Notes for Game 2010-08-14: Difference between revisions
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(→Mega Dire Wolf Ambush: minor tweaks to dire wolf battle) |
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* Party keeps traveling and encounters dire wolves and a mega dire wolf | * Party keeps traveling and encounters dire wolves and a mega dire wolf | ||
** {{Al}} uses Entangle on two of the regular dire wolves. They are successfully entangled for a couple rounds. | ** {{Al}} uses Entangle on two of the regular dire wolves. They are successfully entangled for a couple rounds. | ||
** {{LE}} strongly suggests that we focus on the mega dire wolf. {{Mose}} goes after the unentangled regular dire wolves, and {{Kimika}} | ** {{LE}} strongly suggests that we focus on the mega dire wolf. {{Mose}} goes after the unentangled regular dire wolves, and {{Kimika}} summons a [http://www.d20srd.org/srd/monsters/celestialCreature.htm celestial] [http://www.d20srd.org/srd/monsters/bison.htm bison] to help him out. | ||
** The MDW goes around everyone else to attack {{LE}}. It doesn't seem to like her. | ** The MDW goes around everyone else to attack {{LE}}. It doesn't seem to like her. | ||
** {{Quinalin}} goes after the MDW, with help from {{Al}}, {{Germain}}, and {{LE}}. | ** {{Quinalin}} goes after the MDW, with help from {{Al}}, {{Germain}}, and {{LE}}. | ||
** {{Mose}} gets two critical hits against the dire wolves nearest to him and {{Way}}. {{LE}} tries to remind {{Mose}} to focus on the MDW, but {{Mose}} is on a roll killing dire wolves. | |||
** {{Quinalin}} gets a few big, solid poundings on the MDW (including at least one critical hit). {{Al}} hits it with some lightning. {{Germain}} delivers the final blow. | ** {{Quinalin}} gets a few big, solid poundings on the MDW (including at least one critical hit). {{Al}} hits it with some lightning. {{Germain}} delivers the final blow. | ||
** When the MDW dies, the rest of the regular dire wolves immediately disappear (they vanish in puffs of smoke). | ** When the MDW dies, the rest of the regular dire wolves immediately disappear (they vanish in puffs of smoke). |
Revision as of 22:26, 20 August 2010
Questing
In Our Last Episode
27-1 HeavenFall
Advance on the Canyon
Al scouts ahead as a cat but he doesn't see anything other than their trail.
Al scouts ahead as a bird and sees this for the canyon village (See map below).
- Roughly hundred or so hobgoblins out in the open
- Holes are carved in the ground that the hobgoblins go in and out of.
- The party discusses ways to scare and harass the village in order to identify their leadership and encourage them to signal to their menfolk working for Odessa.
Al as a bird starts casting lightning on hobgoblin children.
- Hobgoblin woman in charge comes out of one of the holes, she begins running and taking control of the scene, collecting bodies.
- Woman seems to have at least seven bodyguards around.
- A horde of rats starts pouring out of the hole (thanks to
Al) and takes the hobgoblins 30 minutes to get the town back in order. People begin taking up arms and lock the city down, assuming there is some sort of attack or infiltration.
- The party discusses ways to further "curse" the town to raise their fear and superstition.
GAME ADJOURNED
This Episode
27-1 HeavenFall
- Party discusses at length what harassment they want to try. They decide to leverage Summon Pack/Herd to begin the assault.
28-1 HeavenFall
- Day 1 of siege:
Al summons 70 wolves into the warg pens, kills all but 2 of the wargs, kills 6 hobgoblins and injures many
29-1 HeavenFall
- Day 2 of siege:
Al summons 30 small fire elementals,
Kimika and
Al casts obscuring mists, followed by dive-bombing Hippogriffs
- Wounded and killed about 100 total hobgoblins
- To put out fires everywhere, Hobgoblin shaman brought out a staff made of darkwood looks like gushing water, tree trunks, center of it is glowing pulsing gem of amber
- Also on the person's chest is another carved black broach that is very large and very gaudy
- Seems to summon a rainstorm to douse the flames
30-1 HeavenFall
- Day 3 of siege: Earth elementals undermine north walls
- Earth elementals undermine the gate, and water kind of overgrows the entrance
- Talk with
Naprid
- Mission is a success, the hobgoblin mercenaries returning though!
- Better hurry and run!
Wyvern Scout Party
- Dodged some of them but lizard flyers come by
- Flying lizard riders attack us!
LE casts a fireball and hurts them all a reasonable little (they made saves)
- Some arrows fly
Al casts lightning and takes out a lizard rider and hurts the lizard
Quinalin attacks one at long range with an arrow and misses.
Germain hastes
Quinalin,
Kimika,
Al and
LE
Quinalin fires two arrows in full attack at the lizard with mount and both hit it.
- The mount charges
Quinalin but both lizard and hob miss
Quinalin.
Mose gets stabbed by poison stinger and lost 6 points of CON
LE gathers poison from the dead lizards, which can be used on stabby weapons.
- Party uses lots of potions and scrolls to try to save
Mose from next poison hit. He makes his save and lives, though!
Quinalin takes some Con damage unfortunately.
Righteous Terror and Wyvern Outsiders
+ 2550
Experience Points
Righteous Terror and Wyvern Outsiders (absent)
+ 1275
Experience Points
Recipients:
Quinalin gives
Mose a carved up wyvern tail to wear as a talisman
- The party found 2 magical lances they put in their haversack
Mega Dire Wolf Ambush
- Party keeps traveling and encounters dire wolves and a mega dire wolf
Al uses Entangle on two of the regular dire wolves. They are successfully entangled for a couple rounds.
LE strongly suggests that we focus on the mega dire wolf.
Mose goes after the unentangled regular dire wolves, and
Kimika summons a celestial bison to help him out.
- The MDW goes around everyone else to attack
LE. It doesn't seem to like her.
Quinalin goes after the MDW, with help from
Al,
Germain, and
LE.
Mose gets two critical hits against the dire wolves nearest to him and
Error creating thumbnail: Unable to save thumbnail to destinationWay.LE tries to remind
Mose to focus on the MDW, but
Mose is on a roll killing dire wolves.
Quinalin gets a few big, solid poundings on the MDW (including at least one critical hit).
Al hits it with some lightning.
Germain delivers the final blow.
- When the MDW dies, the rest of the regular dire wolves immediately disappear (they vanish in puffs of smoke).
- Also when the MDW dies, it exhales a black smoke which goes straight into
LE's nose/and mouth! She wretches.
Dire Wolf Boss (absent)
+ 550
Experience Points
Recipients:
- Party continues the trip back to home!
Quinalin gets 6 huge teeth the size of daggers from the boss wolf
The Return to Wydmoor
- Get back home and there's lots of tension in the air in Wydmoor
Quinalin is given a +3 Defender Scythe that is Keen while it has at least +2 bonus. Named Ebony Reaver.
- Party (minus
LE, who is drinking by herself at the inn) goes to the war room
GAME ADJOURNED
Final GM message
XP
Game Master awards the following:
Time bonus (absent)
+ 225
Experience Points
Recipients:
Achievements
(TODO)
Maps and Pictures
Hobgoblin Village After Destruction
http://mattie.net/images/screenshot/2010-08-14_2056.png
Race Against Returning Hobgoblin Warriors
http://mattie.net/images/screenshot/2010-08-14_2213.png
Wyvern Scout Attack
http://mattie.net/images/screenshot/2010-08-14_2131.png
Dire Wolf Attack
http://mattie.net/images/screenshot/2010-08-14_2230.png
Latest Wydmoor City Map
http://mattie.net/images/screenshot/2010-08-14_2331.png
Wydmoor Castle
http://mattie.net/images/screenshot/2010-08-14_2331_002.png
Game Note: Triumphant Return
http://mattie.net/images/screenshot/2010-08-14_2335.png
Game Note: Proposal and More
http://mattie.net/images/screenshot/2010-08-14_2337.png
Game Note: Proposal and More
http://mattie.net/images/screenshot/2010-08-14_2337.png
Game Note: Reward
http://mattie.net/images/screenshot/2010-08-14_2345.png
Game Note: New Scythe
http://mattie.net/images/screenshot/2010-08-14_2346.png