Character Stats
 |
| Level |
2 |
| Race |
Halfling |
| Class |
Ranger Cannibal |
| Armor |
Studded Leather |
| Weapon(s) |
Bow |
| Hometown |
|
Attributes
| Strength |
10 (0)
|
| Dexterity |
16 (+3)
|
| Constitution |
14 (+2)
|
| Intelligence |
10 (+0)
|
| Wisdom |
16 (+3)
|
| Charisma |
8 (-1)
|
Secondary Attributes
| Hit Points |
12 = (12 Starting)
|
| Hit Dice |
1d10+2
|
| Armor Class |
15 (10 + 3 Dex + 2 Armor)
|
| Base Attack Bonus |
+5
|
| Initiative |
+3
|
| Base Speed |
25 Feet
|
| Proficiency Bonus |
+2
|
| Inspiration |
None
|
Saving Throws
Bolded items indicate proficiency
| Strength |
+2
|
| Dexterity |
+5
|
| Constitution |
+2
|
| Intelligence |
+0
|
| Wisdom |
+3
|
| Charisma |
-1
|
Languages
- Common ()
- Halfling ()
- Gith ()
Features and Traits
- Agile (Advantage on checks to jump or climb)
- Favored Enemy: Humanoids (Gith, Human)
- Favored Terrain: Forest
- Halfling Nimbleness (Move through the space of larger creatures)
- Killing Machines (+1 bonus to hit on creatures larger than you w/ melee
Proficiencies
- Light Armor
- Martial Weapons
- Medium Armor
- Shields
- Simple Weapons
Skills
Bolded skills indicate proficiency
| Acrobatics (Dex) |
+3
|
| Animal Handling (Wis) |
+5
|
| Arcana (Int) |
+0
|
| Athletics (Str) |
+2
|
| Deception (Cha) |
-1
|
| History (Int) |
+0
|
| Insight (Wis) |
+5
|
| Intimidation (Cha) |
-1
|
| Investigation (Int) |
+0
|
| Medicine (Wis) |
+5
|
| Nature (Int) |
+2
|
| Perception (Wis) |
+5
|
| Performance (Cha) |
-1
|
| Persuasion (Cha) |
-1
|
| Religion (Int) |
+0
|
| Sleight of Hand (Dex) |
+3
|
| Stealth (Dex) |
+5
|
| Survival (Wis) |
+5
|
Wild Talent
Psionic Spark - Your force of will teleports an object a short distance away.
1/day
Minor Action Ranged 5
Target: One flammable object not carried by another creature
Effect: Target catches fire
Spells
Spellcaster Level: None Yet
DC = 13 (8 + 2 Proficiency + 3 Wis)
Spell Slots
Know Spells
Level 1
Weapons
1 Long Bow
Atk: +5
Dmg: 1d8 + 3 (P)
2 Obsidian Short Swords
Atk: +5
Dmg: 1d6 + 3 (P) / 1d^ (P)
Equipment
- Explorer's Pack
- Herbalism Kit
Background
Traits - Flaws are tentative
| Background: |
Hermit
|
| Alignment: |
Lawful Evil
|
| Personality Traits: |
I am serene even in the face of total disaster
I do not understand the ways of civilized society
|
| Ideals: |
Logic - emotions must not cloud our sense of what is right and wrong
|
| Bonds: |
Nothing is more important than the survival of my tribe and its members
|
| Flaws: |
I have no empathy for the suffering of others
|
Level 2 Updates
- Fighting Style:Archery +2 bonus to attack rolls you make with ranged weapons
- Spell Slots: 1st Level: 2
- New spells known: (2) - Cure Wounds, Hunter's Mark
- HP: 20 (12 starting +6 lvl +2 Con)
Level 3 Updates
- Ranger Archetype:Hunter
- Hunter's Prey: Colossus Slayer: Your tenacity can wear down the most potent foes. When you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it's below its hitpoint maximum. You can deal this extra damage only once per turn.
- Primeval Awareness: You may expend 1 ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creature are present within 1 mile of you (up to 6 mile sin favored terrain): abberations, celestials, dragons, elementals, fey, fiends, and undead. This feature does not reveal the creatures' location or number.
- Spell Slots: 1st Level: 3
- New spells known: (1) - Longstrider
- HP: 28 (20 starting +6 lvl +2 Con)