NoName the Second: Difference between revisions
Jump to navigation
Jump to search
(Blanked the page) |
|||
(17 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
<b>Oracle Favored Class</b> | |||
<b>Oracle 2</b> | |||
==Attributes== | |||
===Primary=== | |||
{| | |||
|Strength || 14 (+2) | |||
|- | |||
|Dexterity || 12 (+1) | |||
|- | |||
|Constitution || 16 (+3) | |||
|- | |||
|Intelligence || 10 (--) | |||
|- | |||
|Wisdom || 9 (-1) | |||
|- | |||
|Charisma || 16 (+3) | |||
|} | |||
===Secondary=== | |||
{| | |||
|Hit Points || || 22 || || 8 + 2 + 1 + 8 + 2 + 1 | |||
|- | |||
|Armor Class |||| 19 |||| 10 +1 Dex +6 Breastplate +2 Heavy Shield <b>(Additional +4 vs. Giant-type)</b> | |||
|- | |||
|Base Attack Bonus |||| +1 | |||
|- | |||
|Initiative |||| +1 | |||
|- | |||
|Base Speed |||| 15 ft. (Oracle's Curse: Lame) | |||
|- | |||
|Fort Save |||| +3 |||| +0 Oracle, +3 stat | |||
|- | |||
|Reflex |||| +1 |||| +0 Oracle, +1 Stat | |||
|- | |||
|Will Save |||| +2 |||| +3 Oracle, -1 Stat | |||
|} | |||
*Combat Maneuver Bonus : +3 = +1 BaB + 2 Str | |||
*Combat Maneuver Defense : 14 = 10 +1 BaB + 2 Str + 1 Dex | |||
== Combat == | |||
*Masterwork Warhammer | |||
** +5 = +1 BaB +2 Str +1 Masterwork +1 Weapon Focus | |||
** Damage: 1d8+2 (20/x3) | |||
*Concentration Check : (+11) = 2 Caster Level + 3 Charisma Mod + 4 Combat Casting + 2 Concentration Trait | |||
==Feats and Abilities== | |||
=== Class === | |||
* Mystery : Battle | |||
* Curse : Lame | |||
* Revelations : (2nd) Weapon Mastery | |||
=== Racial === | |||
* Slow and Steady (No Encumber Penalties) | |||
* Darkvision (60 Feet) | |||
* Defensive Training (+4 AC vs. Giant-type) | |||
* Greed (+2 Appraise non-magical metal and gems) | |||
* Hardy (+2 Save vs. Poison, Spell, Spell-Like) | |||
* Hatred (+1 to hit orcs and goblinoinds) | |||
* Stability (+4 CMD vs. Trips and Bull Rush when standing) | |||
* Stonecutting (+2 Perception vs. Stonework, Traps, Secret Doors) | |||
* Weapon Familiarity (Dwarf Weapons treated as Martial) | |||
=== Feats === | |||
*Level 1: Combat Casting (+4 Concentration in Combat) | |||
*Flaw Feat: More Traits | |||
**Courageous (+2 Save vs. Fear) | |||
**Focused Mind (+2 Concentration Checks) | |||
*Class Mystery Feat: Weapon Focus - Warhammer | |||
*Class Proficiency (Weapon): Simple | |||
*Class Proficiency (Armor): Light, Medium | |||
=== Flaw === | |||
* Provincial | |||
**Penalty: The character suffers a -1 penalty to Knowledge (geography), Knowledge (nobility), and Knowledge (local) when outside a 50-mile-radius of their home. | |||
**Buying Off the Flaw: The character must place 5 skill points in a Knowledge skill other than Knowledge (local). This flaw cannot be removed before 5th level, even if enough skill points are spent before. | |||
===Languages=== | |||
*Ubrekti (B) | |||
*Dwarven (I) | |||
B=birth language | |||
I=intel point language | |||
S=skill point language | |||
==Skills== | |||
8 Skill Points to Spend | |||
* Diplomacy : +7 = 1 Rank + 3 Chr + 3 Class Skill | |||
* Intimidate : +7 = 1 Rank + 3 Class Skill + 3 Chr | |||
* Knowledge (History) : +4 = 1 Rank + 3 Class Skill | |||
* Knowledge (Religion) : +4 = 1 Rank + 3 class Skill | |||
* Perception : +3 = 1 Rank + 3 Class Skill - 1 Wis | |||
* Sense Motive : +3 = 1 Rank + 3 Class Skill -1 Wis | |||
* Spellcraft : +4 = 2 Rank + 3 Class Skill | |||
==Gear== | |||
:Gold: 6 | |||
<b>Weight</b> : 59 lbs | |||
*Waterskin: 2 | |||
*Breastplate | |||
*Masterwork Heavy Steel Shield | |||
*Masterwork Warhammer | |||
*Masterwork Backpack | |||
**Caltrops: 5 <Chance to reduce enemy movement> | |||
**Trail Rations: 10 days (1 lb/day) | |||
**Potion of Cure Light Wounds | |||
**Potion of Delay Poison | |||
**Potion of Detect Evil | |||
**Potion of Lesser Restoration :2 | |||
**Bedroll | |||
==Spells== | |||
<i>Per Day</i> | |||
: Cantrip = Unlimited | |||
: Level 1 = 5 | |||
=== Cantrips / DC 13 === | |||
*Create Water (2 Gallons per Level) | |||
*Detect Magic | |||
*Detect Poison | |||
*Light (10 Min/Level) | |||
*Read Magic | |||
=== Level 1 / DC 14=== | |||
*Cure Light Wounds (1d8+Level = Max +5) | |||
*Enlarge Person (20 rounds | Size Increase, +2 Str, -2 Dex, -1 to hit, -1 AC, +1 Manuevers, Reach: 10') | |||
*Shield of Faith (+2 Deflection to AC) | |||
[[Category: Character Sheets]] |
Latest revision as of 02:25, 30 September 2011
Oracle Favored Class
Oracle 2
Attributes
Primary
Strength | 14 (+2) |
Dexterity | 12 (+1) |
Constitution | 16 (+3) |
Intelligence | 10 (--) |
Wisdom | 9 (-1) |
Charisma | 16 (+3) |
Secondary
Hit Points | 22 | 8 + 2 + 1 + 8 + 2 + 1 | ||
Armor Class | 19 | 10 +1 Dex +6 Breastplate +2 Heavy Shield (Additional +4 vs. Giant-type) | ||
Base Attack Bonus | +1 | |||
Initiative | +1 | |||
Base Speed | 15 ft. (Oracle's Curse: Lame) | |||
Fort Save | +3 | +0 Oracle, +3 stat | ||
Reflex | +1 | +0 Oracle, +1 Stat | ||
Will Save | +2 | +3 Oracle, -1 Stat |
- Combat Maneuver Bonus : +3 = +1 BaB + 2 Str
- Combat Maneuver Defense : 14 = 10 +1 BaB + 2 Str + 1 Dex
Combat
- Masterwork Warhammer
- +5 = +1 BaB +2 Str +1 Masterwork +1 Weapon Focus
- Damage: 1d8+2 (20/x3)
- Concentration Check : (+11) = 2 Caster Level + 3 Charisma Mod + 4 Combat Casting + 2 Concentration Trait
Feats and Abilities
Class
- Mystery : Battle
- Curse : Lame
- Revelations : (2nd) Weapon Mastery
Racial
- Slow and Steady (No Encumber Penalties)
- Darkvision (60 Feet)
- Defensive Training (+4 AC vs. Giant-type)
- Greed (+2 Appraise non-magical metal and gems)
- Hardy (+2 Save vs. Poison, Spell, Spell-Like)
- Hatred (+1 to hit orcs and goblinoinds)
- Stability (+4 CMD vs. Trips and Bull Rush when standing)
- Stonecutting (+2 Perception vs. Stonework, Traps, Secret Doors)
- Weapon Familiarity (Dwarf Weapons treated as Martial)
Feats
- Level 1: Combat Casting (+4 Concentration in Combat)
- Flaw Feat: More Traits
- Courageous (+2 Save vs. Fear)
- Focused Mind (+2 Concentration Checks)
- Class Mystery Feat: Weapon Focus - Warhammer
- Class Proficiency (Weapon): Simple
- Class Proficiency (Armor): Light, Medium
Flaw
- Provincial
- Penalty: The character suffers a -1 penalty to Knowledge (geography), Knowledge (nobility), and Knowledge (local) when outside a 50-mile-radius of their home.
- Buying Off the Flaw: The character must place 5 skill points in a Knowledge skill other than Knowledge (local). This flaw cannot be removed before 5th level, even if enough skill points are spent before.
Languages
- Ubrekti (B)
- Dwarven (I)
B=birth language I=intel point language S=skill point language
Skills
8 Skill Points to Spend
- Diplomacy : +7 = 1 Rank + 3 Chr + 3 Class Skill
- Intimidate : +7 = 1 Rank + 3 Class Skill + 3 Chr
- Knowledge (History) : +4 = 1 Rank + 3 Class Skill
- Knowledge (Religion) : +4 = 1 Rank + 3 class Skill
- Perception : +3 = 1 Rank + 3 Class Skill - 1 Wis
- Sense Motive : +3 = 1 Rank + 3 Class Skill -1 Wis
- Spellcraft : +4 = 2 Rank + 3 Class Skill
Gear
- Gold: 6
Weight : 59 lbs
- Waterskin: 2
- Breastplate
- Masterwork Heavy Steel Shield
- Masterwork Warhammer
- Masterwork Backpack
- Caltrops: 5 <Chance to reduce enemy movement>
- Trail Rations: 10 days (1 lb/day)
- Potion of Cure Light Wounds
- Potion of Delay Poison
- Potion of Detect Evil
- Potion of Lesser Restoration :2
- Bedroll
Spells
Per Day
- Cantrip = Unlimited
- Level 1 = 5
Cantrips / DC 13
- Create Water (2 Gallons per Level)
- Detect Magic
- Detect Poison
- Light (10 Min/Level)
- Read Magic
Level 1 / DC 14
- Cure Light Wounds (1d8+Level = Max +5)
- Enlarge Person (20 rounds | Size Increase, +2 Str, -2 Dex, -1 to hit, -1 AC, +1 Manuevers, Reach: 10')
- Shield of Faith (+2 Deflection to AC)