Thurmin Vustor's Character Sheet: Difference between revisions
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|Dexterity || 11 (--) | |Dexterity || 11 (--) | ||
|- | |- | ||
|Constitution || | |Constitution || 12 (+1) | ||
|- | |- | ||
|Intelligence || 13 (+1) | |Intelligence || 13 (+1) | ||
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===Secondary=== | ===Secondary=== | ||
|Hit Points || | |Hit Points || 30 = 8 (Inquisitor 1st HD) + 7 (Inquisitor HD) + 7 (Inquistor HD) +7 (Inquistor HD) +1 (Con bonus) | ||
|- | |- | ||
|Armor Class |||| 16 |||| = 10 + 6 Armor | |Armor Class |||| 16 |||| = 10 + 6 Armor | ||
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==Skills== | ==Skills== | ||
*Bluff (+ | *Bluff (+9) : '''4 ranks''' + 2 attribute + 3 class skill bonus | ||
*Diplomacy (+ | *Diplomacy (+9) : '''2 ranks''' + 2 attribute + 3 class skill bonus + 2 Persuasive | ||
*Handle Animal (+3):'''1 ranks''' + 2 attribute | *Handle Animal (+3):'''1 ranks''' + 2 attribute | ||
*Heal (+ | *Heal (+9): '''2 ranks''' +4 attribute + 3 class skill bonus | ||
*Intimidate (+ | *Intimidate (+12) : '''4 ranks''' + 2 attribute + 3 class skill bonus + 2 Persuasive + 1 Stern Gaze | ||
*Linguistics (+2) : '''1 ranks''' + 1 attribute | *Linguistics (+2) : '''1 ranks''' + 1 attribute | ||
*Perception (+ | *Perception (+13) : '''4 ranks''' + 4 attribute + 3 class skill bonus + 2 Alertness | ||
*Sense Motive (+ | *Sense Motive (+14) : '''4 ranks''' + 4 attribute + 3 class skill bonus + 1 Stern Gaze + 2 Alertness | ||
*Stealth (+ | *Stealth (+7/+3) : '''4 ranks''' + 3 Class Skill (-4 Armor Penalty) | ||
*Survival (+9) : '''2 ranks''' + 4 attribute + 3 class skill bonus | *Survival (+9) : '''2 ranks''' + 4 attribute + 3 class skill bonus | ||
*Knowledge Religion (+6) : '''2 ranks''' + 1 attribute + 3 class skill bonus | *Knowledge Religion (+6) : '''2 ranks''' + 1 attribute + 3 class skill bonus | ||
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*Daze | *Daze | ||
*Detect Magic | *Detect Magic | ||
* | *Sift | ||
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===Level 2 (DC 15)=== | ===Level 2 (DC 15)=== | ||
* | *Invisibility | ||
* | *Cure Moderate Wounds | ||
==Cool Items== | ==Cool Items== |
Revision as of 23:19, 2 November 2013
File:Default.png | |
Level | 3 |
Race | Human |
Class | Inquisitor [1] 3 |
Armor | Breastplate |
Weapon(s) | Morning Star Longbow |
Hometown | Somewhere |
There is a spreadsheet of this character : [2]
Attributes
Primary
Strength | 10 (--) |
Dexterity | 11 (--) |
Constitution | 12 (+1) |
Intelligence | 13 (+1) |
Wisdom | 18 (+4) |
Charisma | 14 (+2) |
Secondary
|Hit Points || 30 = 8 (Inquisitor 1st HD) + 7 (Inquisitor HD) + 7 (Inquistor HD) +7 (Inquistor HD) +1 (Con bonus) |- |Armor Class |||| 16 |||| = 10 + 6 Armor |- |Base Attack Bonus |||| +3 |- |Initiative |||| +4 |- |Base Speed |||| 30' (20' in Medium/Heavy Armor) |- |Fort Save |||| +4 |||| +4 Inquisitor |- |Reflex |||| +1 |||| +1 Inquisitor |- |Will Save |||| +8 |||| +4 Inquisitor, +4 stat |}
Feats and Abilities
Purchased Feats
- Human: Alertness
- 1st: Antagonize
- 3rd: Persuasive
Class Feats & Abilities
- Judgement 2/day
- Domain (Inevitable) : Command 7/day
- Monster Lore : Add Wisdom modifier on Knowledge skill checks in addition to Intelligence modifier when making skill checks to identify the abilities and weaknesses of creatures.
- Orisons
- Stern Gaze : Morale bonus on all Intimidate and Sense Motive checks equal to 1/2 inquisitor level (minimum +1)
- Cunning Initiative : Wisdom modifier on initiative checks in addition to Dexterity modifier
- Detect Alignment
- Track
- Proficiency (Weapon): Simple plus the hand crossbow, longbow, repeating crossbow, shortbow, and the favored weapon of her deity (unarmed strike).
- Proficiency (Armor): light armor, medium armor, and shields (except tower shields)
- Solo Tactics: All allies are treated as having the same teamwork feat as the Inquistor for purposes of determining Inquistor bonuses
- Bonus Teamwork Feat: Character gains a bonus feat, must be a teamwork feat. As a standard action, can choose a new teamwork feat.
Race Abilities
- +1 skill point per level
Languages
- Ubrekti
- Flanneri
- Malusian
Skills
- Bluff (+9) : 4 ranks + 2 attribute + 3 class skill bonus
- Diplomacy (+9) : 2 ranks + 2 attribute + 3 class skill bonus + 2 Persuasive
- Handle Animal (+3):1 ranks + 2 attribute
- Heal (+9): 2 ranks +4 attribute + 3 class skill bonus
- Intimidate (+12) : 4 ranks + 2 attribute + 3 class skill bonus + 2 Persuasive + 1 Stern Gaze
- Linguistics (+2) : 1 ranks + 1 attribute
- Perception (+13) : 4 ranks + 4 attribute + 3 class skill bonus + 2 Alertness
- Sense Motive (+14) : 4 ranks + 4 attribute + 3 class skill bonus + 1 Stern Gaze + 2 Alertness
- Stealth (+7/+3) : 4 ranks + 3 Class Skill (-4 Armor Penalty)
- Survival (+9) : 2 ranks + 4 attribute + 3 class skill bonus
- Knowledge Religion (+6) : 2 ranks + 1 attribute + 3 class skill bonus
- Knowledge Arcana (+5): 1 ranks + 1 attribute + 3 class skill bonus
- Knowledge Dungeoneering (+5): 1 ranks + 1 attribute + 3 class skill bonus
- Knowledge Nature (+5): 1 ranks + 1 attribute + 3 class skill bonus
Magic
- Spells Per Day = (1st) 3+1B (2nd) 1+1B
Orisons (DC 14)
- Light
- Stabilize
- Read Magic
- Daze
- Detect Magic
- Sift
Level 1 (DC 15)
- Cure Light Wounds
- Comprehend Languages
- Lend Judgement
- Hide From Undead
Level 2 (DC 15)
- Invisibility
- Cure Moderate Wounds
Cool Items
Expendables
- None