Template:Camgee: Difference between revisions

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{{statsbox|Vesa.jpg|1|[[Halfling]]|Ranger Cannibal|Studded Leather|Bow|}}
{{playertoken|Camgee}}
 
==Attributes==
{|
|Strength || 10  (0)
|-
|Dexterity || 16 (+3)
|-
|Constitution || 14 (+2)
|-
|Intelligence || 10 (+0)
|-
|Wisdom || 16 (+3)
|-
|Charisma || 8 (-1)
|}
 
==Secondary Attributes==
{|
|Hit Points || 12 = (12 Starting)
|-
|Hit Dice || 1d10+2
|-
|Armor Class || 15 (10 + 3 Dex + 2 Armor)
|-
|Base Attack Bonus || +5
|-
|Initiative || +3
|-
|Base Speed || 25 Feet
|-
|Proficiency Bonus || +2
|-
|Inspiration || None
|}
 
==Saving Throws==
'''Bolded''' items indicate proficiency
{|
|'''Strength''' || +2
|-
|'''Dexterity''' || +5
|-
|Constitution || +2
|-
|Intelligence || +0
|-
|Wisdom || +3
|-
|Charisma || -1
|}
 
==Languages==
*Common ()
*Halfling ()
*Gith ()
 
==Features and Traits==
*Agile (Advantage on checks to jump or climb)
*Favored Enemy: Humanoids (Gith, Human)
*Favored Terrain: Forest
*Halfling Nimbleness (Move through the space of larger creatures)
*Killing Machines (+1 bonus to hit on creatures larger than you w/ melee
 
==Proficiencies==
*Light Armor
*Martial Weapons
*Medium Armor
*Shields
*Simple Weapons
 
==Skills==
'''Bolded''' skills indicate proficiency
{|
|Acrobatics (Dex) || +3
|-
|'''Animal Handling''' (Wis) || +5
|-
|Arcana (Int) || +0
|-
|'''Athletics''' (Str) || +2
|-
|Deception (Cha) || -1
|-
|History (Int) || +0
|-
|'''Insight''' (Wis) || +5
|-
|Intimidation (Cha) || -1
|-
|Investigation (Int) || +0
|-
|'''Medicine''' (Wis) || +5
|-
|'''Nature''' (Int) || +2
|-
|'''Perception''' (Wis) || +5
|-
|Performance (Cha) || -1
|-
|Persuasion (Cha) || -1
|-
|Religion (Int) || +0
|-
|Sleight of Hand (Dex) || +3
|-
|'''Stealth''' (Dex) || +5
|-
|'''Survival''' (Wis) || +5
|}
 
==Wild Talent==
'''Psionic Spark''' - Your force of will teleports an object a short distance away.
1/day
Minor Action Ranged 5
Target: One flammable object not carried by another creature
Effect: Target catches fire
 
==Spells==
'''Spellcaster Level''': None Yet<br>
DC = 13 (8 + 2 Proficiency + 3 Wis)<br>
Preparation Slots: 0<br>
 
===Spells/Day===
Can prepare total of 4 spells per day (+0 Int +0 Level) - can be any combination of different levels of spells.
Can cast a number of spells per day as noted in the list below:
*1st Level: 0
 
===Cantrips===
*None
 
===Level 1===
*None
 
==Weapons==
'''1 Long Bow'''<br>
Atk: +5<br>
Dmg: 1d8 + 3 (P)<br>
'''2 Obsidian Short Swords'''<br>
Atk: +5<br>
Dmg: 1d6 + 3 (P) / 1d^ (P)<br>
 
==Equipment==
*Spellbook
*Thieves' Tools
 
==Background==
<i>Traits - Flaws are tentative</i>
{|
|Background: || Hermit
|-
|Alignment: || Lawful Evil
|-
|Personality Traits: || I am serene even in the face of total disaster
I do not understand the ways of civilized society
|-
|Ideals: || Logic - emotions must not cloud our sense of what is right and wrong
|-
|Bonds: || Nothing is more important than the survival of my tribe and its members
|-
|Flaws: || I have no empathy for the suffering of others
|}
 
==Level 2 Updates==
*Fighting Style:Archery +2 bonus to attack rolls you make with ranged weapons
*Spell Slots: 1st Level: 2
*New spells known: (2) - Cure Wounds, Ensnaring Strike
*HP: 19 (12 starting +7 lvl +2 Con)
 
==Level 3 Updates==
*Ranger Archetype:Hunter
*Hunter's Prey: Colossus Slayer: Your tenancity
*Spell Slots: 1st Level: 3
*New spells known: (1) - ?
*HP: 26 (19 starting +7 lvl +2 Con)

Latest revision as of 16:10, 17 September 2016