisitor, +4 stat |}
Feats and Abilities
Purchased Feats
- Human: Alertness
- 1st: Antagonize
- 3rd: Persuasive
- 5th: Expanded Arcana
Class Feats & Abilities
- Judgement 2/day
- Domain (Inevitable) : Command 7/day
- Monster Lore : Add Wisdom modifier on Knowledge skill checks in addition to Intelligence modifier when making skill checks to identify the abilities and weaknesses of creatures.
- Orisons
- Stern Gaze : Morale bonus on all Intimidate and Sense Motive checks equal to 1/2 inquisitor level (minimum +1)
- Cunning Initiative : Wisdom modifier on initiative checks in addition to Dexterity modifier
- Detect Alignment
- Track: At 2nd level, an inquisitor adds half her level on Survival skill checks made to follow or identify tracks.
- Proficiency (Weapon): Simple plus the hand crossbow, longbow, repeating crossbow, shortbow, and the favored weapon of her deity (unarmed strike).
- Proficiency (Armor): light armor, medium armor, and shields (except tower shields)
- Solo Tactics: All allies are treated as having the same teamwork feat as the Inquistor for purposes of determining Inquistor bonuses
- Bonus Teamwork Feat: Character gains a bonus feat, must be a teamwork feat. As a standard action, can choose a new teamwork feat.
- Bane: At 5th level, an inquisitor can imbue one of her weapons with the bane weapon special ability as a swift action. She must select one creature type when she uses this ability (and a subtype if the creature type selected is humanoid or outsider). Once selected, the type can be changed as a swift action. This ability only functions while the inquisitor wields the weapon. If dropped or taken, the weapon resumes granting this ability if it is returned to the inquisitor before the duration expires. This ability lasts for a number of rounds per day equal to the inquisitor’s level. These rounds do not need to be consecutive.
- Discern lies: At 5th level, an inquisitor can discern lies, as per the spell, for a number of rounds per day equal to her inquisitor level. These rounds do not need to be consecutive. Activating this ability is an immediate action.
Race Abilities
- +1 skill point per level
Languages
- Ubrekti
- Flanneri
- Malusian
Skills
- Bluff (+10) : 5 ranks + 2 attribute + 3 class skill bonus
- Diplomacy (+10) : 3 ranks + 2 attribute + 3 class skill bonus + 2 Persuasive
- Handle Animal (+3):1 ranks + 2 attribute
- Heal (+10): 3 ranks +4 attribute + 3 class skill bonus
- Intimidate (+13) : 5 ranks + 2 attribute + 3 class skill bonus + 2 Persuasive + 1 Stern Gaze
- Linguistics (+2) : 1 ranks + 1 attribute
- Perception (+14) : 5 ranks + 4 attribute + 3 class skill bonus + 2 Alertness
- Sense Motive (+15) : 5 ranks + 4 attribute + 3 class skill bonus + 1 Stern Gaze + 2 Alertness
- Stealth (+7/+3) : 4 ranks + 3 Class Skill (-4 Armor Penalty)
- Survival (+10) : 3 ranks + 4 attribute + 3 class skill bonus
- Knowledge Religion (+6) : 2 ranks + 1 attribute + 3 class skill bonus
- Knowledge Arcana (+5): 1 ranks + 1 attribute + 3 class skill bonus
- Knowledge Dungeoneering (+6): 2 ranks + 1 attribute + 3 class skill bonus
- Knowledge Nature (+5): 1 ranks + 1 attribute + 3 class skill bonus
Magic
- Spells Per Day = (1st) 3+1B (2nd) 2+1B Expanded Arcana
Orisons (DC 14)
- Light
- Stabilize
- Read Magic
- Daze
- Detect Magic
- Sift
Level 1 (DC 15)
- Cure Light Wounds
- Comprehend Languages
- Lend Judgement
- Hide From Undead
Level 2 (DC 15)
- Invisibility
- Cure Moderate Wounds
- Sacred Bond
- Delay Poison (Expanded Arcana selection)
Cool Items
Expendables
- None