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{{statsbox| | {{statsbox|CamgeeToken.png|1|[[Halfling]]|Ranger Cannibal|Studded Leather|Bow|}} | ||
==Attributes== | ==Attributes== | ||
Revision as of 03:57, 18 September 2016
| Level | 1 |
| Race | Halfling |
| Class | Ranger Cannibal |
| Armor | Studded Leather |
| Weapon(s) | Bow |
| Hometown | |
Attributes
| Strength | 10 (0) |
| Dexterity | 16 (+3) |
| Constitution | 14 (+2) |
| Intelligence | 10 (+0) |
| Wisdom | 16 (+3) |
| Charisma | 8 (-1) |
Secondary Attributes
| Hit Points | 12 = (12 Starting) |
| Hit Dice | 1d10+2 |
| Armor Class | 15 (10 + 3 Dex + 2 Armor) |
| Base Attack Bonus | +5 |
| Initiative | +3 |
| Base Speed | 25 Feet |
| Proficiency Bonus | +2 |
| Inspiration | None |
Saving Throws
Bolded items indicate proficiency
| Strength | +2 |
| Dexterity | +5 |
| Constitution | +2 |
| Intelligence | +0 |
| Wisdom | +3 |
| Charisma | -1 |
Languages
- Common ()
- Halfling ()
- Gith ()
Features and Traits
- Agile (Advantage on checks to jump or climb)
- Favored Enemy: Humanoids (Gith, Human)
- Favored Terrain: Forest
- Halfling Nimbleness (Move through the space of larger creatures)
- Killing Machines (+1 bonus to hit on creatures larger than you w/ melee
Proficiencies
- Light Armor
- Martial Weapons
- Medium Armor
- Shields
- Simple Weapons
Skills
Bolded skills indicate proficiency
| Acrobatics (Dex) | +3 |
| Animal Handling (Wis) | +5 |
| Arcana (Int) | +0 |
| Athletics (Str) | +2 |
| Deception (Cha) | -1 |
| History (Int) | +0 |
| Insight (Wis) | +5 |
| Intimidation (Cha) | -1 |
| Investigation (Int) | +0 |
| Medicine (Wis) | +5 |
| Nature (Int) | +2 |
| Perception (Wis) | +5 |
| Performance (Cha) | -1 |
| Persuasion (Cha) | -1 |
| Religion (Int) | +0 |
| Sleight of Hand (Dex) | +3 |
| Stealth (Dex) | +5 |
| Survival (Wis) | +5 |
Wild Talent
Psionic Spark - Your force of will teleports an object a short distance away. 1/day Minor Action Ranged 5 Target: One flammable object not carried by another creature Effect: Target catches fire
Spells
Spellcaster Level: None Yet
DC = 13 (8 + 2 Proficiency + 3 Wis)
Spell Slots
- 1st Level: 0
Know Spells
Level 1
- None
Weapons
1 Long Bow
Atk: +5
Dmg: 1d8 + 3 (P)
2 Obsidian Short Swords
Atk: +5
Dmg: 1d6 + 3 (P) / 1d^ (P)
Equipment
- Explorer's Pack
- Herbalism Kit
Background
Traits - Flaws are tentative
| Background: | Hermit |
| Alignment: | Lawful Evil |
| Personality Traits: | I am serene even in the face of total disaster
I do not understand the ways of civilized society |
| Ideals: | Logic - emotions must not cloud our sense of what is right and wrong |
| Bonds: | Nothing is more important than the survival of my tribe and its members |
| Flaws: | I have no empathy for the suffering of others |
Level 2 Updates
- Fighting Style:Archery +2 bonus to attack rolls you make with ranged weapons
- Spell Slots: 1st Level: 2
- New spells known: (2) - Cure Wounds, Hunter's Mark
- HP: 19 (12 starting +7 lvl +2 Con)
Level 3 Updates
- Ranger Archetype:Hunter
- Hunter's Prey: Colossus Slayer: Your tenacity can wear down the most potent foes. When you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it's below its hitpoint maximum. You can deal this extra damage only once per turn.
- Primeval Awareness: You may expend 1 ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creature are present within 1 mile of you (up to 6 mile sin favored terrain): abberations, celestials, dragons, elementals, fey, fiends, and undead. This feature does not reveal the creatures' location or number.
- Spell Slots: 1st Level: 3
- New spells known: (1) - Longstrider
- HP: 26 (19 starting +7 lvl +2 Con)