Silverwalkers Quest Notes 2010-09-19: Difference between revisions
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== Questing == | == Questing == | ||
=== In Our Last Episode === | === In Our Last Episode === | ||
====30 | ====30 HeavenFall==== | ||
* Get back home and there's lots of tension in the air in Wydmoor | * Get back home and there's lots of tension in the air in Wydmoor | ||
* {{Quinalin}} is given a +3 Defender Scythe that is Keen while it has at least +2 bonus. Named [[Ebony Reaver]]. | * {{Quinalin}} is given a +3 Defender Scythe that is Keen while it has at least +2 bonus. Named [[Ebony Reaver]]. | ||
Line 20: | Line 20: | ||
=== This Episode === | === This Episode === | ||
====30 | ====30 HeavenFall==== | ||
* The party heads to the War Room after discussing that the peasants are being screwed (no food and not allowed in town) | * The party heads to the War Room after discussing that the peasants are being screwed (no food and not allowed in town) | ||
* Before going to the war room, {{Germain}} asks why we don't strike Odessa first | * Before going to the war room, {{Germain}} asks why we don't strike Odessa first | ||
Line 53: | Line 53: | ||
* {{Quinalin}} and {{Germain}} agree to go with it-- {{Germain}} primarily to show them we can't really do their bidding unless they up-their-game when it comes to to the refugees. | * {{Quinalin}} and {{Germain}} agree to go with it-- {{Germain}} primarily to show them we can't really do their bidding unless they up-their-game when it comes to to the refugees. | ||
{{newday}} | {{newday}} | ||
==== 31 | |||
==== 31 Heavenfall ==== | |||
* The party meets the next day and tells them they need to go fight the pilgrims, pointedly trying to get Hadriarch to do something | * The party meets the next day and tells them they need to go fight the pilgrims, pointedly trying to get Hadriarch to do something | ||
* {{Hadriarch}} claims he can't get his people back in city, but would help the peasants if he could | * {{Hadriarch}} claims he can't get his people back in city, but would help the peasants if he could | ||
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http://mattie.net/images/screenshot/2010-08-14_2357_001.png | http://mattie.net/images/screenshot/2010-08-14_2357_001.png | ||
=== Mayor's | === Mayor's Manorhouse === | ||
Lodz's end and first golem battle: | Lodz's end and first golem battle: | ||
http://mattie.net/images/screenshot/2010-09-19_0033.png | http://mattie.net/images/screenshot/2010-09-19_0033.png | ||
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[[Category: Quest Notes]] | [[Category: Quest Notes]] | ||
[[Category: Haversack]] | [[Category: Haversack]] | ||
[[Category:Silverwalkers]] |
Latest revision as of 13:01, 24 April 2012
Questing
In Our Last Episode
30 HeavenFall
- Get back home and there's lots of tension in the air in Wydmoor
Quinalin is given a +3 Defender Scythe that is Keen while it has at least +2 bonus. Named Ebony Reaver.
- Party (minus
LE, who is drinking by herself at the inn) goes to the war room
-
Edrell is there with Teodora Mayn who is now the sheriff interim. She was appointed on Edrell's recommendation. Long time middle-manager in the City Watch. First time actually meeting her.
-
Fenn is there.
-
Maggr and dog
- Hadriarch
- Several people we don't know
- Councilman Hagar (not pro-
Edrell, but not pro-Mayor, young and fit) - A towering, barrel chested man, Hagar is a long time council member, and has even served two terms as Mayor. Owner of several brick factories, Hagar is a man of some means, and generally respected for his honesty and forthrightness.
- Councilwoman Elkit (not pro-
Edrell, but not pro-Mayor) - The city's preeminent pawnbroker and enchanted goods dealer. A representative of the city's merchant classes, who often find themselves at odds with the city's guilds.
- Councilman Burghur (Mayor's guy) - One of the surviving councilmen. Although technically powerless (as the Mayor holds extralegal imperium), they are with the Wraiths for protection. Burghur, the head of the Glassmaker's Guild and is the Mayor's man through and through.
- Lodz - The Mayor's representative, Lodz towers above even Hagar. He smiles broadly at all times and speaks with a deep Fresian accent.
- Councilman Hagar (not pro-
-
ALSO SEE
- Post-game notes from last game: Notes for Game 2010-08-14#Post-game_Notes
This Episode
30 HeavenFall
- The party heads to the War Room after discussing that the peasants are being screwed (no food and not allowed in town)
- Before going to the war room,
Germain asks why we don't strike Odessa first
-
Ralth's answer:
- Odessans probably have reinforcements all the way to Yalmirith
- Our team is bad in the field, no calvary, etc
- Army is on the march
- The refugees won't have time now to get into the town quick enough
- The party gets into the War Room
-
Maggr is very sad about the plight of the refugees and keeps arguing about them
- Thousands of refugees (15-19k)
- Starving and being hit by Plague Clouds by an unknown force
Mose senses that
Fenn and Lodz have an air of evil.
-
Ralth proposes 3 things for the Silverwalkers
- Go to the lizardmen and see what happens
- Go to Celestia and present barbarian king items to try to enlist Celestia's help to protect their potential heritage (the tomb of the barbarian king)
- Wildcard: A plan the team recommends, to be decided when possible.
- We're not quite sure what we want to do
- We adjourn and tell them we'll think about it.
- We agonize in our chambers of the decision of what to do.
Mose can't help but want to try to save the pilgrims even if it's futile.
- A stream of visitors come to the chamber door:
- Edrell
- Knows where the Mayor is
- Encourages us to get rid of him if we can
- Naprid
- Knows where the Mayor is
- Seems to want the Mayor gone, too
- Leaves us the Sojourner's Cap to help us for whatever decision we make
- Lodz
- Comes in, but party kicks him out before he says why he came.
- Edrell
Mose sets his mind on helping the pilgrims first, even though it is futile
Quinalin and
Germain agree to go with it--
Germain primarily to show them we can't really do their bidding unless they up-their-game when it comes to to the refugees.
31 Heavenfall
- The party meets the next day and tells them they need to go fight the pilgrims, pointedly trying to get Hadriarch to do something
-
Hadriarch claims he can't get his people back in city, but would help the peasants if he could
-
Fenn says he can smuggle the priests back in
-
Hadriarch is unsure but
Ralth agrees to have representatives present to ensure nothing bad happens
-
Fenn says he'll do it on one condition-- if the party will go to the swamp and ensure clear supply lines
- The party agrees to do that, but they secretly have another side-quest to complete..
- The party coerces Lodz into a private location.
- Lodz is charmed by
LE.
- We ask
Edrell for advice against Golems
- He tells us they are healed by electricity and slowed by fire, cold
- We can use dispel magic to try to make a flesh golem go beserk sometimes
- We convince Lodz to concentrate on a spot inside mayor mansion,
LE reads his mind and we teleport there successfully.
Charming
+ 100
Experience Points
Recipients:
Clever charmed questions
+ 60
Experience Points
Recipients:
- We teleport into the Mayor's mansion, with
Kimika silence on
Mose so Lodz can't alert the guards.
- The party has Lodz completely surrounded and pounds on him to death.
Lodz Ambush
+ 831
Experience Points
Recipients:
- The party opts not to loot his body to avoid the chance they get caught with anything of his.
- Enlarge cast on
Mose and
Quinalin
- We fight two Flesh golems, fire used to slow them, they fall to the team.
Flesh golem guardians
+ 550
Experience Points
Recipients:
GAME ADJOURNED
Final GM message
XP
Achievements
(TODO)
Maps and Pictures
The War Room
http://mattie.net/images/screenshot/2010-08-14_2357_001.png
Mayor's Manorhouse
Lodz's end and first golem battle: