Kib Absold's Character Sheet: Difference between revisions
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Kib Absold rides the light warhorse [[Tenpence]]. | Kib Absold rides the light warhorse [[Tenpence]]. | ||
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STR: 14<br /> | STR: 14<br /> | ||
DEX: 12<br /> | DEX: 12<br /> | ||
CON: 14<br /> | CON: 14(16)<br /> | ||
INT: 16<br /> | INT: 16<br /> | ||
WIS: 8<br /> | WIS: 8<br /> | ||
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====Stats==== | ====Stats==== | ||
{| | {| | ||
|Hit Points||||66(69)||||10 + 9 + 11 + 9 + 9 + 9 + 9 (+ | |Hit Points||||66(69)||||10 + 9 + 11 + 9 + 9 + 9 + 9 (+ 7 with Belt) | ||
|- | |- | ||
|Armor Class||||18 (12 touch, 18 flat-footed)|||| +6 Cap'n's Chainmail, +1 Dex bonus, +3 Insightful Defense, -2 Chainmail Max Dex | |Armor Class||||18 (12 touch, 18 flat-footed)|||| +6 Cap'n's Chainmail, +1 Dex bonus, +3 Insightful Defense, -2 Chainmail Max Dex | ||
Line 80: | Line 75: | ||
*Chainmail +1 [Of characteristically Dwarven craftsmanship] | *Chainmail +1 [Of characteristically Dwarven craftsmanship] | ||
=== | ===Belt of Dwarvenkind=== | ||
* | *+2 enhancement bonus to Con | ||
*Darkvision, | *Darkvision, 60 Feet | ||
*Stonecunning (+ | *Stonecunning (+2 competence bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Can merely come within 10 feet of unusual stonework to make a Search check as if actively searching, and can use the Search skill to find stonework traps as a rogue can. Can also intuit depth, sensing his approximate depth underground as naturally as detecting up) | ||
* | *+2 resistance bonus to Save vs. Poison | ||
*+2 resistance bonus to Save vs. Spell and Spell-Like Effects | |||
*+ | *+4 competence bonus on Charisma-based checks vs. Dwarves | ||
*+ | *+2 competence bonus on Charisma-based checks with Gnomes and Halflings | ||
*+ | *-2 competence bonus on Charisma-based checks with anyone else | ||
*- | |||
===The Mysterious Figurine=== | ===The Mysterious Figurine=== |
Revision as of 15:25, 1 March 2011
Kib Absold rides the light warhorse Tenpence.
Player: Slitherrr
Name: Kib Absold
Classes/Levels: Professional/6, Fighter/1
Experience: 25669
Race: Human
Alignment: NG
Origin: Farrandon, Odessa
Residence: Currently none.
Combat Quick Ref
When Medium
- Grapple: +7 (BAB + str, includes size mod)
- Guisarme: +8 (BAB + MW bonus + str), reach from >5' to <=10'. Damage 2d4 + 3 (1 1/2 str)
- Guisarme on Horseback: +9 (BAB + MW Bonus + Mounted bonus + str), reach from >5' to <=10'. Damage 2d4 + 3 (1 1/2 str)
- Modular Hammer (as Warhammer): +9 (BAB + Enhancement Bonus + str), reach from <=5'. Damage 1d8 + 4 (str + enhancement)
- Modular Hammer (as Warhammer) on Horseback: +10 (BAB + MW Bonus + Mounted bonus + str), reach from >5' to <=10'. Damage 1d8 + 4 (str + enhancement)
- Modular Hammer (as Light Hammer): +8 (BAB + Enhancement Bonus + str),+7 thrown (BAB + Enhancement Bonus + Dex) reach from <=5', range increment 20'. Damage 1d4+3 (str + enhancement)
- Trip roll: +6 (str + imp trip bonus + size mod)
- AC: 18 (+6 Cap'n's Chainmail, +1 Dex bonus, +3 Insightful Defense, -2 Chainmail Max Dex)
- Fast Mount DC: 24 (20 + Armor Check Penalty)
When Enlarged
- Grapple: +12 (BAB + str, includes size mod)
- Guisarme: +9 (BAB + MW bonus + str), reach from >10' to <=20'. Damage 2d6 + 4 (1 1/2 str)
- Modular Hammer (as Warhammer): +10 (BAB + Enhancement Bonus + str), reach from <=10'. Damage 2d6 + 5 (str + enhancement)
- Modular Hammer (as Light Hammer): +9 (BAB + Enhancement Bonus + str),+6 thrown (BAB + Enhancement Bonus + dex), reach from <=5', range increment 20'. Damage 1d6+4 (str + enhancement)
- Trip roll: +11 (str + imp trip bonus + size mod)
- AC: 17 (+6 Cap'n's Chainmail, 0 Dex bonus, +3 Insightful Defense, -1 Chainmail Max Dex, -1 Size Penalty)
Attributes
Primary
STR: 14
DEX: 12
CON: 14(16)
INT: 16
WIS: 8
CHA: 12
Secondary
Stats
Hit Points | 66(69) | 10 + 9 + 11 + 9 + 9 + 9 + 9 (+ 7 with Belt) | ||
Armor Class | 18 (12 touch, 18 flat-footed) | +6 Cap'n's Chainmail, +1 Dex bonus, +3 Insightful Defense, -2 Chainmail Max Dex | ||
Base Attack Bonus | +5 | +4 Professional, +1 Fighter | ||
Initiative | +1 | +1 Dex | ||
Base Speed | 30 ft. (20 ft. Chainmail) | |||
Fort Save | +6 | +2 Professional 6, +2 Fighter 1, +2 Stat | ||
Reflex Save | +6 | +5 Professional 6, +1 Stat | ||
Will Save | +6 | +5 Professional 6, +1 Stat (Cha instead of Wis with Forceful Personality) | ||
Leadership Score | 8 (cohort), 7 (followers) | cohort: 7 base, +1 stat; followers: 7 base, +1 stat, -1 (moves around a lot) |
Conditional Modifiers
- +1 to save vs. Poison (from belt)
- +1 to save vs. Spell and Spell-Like Effects (from belt)
Neat Equipment
The Draglet Fortress Captain's Hammer
- The Modular Hammer. Embossed on the hammer's face is the word, "Change" in Dwarven (including the Dwarven Rune equivalent of quotation marks).
- Counts as a +2 Warhammer, or as a +1 Light Hammer of Returning. Changing from one to another is a free action that can be done while holding the hammer and shouting the command word.
The Draglet Fortress Captain's Chainmail
- Chainmail +1 [Of characteristically Dwarven craftsmanship]
Belt of Dwarvenkind
- +2 enhancement bonus to Con
- Darkvision, 60 Feet
- Stonecunning (+2 competence bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Can merely come within 10 feet of unusual stonework to make a Search check as if actively searching, and can use the Search skill to find stonework traps as a rogue can. Can also intuit depth, sensing his approximate depth underground as naturally as detecting up)
- +2 resistance bonus to Save vs. Poison
- +2 resistance bonus to Save vs. Spell and Spell-Like Effects
- +4 competence bonus on Charisma-based checks vs. Dwarves
- +2 competence bonus on Charisma-based checks with Gnomes and Halflings
- -2 competence bonus on Charisma-based checks with anyone else
The Mysterious Figurine
A small, silver figurine of a raven, obtained from Ettins in the fortress just north of [city name here]. The wizard Zek knew what it was, but Kib declined to return it to him, because he was most likely lying about taking it to its proper owners. It is magical.
Languages
Odessan (start, free for origin), Celesti(start, bonus from int), Ubrekti(start, free for everyone), Dwarvish(start, bonus from int), Flanneri (bonus from +1 int at level 4), Goblin (Gildenhome area variant) (speak language), Kobold (Gildenhome area variant) (speak language), Fresian (??? variant) (speak language), Gnomish (speak language)
Skills
Skill | Bonus | Bonus Derivation |
---|---|---|
Diplomacy | +17 | 10 ranks, +1 stat, +4 synergy(Sense Motive, Bluff), +2 Negotiator |
Intimidate | +13 | 10 ranks, +1 stat, +2 synergy(Bluff) |
Ride | +12 | 9 ranks, +1 stat, +2 synergy(Handle Animal) |
Sense Motive | +11 | 10 ranks, -1 stat, +2 Negotiator |
Use Rope | +10 | 9 ranks, +1 stat |
Listen | + 9 | 10 ranks, -1 stat |
Spot | + 9 | 10 ranks, -1 stat |
Bluff | + 9 | 8 ranks, +1 stat |
Handle Animal | + 6 | 5 ranks, +1 stat |
Knowledge(Geography) | + 6 | 3 ranks, +3 stat |
Knowledge(Nobility) | + 6 | 3 ranks, +3 stat |
Knowledge(History) | + 5 | 2 ranks, +3 stat |
Swim | + 5 (unarmored), -1 (MW breastplate),-3 (Captain's chain) | 3 ranks, +2 stat |
Knowledge(Dungeoneering) | + 5 | 1 rank + 1 special rank (L 4 D & D), +3 stat |
Knowledge(Local)(Gildenhome) | + 4 | 1 rank, +3 stat |
Knowledge(Arcana) | + 4 | 1 rank, +3 stat |
Climb | + 4 (unarmored), +1 (MW breastplate), +0 (Captain's chain) | 2 ranks, +2 stat |
Heal | + 4 | 5 ranks, -1 stat |
Craft(Stonemasonry) | + 3 | 2 ranks, +1 stat |
Speak Language | Goblin, Kobold, Fresian, Gnomish | 4 ranks |
Feats and Special Abilities
Standard Feats
- Improved Unarmed Strike (no AoO on an unarmed attack, lethal or non-lethal damage with fists at will)
- Combat Expertise (take up to -5 (or -(BaB), whichever is less) on attack roll to gain same dodge bonus to DC)
- Mounted Combat (If a mount is attacked, the attack is made against a Ride check performed by the mount's rider, or the mount's AC, whichever is higher)
Human Bonus Feats
- Combat Reflexes (additional attacks of opportunity equal to Dex bonus, make AoO while flat-footed)
Professional Bonus Feats
- Negotiator (+2 Diplomacy and Sense Motive)
- Forceful Personality (Cha instead of Wis on Will Saves)
- Hindering Opportunist (May use an AoO as an Aid Another in Combat action, rather than an attack)
- Leadership (Gained via Leadership Training special ability, attracts followers and a cohort)
Fighter Bonus Feats
- Improved Trip (no AoO when tripping unarmed, +4 to trip attack opposed Str check, immediately get free follow-up melee attack on successful trip)
Extra-Special Bonus Feats
- Solid Kred-entials (+2 to all Diplomacy checks in Kred)
- L 4 D & D (+1 bonus rank in Knowledge(Dungeoneering))
Class abilities
- Armor Prof. (Light, Med, Heavy)
- Martial Weapon Proficiency
- Shield Proficiency
- Tower Shield Proficiency
- Simple Weapon Proficiency
- Canny Defense (+ 1/2 Prof level rounded down to AC, up to Int bonus)
- Uncanny Dodge
Level Progression
Level 1: Professional
Base F/R/W: +0/+2/+2
BAB: +0
Feats: Combat Reflexes, Improved Unarmed Strike, Negotiator,Light Armor Proficiency,Martial Weapon Proficiency,Shield Proficiency
Languages: Ubrekti, Celstian, Odessan, Flanneri(defaults and int bonus), Dwarvish (speak language)
Skills: (8 + 1 + 2 * 4) = 44 points
Diplomacy | 4 ranks | |
Heal | 4 ranks | |
Intimidate | 4 ranks | |
Listen | 4 ranks | |
Ride | 4 ranks | |
Sense Motive | 4 ranks | |
Spot | 4 ranks | |
Use Rope | 4 ranks | |
Craft(Stonemasonry) | 2 ranks | |
Swim | 1 rank | |
Bluff | 1 ranks | |
Knowledge(Geography) | 1 rank | |
Knowledge(History) | 1 rank | |
Knowledge(Nobility) | 1 rank | |
Handle Animal | 4 ranks | |
Language Learning | Dwarvish |
Level 2: Professional
Base F/R/W: 0 + 0 = +0/2 + 1 = +3/2 + 1 = +3
BAB: 0 + 1 = +1
Class Abilities: Canny Defense
Skills: 44 + (8 + 2 + 1) = 55 points
Bluff | 1 + 2 = 3 ranks | |
Climb | 0 + 1 = 1 rank | |
Diplomacy | 4 + 1 = 5 ranks | |
Intimidate | 4 + 1 = 5 ranks | |
Listen | 4 + 1 = 5 ranks | |
Ride | 4 + 1 = 5 ranks | |
Sense Motive | 4 + 1 = 5 ranks | |
Spot | 4 + 1 = 5 ranks | |
Use Rope | 4 + 1 = 5 ranks | |
Handle Animal | 4 + 1 = 5 ranks |
Level 3: Fighter
Base F/R/W: 0 + 2 = +2/3 + 0 = +3/3 + 0 = +3
BAB: 1 + 1 = +2
Feats: Combat Reflexes, Improved Trip
Skills: 55 + (2 + 2 + 1) = 60 points
Climb | 1 + 1 = 2 ranks | |
Intimidate | 5 + 1 = 6 ranks | |
Ride | 5 + 2 = 7 ranks | |
Swim | 1 + 1 = 2 ranks |
Level 4: Professional
Base F/R/W: 2 + 1 = +3/3 + 0 = +3/3 + 0 = +3
BAB: 2 + 1 = +3
Class Abilities: Prof Bonus Feat (Forceful Personality)
Stat Point: +1 Int
Learning additional language: Kobold (from Int)
Skills: 60 + (8 + 3 + 1) = 72 points
Diplomacy | 5 + 2 = 7 ranks | |
Intimidate | 6 + 1 = 7 ranks | |
Listen | 5 + 2 = 7 ranks | |
Sense Motive | 5 + 2 = 7 ranks | |
Spot | 5 + 2 = 7 ranks | |
Use Rope | 5 + 2 = 7 ranks | |
Knowledge(History) | 1 + 1 = 2 ranks |
Level 5: Professional
Base F/R/W: 3 + 0 = +3/3 + 1 = +4/3 + 1 = +4
BAB: 3 + 1 = +4
Class Abilities: Uncanny Dodge
Learning Additional Language: Goblin (from Speak Language)
Skills: 72 + (8 + 3 + 1) = 84 points
Diplomacy | 7 + 1 = 8 ranks | |
Intimidate | 7 + 1 = 8 ranks | |
Listen | 7 + 1 = 8 ranks | |
Sense Motive | 7 + 1 = 8 ranks | |
Spot | 7 + 1 = 8 ranks | |
Ride | 6 + 1 = 7 ranks | |
Bluff | 3 + 3 = 6 ranks | |
Knowledge(Geography) | 1 + 1 = 2 ranks | |
Knowledge(Nobility) | 1 + 1 = 2 ranks | |
Speak Language(Goblin) | 1 + 1 = 2 ranks |
Level 6: Professional
Base F/R/W: 3 + 0 = +3/4 + 0 = +4/4 + 0 = +4
BAB: 4 + 0 = +4
Class Abilities: Bonus Feat(Hindering Opportunist)
Standard Feat: Mounted Combat
Skills: 84 + (8 + 3 + 1) = 96 points
Diplomacy | 8 + 1 = 9 ranks | |
Intimidate | 8 + 1 = 9 ranks | |
Use Rope | 8 + 1 = 9 ranks | |
Listen | 8 + 1 = 9 ranks | |
Sense Motive | 8 + 1 = 9 ranks | |
Spot | 8 + 1 = 9 ranks | |
Ride | 7 + 1 = 8 ranks | |
Bluff | 6 + 2 = 8 ranks | |
Knowledge(Geography) | 2 + 1 = 3 ranks | |
Knowledge(Nobility) | 1 + 1 = 2 ranks | |
Speak Language(Fresian) | 2 + 1 = 3 ranks |
Level 7: Professional
Base F/R/W: 3 + 1 = +4/4 + 1 = +5/4 + 1 = +5
BAB: 4 + 1 = +5
Class Abilities: Leadership Training (free Leadership feat)
Skills: 96 + (8 + 3 + 1) = 108 points
Diplomacy | 9 + 1 = 10 ranks | |
Intimidate | 9 + 1 = 10 ranks | |
Listen | 9 + 1 = 10 ranks | |
Sense Motive | 9 + 1 = 10 ranks | |
Spot | 9 + 1 = 10 ranks | |
Ride | 8 + 1 = 9 ranks | |
Swim | 2 + 1 = 3 ranks | |
Heal | 4 + 1 = 5 ranks | |
Knowledge(Local)(Gildenhome) | 0 + 1 = 1 rank | |
Knowledge(Dungeoneering) | 0 + 1 = 1 rank | |
Knowledge(Arcana) | 0 + 1 = 1 rank | |
Speak Language(Gnomish) | 3 + 1 = 4 ranks |
Justifying Knowledge(Arcana) by Kib having to have something to talk about while learning Fresian from Thoven. The rank in local (Gildenhome) is probably long overdue, actually.
Proposed retcon pending changes from the Economicon section of this document.
1 rank of Swim -> 1 rank to buy Profession (Artisan) 1 rank of Craft(Stonemasonry) -> 1 rank to buy Profession (Military Officer)