Limbo Gnome
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Pathfinder Ruleset
Classes/Levels: Magus 2 (Favored Class)
Race: Wild Gnome
Alignment: N
Origin: The Scar
Residence: The Scar
Attributes
Primary
Strength | 12 (+1) | |
Dexterity | 14 (+2) | |
Constitution | 14 (+2) | |
Intelligence | 18 (+4) | |
Wisdom | 10 (+0) | |
Charisma | 9 (-1) |
Secondary
Hit Points | 20 | 8 + 2 + 8 + 2 | ||
Armor Class | 18 | 10 + 4 Armor + 1 Shield + 2 Dex + 1 Size (+4 vs. Giants) | ||
Base Attack Bonus | +1 | |||
Initiative | +2 | |||
Base Speed | 20 ft. | (Base) | ||
Fort Save | +5 | +3 Magius, +2 Con | ||
Reflex Save | +2 | +0 Magius, +2 Dex | ||
Will Save | +3 | +3 Magius | ||
Concentration | +12 | Caster Level + 4 Int + 4 Feat + 2 Trait | ||
Arcane Pool | 5 | 1 Level + 4 Int |
Feats and Abilities
Purchased Feats
- FLAW: Tactless (-2 to Diplomacy and Bluff)
- Bonus: Extra Traits
- Armor Expert (Lower Armor Check Penalty by 1)
- Focused Mind (+2 Concentration)
- Lvl 1: Combat Casting
Class Abilities
Racial Abilities
- Size Small
- Slow Speed
- Low-Light Vision
- Defensive Training (+4 dodge AC vs Giants)
- Hatred (+1 to hit reptilian and goblinoid humanoids)
- Illusion Resistance (+2 racial saving throw vs Illusion)
- Keen Senses (+2 Perception)
- Obsessive (One Craft/Profession at +2)
- Weapon Familiarity
- Gnome Magic
- +1 DC to Illusions
1/day: dancing lights, ghost sound, prestidigitation, speak with animals
Languages
- Gnomish
- Dwarven
- Giant
- Orc
- Goblin
- Kobold
Skills
Skill | Bonus | Bonus Derivation | ||
---|---|---|---|---|
Acrobatics | +4 | 2 rank, +2 Dex | ||
Climb | +4 | 1 rank, +3 Class Skill | ||
Knowledge (Arcana) | +9 | 2 rank, +4 stat, +3 class skill | ||
Perception | +4 | 2 ranks, +2 Racial | ||
Spellcraft | +9 | 2 ranks, +4 stat, +3 class skill | ||
Stealth | +8 | 2 ranks, +2 stat, +4 size | ||
Swim | +4 | 1 rank, +3 class skill | ||
Use Magic Device | +4 | 2 ranks, +3 class skill, -1 stat | ||
Diplomacy | -3 | 0 Ranks, -1 Stat, -2 Flaw | ||
Bluff | -3 | 0 Ranks, -1 Stat, -2 Flaw |
Spellbook (Must Prepare)
Level 0 (4/day) DC: 14
- Acid Splash
- Arcane Mark
- Dancing Lights
- Daze
- Detect Magic
- Disrupt Undead
- Flare
- Ghost Sound
- Light
- Mage Hand
- Open/Close
- Prestidigitation
- Ray of Frost
- Read Magic
- Spark
Level 1 (3/day) DC: 15
- Chill Touch [4]
- Corrosive Touch [5]
- Frostbite [6]
- Expeditious Retreat [7]
- Longshot [8]
- Returning Weapon [9]
- Reduce Person [10]
- True Strike [11]
Notable Equipment
Masterwork Trident
- +3 Melee / +4 Thrown
- 1d6 + STR (P) / 20 x 2
- 10' Thrown Range
- +1 Enhancement Bonus to hit (included)
- Brace vs. Charge
Masterwork Leather Lamellar
- Light Armor
- +4 Armor AC, +3 Max Dex, -1 Armor Check (Reduced to 0 by trait)
Masterwork Buckler
- +1 Shield AC (Lose Bonus when using Spell Combat)
Consumables
- Potion of Cure Light Wounds (1d8+1)
Mundane Gear
- Masterwork Backpack (+2 STR for Encumber)