Kathkallan Investigation: Difference between revisions
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** Buildup for some large project... perhaps part of the conflict between the mayor and the sheriff? | ** Buildup for some large project... perhaps part of the conflict between the mayor and the sheriff? | ||
** In financial trouble? | ** In financial trouble? | ||
( Have these questions been answered to your satisfaction, Detective Germain?) |
Revision as of 20:15, 1 March 2010
The Kathkallan Investigation was a series of games between November 2008 and February 2009 based around the investigation of a merchant dispute and kidnapping in Wydmoor Free City.
Timeline
Day 1
- Edrell Odenthorpe tells the PCs that a Petran merchant named Kathkallan is having significant problems in Wydmoor
- The PCs travel to the Merchant District, and find Kathkallan caught in an ambush
- Kathkallan explains his dilemma
- On a prior visit, Kathkallan established trade agreements with Jazasan Arrasti (J.A.) and The Golden Galleon (G.G.)
- Both are refusing to acknowledge their respective agreements
- Kathkallan's assistant Galliad, who had the original copies of these agreements, is missing
- PCs spend the morning collecting information
- G.G. has a road out, strangling the flow of iron into the city, and cannot meet their trade obligations, with Red Iron at a premium, would take significant losses if they honored the contract.
- J.A. is the mayor's man, and is rumored to be aggressively liquidating assets
- PCs investigate both establisments
- G.G. employees first denied meeting Galliad, but after pressing questioning admits he visited with a porter and was going to visit the Platinum Quill (P.Q.)
- Arrasti employees deny ever meeting Galliad (?)
- In the evening, the PCs investigate the Silent Siren, where Galliad stayed and where the thugs were hired
- Waitress saw Galliad with an upscale prostitute the evening he visited the two merchants
- PCs attacked by poisoners, and capture one of them
- LE "questions" the poisoner, and learns he works for a wizard named Mantatlus, who lives on the Road of Chimes
Day 2
- Germain meets with Edrell, who is convinced J.A. is probably the main culprit, but knows little about The P.Q. or Mantatlus
- Another morning of information gathering
- P.Q. provides insurance and guards for merchants and their products
- Rats at J.A.'s say there is nothing there to eat
- Meet with a close friend of the prostitute (Zinni)
- Zinni has been missing since the evening she met with Galliad
- Was told, by one of the poisoners (Gil), to "come to the Garden of Delights for a sweet surprise"
- PCs launch an assault on Mantatlus in the early evening
- Garden of exotic (and deadly plants) in the entrance assumed to be the Garden of Delights
- Zombies buried in shallow graves in the garden, two of which may have been Galliad and Zinni (although we can't be sure since Al destroyed all the evidence... grr)
- Captured the second poisoner (Gil), but Mantatlus escapes
- Recover trade agreements for both J.A. and G.G., as well as evidence of a long-term financial relationship b/t Mantatlus and the P.Q.
Day 3
- Report to Edrell and return contracts
- Edrell takes the contracts to aid in the investigation
- Germain remains in Wydmoor to finish the investigation
- The rest of the party heads to Iros Forge to aid in road repairs, beginning a new adventure chain
- Make a fruitless attempt to convince the poisoner Holm to cooperate
- Late morning to early afternoon performed information gathering in the Waft targeting perfume merchants re: J.A.
- Seen recently moving much of his equipment out of his facility
- Perfumes have been watered down and overpriced of late
- In the afternoon, "persuaded" the poisoner Gil to provide information
- Mantatlus is primarily a "problem solver" (assassin) for the Thieves' Guild
- The P.Q. was paid to steer Galliad towards the tavern where Zinni could approach him
- Confirmed that Galliad and Zinni were killed
- Knows more about the Guild, but would rather take his chances with us than rat on them
- Evening discussion with the captain of the merchant district Fenn Lynrick
- Quick to seek favor with Edrell
- Takes over the Mantatlus estate because it is a "gold mine"
- Cagey regarding main players like Mantatlus and P.Q., but demeanor suggest a familiarity with them
- Late-night report to Edrell
- Decide to force J.A. to honor the contract, thus putting him in financial peril
- Germain gets promoted! YAY!
Day 4
- Morning investigation of pawn shops, revealing J.A. has liquidated all of his equipment
- Noon report to Edrell
- Received new tabard
- Reassigned to the Iros Forge project--to leave the next morning
- Brief conversation with P.Q. (playing dumb)
- Surprised that Germain approached them even though he works for Lynrick--what does it mean?
- Claim to have no knowledge of Mantatlus other than a client--likely a lie, and possibly an implicating one.
Major Players
- Golden Galleon
- They were (relatively) honest with us regarding their interactions with Galliad
- Motivations are transparent--they can't really afford to honor contracts because of the washed out road
- Vital resource for virtually every government organization
- Jazasan Arrasti
- Lied to us regarding their interactions with Galliad
- Liquidated virtually all production assets for an unknown purpose
- Mayor's man, which means de facto enemy of the sheriff
- Mantatlus
- Hired thugs to attack Kathkallan
- Arranged the disappearance of Galliad and stole the contracts
- Tried to poison the party
- Long-term but unknown financial relationship with the Platinum Quill
- Assassin for the Thieves' Guild
- Platinum Quill
- Guardian and insurance services for merchants
- Mentioned (by G.G.) as part of Galliad's itinerary the day he disappeared
- Long term relationship with Mantatlus setting up marks
Outstanding Questions
- Why is Arrasti liquidating his assets?
- Buildup for some large project... perhaps part of the conflict between the mayor and the sheriff?
- In financial trouble?
( Have these questions been answered to your satisfaction, Detective Germain?)