Quick March
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Transmutation | |
Level: | Pal 2 Clr 2 |
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Components: | V, S, F |
Casting time: | 1 swift action |
Range: | Medium 100 ft + 10 ft/lvl |
Targets, Effect, or Area: | Allies in a 20-ft.-radius burst |
Duration: | 1 round |
Saving Throw: | Will negates (harmless) |
Spell Resistance: | Yes (harmless) |
Description
Upon casting this spell, your feet and those of your allies glow with a yellow nimbus of light.
Quick march increases your allies’ base land speed by 30 feet. (This adjustment is considered an enhancement bonus.)
There is no effect on other modes of movement, such as burrow, climb, fly, or swim. As with any effect that increases a creature’s speed, this spell affects maximum jumping distance.
Source: Spell Compendium, p.164