Thurmin Vustor's Character Sheet
Jump to navigation
Jump to search
File:Default.png | |
Level | 2 |
Race | Human |
Class | Inquisitor [1] 2 |
Armor | Breastplate |
Weapon(s) | Morning Star Longbow |
Hometown | Somewhere |
There is a spreadsheet of this character : [2]
Attributes
Primary
Strength | 10 (--) |
Dexterity | 11 (--) |
Constitution | 11 (--) |
Intelligence | 13 (+1) |
Wisdom | 18 (+4) |
Charisma | 14 (+2) |
Secondary
|Hit Points || 22 = 8 (Inquisitor 1st HD) + 7 (Inquisitor HD) + 7 (Inquistor HD) |- |Armor Class |||| 16 |||| = 10 + 6 Armor |- |Base Attack Bonus |||| +1 |- |Initiative |||| +4 |- |Base Speed |||| 30' (20' in Medium/Heavy Armor) |- |Fort Save |||| +3 |||| +3 Inquisitor |- |Reflex |||| +1 |||| +1 Inquisitor |- |Will Save |||| +7 |||| +3 Inquisitor, +4 stat |}
Feats and Abilities
Purchased Feats
- Human: Alertness
- 1st: Antagonize
- 3rd: Persuasive
Class Feats & Abilities
- Judgement
- Domain (Inevitable) : Command 7/day
- Monster Lore : Add Wisdom modifier on Knowledge skill checks in addition to Intelligence modifier when making skill checks to identify the abilities and weaknesses of creatures.
- Orisons
- Stern Gaze : Morale bonus on all Intimidate and Sense Motive checks equal to 1/2 inquisitor level (minimum +1)
- Cunning Initiative : Wisdom modifier on initiative checks in addition to Dexterity modifier
- Detect Alignment
- Track
- Proficiency (Weapon): Simple plus the hand crossbow, longbow, repeating crossbow, shortbow, and the favored weapon of her deity (unarmed strike).
- Proficiency (Armor): light armor, medium armor, and shields (except tower shields)
- Solo Tactics: All allies are treated as having the same teamwork feat as the Inquistor for purposes of determining Inquistor bonuses
- Bonus Teamwork Feat: Character gains a bonus feat, must be a teamwork feat. As a standard action, can choose a new teamwork feat.
Race Abilities
- +1 skill point per level
Languages
- Ubrekti
- Flanneri
- Malusian
Skills
- Bluff (+8) : 3 ranks + 2 attribute + 3 class skill bonus
- Diplomacy (+6) : 1 ranks + 2 attribute + 3 class skill bonus
- Handle Animal (+3):1 ranks + 2 attribute
- Heal (+8): 1 ranks +4 attribute + 3 class skill bonus
- Intimidate (+9) : 3 ranks + 2 attribute + 3 class skill bonus + 1 Stern Gaze
- Linguistics (+2) : 1 ranks + 1 attribute
- Perception (+12) : 3 ranks + 4 attribute + 3 class skill bonus + 2 Alertness
- Sense Motive (+13) : 3 ranks + 4 attribute + 3 class skill bonus + 1 Stern Gaze + 2 Alertness
- Stealth (+6/+2) : 3 ranks + 3 Class Skill (-4 Armor Penalty)
- Survival (+9) : 2 ranks + 4 attribute + 3 class skill bonus
- Knowledge Religion (+7) : 2 ranks + 1 attribute + 3 class skill bonus
- Knowledge Arcana (+6): 1 ranks + 1 attribute + 3 class skill bonus
- Knowledge Dungeoneering (+6): 1 ranks + 1 attribute + 3 class skill bonus
- Knowledge Nature (+6): 1 ranks + 1 attribute + 3 class skill bonus
Magic
- Spells Per Day = (1st) 2+1B
Orisons (DC 14)
- Light
- Stabilize
- Read Magic
- Daze
- Detect Magic
Level 1 (DC 15)
- Cure Light Wounds
- Comprehend Languages
- Lend Judgement
- Hide From Undead
Cool Items
Expendables
- None