Template:Camgee: Difference between revisions

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(Created page with "{{statsbox|Vesa.jpg|1|Halfling|Ranger Cannibal|None|Bow|}} ==Attributes== {| |Strength || 8 (-1) |- |Dexterity || 14 (+2) |- |Constitution || 14 (+2) |- |Intelligence ||...")
 
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{{statsbox|Vesa.jpg|1|[[Halfling]]|Ranger Cannibal|None|Bow|}}
{{playertoken|Camgee}}
 
==Attributes==
{|
|Strength || 8  (-1)
|-
|Dexterity || 14 (+2)
|-
|Constitution || 14 (+2)
|-
|Intelligence || 16 (+3)
|-
|Wisdom || 10 (+0)
|-
|Charisma || 12 (+1)
|}
 
==Secondary Attributes==
{|
|Hit Points || 8 = (8 Starting)
|-
|Hit Dice || 1d6+2
|-
|Armor Class || 12 (10 + 2 Dex)
|-
|Base Attack Bonus || +4
|-
|Initiative || +2
|-
|Base Speed || 30 Feet
|-
|Proficiency Bonus || +2
|-
|Inspiration || None
|}
 
==Saving Throws==
'''Bolded''' items indicate proficiency
{|
|Strength || -1
|-
|Dexterity || +2/+4 (+2 when Kes'Trekel is on person)
|-
|Constitution || +2
|-
|'''Intelligence''' || +5
|-
|'''Wisdom''' || +2
|-
|Charisma || +1
|}
 
==Languages==
*Common (r/w)
*Dwarven (r/w)
*Veiled Signs
 
==Features and Traits==
*(1) Arcane Recovery (once per day, recover one 1st level spell after a short rest)
*(1) Spell Sniper (1 free attack roll with a cantrip; Spells requiring an attack roll have their range doubled; Ranged spell attacks ignore half cover and three-quarters cover.)
 
==Familiar==
Kes'Trekel (+2 to Dex saves)
 
==Skills==
'''Bolded''' skills indicate proficiency
{|
|Acrobatics (Dex) || +2
|-
|Animal Handling (Wis) || +0
|-
|'''Arcana''' (Int) || +5
|-
|Athletics (Str) || -1
|-
|'''Deception''' (Cha) || +3
|-
|History (Int) || +3
|-
|Insight (Wis) || +0
|-
|Intimidation (Cha) || +1
|-
|Investigation (Int) || +3
|-
|Medicine (Wis) || +0
|-
|Nature (Int) || +3
|-
|'''Perception''' (Wis) || +2
|-
|Performance (Cha) || +1
|-
|Persuasion (Cha) || +1
|-
|Religion (Int) || +3
|-
|'''Sleight of Hand''' (Dex) || +4
|-
|'''Stealth''' (Dex) || +4
|-
|Survival (Wis) || +0
|}
 
==Wild Talent==
'''Object Projection''' - Your force of will teleports an object a short distance away.
At-Will
Effect: You teleport an object you are holding in one hand to an unoccupied square within 50 feet of you or to a willing creature within 50 feet of you.
 
==Spells==
'''Spellcaster Level''': 1<br>
DC = 13 (8 + 2 Proficiency + 3 Int)<br>
Preparation Slots: 4<br>
 
===Spells/Day===
Can prepare total of 4 spells per day (+3 Int +1 Level) - can be any combination of different levels of spells.
Can cast a number of spells per day as noted in the list below:
*1st Level: 2
 
===Cantrips===
*Acid Splash
*Light
*Prestidigitation
 
===Level 1===
*Burning Hands
*Charm Person
*Detect Magic
*Identify
*Grease
*Magic Missile
 
==Weapons==
'''Obsidian Dagger'''<br>
Atk: +4<br>
Dmg: 1d4 + 2 (P)<br>
 
==Equipment==
*Spellbook
*Thieves' Tools
 
==Background==
<i>Traits - Flaws are tentative</i>
{|
|Background: || Veiled Alliance (Criminal)
|-
|Alignment: || Neutral Good
|-
|Personality Traits: ||
|-
|Ideals: ||
|-
|Bonds: ||
|-
|Flaws: ||
|}
 
==Level 2 Updates==
*New Cantrip: Cleansing Flame (re-flavored sacred flame - can only target defilers, templars who serve defilers, or undead. This cantrip never defiles, and cannot be used with defiling.)
*Backlash: Beginning at 2nd level when you choose this path, you can imbue an area of land and plants with protective magic. By expending a 1st level spell slot, you can ward a circular area centered on yourself with a 20ft radius against Defiling. A Defiler who attempts to draw the energy of this land must make a Constitution saving throw. The defiler suffers 2d6 radiant damage on a failed saving throw, and half damage on a successful save. If you expend a higher spell slot than 1st level, the radius increases by 10ft and the damage increases by 1d6 for each level above 1st.
*Prepared spells per day: 5 (+3 Int +2 Level)
*Cast spells per day: 1st Level: 3
*New spells: (2 1st level) - Tasha's Hideous Laughter, Disguise Self, Mage Armor (choose two of these)
*HP: 15 (8 starting +5 lvl +2 Con)
 
==Level 3 Updates==
*Prepared spells per day: 6 (+3 Int +3 Level)
*Cast spells per day: 1st Level: 4, 2nd Level: 2
*New spells: (2 2nd level) - Invisibility, Hold Person
*HP: 22 (8 starting +10 lvl +4 Con)

Latest revision as of 16:10, 17 September 2016