Camgee
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Level | 1 |
Race | Halfling |
Class | Ranger Cannibal |
Armor | Studded Leather |
Weapon(s) | Bow |
Hometown |
Attributes
Strength | 10 (0) |
Dexterity | 16 (+3) |
Constitution | 14 (+2) |
Intelligence | 10 (+0) |
Wisdom | 16 (+3) |
Charisma | 8 (-1) |
Secondary Attributes
Hit Points | 12 = (12 Starting) |
Hit Dice | 1d10+2 |
Armor Class | 15 (10 + 3 Dex + 2 Armor) |
Base Attack Bonus | +5 |
Initiative | +3 |
Base Speed | 25 Feet |
Proficiency Bonus | +2 |
Inspiration | None |
Saving Throws
Bolded items indicate proficiency
Strength | +2 |
Dexterity | +5 |
Constitution | +2 |
Intelligence | +0 |
Wisdom | +3 |
Charisma | -1 |
Languages
- Common ()
- Halfling ()
- Gith ()
Features and Traits
- Agile (Advantage on checks to jump or climb)
- Favored Enemy: Humanoids (Gith, Human)
- Favored Terrain: Forest
- Halfling Nimbleness (Move through the space of larger creatures)
- Killing Machines (+1 bonus to hit on creatures larger than you w/ melee
Proficiencies
- Light Armor
- Martial Weapons
- Medium Armor
- Shields
- Simple Weapons
Skills
Bolded skills indicate proficiency
Acrobatics (Dex) | +3 |
Animal Handling (Wis) | +5 |
Arcana (Int) | +0 |
Athletics (Str) | +2 |
Deception (Cha) | -1 |
History (Int) | +0 |
Insight (Wis) | +5 |
Intimidation (Cha) | -1 |
Investigation (Int) | +0 |
Medicine (Wis) | +5 |
Nature (Int) | +2 |
Perception (Wis) | +5 |
Performance (Cha) | -1 |
Persuasion (Cha) | -1 |
Religion (Int) | +0 |
Sleight of Hand (Dex) | +3 |
Stealth (Dex) | +5 |
Survival (Wis) | +5 |
Wild Talent
Psionic Spark - Your force of will teleports an object a short distance away. 1/day Minor Action Ranged 5 Target: One flammable object not carried by another creature Effect: Target catches fire
Spells
Spellcaster Level: None Yet
DC = 13 (8 + 2 Proficiency + 3 Wis)
Spell Slots
- 1st Level: 0
Know Spells
Level 1
- None
Weapons
1 Long Bow
Atk: +5
Dmg: 1d8 + 3 (P)
2 Obsidian Short Swords
Atk: +5
Dmg: 1d6 + 3 (P) / 1d^ (P)
Equipment
- Explorer's Pack
- Herbalism Kit
Background
Traits - Flaws are tentative
Background: | Hermit |
Alignment: | Lawful Evil |
Personality Traits: | I am serene even in the face of total disaster
I do not understand the ways of civilized society |
Ideals: | Logic - emotions must not cloud our sense of what is right and wrong |
Bonds: | Nothing is more important than the survival of my tribe and its members |
Flaws: | I have no empathy for the suffering of others |
Level 2 Updates
- Fighting Style:Archery +2 bonus to attack rolls you make with ranged weapons
- Spell Slots: 1st Level: 2
- New spells known: (2) - Cure Wounds, Hunter's Mark
- HP: 20 (12 starting +6 lvl +2 Con)
Level 3 Updates
- Ranger Archetype:Hunter
- Hunter's Prey: Colossus Slayer: Your tenacity can wear down the most potent foes. When you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it's below its hitpoint maximum. You can deal this extra damage only once per turn.
- Primeval Awareness: You may expend 1 ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creature are present within 1 mile of you (up to 6 mile sin favored terrain): abberations, celestials, dragons, elementals, fey, fiends, and undead. This feature does not reveal the creatures' location or number.
- Spell Slots: 1st Level: 3
- New spells known: (1) - Longstrider
- HP: 28 (20 starting +6 lvl +2 Con)