Pathfinder Ruleset
Classes/Levels: Magus 2 (Favored Class)
Race: Wild Gnome
Alignment: N
Origin: The Scar
Residence: The Scar
Attributes
Primary
| Strength |
|
12 (+1)
|
| Dexterity |
|
14 (+2)
|
| Constitution |
|
14 (+2)
|
| Intelligence |
|
18 (+4)
|
| Wisdom |
|
10 (+0)
|
| Charisma |
|
9 (-1)
|
Secondary
| Hit Points |
|
20 |
|
8 + 2 + 8 + 2
|
| Armor Class |
|
18 |
|
10 + 4 Armor + 1 Shield + 2 Dex + 1 Size (+4 vs. Giants)
|
| Base Attack Bonus |
|
+1 |
|
|
| Initiative |
|
+2 |
|
|
| Base Speed |
|
20 ft. |
|
(Base)
|
| Fort Save |
|
+5 |
|
+3 Magius, +2 Con
|
| Reflex Save |
|
+2 |
|
+0 Magius, +2 Dex
|
| Will Save |
|
+3 |
|
+3 Magius
|
| Concentration |
|
+12 |
|
Caster Level + 4 Int + 4 Feat + 2 Trait
|
| Arcane Pool |
|
5 |
|
1 Level + 4 Int
|
Feats and Abilities
Purchased Feats
- FLAW: Tactless (-2 to Diplomacy and Bluff)
- Bonus: Extra Traits
- Armor Expert (Lower Armor Check Penalty by 1)
- Focused Mind (+2 Concentration)
- Lvl 1: Combat Casting
Class Abilities
- Arcane Pool[1]
- Spell Combat[2]
- Spellstrike[3]
- Cantrips
Racial Abilities
- Size Small
- Slow Speed
- Low-Light Vision
- Defensive Training (+4 dodge AC vs Giants)
- Hatred (+1 to hit reptilian and goblinoid humanoids)
- Illusion Resistance (+2 racial saving throw vs Illusion)
- Keen Senses (+2 Perception)
- Obsessive (One Craft/Profession at +2)
- Weapon Familiarity
- Gnome Magic
- +1 DC to Illusions
1/day: dancing lights, ghost sound, prestidigitation, speak with animals
Languages
- Gnomish
- Dwarven
- Giant
- Orc
- Goblin
- Kobold
Skills
| Skill |
|
Bonus |
|
Bonus Derivation
|
| Acrobatics |
|
+4 |
|
2 rank, +2 Dex
|
| Climb |
|
+4 |
|
1 rank, +3 Class Skill
|
| Knowledge (Arcana) |
|
+9 |
|
2 rank, +4 stat, +3 class skill
|
| Perception |
|
+4 |
|
2 ranks, +2 Racial
|
| Spellcraft |
|
+9 |
|
2 ranks, +4 stat, +3 class skill
|
| Stealth |
|
+8 |
|
2 ranks, +2 stat, +4 size
|
| Swim |
|
+4 |
|
1 rank, +3 class skill
|
| Use Magic Device |
|
+4 |
|
2 ranks, +3 class skill, -1 stat
|
| Diplomacy |
|
-3 |
|
0 Ranks, -1 Stat, -2 Flaw
|
| Bluff |
|
-3 |
|
0 Ranks, -1 Stat, -2 Flaw
|
Spellbook (Must Prepare)
Level 0 (4/day) DC: 14
- Acid Splash
- Arcane Mark
- Dancing Lights
- Daze
- Detect Magic
- Disrupt Undead
- Flare
- Ghost Sound
- Light
- Mage Hand
- Open/Close
- Prestidigitation
- Ray of Frost
- Read Magic
- Spark
Level 1 (3/day) DC: 15
- Chill Touch [4]
- Corrosive Touch [5]
- Frostbite [6]
- Expeditious Retreat [7]
- Longshot [8]
- Returning Weapon [9]
- Reduce Person [10]
- True Strike [11]
Notable Equipment
Masterwork Trident
- +3 Melee / +4 Thrown
- 1d6 + STR (P) / 20 x 2
- 10' Thrown Range
- +1 Enhancement Bonus to hit (included)
- Brace vs. Charge
Masterwork Leather Lamellar
- Light Armor
- +4 Armor AC, +3 Max Dex, -1 Armor Check (Reduced to 0 by trait)
Masterwork Buckler
- +1 Shield AC (Lose Bonus when using Spell Combat)
Consumables
- Potion of Cure Light Wounds (1d8+1)
Mundane Gear
- Masterwork Backpack (+2 STR for Encumber)