Germain's Character Sheet (Pathfinder)
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Player | MSAllen | |
Name | Germain | |
Classes/Levels | Bard 4, Ranger 3, Master Spy 4 | |
Race | Human | |
Alignment | True Neutral | |
Origin | Fresia/Flannary | |
Residence | Wydmoor Free City |
Attributes
Primary
Strength | 10 (+0) | |
Dexterity | 12 (+1) | |
Constitution | 12 (+1) | |
Intelligence | 14 (+2) | |
Wisdom | 14 (+2) | |
Charisma | 18 (+4) [+2 human racial trait, 4th and 8th level attribute bonus] |
Secondary
Hit Points | 96 | 9 + 9 + 10 + 8 + 10 + 8 + 10 + 8 + 8 + 8 + 8 | ||
Armor Class | 17 | leather armor +2, +1 dex bonus, +2 shield | ||
Base Attack Bonus | +9/+4 | +3 bard 4, +3 ranger 3, +3 master spy 4 | ||
Initiative | +1 | |||
Base Speed | 30 ft. | leather | ||
Fort Save | +6 | +1 bard 4, +3 ranger 3, +1 master spy 4, +1 ring | ||
Reflex Save | +10 | +4 bard 4, +3 ranger 3, +2 master spy 4, +1 ring | ||
Will Save | +10 | +4 bard 4, +1 ranger 3, +2 master spy 4, +1 ring, +2 iron will | ||
Leadership (Cohort) | 15 | +11 level, +4 chr, -1 cohort different alignment, +1 regional renown | ||
Leadership (Follower) | 17 | +11 level, +4 chr, -1 moves around, +1 regional renown, +2 base of operations |
Feats and Abilities
Feats and Class Features
Ability | Source | Description | ||
---|---|---|---|---|
alertness | level 1 | +4 to perception and sense motive | ||
bardic knowledge | bard 1 | +2 to knowledge checks | ||
deceitful | level 1 | +2 to bluff and disguise | ||
endurance | ranger 3 | +4 to saves and constitution checks to avoid non-lethal damage and fatigue, may sleep in light or medium armor without fatigue | ||
favored enemy (human) | ranger 1 | +2 to bluff, knowledge, perception, sense motive, suvival, attack, and damage against humans | ||
favored terrain (urban) | ranger 3 | +2 to initiative, knowledge (geography), perception, stealth, and survival, and leaves no tracks in favored terrain | ||
improved aid another | level 9 | grant +4 bonus using aid another | ||
precise shot | ranger 2 | fire into melee without penalty | ||
skill focus (perform) | level 3 | +6 to perform | ||
skill focus (sense motive) | level 11 | +6 to sense motive | ||
track | ranger 1 | +1 to survival when following tracks | ||
leadership | level 7 | gain a cohort and followers | ||
versatile performance (oratory) | bard 2 | substitute perform (oratory) for diplomacy and sense motive | ||
voice of the sibyl | level 5 | +3 to perform and +1 to bluff and diplomacy | ||
well-versed | bard 2 | +4 to saves against bardic performance, sonic, and language based effects | ||
[http://www.d20pfsrd.com/classes/core-classes/ranger#TOC-Wild-Empathy-Ex- wild empathy | ranger 1 | +7 check to improve initial attitude of wild animals (as diplomacy) |
Languages
- Dwarven
- Flannari
- Fresian (??? regional variant)
- Hakni
- Odessan
- Ubrekti
- Lizardmanlander
Skills
Skill | Bonus | Bonus Derivation | ||
---|---|---|---|---|
Bluff | 23 | 9 ranks, +3 class skill, +4 stat, +2 deceitful, +4 art of deception, +1 voice of the sybil | ||
Disguise | 22 | 9 ranks, +3 class skill, +4 stat, +2 deceitful, +4 art of deception | ||
Handle Animal | 8 | 1 ranks, +3 class skill, +4 stat | ||
Intimidate | 11 | 4 ranks, +3 class skill, +4 stat | ||
Knowledge (Arcana) | 9 | 2 ranks, +3 class skill, +2 stat, +2 bardic knowledge | ||
Knowledge (Dungeoneering) | 8 | 1 ranks, +3 class skill, +2 stat, +2 bardic knowledge | ||
Knowledge (Geography) | 9 | 2 ranks, +3 class skill, +2 stat, +2 bardic knowledge | ||
Knowledge (History) | 9 | 2 ranks, +3 class skill, +2 stat, +2 bardic knowledge | ||
Knowledge (Local) | 19 | 11 ranks, +3 class skill, +2 stat, +2 bardic knowledge, +1 achievement | ||
Knowledge (Nature) | 9 | 2 ranks, +3 class skill, +2 stat, +2 bardic knowledge | ||
Knowledge (Nobility) | 9 | 2 ranks, +3 class skill, +2 stat, +2 bardic knowledge | ||
Knowledge (Psionics) | 8 | 1 ranks, +3 class skill, +2 stat, +2 bardic knowledge | ||
Knowledge (Religion) | 9 | 2 ranks, +3 class skill, +2 stat, +2 bardic knowledge | ||
Linguistics | 8 | 3 ranks, +3 class skill, +2 stat | ||
Perception | 20 | 11 ranks, +3 class skill, +2 stat, +4 alertness | ||
Perform (Oratory) | 27 | 11 ranks, +3 class skill, +4 stat, +6 skill focus, +3 voice of the sybil | ||
Profession (Lawyer) | 9 | 4 ranks, +3 class skill, +2 stat | ||
Ride | 5 | 1 ranks, +3 class skill, +1 stat | ||
Sense Motive | 30 | 11 ranks, +3 class skill, +2 stat, +4 alertness, +6 skill focus, +4 art of deception | ||
Stealth | 10 | 6 ranks, +3 class skill, +1 stat | ||
Survival | 13 | 8 ranks, +3 class skill, +2 stat |
Local Knowledges
- Alexandria City
- Home
- Ubrekti City
- Wydmoor Free City
- Redmane Hills
- Sherdam Plains
Spells
bard 0 | unlimited |
---|---|
detect magic | detects spells and magic items within 60 ft |
light | object singes like a torch |
mage hand | 5-pound telekinesis |
message | whisper conversations at distance |
read magic | read scrolls and spellbooks |
sift | see an area as though examining it |
bard 1 | 4/day |
clarion call | megaphone voice and trumpet at will |
cure light wounds | cure 1d8+4 hp |
magic mouth | object speaks once when triggered |
tap inner beauty | gain +2 insight bonus on all charisma ability checks and charisma-based skill checks |
bard 2 | 2/day |
detect thoughts | "listen" to surface thoughts |
share memory | share one memory with the target |
Notable Equipment
Barbarian King's Buckler
- +1 buckler
- when first struck by a missile weapon in a round, you may make a DC 20 save to block the arrow
- any arrows passing within 10' the wielder are rerouted to him
Coldheart Bow
- +1 shortbow
- +1d6 cold damage on hits
Bog Iron Longsword
- masterwork cold-iron longsword
- forged from Wydmoor Bog Iron
Horn of Haste
- silver horn
- cast haste 2/day (as a 5th level caster)
- Must be blown, does not operate in magical silence
Amulet of Halitosis
- breath fire 3/day
- 15" cone, 5d4 damage, DC 15 reflex
Hat of Disguise
- alter appearance as per disguise self
- at will, 10 minutes per activation.
Ring of E-Mail
- ring of resistance +1 (all saves)
- can be activated to send a 20 word message to Edrell, but protection is lost for 24 hours
- The E stands for Edrell
- Can't be seen wearing this around if Ed's betrayal becomes common knowledge
Absolutely Fabulous Earring of Competence
- +1 to intelligence skill checks
- can be activated to cast Fox's Cunning, but skill bonus is lost for 24 hours
- gave it to Egg
Ring of Tweets
- once per day, may send a 10 word message to Edrell
- invisible for 2 rounds, at-will, 2-day
- stolen by that rat Fenn
Advancement
- Human Feat: Alertness
- Favored Class: Bard
Level 1: Bard 1
- Level Feat: Deceitful
- Favored Class: +1 skill point
- 0th Level Spells: Detect Magic, Light, Message, Read Magic
- 1st Level Spells: Cure Light Wounds, Tap Inner Beauty
- 1 Bluff
- 1 Disguise
- 1 Knowledge (Geography)
- 1 Knowledge (History)
- 1 Knowledge (Local)
- 1 Knowledge (Nobility)
- 1 Knowledge (Religion)
- 1 Perception
- 1 Perform (Oratory)
- 1 Sense Motive
Level 2: Bard 2
- Favored Class: +1 sill point
- 0th Level Spells: Mage Hand
- 1st Level Spells: Clarion Call
- Versatile Performance: Oratory
- 1 Bluff
- 1 Disguise
- 1 Knowledge (Arcana)
- 1 Knowledge (History)
- 1 Knowledge (Local)
- 1 Knowledge (Nature)
- 1 Knowledge (Nobility)
- 1 Perception
- 1 Perform (Oratory)
- 1 Sense Motive
Level 3: Ranger 1
- Level Feat: Skill Focus (Perform)
- Favored Enemy: Human
- 1 Bluff
- 1 Disguise
- 1 Handle Animal
- 1 Intimidate
- 1 Knowledge (Local)
- 1 Perception
- 1 Ride
- 1 Sense Motive
- 1 Survival
Level 4: Bard 3
- Level Stat Increase: Charisma
- Favored Class: +1 skill point
- 0th Level Spells: Sift
- 1st Level Spells: Magic Mouth
- 1 Bluff
- 1 Disguise
- 1 Intimidate
- 1 Knowledge (Local)
- 1 Knowledge (Nature)
- 1 Perception
- 2 Perform (Oratory)
- 1 Sense Motive
- 1 Survival
Level 5: Ranger 2
- Level Feat: Voice of the Sybil
- Combat Style Feat: Precise Shot
- 1 Bluff
- 1 Disguise
- 1 Knowledge (Dungeoneering)
- 1 Knowledge (Local)
- 1 Linguistics
- 1 Perception
- 1 Perform (Oratory)
- 1 Sense Motive
- 1 Survival
Level 6: Bard 4
- Favored Class: +1 skill point
- 2nd Level Spells: Detect Thoughts, Share Memory
- 1 Bluff
- 1 Disguise
- 1 Intimidate
- 1 Knowledge (Geography)
- 1 Knowledge (Local)
- 1 Perception
- 1 Perform (Oratory)
- 1 Sense Motive
- 2 Survival
Level 7: Ranger 3
- Level Feat: Leadership
- Favored Terrain: Urban
- 1 Bluff
- 1 Disguise
- 1 Knowledge (Local)
- 1 Linguistics
- 1 Perception
- 1 Perform (Oratory)
- 1 Sense Motive
- 1 Stealth
- 1 Survival
Level 8: Spy Master 1
- Level Stat Bonus: Charisma
- 1 Intimidate
- 1 Knowledge (Local)
- 1 Perception
- 1 Perform (Oratory)
- 1 Profession (Law)
- 1 Sense Motive
- 2 Stealth
- 1 Survival
Level 9: Spy Master 2
- Level Feat: Improved Aid Another
- 1 Knowledge (Local)
- 1 Linguistics
- 1 Perception
- 1 Perform (Oratory)
- 1 Profession (Law)
- 1 Sense Motive
- 2 Stealth
- 1 Survival
Level 10: Spy Master 3
- 1 Bluff
- 1 Disguise
- 1 Knowledge (Arcana)
- 1 Knowledge (Local)
- 1 Perception
- 1 Perform (Oratory)
- 1 Profession (Law)
- 1 Sense Motive
- 1 Stealth
Level 11: Spy Master 4
- Level Feat: Skill Focus (Sense Motive)
- 1 Bluff
- 1 Disguise
- 1 Knowledge (Local)
- 1 Knowledge (Psionics)
- 1 Knowledge (Religion)
- 1 Perception
- 1 Perform (Oratory)
- 1 Profession (Law)
- 1 Sense Motive