Kib Absold's Character Sheet
Kib Absold rides the light warhorse Tenpence.
Player: Slitherrr
Name: Kib Absold
Classes/Levels: Professional/6, Fighter/2, Field Marshall 1
Experience: 36765(?) + 3700
Race: Human
Alignment: NG
Origin: Farrandon, Odessa
Residence: Currently none.
Has, as his cohort, Tana Absold, a Rogue 2/Bard 5 (also, his younger sister).
Combat Quick Ref
When Medium
- Grapple: +9 (BAB + str, includes size mod)
- Guisarme: +10 (BAB + MW bonus + str), reach from >5' to <=10'. Damage 2d4 + 3 (1 1/2 str)
- Guisarme on Horseback: +11/+6 (BAB + MW Bonus + Mounted bonus + str), reach from >5' to <=10'. Damage 2d4 + 3 (1 1/2 str)
- Modular Hammer (as Warhammer): +11/+6 (BAB + Enhancement Bonus + str), reach from <=5'. Damage 1d8 + 4 (str + enhancement)
- Modular Hammer (as Warhammer) on Horseback: +12/+7 (BAB + Enhancement Bonus + Mounted bonus + str), reach from >5' to <=10'. Damage 1d8 + 4 (str + enhancement)
- Modular Hammer (as Light Hammer): +10/+5 (BAB + Enhancement Bonus + str),+9 thrown (BAB + Enhancement Bonus + Dex) reach from <=5', range increment 20'. Damage 1d4+3 (str + enhancement)
- Trip roll: +6 (str + imp trip bonus + size mod)
- AC: 19 (+5 Masterwork Breastplate, +1 Dex bonus, +3 Insightful Defense)
- Fast Mount DC: 24 (20 + Armor Check Penalty)
When Enlarged
- Grapple: +14 (BAB + str, includes size mod)
- Guisarme: +11/+6 (BAB + MW bonus + str), reach from >10' to <=20'. Damage 2d6 + 4 (1 1/2 str)
- Modular Hammer (as Warhammer): +12/+7 (BAB + Enhancement Bonus + str), reach from <=10'. Damage 2d6 + 5 (str + enhancement)
- Modular Hammer (as Light Hammer): +11/+6 (BAB + Enhancement Bonus + str),+7 thrown (BAB + Enhancement Bonus + dex), reach from <=5', range increment 20'. Damage 1d6+4 (str + enhancement)
- Trip roll: +12 (str + imp trip bonus + size mod)
- AC: 18 (+5 MW Breastplate, 0 Dex bonus, +3 Insightful Defense, -1 Size Penalty)
Attributes
Primary
STR: 14
DEX: 12
CON: 14(16)
INT: 16
WIS: 8
CHA: 13
Secondary
Stats
Hit Points | 86(95) | 10 + 9 + 11 + 9 + 9 + 9 + 9 + 11 + 9 (+ 9 with Belt) | ||
Armor Class | 19 (13 touch, 19 flat-footed) | +5 MW BP, +1 Dex bonus, +3 Insightful Defense | ||
Base Attack Bonus | +7/+2 | +4 Professional, +2 Fighter, +1 Field Marshall | ||
Initiative | +1 | +1 Dex | ||
Base Speed | 30 ft. | |||
Fort Save | +9 (+10) | +2 Professional 6, +3 Fighter 2, +2 Field Marshall, +2 Stat (+1 stat with belt) | ||
Reflex Save | +6 | +5 Professional 6, +1 Stat | ||
Will Save | +8 | +5 Professional 6, +2 Field Marshall, +1 Stat (Cha instead of Wis with Forceful Personality) | ||
Leadership Score | 10 (cohort), 9 (followers) | cohort: <level> base, +1 stat; followers: <level> base, +1 stat, -1 (moves around a lot) |
Conditional Modifiers
- +2 to save vs. Poison (from belt)
- +2 to save vs. Spell and Spell-Like Effects (from belt)
Neat Equipment
The Draglet Fortress Captain's Hammer
- The Modular Hammer. Embossed on the hammer's face is the word, "Change" in Dwarven (including the Dwarven Rune equivalent of quotation marks).
- Counts as a +2 Warhammer, or as a +1 Light Hammer of Returning. Changing from one to another is a free action that can be done while holding the hammer and shouting the command word.
Belt of Dwarvenkind
- +2 enhancement bonus to Con
- Darkvision, 60 Feet
- Stonecunning (+2 competence bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Can merely come within 10 feet of unusual stonework to make a Search check as if actively searching, and can use the Search skill to find stonework traps as a rogue can. Can also intuit depth, sensing his approximate depth underground as naturally as detecting up)
- +2 resistance bonus to Save vs. Poison
- +2 resistance bonus to Save vs. Spell and Spell-Like Effects
- +4 competence bonus on Charisma-based checks vs. Dwarves
- +2 competence bonus on Charisma-based checks with Gnomes and Halflings
- -2 competence bonus on Charisma-based checks with anyone else
The Mysterious Figurine
A small, silver figurine of a raven, obtained from Ettins in the fortress just north of [city name here]. The wizard Zek knew what it was, but Kib declined to return it to him, because he was most likely lying about taking it to its proper owners. It is a Silver Raven Figurine of Wondrous Power, which can be invoked on command to become a lifelike silver raven (hardness 10) that can act as an animal affected by animal messenger, or otherwise follow the owner's commands (albeit with no special abilities or telepathy). Total duration is 24 hours per week, but it does not need to be continuous.
Friend Shield Ring
This ring is paired with another (currently carried by Anise Thoven). Either bearer may choose as a free action to place a shield on the other, with no range or line of site limitations. Half of any damage taken while the shield is in place will then be transferred to the bearer of the ring that placed the shield, rather than being taken by the original target. The bearer who placed the shield may voluntarily dismiss it--otherwise the shield may only be removed by a dispel, the removal of either ring, or by expiration of duration (10 hours per day, need not be continuous).
Languages
Odessan (start, free for origin), Celesti(start, bonus from int), Ubrekti(start, free for everyone), Dwarvish(start, bonus from int), Flanneri (bonus from +1 int at level 4), Goblin (Gildenhome area variant) (speak language), Kobold (Gildenhome area variant) (speak language), Fresian (??? variant) (speak language), Gnomish (speak language)
Skills
Skill | Bonus | Bonus Derivation |
---|---|---|
Diplomacy | +19 | 12 ranks, +1 stat, +4 synergy(Sense Motive, Bluff), +2 Negotiator |
Intimidate | +14 | 11 ranks, +1 stat, +2 synergy(Bluff) |
Sense Motive | +13 | 12 ranks, -1 stat, +2 Negotiator |
Ride | +12 | 9 ranks, +1 stat, +2 synergy(Handle Animal) |
Listen | +11 | 12 ranks, -1 stat |
Spot | +11 | 12 ranks, -1 stat |
Use Rope | +10 | 9 ranks, +1 stat |
Bluff | + 9 | 8 ranks, +1 stat |
Handle Animal | + 7 | 6 ranks, +1 stat |
Knowledge(Geography) | + 6 | 3 ranks, +3 stat |
Knowledge(Nobility) | + 6 | 3 ranks, +3 stat |
Knowledge(History) | + 5 | 2 ranks, +3 stat |
Swim | + 7 (unarmored), +1 (MW breastplate),-1 (chain) | 5 ranks, +2 stat |
Knowledge(Dungeoneering) | + 5 | 1 rank + 1 special rank (L 4 D & D), +3 stat |
Knowledge(Local)(Gildenhome) | + 4 | 1 rank, +3 stat |
Knowledge(Arcana) | + 4 | 1 rank, +3 stat |
Climb | + 5 (unarmored), +2 (MW breastplate), +1 (chain) | 3 ranks, +2 stat |
Heal | + 4 | 5 ranks, -1 stat |
Craft(Stonemasonry) | + 3 | 2 ranks, +1 stat |
Profession(Sailor) | + 0 | 1 rank, -1 stat |
Speak Language | Goblin, Kobold, Fresian, Gnomish | 4 ranks |
Feats and Special Abilities
Standard Feats
- Improved Unarmed Strike (no AoO on an unarmed attack, lethal or non-lethal damage with fists at will)
- Combat Expertise (take up to -5 (or -(BaB), whichever is less) on attack roll to gain same dodge bonus to DC)
- Mounted Combat (If a mount is attacked, the attack is made against a Ride check performed by the mount's rider, or the mount's AC, whichever is higher)
- Ride-by-Attack
Human Bonus Feats
- Combat Reflexes (additional attacks of opportunity equal to Dex bonus, make AoO while flat-footed)
Professional Bonus Feats
- Negotiator (+2 Diplomacy and Sense Motive)
- Forceful Personality (Cha instead of Wis on Will Saves)
- Hindering Opportunist (May use an AoO as an Aid Another in Combat action, rather than an attack)
- Leadership (Gained via Leadership Training special ability, attracts followers and a cohort)
Fighter Bonus Feats
- Improved Trip (no AoO when tripping unarmed, +4 to trip attack opposed Str check, immediately get free follow-up melee attack on successful trip)
- Blind-fight (re-roll misses due to concealment once, can move 3/4 speed while blind, invisible creatures get no advantage related to hitting Kib in melee)
Extra-Special Bonus Feats
- Solid Kred-entials (+2 to all Diplomacy checks in Kred)
- L 4 D & D (+1 bonus rank in Knowledge(Dungeoneering))
Class abilities
- Armor Prof. (Light, Med, Heavy)
- Martial Weapon Proficiency
- Shield Proficiency
- Tower Shield Proficiency
- Simple Weapon Proficiency
- Canny Defense (+ 1/2 Prof level rounded down to AC, up to Int bonus)
- Uncanny Dodge
- Heroic Rally (Cast Remove Fear as a caster equal to twice your Field Marshall class level FM level/day to max of CH bonus)
- Commanding Presence (Skill Checks) Allies within 10 feet get +1 to Skill Checks
Level Progression
Level 1: Professional
Base F/R/W: +0/+2/+2
BAB: +0
Feats: Combat Reflexes, Improved Unarmed Strike, Negotiator,Light Armor Proficiency,Martial Weapon Proficiency,Shield Proficiency
Languages: Ubrekti, Celstian, Odessan, Flanneri(defaults and int bonus), Dwarvish (speak language)
Skills: (8 + 1 + 2 * 4) = 44 points
Diplomacy | 4 ranks | |
Heal | 4 ranks | |
Intimidate | 4 ranks | |
Listen | 4 ranks | |
Ride | 4 ranks | |
Sense Motive | 4 ranks | |
Spot | 4 ranks | |
Use Rope | 4 ranks | |
Craft(Stonemasonry) | 2 ranks | |
Swim | 1 rank | |
Bluff | 1 ranks | |
Knowledge(Geography) | 1 rank | |
Knowledge(History) | 1 rank | |
Knowledge(Nobility) | 1 rank | |
Handle Animal | 4 ranks | |
Language Learning | Dwarvish |
Level 2: Professional
Base F/R/W: 0 + 0 = +0/2 + 1 = +3/2 + 1 = +3
BAB: 0 + 1 = +1
Class Abilities: Canny Defense
Skills: 44 + (8 + 2 + 1) = 55 points
Bluff | 1 + 2 = 3 ranks | |
Climb | 0 + 1 = 1 rank | |
Diplomacy | 4 + 1 = 5 ranks | |
Intimidate | 4 + 1 = 5 ranks | |
Listen | 4 + 1 = 5 ranks | |
Ride | 4 + 1 = 5 ranks | |
Sense Motive | 4 + 1 = 5 ranks | |
Spot | 4 + 1 = 5 ranks | |
Use Rope | 4 + 1 = 5 ranks | |
Handle Animal | 4 + 1 = 5 ranks |
Level 3: Fighter
Base F/R/W: 0 + 2 = +2/3 + 0 = +3/3 + 0 = +3
BAB: 1 + 1 = +2
Feats: Combat Reflexes, Improved Trip
Skills: 55 + (2 + 2 + 1) = 60 points
Climb | 1 + 1 = 2 ranks | |
Intimidate | 5 + 1 = 6 ranks | |
Ride | 5 + 2 = 7 ranks | |
Swim | 1 + 1 = 2 ranks |
Level 4: Professional
Base F/R/W: 2 + 1 = +3/3 + 0 = +3/3 + 0 = +3
BAB: 2 + 1 = +3
Class Abilities: Prof Bonus Feat (Forceful Personality)
Stat Point: +1 Int
Learning additional language: Kobold (from Int)
Skills: 60 + (8 + 3 + 1) = 72 points
Diplomacy | 5 + 2 = 7 ranks | |
Intimidate | 6 + 1 = 7 ranks | |
Listen | 5 + 2 = 7 ranks | |
Sense Motive | 5 + 2 = 7 ranks | |
Spot | 5 + 2 = 7 ranks | |
Use Rope | 5 + 2 = 7 ranks | |
Knowledge(History) | 1 + 1 = 2 ranks |
Level 5: Professional
Base F/R/W: 3 + 0 = +3/3 + 1 = +4/3 + 1 = +4
BAB: 3 + 1 = +4
Class Abilities: Uncanny Dodge
Learning Additional Language: Goblin (from Speak Language)
Skills: 72 + (8 + 3 + 1) = 84 points
Diplomacy | 7 + 1 = 8 ranks | |
Intimidate | 7 + 1 = 8 ranks | |
Listen | 7 + 1 = 8 ranks | |
Sense Motive | 7 + 1 = 8 ranks | |
Spot | 7 + 1 = 8 ranks | |
Ride | 6 + 1 = 7 ranks | |
Bluff | 3 + 3 = 6 ranks | |
Knowledge(Geography) | 1 + 1 = 2 ranks | |
Knowledge(Nobility) | 1 + 1 = 2 ranks | |
Speak Language(Goblin) | 1 + 1 = 2 ranks |
Level 6: Professional
Base F/R/W: 3 + 0 = +3/4 + 0 = +4/4 + 0 = +4
BAB: 4 + 0 = +4
Class Abilities: Bonus Feat(Hindering Opportunist)
Standard Feat: Mounted Combat
Skills: 84 + (8 + 3 + 1) = 96 points
Diplomacy | 8 + 1 = 9 ranks | |
Intimidate | 8 + 1 = 9 ranks | |
Use Rope | 8 + 1 = 9 ranks | |
Listen | 8 + 1 = 9 ranks | |
Sense Motive | 8 + 1 = 9 ranks | |
Spot | 8 + 1 = 9 ranks | |
Ride | 7 + 1 = 8 ranks | |
Bluff | 6 + 2 = 8 ranks | |
Knowledge(Geography) | 2 + 1 = 3 ranks | |
Knowledge(Nobility) | 1 + 1 = 2 ranks | |
Speak Language(Fresian) | 2 + 1 = 3 ranks |
Level 7: Professional
Base F/R/W: 3 + 1 = +4/4 + 1 = +5/4 + 1 = +5
BAB: 4 + 1 = +5
Class Abilities: Leadership Training (free Leadership feat)
Skills: 96 + (8 + 3 + 1) = 108 points
Diplomacy | 9 + 1 = 10 ranks | |
Intimidate | 9 + 1 = 10 ranks | |
Listen | 9 + 1 = 10 ranks | |
Sense Motive | 9 + 1 = 10 ranks | |
Spot | 9 + 1 = 10 ranks | |
Ride | 8 + 1 = 9 ranks | |
Swim | 2 + 1 = 3 ranks | |
Heal | 4 + 1 = 5 ranks | |
Knowledge(Local)(Gildenhome) | 0 + 1 = 1 rank | |
Knowledge(Dungeoneering) | 0 + 1 = 1 rank | |
Knowledge(Arcana) | 0 + 1 = 1 rank | |
Speak Language(Gnomish) | 3 + 1 = 4 ranks |
Level 8: Fighter
Base F/R/W: 4 + 1 = +5/5 + 0 = +5/5 + 0 = +5
BAB: 5 + 1 = +6
Class Abilities: Fighter Bonus Feat (blind-fight)
Skills: 108 + (2 + 3 + 1) = 114 points
Intimidate | 10 + 1 = 11 ranks | |
Handle Animal | 5 + 1 = 6 ranks | |
Swim | 3 + 2 = 4 ranks | |
Climb | 2 + 1 = 3 ranks | |
Profession(Sailor) | 0 + 1 = 1 rank |
Level 9: Field Marshall
Base F/R/W: 5 + 2 = +7/5 + 0 = +5/5 + 2 = +7
BAB: 6 + 1 = +7
Class Abilities: Heroic Rally, Commanding Presence (Skill Checks)
Skills: 114 + (4 + 3 + 1) = 122 points
Diplomacy | 10 + 2 = 12 ranks | |
Sense Motive | 10 + 2 = 12 ranks | |
Spot | 10 + 2 = 12 ranks | |
Listen | 10 + 2 = 12 ranks |
Standard Feat: Ride-by-attack