Arabelle Adventurers Quest Notes 2012-06-02
Characters involved:
From Last Game
See Arabelle Adventurers Quest Notes 2012-05-04
The Tower Master had crazy amount of potions, guy gives other information about the tower. The party rests and talks to their new friend to help him acclimate to everything.
Questing
Before resting, the party discusses the possibility of building bridges and/or ladders to help passage by deconstructing the wooden bedframes. Merry builds a bridge expertly using ropes.
Book asks
if she has to speak in rhyme. She says she doesn’t have to but speaking normally is boring.
heals everyone and the party rests.
This Hallway Is the Pits
As soon as Cargger wakes,
starts guiding him along.
Cargger describes that he was a magical apprentice and also describes the switch.
Merry flips the switch & sees that about every 20 feet or so there’s a sconce like
Cargger describes.
The party comes to the first pit and puts down the bridge.
The party begins slowly traversing the two pits.
casts Spider Climb on herself and starts climbing on the walls.
throws a log attached to a rope in order to try to knock floor tiles loose as the party slowly makes their way down the hallway.
The party finally makes their way to an oval room with a metal chest in the middle. After some lively discussion, they decide to leave the chest be and continue across the room.
The party comes to a locked door. Cargger says the door was always open previously. The party searches the door and finds nothing.
Cargger warns there may be magic so
Merry casts Detect Magic. There is no magic on the door but something on the other side of the door.
Cargger attempts to pick the lock on the door using some odds and ends from
Merry’s supplies and succeeds.
Behind the door are three rust monsters!
Battle of the Rust Monsters
yells that the monsters are harmless, they only eat metal. While this is fine for her, the rest of the party would like to hold on to their metal items.
summons a spiritual weapon and attacks the rust monsters. Book and
Merry both damage them and stun the rust monsters, delaying their advance substantially.
puts her precious Peteran scimitars away and draws her bow, but misses every shot during the battle. Grr arg. The party continues to battle! The rust monsters devour
’s golden chestplate and a sword. They also eat the iron door.
Merry gives
the wooden Sword of Humility to fight the rust monsters.
slays the remaining two rust monsters. (OOC, rolled a 1d6 and got a 1.)
The biggest of the rust monsters continues to twitch even after it is dead, cowering before Ugly. It is finally felled by an arrow.
Book ponders that perhaps
’s new sword may have the ability to reanimate foes that are slain.
The Ornate Door
It looks like a particularly meticulous guy set it up and the party approaches it cautiously. Book describes it to
Cargger.
Cargger explains that the master wasn’t that great with forcefields and often would have to rebuilt structures about it. He thinks they are in the antechamber.
The party prepares to flip the switch and release the master wizard who resides within the chamber. Cargger implores the party to not let the master anywhere near him and the party agrees for the most part.
Quinalin flips the switch.
Book has a plan.
The forcefield disappears.
Stale Air & A Forgotten Wizard
enters first, followed by
and the rest. Both Merry &
Book recall about the lever being on the outside of the room.
Merry asks who would like to stay behind.
stays behind to guard the switch. The party sans
enters the wizard tower. They see a skeleton.
seems to think it was not bludgeoned but cannot see any other cause of death. They describe the robes to Cargger and he confirms that those are the robes of his former master.
The whole place radiates magic. Merry explores the room and the magical items within. The rest of the party also explores the magical items. They dirty-up items to see the cleaner work. The following items were glowing with magic:
- Wardrobe - party surmises it can clean things like a washing machine.
- Desk -
Merry and
Error creating thumbnail: Unable to save thumbnail to destinationUgly both felt somewhat more capable when resting their hands upon it. - Lamps (4) - Provide bright light until someone claps, as Nora discovers.
- Luxurious Bed - party surmised that it helped you rest better
- Easy chair -
Merry sat in it and found that it created paper and dictated what you said.
Error creating thumbnail: Unable to save thumbnail to destinationUgly got to "write" for the first time in his life, using the chair. - Bookshelf -
Book and
Merry interacted with it and found that it would produce books on subjects on-demand, and probably more. Found a book of scrolls, and a spellbook with every evocation spell up to third level in it. (Scrolls are on inventory sheet.)
Party found a diary, suspected to be of the wizard when he was but a freshman at University.
discovers the lamps that are activated by clapping.
The party finds a number of nymph statuettes and other silver fixtures.
They decide to keep Cargger with them and go to the next floor. They are in another circular room. The tower is like the Tardis.
The second floor is a wizard’s laboratory. There are three cages and two of them hold very beautiful women- one is a blonde, one is a brunette. The two women start pleading for them to release them. The third cage is near a staircase leading up the stairs. They are contradicting each other, each one saying the other is evil and lying. The party discusses, but Merry suspects he caught the brunette in a lie. He fakes pressing one of the buttons to try to learn more information.
In the end, they let the Blonde go and she thanks the party profusely, promises a reward for them at dawn tomorrow in this very room, then leaves. They leave the brunette trapped for eternity and go upstairs. (Clearly, gentlemen prefer blondes.)
They go to the next floor which contains seven doors. The doors are all in front of force cages. See description: http://screencast.com/t/9aJTJhcngYpK
Merry &
Book work for over an hour together to decipher the notes found. They describe how the wizard tried to learn how to teleport through force cages, and was able to perfect it provided the doors were built at the same time as the force cage. Unfortunately, this didn't get the wizard out of his current predicament. The notes also describe how the wizard made a terrible mistake during casting his spell and the tower's force cage was created mere feet behind the lever that controls the force field, locking him inside forever.
The party begins to open doors to see where they lead and two earth elementals burst forth!
Elementally Schooled
The elemental charges forward and slams Cargger. He takes massive damage!
Book hits one elemental with “Aversion”- giving it an aversion to attacking things for the next many hours.
That bull-headed elemental does not slam anyone like his brother, but moves to bullrush
backwards! She barely is able to fend it off but succeeds.
The other elemental bull-rushes Cargger towards the stairs, he falls down the stairs and is knocked unconscious!
Book retreats!
The party continues to try to beat down on them but continue to miss as the elementals try to bull-rush past. The earth elementals both rush down the stairs.
The battle continues with
taking a big chunk out of one of the elementals.
runs down the stairs after the other elemental. She notices that where there was once a beautiful brunette, there is now a demon.
tries to dart past the elementals, who are also running towards the stairs.
follows.
They hear stomping coming from one of the doors in the room with lots of doors and force cages.
Merry sends a message to
that there are earth elementals coming her way and to raise the forcefield. She replies, “Raise the forcefield after they leave. Got it!” and keeps an eye out for the elementals. Merry is frustrated because that is not what he meant.
yells a warning to
that earth elementals are coming. She yells, “I know” and
is confused.
watches the earth elemental rush out of the tower as it earth-glides into the hallway rock.
heals Cargger to bring him over 0, but not to full health.
kills the other elemental and gravel pours down the stairs.
looks confused and asks
if she’s supposed to close the force field now.
says no and
shrugs.
heads back up the stairs.
Merry opens the 'A' door and has a conversation with
about the mixed-up message.
and Merry bring
back to join the rest of the party.
tries to touch all the magical items, but the party hurries her along. They pass the demon who is still shrieking in her cage.
thinks the forcefield was a cage for the earth elementals and that’s what door B’s purpose was.
tries to reassure Cargger by gently touching him.
The rest of the doors reveal empty force cages with portals into them, etc. But nothing else is found.
GAME ADJOURNED