Arabelle Adventurers Cottage With Jux RP
From Last Game
Merry charmed Jux in combat after Jux, H. Trick, and some pet dogs attacked the party. After that, H. Trick begged for mercy before being brutally beaten unconscious by
.
Conversation With Jux
(This conversation takes place while still in area where battle took place, not far from the church.)
Jux is visibly incredibly pissed with you all. He views Merry as a trusted friend (for the next 2 hours). That being said, he now views him as a trusted friend who brought jerky friends to the party who BEAT UNCONSCIOUS his pleading (true) best friend. Just because you're good friends doesn't mean he can't be furious with you (which will give you a penalty to Charisma checks to get his help).
Jux's Interrogation
Jux: (stunned and very angry) How could you guys #%!&@ do that to H. Trick?! She was begging for mercy. All she did was try to put you to sleep so we could find the old lady!
Jux: WHAT IN THE WORLD, man? Get out of her pockets! What is your friend doing?! (Talking to Merry about
Book's scavenging, but staying where he is, somewhat stunned.)
(slowly catching on): Your friend was, um, obviously not herself. She was accidentally doing magic that could hurt someone? We're trying to keep her and everyone around here safe for now... (looks pleadingly at Merry to pick it up)
Merry: (Making calming gestures to Jux) Woah woah, hang on, we can get to the bottom of this. I'm sorry that Trick was treated so roughly, but you know this was a lot more than just trying to put us to sleep. Trick sicced those attack dogs on us before she started casting spells, and I came within a papercut's stroke of death when you accidentally hit me with your sword. Ugly looked like he was in a full on barbarian rage after getting hit by her spell, and it makes sense that as soon as he realized I wasn't going to die, he went after the person who did that to him. He didn't try to kill her though, he just knocked her out. As far as taking her stuff, I think that could have been done a lot more tactfully, but you know it isn't safe to leave a spellcaster who recently tried to harm you with all their equipment. Now I know you said you were concerned about telling us a bunch of information about the person who hired you, but maybe it would be best if we all went over to see them and got to the bottom of this? The old lady is a good friend of our acquaintances, and we just want to make sure she is okay.
Merry: (Aside to
, in a nice tone and concerned look) Can you bandage up that dog? He was just doing what he was told, and he shouldn't die for that. The same goes for my friend here. We should see to his wounds right away!
heals the dogs and anyone else she's able to, including Jux if he's hurt, with the spells she has left.
GM Text | GM: Nora, you heal Jux for 10 (he's looking perfect) and the dying dog for 9 (he's back at full health). He growls a bit at you, afraid, and walks over to H.Trick. He licks her face and wounds to try to wake her, when she doesn't wake, he lays down and whimpers sadly. Note that Tempest has a minor scratch and Ugly also has a minor scratch, everyone else looks fine besides the sleeping dog which is bloodied, but would be functional when awake soon. Let me know if you want to use your 3 small healing spells further for the dog or the players, etc. |
saves her spells for later use... she'll spend them before bed if anyone still needs them.
Merry: Much better. Now my friend, we clearly got off on the wrong foot with the rest of these folk. While we figure out where to go from here, why don't you take a moment to introduce yourself to everyone (want to get his name legitimately) and tell us everything you feel comfortable saying without the express authorization of your boss. Of course, anything you tell us will be held in strictest confidence, you know I would never betray your trust. And I'm sure that once your boss realizes that his orders got me tangled up in this by accident, we'll get everything sorted out quick and painlessly.
Jux (to Nora): Hmmm, thanks for the heal. Can you heal H.Trick, too?
OOC (Sarah): Can she be healed within an inch of consciousness? If that kind of control is impossible, Nora goes over and makes a show of tending to H.Trick without actually casting any spells. She could clean up wounds, etc.)
GM Text | GM: Making a show of tending her is great. This improves Jux's mood. |
Jux (to Merry): (dice clatter) The attack wasn't an accident-- I didn't realize who you were when I sliced your spine so hard with my sword. That wild-eyed woman saved your life with her heal spell, boy was that frustrating before I knew you. I would have splattered you on the road if I hadn't recognized you! That would have sucked, right?
I'm Jux. Trick and I are just freelancers. That ambush approach has taken down groups twice your size... not sure what happened this time. Gotta practice some more... Our current client means business. He killed our other friends' parents when she squealed, so I'm not keen on that happening to us!
But that's a great idea to take some of you back to his place! That would really help me, and you're quite a pal for suggesting it. He's got lots of people there who can heal HTrick right up, and his teams could tort... er.. interrogate your friends for information. I'm not sure it's a great idea for you to go, though, Merry. For your own, um, convenience, you should stay behind-- just send these aggressive friends of yours, especially if they know things about that old lady from the Inn. I'll show you the way right now, if you'd like.
GM Text | GM to Trav: I'd like to point out that Ugly was very prescient in his decision to knock out H. Trick. It would have been very inconvenient to have her awake during the interrogation of Jux.
GM: Quite a great idea, indeed. :) Also very in-character because she did cost him a decent amount of head-bashing time by putting him to sleep. GM: Oh, and for what it's worth, H.Trick is wicked attractive and charismatic, but slightly less so lying unconscious in a pool of her drying blood. |
Jux (to Merry, continuing): You guys took so long saying prayers at the church that we're overdue to get back to report on the old lady. We don't want them to send anyone looking for us, which they could do, surely. Let me take you to see them-- they never mentioned you guys, so it will surely be a shock that you're all mixed-up. But I really gotta go! Ready?
Mahina seems scared of Jux. She doesn't look him in the eye, though she's taken careful note of what he looks like, his equipment & the like. She also takes note of H. Trick and her features, etc.
After Jux mentions taking people back,
whispers to Merry, "I'm not going to his bosses' house- the guy is dangerous, a total louse! Perhaps it's better to find more things on our own; clearly the seeds of antithesis have been sown!"
Merry: Sure. Let's just get everything squared away and take care of the dogs. Don't want to leave that one lying in the street sleeping it off, poor guy. (Leans in speaking in what might appear to Jux to be a quieter voice, but still loud enough for the party to hear) So where are they going? Want to make sure that you and I can meet up later after the boss finishes talking to them. I should probably go most of the way with you to make sure they all stay together and don't get separated. I can wait somewhere nearby.
Merry: (to Jux) One sec, lemme tell the healer to take care of the dog.
Merry moves over to the party and does two things: he makes occasional gestures and says occasional words loud enough that Jux can catch them giving the sense that he is giving instructions on getting the dog and getting ready to move. In the undercurrent of that though, he quietly tells them that he doesn't feel he can maintain the charm effectively too much longer and we should be prepared to take him somewhere safe.
: (whispering) Take him somewhere safe? Where and how did you have in mind? Do you mean that we should knock him out like Ugly did to Trick and then we interrogate him elsewhere?
Merry: If it comes down to that, yes. I can try to get him to stop by someplace that we could keep him safe...
Merry considers whether there is a suitable place that he knows of...
GM Text | GM: Let's see...
Merry-- you only know of some inns in town, so your memory isn't giving you many options. Tempest-- your private cottage has a small bedroom that you could maybe seal up. But it has a sturdy woodshed with a lockable metal door (south). Here's a picture. The cottage neighbors a small townguard office to the north, though, for what it's worth. Nora/Book -- You guys also have 3 rooms at the Inn you could make use of somehow. Reminder picture of those. Book is due into work today (in theory) at a mansion he has minor access to, but surely it's not wise to bring thugs/bodies there. Other less likely options are available, but those are some ideas that come to mind. |
Merry: (After
mentions her shed.) Okay. that should work. Follow my lead. And someone make sure to help Ugly follow along and step in if things get out of hand. My plan is to ask him to check out the shed when we get there to make sure it is a good place to put all the stuff and safe so no one can come in and take it. As soon as he walks in, you guys shove the door shut and throw the bolt. Afterward we can figure out what to do next.
Merry: (walks back over to Jux) Okay. It took a little convincing, but I told them that we should drop off all their weapons and equipment before we head out. They would only agree to it if they could take them back to the healer's house. Let's stop there quickly and then get going.
Merry's plan is to convince Jux to go there. He will drill him for as much additional info as he can on the way, using nudges and leading such as asking him what he has been up to and who else he has done work for and if his new boss has disrupted his usual work and old partners or old bosses. If I see any opportunity to get a name rank title or anything else out of him, I'll do my best to get it. I'll also be talking to him about the "old lady" and trying to find out why his boss is interested in her and what he has asked about when Jux reports to him about her. Also how long Jux has been watching her and such.
follow along.
Jux: Sure, sure, but we gotta hurry. Trick doesn't look well. I gotta carry her back if she's not going to wake up...
GM Text | Jux attempts to walk towards H. Trick to carry her with you guys "back to the boss". If that's ok, assume he's carrying her as you walk back, if it's not then ask/coerce him differently. |
: Actually, Ugly here is really strong and won't get tired carrying her. We don't want you to get tired out carrying her all the way back. Why don't you let him carry her for you? Jux (to
): But that big Ugly brute beat her senseless just a moment ago. I'm afraid of leaving her alone with him...
: I'll be with them... Don't worry! (She attempts a reassuring smile)
: (Slowly catching on.) Uh, sorry about that. I musta thought she was someone else. But I'm real good at carrying things! Here, let me show ya! (Picks up something heavy.) See! I'm not even dropping it a little!
: (to Jux) He's kinda slow, so I'm not surprised that he thought she was someone else.
is still holding the heavy thing.
Jux: Your mule has quite a kick. Let's go then, just be very careful with her, she's been through a lot today. Normally I'm the one taking the punches from the bad brutes...
is still holding the heavy thing.
: Ugly, you can put down the heavy thing now and *gently* carry Trick? (Pointing to the unconscious spellcaster.)
: (Snaps out of his reverie.) Oh, uh, what were you saying? (Thinks back a little, then tosses the heavy thing ungently on the ground.) Ok, no problem, Tempest (only struggles a little with the name now).
's ugly face.
Jux follows you as you walk towards's loaned cottage.
The sort of things you hear from him:
- Boss's place is west on the outside of town
- He's really sure the boss will send people to find him and H Trick if "we all don't get back soon".
- The boss just wanted to bring Landa in for "questioning", but Jux knows that usually when his clients ask for that, he doesn't see much of those people ever again. He makes a joke about that, finds it really funny.
- He probably is just a pawn and doesn't know a lot more that he'd be willing to reveal (due to fear for his life).
Merry gets the impression that if H.Trick overheard anything in the church, she hasn't yet told Jux about it.
- Jux goes on a long talk about how H. Trick is an animal lover, but had too much of a knack for magic to ignore it. He's quite smitten with her.
The party gets to the cottage. See picture if it helps.
Merry: (to Jux) Okay, we made good time getting here, if you could go in and check the room carefully to make sure it is secure then we can dump the stuff and get back you to the boss quickly.
to shut the door. Merry is also keeping a close eye on Jux and begins reciting a peaceful bit of poetry in an off-hand manner. If it looks like Jux might spoil the plan by moving back out too quickly or being wary, then
Merry will be ready to put magic behind the poem either Fascinate or Lullaby or Daze.)
OOC (Trav): So what you're saying is that you're moving Jux to position? OOC (Brandy): *groan* and *facepalm* OOC (Helen): *LOL!* OOC (Sarah): Nice one!!
GM Text | GM: Trav: -10 xp for the hurt of the pun, reluctant +15 xp for the cleverness. |
Jux's Capture
Jux is used to taking orders and doesn't even really think about it when he walks in. He checks out the shed. He is summarily locked inside.
Jux (muffled inside): What in the world? You shut me in here! The door is locked! Hello?!
H. Trick's dog, sensing danger, starts barking at the shed and atfor slamming the door shut quickly while effortlessly still carrying the dog's unconscious master.
Dog: BARK BARK BARK
growls at the dog.
GM Text | GM: (dice clatter) Your Intimidate check succeeds. The dog is cowed for (dice clatter) 20 minutes. |
H. Trick's dog stops barking and looks intimidated by Ugly.
Jux (muffled, concerned nearing anger): Hello? Is anyone out there?
: Yup. Can't you hear us talking?
Conversation at the Cottage
Merry: Ugly, please keep an eye on the door. Shout at us if he manages to get it open or anything and try to stop him.
Merry: Let's step over here a bit so he can't possibly hear us. Okay. so what do we do? Should we attempt to turn him over to authorities for attacking us? Or we could tell him we intend to do so and I suspect we might be able to dredge out the last remaining bits of info from him in exchange for letting him go to attempt to flee the wrath of his boss. I'm a bit reluctant to kill him in cold blood at this point, but I suspect that he is going to be a pain for us in the longer term if he is alive, free or not. We also have to deal with Trick who I am much more worried about being a spell caster and clearly the more important part of this duo.
OOC (Brandy): Tempest doesn't know this, but Merry noticed earlier that Jux fancies Trick, so... she could be leverage to get him to talk? Also, Tempest is going to recommend binding Trick's hands and interrogating her separately. OOC (Daniel): Merry isn't too concerned with trying to get more out of Jux because it seems he doesn't really have much more. We could break him for a name, but I'm not even sure that the name would give us a lot at this point.
stares intently at the door.
sits unceremoniously down, in front of the door, leaning her back against it for good measure. She pulls a notebook from her backpack and starts scribbling in it.
GM Text | GM: FWIW, Jux is really well-muffled in there. He's shouting but only Mahina and Ugly are close enough to hear him (without a Listen check). |
Book: I am going to suggest that, whatever the outcome of our deliberations, that we murder those two at the end of them. They'd have done the same for us, directly or by proxy, and Jux even takes some pleasure in disappearing people. Disappearing them in return might even seem like justice, to one inclined to view the universe through such a lens.
Cottage Conversation RP
(Copied from Google Wave. Notes from Skype RP on 02 July 2011.)
Merry asks what we want to do now. 6 people, 1 unconscious person, lots of dogs & a guy screaming in a wood shed.
Book thinks we should kill them.
starts proselytizing to Jux through the door.
is ignoring everyone and writing in her journal.
offers to follow Jux home.
Book continues to argue to kill Jux, preferably with in ways that cannot be detected.
Merry reminds everyone that Jux did mention the people who hired him didn't know about all of us.
Merry, not understanding exactly how he got mixed-up into this, asks how everyone got here & how they know Landa.
Merry says he just was in the church at the time, looking for his friend Sulevi.
GM Text | GM: Reminder that Landa is Waldthear's wife. |
says we need to figure out what to do with Jux and H. Trick first, before any other discussions.
Merry says he can't know for sure why Jux & Trick were trying to attack us. He says it would help him understand what's going on if he knew more about Landa--- he doubts it, but she could be a criminal for all he knows. He saw them deliver her sick body to the church, and saw that she was very ill.
Book recommends putting it to a vote to kill them.
says that she has been taking care of Landa for a while, and believes that Landa is innocent and the bad people were trying to get to Waldthear through her.
says Waldthear is her boss.
Merry says he was trying to find out more information about Sulevi. He also says maybe there's more to this story than meets the eye.
says she hates to divulge this information before Jux & Trick are dealt with, but she recounts the vision that Book shared with her during the mindmeld.
tries to get
's attention by mentioning Allonia.
looks up, smiles, then goes back to writing in her book (but she's still listening).
GM Text | GM: You all get a general idea of the prologue and that it fits in well with everyone's backstories. |
says, "Ryx is dead? What? Goddammit."
and Book confirm that everyone's missing friends are all dead.
Merry sits down on
Lock, he is stunned.
Merry was held Sulevi in high regard and considered her almost like an aunt; he is quite sad about the situation. He is shaking his head about the way that she died, and how her visions led her to that point.
has a hard time recounting Darly's death.
Merry looks up and asks how everyone else happens to be here. Asks
about Darly.
says that Darly was her teacher,
says that Ryx was a tribesleader.
answers Merry for
and states that
and Allonia were girlfriends.
abruptly stops writing in her book, stands up, interrupts Merry and says they should find the place where their friends died.
says we won't be able to find it. Book says
can find it herself if she wants but won't stand against a huge centipede.
talks about the Antispear that was an item that the group needed desperately but they wouldn't give it to them.
says he took his pants off and fought some undead. Everyone but
is laughing; she looks at him with interest.
tells the story about him & his friends hunting. He went to the bathroom, came back & destroyed all the skeletons that were attacking his friends with a tree branch. A week or so after that, he spotted the whole prologue party in the woods. Darly gave him a letter to deliver to
. (This was all in the southern forests of Treulan, where Ugly's tribe ranges.) They had been through a small battle it seems and were making camp. That was just a few days ago.
Merry asks
if she knows Allonia.
shakes her head yes but offers nothing else.
Book explains how he knows Gelthien. He is working temporarily for a local wine-dealer named Iodis Galergogg who also happens to be a rare book collector with a large collection. Gelthien came in one day, he met him, and he saw Gelthien reading an old book in the library. He overheard Gelthien mutter "Waldthear was right. They didn't know what they were dealing with back then. If the skeletons stopped raiding, it probably meant it had completed its job..." Soon after, Iodiss came (tipsy) and asked Book to let them be alone.
Book did not see the title of the book he recalls during his story, but knows what shelf it's on.
asks about all these books (confused by books & the name Book)
shouts about seizing the day. She has an innate sense of weather & dark clouds start rolling in.
points out that we need to get rid of these assassins because they will come after us as well.
also says someone may be after her because she stopped someone from stealing an innovative crossbow.
is still in disbelief over Ryx's death.
Merry questions
about her origins and whether or not she's Peteran. (She is.)
thinks that Rust Helmard (town councilman) may be able to help them. Says that Darly & Ryx were going after a great evil & they needed the Antispear to defeat it. The church acquired it recently from smugglers but wouldn't release it.
reads Darly's letter.
points out that the skeleton attacks were an ongoing thing, and that after he beat them Ryx and others came back to try to backtrack the skeletons. He's the only one to ever have survived one of those undead ambushes.
Merry says it is interesting and recalls how Peehk and Pohk said that Sulevi & others were asking about an item they couldn't acquire- maybe they were referring the Antispear?
Merry talks about how Sulevi had great visions, was a friend of his mom, they were close. He says that her vision in the undead chamber was off but for the most part they were dead-on & he is glad that she helped stop a great evil.
Merry says he knew of the famous Gelthien but didn't know him personally and was surprised that Sulevi was in contact with him.
Merry asks
about Waldthear.
tells everyone about the wall that they were researching. There were 3 artifacts.
was researching the Vendetta Wall, didn't know the other artifacts.
said Waldthear was stressed-out but she thought it was a combination of research & Landa's condition, now realizes it also had to do with the undead issue.
recalls Landa's illness: Landa came to
, said she wasn't feeling good & the next day she was unconcious.
had been tending to her that night & Waldthear said he would take it from there. He got Sulevi to try to tend to her but Landa remained sick.
continued to tend to her while Waldthear was gone an increasing amount of time.
is not quite sure what exactly Waldthear was doing, but due to the vision understands a little more now that there was a lot afoot.
Book &
mention Waldthear's room was ransacked.
GM Text | GM: Let's assume they mention that Waldthear teleported out and died in the Squeaky Door Inn next to Landa, so Merry has that info, too. |
Merry deduces that maybe the bad guys who hired Jux and H. Trick noticed
if they saw her associating with Landa.
says they definitely would recognize her if they had been watching Landa or Waldthear for a while.
Merry says this is complicated, but beginning to make sense. Asks the group what should be done.
says we should kill the one that killed Ryx. GM Aside: Of course, the one who killed Ryx actually died in the vision, but hey.
says that's a good long-term goal but we need a better short-term goal.
still wants some general revenge.
says that we can't just kill them- isn't there a way to wipe their memories?
Book says yes but we need to lock them up for a long time before any of us could to that.
Book says our options are limited to smothering and cutting.
Merry says while that's an idea, let's consider all the options. For example, he has no direct connections in Arabelle, but it does seem like there are connections in town that we could inquire more about the situation. Peehk and Pohk at the church, Tempest's new friend Rust Helmard, Book's boss Iodiss, members of Ugly's tribe...
Book asks about killing Jux & H. Trick again.
Jux goes quiet in his room (probably tired of yelling).
Merry also mentions the guard house next door.
says the guards are the people she least wants to see because they think she killed Waldthear; says there is another solution.
says we should go to Rust & tell him what happened. He wants her to help find out who's trying to steal the crossbow secrets.
thinks we can trade help for information.
Everyone seems to agree.
Decisions
It is agreed to leave
&
, as well as Merry's dogs, to stay with Jux and H. Trick.
tied up & gagged Trick in windowless bedroom. Rust is the City Councilman & is letting
stay in the cottage because
is helping Rust with crossbow secrets. Everyone is hungry,
wants something quick.
says we could eat something here before they go.
Party eats at the cottage.
At the next session, there will be the discussion with Rust.