Thurmin Vustor's Character Sheet
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File:Default.png | |
Level | 2 |
Race | Human |
Class | Inquisitor [[1]] 2 |
Armor | Breastplate |
Weapon(s) | Morning Star Longbow |
Hometown | Somewhere |
There is a spreadsheet of this character : [2]
Attributes
Primary
Strength | 10 (--) |
Dexterity | 11 (--) |
Constitution | 11 (--) |
Intelligence | 13 (+2) |
Wisdom | 19 (+4) |
Charisma | 16 (-3) |
Game Master: The minmaxer in me howls at the use of so many odd numbered attributes!
Secondary
Hit Points | 15 = 8 (Inquisitor 1st HD) + 7 (Inquisitor HD) | |||
Armor Class | 16 | = 10 + 6 Armor | ||
Base Attack Bonus | +1 | |||
Initiative | +4 | |||
Base Speed | 30' | |||
Fort Save | +3 | +3 Inquisitor | ||
Reflex | +0 | +0 Inquisitor | ||
Will Save | +7 | +3 Inquisitor, +4 stat |
Feats and Abilities
Purchased Feats
- Human: Alertness
- 1st: Antagonize
Class Feats & Abilities
- Judgement
- Domain (Inevitable) : Command 7/day
- Monster Lore : Add Wisdom modifier on Knowledge skill checks in addition to Intelligence modifier when making skill checks to identify the abilities and weaknesses of creatures.
- Orisons
- Stern Gaze : Morale bonus on all Intimidate and Sense Motive checks equal to 1/2 inquisitor level (minimum +1)
- Cunning Initiative : Wisdom modifier on initiative checks in addition to Dexterity modifier
- Detect Alignment
- Track
- Proficiency (Weapon): Simple plus the hand crossbow, longbow, repeating crossbow, shortbow, and the favored weapon of her deity.
- Proficiency (Armor): light armor, medium armor, and shields (except tower shields)
Race Abilities
- +1 skill point per level
Languages
- Ubrekti
- B Lang 1
- B Lang 2
- P Lang 1
Skills
Game Master : It seems you have shortchanged yourself on skills? You get (6 + INT MOD + 1 Human=) 9 per level, so at level two you should have 18 skill ranks. Additionally, since Inquisitor is your favored class, you can either get +1 HP or +1 Skill Rank ever level, which you do not seem to have applied yet. So, anywhere between 4-6 left to spend? Since you get a hefty bonus to ID monster abilities with knowledge rolls, you might want to invest in Arcana, Dungeoneering, and Nature, which are all used to ID monsters.
- Bluff (+8) : 2 ranks + 3 attribute + 3 class skill bonus
- Diplomacy (+7) : 1 ranks + 3 attribute + 3 class skill bonus
- Intimidate (+10) : 2 ranks + 3 attribute + 3 class skill bonus + 1 Stern Gaze
- Linguistics (+2) : 1 ranks + 1 attribute
- Perception (+11) : 2 ranks + 4 attribute + 3 class skill bonus + 2 Alertness
- Sense Motive (+12) : 2 ranks + 4 attribute + 3 class skill bonus + 1 Stern Gaze + 2 Alertness
- Stealth (+4/+1) : 1 ranks + 3 Class Skill (-3 Armor Penalty)
- Survival (+8) : 1 ranks + 4 attribute + 3 class skill bonus
- Knowledge (+2) : 2 ranks + 2 attribute + 3 class skill bonus
Magic
- Spells Per Day = (1st) 2+1B
Orisons (DC 14)
- Light
- Stabilize
- Read Magic
- Daze
- Detect Magic (?)
Level 1 (DC 15)
- Cure Light Wounds
- Comprehend Languages
- Lend Judgement
Cool Items
Expendables
- None