The Azure Geese: Difference between revisions
Line 46: | Line 46: | ||
'''Human Warrior 1''' (Fighter) | '''Human Warrior 1''' (Fighter) | ||
A young man who finished up a term as a [[Alexian]] soldier a few years back. Without much work available at home, he joined the ranks of Alexian refugees in [[Wydmoor Free City]]. For a number of years, he took manual labor jobs around the city and drank heavily, but a friendship with {Minion B} let him into work with [[Edrell]]'s [[Wydmoor City Guard|City Guard]]. Like many of the guardsmen, his house was destroyed in the fire, and he has | A young man who finished up a term as a [[Alexian]] soldier a few years back. Without much work available at home, he joined the ranks of Alexian refugees in [[Wydmoor Free City]]. For a number of years, he took manual labor jobs around the city and drank heavily, but a friendship with {Minion B} let him into work with [[Edrell]]'s [[Wydmoor City Guard|City Guard]]. Like many of the guardsmen, his house was destroyed in the fire, and he has once again been forced into the life of a refugee. He has a cynical and somewhat anarchistic attitude that makes him difficult to get along with, but he does his job and he is a capable guard. Having experienced the plight of refugees first hand, he is livid about the treatment of the Wydmoor refugees, and has been impressed with [[Germain]] and the [[Silverwalkers]]' support. | ||
{| | {| |
Revision as of 22:21, 4 December 2010
Minion A
Human Adept 1 (Bard?)
A young man who's working-class parents convinced a benefactor to sponsor a Primary Measure education and an apprenticeship with a doctor. Once he learned enough, he set of to Wydmoor to establish a practice of his own. He had been building a client base among middle- and lower-class citizens. It didn't pay much, but it covered a modest life and he found it deeply fulfilling. When the fire displaced him, he contributed to the relief effort and worked with Germain and the Silverwalkers at Onrarch Landing. He has even begun to adventure into the swamp to help provide food and materials for the refugees. He is a hard-working, cheerful, and earnest, and is very well liked among the refugees.
attributes | str 10, dex 10, con 12, int 14, wis 14, cha 12 | |
skills | craft (alchemy) +6, diplomacy +5, heal +8, knowledge (local, wydmoor) +4, listen +5, profession (master doctor), survival +6 | |
feats | cross-class learning (diplomacy, listen), self sufficient | |
spells | 0th (3): mending, purify food and drink (2); 1st (2): cure light wounds (2) | |
HP | 7 | |
AC | 12 | |
saves | fort +1, ref +0, will +4 | |
attacks | quarterstaff +0 1d6, sling +0 1d4 |
Minion B
Human Expert 1 (Rogue/Fighter)
A middle-aged man who worked for the City Guard under Edrell and with Germain in Wydmoor Free City. In his youth, he was a hot-headed brawler and general trouble maker, but he tempered with age and began to find fulfillment in more noble pursuits. He lost his home in the Wydmoor fire, and has been working as a peacekeeper and manual laborer in the refugee camps where he can. He has a gruff yet affectionate personality that is an instant hit with hard-working people of all walks of life, and an honest desire to help people. He has a tremendous affection for men and women who have turned to crime because they are down on their luck or desperate, and while he is sometimes to soft on them he often serves as an inspiration and helps people turn their lives around.
attributes | str 14, dex 12, con 14, int 10, wis 10, cha 12 | |
skills | balance +3, bluff +6, diplomacy +4, escape artist +5, gather info +4, intimidate +6, jump +4, knowledge (local, wydmoor) +4, swim +4, tumble +3 | |
feats | improved grapple, improved unarmed combat | |
HP | 8 | |
AC | 13 | |
saves | fort +2, ref +1, will +2 | |
attacks | sap +2 1d6+2, punch +2 1d6+2, grapple +2 1d6+2 |
Minion C
Human Warrior 1 (Fighter)
A young man who finished up a term as a Alexian soldier a few years back. Without much work available at home, he joined the ranks of Alexian refugees in Wydmoor Free City. For a number of years, he took manual labor jobs around the city and drank heavily, but a friendship with {Minion B} let him into work with Edrell's City Guard. Like many of the guardsmen, his house was destroyed in the fire, and he has once again been forced into the life of a refugee. He has a cynical and somewhat anarchistic attitude that makes him difficult to get along with, but he does his job and he is a capable guard. Having experienced the plight of refugees first hand, he is livid about the treatment of the Wydmoor refugees, and has been impressed with Germain and the Silverwalkers' support.
attributes | str 14, dex 12, con 14, int 10, wis 12, cha 10 | |
skills | climb +5, intimidate +3, jump +5, swim +5 | |
feats | endurance, improved shield bash | |
HP | 10 | |
AC | 15 | |
saves | fort +4, ref +1, will +1 | |
attacks | sap +3 1d6+2, shield bash +3 1d3+2 |
Minion D
Human Expert 1 (Rogue)
A young woman and Wydmoor native with a dubious history who joined the city guard a few years back. She showed up at Dandrell's guardhouse eager to join the guard, and although she was initially rejected, she traineded hard to get accepted. As a member of the guard, she has been a dedicated and passionate protector, but has been particularly watchful over the comfort ladies of the Road of Silk Flowers. She is a beautiful and alluring woman and a great conversationalist, but she is hard against close personal relationships. She also has a pronounced dark side, and a number of the violent criminals she has apprehended have turned up dead under mysterious circumstances. She is not a refugee, but she knew Germain from the City Guard and was impressed with him during the Kathkallan Investigation, and so has joined his organization.
attributes | str 10, dex 14, con 10, int 12, wis 12, cha 14 | |
skills | bluff +5, diplomacy +5, gather information +6, hide +4, knowledge (local, wydmoor) +5, listen +4, move silently +4, perform (dance) +6, sense motive +5, spot +4 | |
feats | quick draw, weapon finesse | |
HP | 6 | |
AC | 14 | |
saves | fort +0, ref +2, will +3 | |
attacks | sap +2 1d6, dagger +2 1d4 |
Minion E
Halfling Expert 1 (Ranger)
A young halfling woman from Onrarch Landing and one of the novice dog handlers and scouts for the community there. When the refugees were displaced from Wydmoor, she immediately threw herself into the relief effort. She is tremendously compassionate towards the refugees, and cannot imagine why they were so easily cast aside by the city of Wydmoor. Like many who are close to Maggr, she is enamored by Germain and the Silverwalkers and their efforts to help the refugees. She is a fiery and altruistic woman with little in the way of social polish but a good heart and a sweet countenance that people are drawn to.
attributes | str 10, dex 14, con 10, int 10, wis 14, cha 14 | |
skills | balance +4, handle animal +8, knowledge (local, wydmoor) +4, listen +4, ride +8, spot +4, survival +4, heal +4, tumble +4 | |
feats | animal affinity | |
HP | 6 | |
AC | 14 | |
saves | fort +0, ref +2, will +4 | |
attacks | sap +0 1d6, sling +2 1d4 |
Uldern Garrolea
Human Warrior 1 (Professional/Fighter)
An Odessan-born Journeyman smith, come to Wydmoor after the death of his Father to earn his Master and shingle. He is looked on with suspicion by many in the camps because of his heritage, but has worked diligently in the camps since the fire, and has joined with the Geese in an effort to better display his good intentions. He has indicated his bridges with his homeland are irrecoverably burnt, but is unwilling to discuss why, and he is looking to make a new life for himself in Wydmoor. Feel free to add more to this.
attributes | str 14, dex 10, con 14, int 12, wis 10, cha 12 | |
skills | craft (blacksmith) +5, diplomacy +5, intimidate +5, ride +2, swim +4 | |
feats | cross-class learning (craft (blacksmith), diplomacy), Endurance | |
HP | 10 | |
AC | 14 | |
saves | fort +4, ref +0, will +0 | |
attacks | sap +3 1d6+2, shield bash +3 1d3+2 |