Arabelle Adventurers Quest Notes 2011-08-21: Difference between revisions
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==Final GM Message== | ==Final GM Message== | ||
== | ==XP Awards== | ||
{{xpinfo| | ===In Character=== | ||
===Out-of-Character=== | |||
{{xpinfo|10|Pun|recipients=Daniel}} |
Revision as of 23:03, 21 August 2011
Characters Involved: Book,
, Merry,
,
,
,
From Last Game
See Arabelle_Adventurers_Cottage_With_Jux_RP
Questing
Day One
Merry leaves
Lock &
Barrel, takes
Stock.
stays with
to watch the captives
opens the door himself when party gets there. Party exchanges pleasantries,
says he was just talking about
.
introduces the party who is there with her:
Merry gives
Stock a command to stay outside.
explains she met her new friends through various circumstances and that they want to help her with
's problem.
invites them inside. Hard to tell how old
is but carries himself as if he could be 45 or 50.
is nervous that
showed up with people he doesn't know because his investments have caused him some drama. He states that they have gotten more investors because he has reassured them that
has been guarding their plans.
offers another, more posh cottage to
on the other side of town if she needs it.
Merry tells
about ambush in vague terms and
is thrilled, saying it's another story he can give about how great
is at thwarting rogues.
Merry leverages this to see if
can figure out who might have sent someone to ambush them because he's afraid it is someone high up in the city and thinks there might be some security issues with keeping the rogues in the town jail.
says he'll make a big stink to keep them secure and it would help his cause immensely.
is confused when they tell him that the captives are at the cottage, and Book reassures him that they are in the shed.
is still not thrilled that they are at his property. He calls for one of his servants. Malcolm is briefed by the party about the captives (H Trick & Jux).
goes with Malcolm to get town guard. Malcolm explains these brigands attacked Tempest, the town heroine, and easily gets them to comply.
Merry moves his dogs into a clearing nearby.
Malcolm speaks to the guard and explains that
was attacked again by
's enemies, and that she "kindly accosted" them (since she could have killed them easily). The guard go with Malcolm and
to the cottage.
Merry goes back to the cottage and briefs the rest of the team on what's going to happen. The guard talks to Jux through the door, since he is still fully armed.
Jux is complaining about charges. Guard threatens to burn down shed if he doesn't come quietly.
The guard takes away Jux but sees
. Looks at her and Book and says that the deceased man is a wanted criminal. The innkeeper has completely changed his story, says they were banging around all night.
Merry asks where the information has come from and says lots of people have come forward to identify it. Book asks what he was accused of and the guard says to come down to the station tonight and they'll explain, want to ask them some questions.
Merry says he doesn't want to go if they are being set-up,
Book says that is surely what they are trying to accomplish.
looks at everyone and listens with interest. She raises her eyebrows at Book's suggestion of opening some kennels.
(10xp for pun to Daniel)
doesn't think
isn't going to be happy with the fact that
is associated with Waldthear who apparently is now a criminal.
Malcolm walks up & commends them. Says he warned some shopkeepers about attackers about- circulating stories of the party's accomplishments.
Party agrees to go back and see
. Book comments that they actually do have plans tonight. He recommends an "8-hour power nap" and then have dinner with
.
walks into the cottage, sits down in a chair, and goes to sleep. Book says it's a good idea. The rest of the party tries to decide what to do with her.
asks if
wants to stay there and guard her. Malcolm stops the rest of the party and says that
would want to meet them. Book says he's got it.
goes to pick up
. She appears to be asleep but
is agitated. The party goes to see
again. Merry leaves his dogs outside.
Malcolm fills
on how things went & gives some covert instructions to Malcolm.
overhears this as does
. He's telling Malcolm who to tell the propoganda to so that they can establish public guilt for Jux and H Trick. Names names that they don't recognize.
tries to awaken
through nudging, talking... then a little harder nudging. She appears to not awaken.
looks at party- is taken aback by
and
. Merry explains she is so exhausted that she couldn't take another moment of standing.
leads the party inside and
sets
down on the couch.
wants to talk to
privately. He leads
away and asks her how much she trusts her new companions. She says that she does trust them.
introduces himself to the party. He states he is the lead investor in the Waldworg family weaponsmithy. He introduces them to the Waldworg family members who are inventors of the Waldworg-Tempest Crossbow.
introduces himself,
clarifies that his actual name is Roscoe.
then tries to proselytize to
.
introduces
. Asks the party where they are from and Merry explains that
is from Arabelle.
(GM Note: Merry is likely from Cordeiro.)
Book states he is from nowhere he would heard of- Hakan.
says he is well-learned and may know where he is from. Book just looks at him.
says he is a bit abrupt but talent,
comments that he must be a bit "bookish".
tells him the name of her town.
says he's familiar- it's just right outside of Gallenfeld.
says he needs their help. The Waldworgs' competitors are pulling out all the stops. They just learned that the Waldworgs' bodyguards may have been infiltrated.
Eins Waldworg, Jr: We found out competitor has a lot more money, etc.
They need to get the first few prototypes to a crafting village up north. They need escorts to get to the village- it is very important.
Book states they are not allowed to leave the city. He says he'll leave anyway, but just an FYI.
questions why. Merry explains that they have mutual friends who went through recent peril and the guards wanted to ask questions about the lady at the church, etc. Continues in terms vague enough to explain but not specific enough to implicate them in anything.
says if they don't have a magistrate summons, they are free to leave. Asks about the sick woman.
explains she is very ill, is not
, is in the care of the church.
asks which church.
pretends like she is trying to remember the name.
Book changes the subject and loudly asks about escorting.
asks if that is something they would like to do.
asks if he can punch things.
Merry says it would be good for us all to strengthen our bonds of friendship by accompanying her on the journey.
says he needs some reassurance from the rest. He pulls out a solid gold handle- looks like a wax sealer. Hold it up. "This is a contract mark and this will magically assure that you do what you say you will do." (Within what you are able to accomplish, that is.)
Everyone senses he is sincere and not uncommon for him to do this- nothing shady.
GAME ADJOURNED